Previous Topics In Indie Game Design 7/9/2004 jdrakeh: Formless-related Announcement (IMPORTANT) I just wanted to clarify that, despite the misleading remark on the Fantasy Makers Industries front page (which was made without my permission or knowledge), I am self-publishing Formless. Not… In Indie Game Design Participants: jdrakeh.
7/9/2004 clehrich: [Shadows in the Fog / Age of Paranoia] Hi again. Some of you may remember some previous threads about Shadows in the Fog, a while back:
The first thread
The next try
Then Jere decided to port the… In Indie Game Design Participants: clehrich, bluegargantua, Jere, jeffwik.
7/8/2004 Zakharov: Percentile Based System Help\Question Hey all. Long time reader, first time poster.
I've been working on a little, 'relatively' easy rpg system to play around the house as an introduction to the big boys.… In Indie Game Design Participants: Zakharov, Jack Aidley, MarktheAnimator, TonyLB, Zoetrope10, Bob Bell, GregS, M. J. Young, Alex Johnson.
7/7/2004 GregS: [Valherjar] Balancing Target Numbers Hi all,
I'm new to the list (despite a few ghost-like posts) so a hello is in order first. My name is Greg Spyridis and I am with Game Monkey… In Indie Game Design Participants: GregS, ErrathofKosh, Thor, Sydney Freedberg, ethan_greer, btrc, Dev, Andrew Morris, Bob Bell.
7/7/2004 sergeant_x: [Storyline] Yet another Firefly inspired RPG This is a continuation of some work I've been doing on a Firefly inspired game focusing on character development. My initial plan was outlined here:
http://www.indie-rpgs.com/viewtopic.php?t=11576
I'm keeping an updated… In Indie Game Design Participants: sergeant_x, jdrakeh, ErrathofKosh, Sydney Freedberg, Doyce, Juicetyger.
7/7/2004 Bob Bell: RoCKit: a role-playing construction kit in search of comment Hello. I recently started work on a project to resurrect some very old rpg ideas of mine from the early 1980's and was interested in some feedback. I am new… In Indie Game Design Participants: Bob Bell, ErrathofKosh, greedo1379.
7/7/2004 Palaskar: Quick Question Ok, so I'm down to the culture development phase of my setting "The Fifth Hour." What are the key areas that should be detailed for each culture?
So far I… In Indie Game Design Participants: Palaskar, Jack Aidley, ErrathofKosh.
7/7/2004 TonyLB: [Capes] Superhero Punishment mechanic I have pushed myself to get something resembling a cogent first draft of Capes up on the web.
I am looking forward to another round of playtesting fairly soon. Before… In Indie Game Design Participants: TonyLB, Michael S. Miller, ErrathofKosh, btrc, inky.
7/6/2004 LoreTG: [Lore: Uprising] - looking for an opinion system concepts Hello all,
The purpose of this post/thread is to attempt to get a general opinion of our upcoming release, Lore: Uprising. This in itself becomes quite a challenge due to… In Indie Game Design Participants: LoreTG, Andrew Morris, Andrew Martin, MarktheAnimator, btrc, Sydney Freedberg.
7/6/2004 Deadboy: (Anarchist's Activity Book) chaos in game design Hi, relatively new to the forge... I posted once a few months ago asking for advice on getting people interested in my past RPG projects, such as Revelation. I've also… In Indie Game Design Participants: Deadboy, Dev, Doctor Xero, Elkin.
7/6/2004 Asrogoth: [God Lore]More Actions... Well, I've been working pretty hard and have not had much time to spend on God Lore, but I've slowly but surely been adding more stuff to accomplish my goal… In Indie Game Design Participants: Asrogoth, Mike Holmes.
7/5/2004 jdrakeh: Formless Revised (last planned playtest file) The revised Formless playtest file has been posted, and addresses many concerns brought to my attention by those who had a look at the first draft. This is the last… In Indie Game Design Participants: jdrakeh.
