The Forge Reference Project: Browse Threads

 

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From Day One


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In Indie Game Design

7/7/2004 Palaskar: Quick Question
Ok, so I'm down to the culture development phase of my setting "The Fifth Hour." What are the key areas that should be detailed for each culture? So far I…
In Indie Game Design
Participants: Palaskar, Jack Aidley, ErrathofKosh.


7/7/2004 TonyLB: [Capes] Superhero Punishment mechanic
I have pushed myself to get something resembling a cogent first draft of Capes up on the web. I am looking forward to another round of playtesting fairly soon. Before…
In Indie Game Design
Participants: TonyLB, Michael S. Miller, ErrathofKosh, btrc, inky.


7/6/2004 LoreTG: [Lore: Uprising] - looking for an opinion system concepts
Hello all, The purpose of this post/thread is to attempt to get a general opinion of our upcoming release, Lore: Uprising. This in itself becomes quite a challenge due to…
In Indie Game Design
Participants: LoreTG, Andrew Morris, Andrew Martin, MarktheAnimator, btrc, Sydney Freedberg.


7/6/2004 Deadboy: (Anarchist's Activity Book) chaos in game design
Hi, relatively new to the forge... I posted once a few months ago asking for advice on getting people interested in my past RPG projects, such as Revelation. I've also…
In Indie Game Design
Participants: Deadboy, Dev, Doctor Xero, Elkin.


7/6/2004 Asrogoth: [God Lore]More Actions...
Well, I've been working pretty hard and have not had much time to spend on God Lore, but I've slowly but surely been adding more stuff to accomplish my goal…
In Indie Game Design
Participants: Asrogoth, Mike Holmes.


7/5/2004 jdrakeh: Formless Revised (last planned playtest file)
The revised Formless playtest file has been posted, and addresses many concerns brought to my attention by those who had a look at the first draft. This is the last…
In Indie Game Design
Participants: jdrakeh.


7/5/2004 Sledgeman: [The Business] (Long) Introduction
I've been hammering away at The Business for awhile, and I've got pages and pages of random notes making up a nearly complete rpg. Only trouble is, it only makes…
In Indie Game Design
Participants: Sledgeman, Sydney Freedberg.


7/4/2004 Bob Goat: [Conspiracy of Shadows]
Hi, I'm working on the supplement for teh game that we just released Conspiracy of Shadows and one of the things I want to do is a social "combat"…
In Indie Game Design
Participants: Bob Goat, Jinx, Lathan, btrc.


7/4/2004 Radecave le Scribouillard: [Palimpseste] Looking for a translator
I'm looking for a translator for Palimpseste, a rpg I wrote. I need someone who likes odd words. I can pay for that job...
In Indie Game Design
Participants: Radecave le Scribouillard, Kesher, GB Steve.


7/3/2004 ZenDog: [Season 17/The Show] The Pilot
I’m not really ready to start work on this game yet; it was just one of those ideas that you get in a flash, then bubble about in your head,…
In Indie Game Design
Participants: ZenDog.


7/3/2004 pjagdishkumar: News Papers Site
Hello Friends Recently I have visited www.indiapress.org where you can read all Indian Languages Newspapers without downloading their fonts. In this site you can build your on membership pages and…
In Indie Game Design
Participants: pjagdishkumar.


6/30/2004 greyorm: [IGC] Publication Update Request
Alright, what's happening with the IGC Publication? Is it going to press? I ask because we haven't heard anything about it, no one has contacted me to get the draft…
In Indie Game Design
Participants: greyorm, timfire, Christopher Weeks, Mike Holmes.


6/30/2004 TonyLB: [Capes] Need help expressing a thought
This is silly, but I've been going back and forth on trying to express this one idea for days, and I know for a fact that I clarify my thoughts…
In Indie Game Design
Participants: TonyLB, inky, John Harper.


6/30/2004 Tobias: [Ideal Holiday] Playtest version
Here follows a playtest version of Ideal Holiday. Ideal Holiday is meant as party-game which might function as an ice-breaker for non RPG folk into the RPG world. Comments on…
In Indie Game Design
Participants: Tobias.


6/30/2004 thereformant: Quick little game
Not sure if this counts as a rpg but tried this out when my DM guide for D&D got beered to the max (i know you guys hate D&D but…
In Indie Game Design
Participants: thereformant, ethan_greer, greyorm, Alex Johnson, jdrakeh.