7/5/2004 Sledgeman: [The Business] (Long) Introduction I've been hammering away at The Business for awhile, and I've got pages and pages of random notes making up a nearly complete rpg. Only trouble is, it only makes… In Indie Game Design Participants: Sledgeman, Sydney Freedberg.
7/4/2004 Bob Goat: [Conspiracy of Shadows] Hi,
I'm working on the supplement for teh game that we just released Conspiracy of Shadows and one of the things I want to do is a social "combat"… In Indie Game Design Participants: Bob Goat, Jinx, Lathan, btrc.
7/4/2004 Radecave le Scribouillard: [Palimpseste] Looking for a translator I'm looking for a translator for Palimpseste, a rpg I wrote. I need someone who likes odd words.
I can pay for that job... In Indie Game Design Participants: Radecave le Scribouillard, Kesher, GB Steve.
7/3/2004 ZenDog: [Season 17/The Show] The Pilot I’m not really ready to start work on this game yet; it was just one of those ideas that you get in a flash, then bubble about in your head,… In Indie Game Design Participants: ZenDog.
7/3/2004 pjagdishkumar: News Papers Site Hello Friends
Recently I have visited www.indiapress.org where you can read all Indian Languages Newspapers without downloading their fonts.
In this site you can build your on membership pages and… In Indie Game Design Participants: pjagdishkumar.
6/30/2004 greyorm: [IGC] Publication Update Request Alright, what's happening with the IGC Publication? Is it going to press?
I ask because we haven't heard anything about it, no one has contacted me to get the draft… In Indie Game Design Participants: greyorm, timfire, Christopher Weeks, Mike Holmes.
6/30/2004 TonyLB: [Capes] Need help expressing a thought This is silly, but I've been going back and forth on trying to express this one idea for days, and I know for a fact that I clarify my thoughts… In Indie Game Design Participants: TonyLB, inky, John Harper.
6/30/2004 Tobias: [Ideal Holiday] Playtest version Here follows a playtest version of Ideal Holiday. Ideal Holiday is meant as party-game which might function as an ice-breaker for non RPG folk into the RPG world. Comments on… In Indie Game Design Participants: Tobias.
<< more previous topics | | Subsequent Topics In Indie Game Design 7/11/2004 TonyLB: [Capes] Balancing Powers, Attitudes and Tropes I've put a second draft of Capes online. It's a superhero game with the premise "Power is fun, but do you deserve it?"
It runs on a system of dice… In Indie Game Design Participants: TonyLB, ErrathofKosh, Tobias, Sydney Freedberg.
7/11/2004 Itse: Character creation while playing I have an idea for a con game, which I would like (hope, wish...) to refine into something I can GM at Ropecon (23.-25. 7. in Espoo, Finland). The idea… In Indie Game Design Participants: Itse, Ben Lehman, Eero Tuovinen, Victor Gijsbers, TonyLB, timfire, greyorm.
7/11/2004 Victor Gijsbers: [Shades] A prelimiary discussion Wondering about the extent to which character creation could be changed from a pre-game to an in-game activity, if you'll forgive me the terminology, I developed the outline of a… In Indie Game Design Participants: Victor Gijsbers, Mike Holmes, Tobias.
7/12/2004 Calrin_Alshaw: The Labyrinth: System Criticism <LONG> Ok, I'm completely new to these forums, I was pointed in this direction after I had a game-idea floating in my head, but D&D just seemed too rules-heavy to support… In Indie Game Design Participants: Calrin_Alshaw, Victor Gijsbers, Tobias, Mike Holmes, Wilper.
7/12/2004 StrongBadMun: [Miasma] Introducing the setting At the moment I have Veiled Exile in playtest so I've shifted focus for the moment to the game I was working on from the beginning. I'm going to describe… In Indie Game Design Participants: StrongBadMun, Jasper, Sydney Freedberg, Lathan, Juicetyger.
7/12/2004 kevin_presley: New medieval roleplaying game to hit market and need opinion RGS is looking for a few good eyes!!!!