6/30/2004 philreed: New 24-Hour Games
With vs. Monsters Deluxe finished I'm ready to try another 24-hour game. Anyone else up for doing some of these over one weekend in July?
In Indie Game Design
Participants: philreed, Jeph, pigames, anonymouse, Crackerjacker, ethan_greer, ADGBoss, Eero Tuovinen, sirogit, Lxndr, Brett M. Bernstein, Drew Stevens, Andy Kitkowski, JamesSterrett, Tony Irwin, bigsimon, Jonathan Walton, C. Edwards, timfire, jdrakeh.


6/30/2004 John Harper: [Danger Patrol] Conflict Resolution with Cards
Lately I've been toying with a conflict resolution system for my retro-sci-fi game Danger Patrol, and I figure it's time to give the Forge a crack at it. Specific questions:…
In Indie Game Design
Participants: John Harper, TonyLB, The Fiendish Dr. Samsara, Matt Wilson, Valamir, TnT, W Alexander.


6/29/2004 Lathan: [Evensong] Introduction/Overview
I'm not really sure how to present this (in spite of lurking for a couple of months now) but I'll do my best... ----------------------- Basic overview: Evensong is a surreal,…
In Indie Game Design
Participants: Lathan, Ben Lehman, failrate.


6/28/2004 pilot602: [Seven Systems Legacy] mechanics (penetration) for damage
Well I htink I have good, solid base for my ranged weapons and damage tracking in SSL. I've thrown together a quick PDF with what I'm thinking is pretty much…
In Indie Game Design
Participants: pilot602, Sydney Freedberg, greedo1379, Ravien, Chris Lekas, btrc.


6/28/2004 Tobias: [Ideal Holiday] Rant/Greer Manifesto Inspired Design
Warning: rambling, since I'm writing this as the ideas are coming. Well, the discussions about the GM (argggl, acronym collision) got me thinking (as most discussion tend to do). As…
In Indie Game Design
Participants: Tobias, MarktheAnimator, Erick Wujcik, JackBauer, ethan_greer.


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Subsequent Topics
In Indie Game Design

7/7/2004 sergeant_x: [Storyline] Yet another Firefly inspired RPG
This is a continuation of some work I've been doing on a Firefly inspired game focusing on character development. My initial plan was outlined here: http://www.indie-rpgs.com/viewtopic.php?t=11576 I'm keeping an updated…
In Indie Game Design
Participants: sergeant_x, jdrakeh, ErrathofKosh, Sydney Freedberg, Doyce, Juicetyger.


7/7/2004 GregS: [Valherjar] Balancing Target Numbers
Hi all, I'm new to the list (despite a few ghost-like posts) so a hello is in order first. My name is Greg Spyridis and I am with Game Monkey…
In Indie Game Design
Participants: GregS, ErrathofKosh, Thor, Sydney Freedberg, ethan_greer, btrc, Dev, Andrew Morris, Bob Bell.


7/8/2004 Zakharov: Percentile Based System Help\Question
Hey all. Long time reader, first time poster. I've been working on a little, 'relatively' easy rpg system to play around the house as an introduction to the big boys.…
In Indie Game Design
Participants: Zakharov, Jack Aidley, MarktheAnimator, TonyLB, Zoetrope10, Bob Bell, GregS, M. J. Young, Alex Johnson.


7/9/2004 clehrich: [Shadows in the Fog / Age of Paranoia]
Hi again. Some of you may remember some previous threads about Shadows in the Fog, a while back: The first thread The next try Then Jere decided to port the…
In Indie Game Design
Participants: clehrich, bluegargantua, Jere, jeffwik.


7/9/2004 jdrakeh: Formless-related Announcement (IMPORTANT)
I just wanted to clarify that, despite the misleading remark on the Fantasy Makers Industries front page (which was made without my permission or knowledge), I am self-publishing Formless. Not…
In Indie Game Design
Participants: jdrakeh.


7/10/2004 nidpants: [Exp. combat system] Bushido: Fast and flexible sword duels
[b]Bushido: Way of the Warrior[/b] (very working title, one is a literal translation of the other) Alright, i've been indulging in two activities recently, dangerous when mixed: creative thinking and…
In Indie Game Design
Participants: nidpants, GregS, Lathan, Sledgeman, Mike Holmes.


7/11/2004 TonyLB: [Capes] Balancing Powers, Attitudes and Tropes
I've put a second draft of Capes online. It's a superhero game with the premise "Power is fun, but do you deserve it?" It runs on a system of dice…
In Indie Game Design
Participants: TonyLB, ErrathofKosh, Tobias, Sydney Freedberg.


7/11/2004 Itse: Character creation while playing
I have an idea for a con game, which I would like (hope, wish...) to refine into something I can GM at Ropecon (23.-25. 7. in Espoo, Finland). The idea…
In Indie Game Design
Participants: Itse, Ben Lehman, Eero Tuovinen, Victor Gijsbers, TonyLB, timfire, greyorm.


7/11/2004 Victor Gijsbers: [Shades] A prelimiary discussion
Wondering about the extent to which character creation could be changed from a pre-game to an in-game activity, if you'll forgive me the terminology, I developed the outline of a…
In Indie Game Design
Participants: Victor Gijsbers, Mike Holmes, Tobias.


7/12/2004 Calrin_Alshaw: The Labyrinth: System Criticism <LONG>
Ok, I'm completely new to these forums, I was pointed in this direction after I had a game-idea floating in my head, but D&D just seemed too rules-heavy to support…
In Indie Game Design
Participants: Calrin_Alshaw, Victor Gijsbers, Tobias, Mike Holmes, Wilper.


7/12/2004 StrongBadMun: [Miasma] Introducing the setting
At the moment I have Veiled Exile in playtest so I've shifted focus for the moment to the game I was working on from the beginning. I'm going to describe…
In Indie Game Design
Participants: StrongBadMun, Jasper, Sydney Freedberg, Lathan, Juicetyger.


7/12/2004 kevin_presley: New medieval roleplaying game to hit market and need opinion
RGS is looking for a few good eyes!!!! REALISTIC GAME SYSTEMS is looking for anyone and everyone to review some game information at our site. We are about to public…
In Indie Game Design
Participants: kevin_presley, b_bankhead, Bankuei, greyorm, GregS, Kesher, Valamir, James_King, greedo1379, Zoetrope10, Jasper, Andy Kitkowski, Mike Holmes, sirogit, Dev, LordSmerf, Deadboy, Eamon.


7/13/2004 kevin_presley: Game Mechanics are being posted
We have uploaded some items of our game system. We will upload more and more as time progresses. Please continue checking back up with our site and look at the…
In Indie Game Design
Participants: kevin_presley, Bankuei.


7/13/2004 Tobias: How to have 'Merits' and 'Flaws' without being stale?
Ok, So we all know about Merit/Flaw systems. And we've seen tons of them. Some that are so generic, boring, and overlong that we fall asleep - some with real…
In Indie Game Design
Participants: Tobias, Victor Gijsbers, Andrew Morris, TonyLB, ethan_greer, Ron Edwards, b_bankhead, failrate, madelf, Emily Care, Vaxalon, Jasper.


7/14/2004 Heraldic Game Design: [LUNA] Rough Beta now available.
Hi Folks, I finally got to do some writing, and I have a very rough beta version of the Luna System now available. for download at http://heraldicgame.com/luna_04.pdf. You'll notice there…
In Indie Game Design
Participants: Heraldic Game Design, Tobias, btrc, John Kim.


7/14/2004 rgrassi: [Levity]: New free system, need a review for translation
Hi all. I'm Roberto from Italy. I've just published an italian PDF version of my free rpg system specifically built for kids, new to Gdr and Gdr casual players. http://www.robertograssi.net/meyroan/rpg/levity.zip…
In Indie Game Design
Participants: rgrassi, Kesher.


7/15/2004 TonyLB: [Capes] The Problem of Evil
For those who are interested, I've put up an Example of Play for Capes. Capes is a superhero game with the Premise "Power is Fun, but do you deserve it"?…
In Indie Game Design
Participants: TonyLB, StrongBadMun, inky, Sydney Freedberg, John Harper, Shreyas Sampat, Tobias, Stephen, dalek_of_god, LordSmerf, Jinx, Bob McNamee, Marhault.


7/15/2004 Jediblack: [Aeternum] Core System
Hi all, here is few ideas from my new experiment: In Aeternum all is under the govern of three Eterni: Morte (death), Pensiero (thought) and Destino (destiny). Morte is the…
In Indie Game Design
Participants: Jediblack, TonyLB, Victor Gijsbers.


7/15/2004 Jay: Feedback on conceptual framework <sorry if long>
Hello, before I begin, let me just say that this is my first post, I have been a lurker for a while, and while I am reasonably sure this is…
In Indie Game Design
Participants: Jay, Shreyas Sampat, Bob Bell.


7/16/2004 Simon W: Dreamscape 24 hour RPG
I wrote this up the other day, working on the basis that I wasn't going to have a free weekend over the next three weeks. I had to do it…
In Indie Game Design
Participants: Simon W, Jediblack, Andy Kitkowski, slackerman.


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