REALISTIC GAME SYSTEMS is looking for anyone and everyone to review some game information at our site. We are about to public… In Indie Game Design Participants: kevin_presley, b_bankhead, Bankuei, greyorm, GregS, Kesher, Valamir, James_King, greedo1379, Zoetrope10, Jasper, Andy Kitkowski, Mike Holmes, sirogit, Dev, LordSmerf, Deadboy, Eamon.
7/13/2004 kevin_presley: Game Mechanics are being posted We have uploaded some items of our game system. We will upload more and more as time progresses. Please continue checking back up with our site and look at the… In Indie Game Design Participants: kevin_presley, Bankuei.
7/13/2004 Tobias: How to have 'Merits' and 'Flaws' without being stale? Ok,
So we all know about Merit/Flaw systems. And we've seen tons of them. Some that are so generic, boring, and overlong that we fall asleep - some with real… In Indie Game Design Participants: Tobias, Victor Gijsbers, Andrew Morris, TonyLB, ethan_greer, Ron Edwards, b_bankhead, failrate, madelf, Emily Care, Vaxalon, Jasper.
7/14/2004 Heraldic Game Design: [LUNA] Rough Beta now available. Hi Folks,
I finally got to do some writing, and I have a very rough beta version of the Luna System now available. for download at http://heraldicgame.com/luna_04.pdf. You'll notice there… In Indie Game Design Participants: Heraldic Game Design, Tobias, btrc, John Kim.
7/14/2004 rgrassi: [Levity]: New free system, need a review for translation Hi all. I'm Roberto from Italy.
I've just published an italian PDF version of my free rpg system specifically built for kids, new to Gdr and Gdr casual players.
http://www.robertograssi.net/meyroan/rpg/levity.zip… In Indie Game Design Participants: rgrassi, Kesher.
7/15/2004 TonyLB: [Capes] The Problem of Evil For those who are interested, I've put up an Example of Play for Capes.
Capes is a superhero game with the Premise "Power is Fun, but do you deserve it"?… In Indie Game Design Participants: TonyLB, StrongBadMun, inky, Sydney Freedberg, John Harper, Shreyas Sampat, Tobias, Stephen, dalek_of_god, LordSmerf, Jinx, Bob McNamee, Marhault.
7/15/2004 Jediblack: [Aeternum] Core System Hi all, here is few ideas from my new experiment:
In Aeternum all is under the govern of three Eterni: Morte (death), Pensiero (thought) and Destino (destiny).
Morte is the… In Indie Game Design Participants: Jediblack, TonyLB, Victor Gijsbers.
7/15/2004 Jay: Feedback on conceptual framework <sorry if long> Hello, before I begin, let me just say that this is my first post, I have been a lurker for a while, and while I am reasonably sure this is… In Indie Game Design Participants: Jay, Shreyas Sampat, Bob Bell.
7/16/2004 Simon W: Dreamscape 24 hour RPG I wrote this up the other day, working on the basis that I wasn't going to have a free weekend over the next three weeks. I had to do it… In Indie Game Design Participants: Simon W, Jediblack, Andy Kitkowski, slackerman.
7/17/2004 LordSmerf: [Caper] A Game in Search of a Premise So i started this project intending to enter it as a 24 Hour RPG.
Basically i'm trying to capture the feel of Caper fiction. Examples include: The Italian Job, Ocean's… In Indie Game Design Participants: LordSmerf, MikeSands, TonyLB, Sydney Freedberg, Blankshield, Stephen, Ron Edwards, Jere, Juicetyger, Thor, SteveCooper, Frank T.
7/18/2004 Jediblack: KaffeInsomnia 24 Hour RPG Hi all, I've just finished my 24 hours rpg... but there's a problem it's in italian and I don't think I'll be able to translate it before the 24th hour.… In Indie Game Design Participants: Jediblack, Simon W, Sydney Freedberg, philreed, Andy Kitkowski.
7/19/2004 Lathan: Blood Royal 24-hour RPG It's 5:30 AM, and I've just finished this game. I'm a few hours under the 24, but it's finished (and so am I, almost... very tired...).
Blood Royal is a… In Indie Game Design Participants: Lathan, Loki, Jediblack, Paul Czege, ErrathofKosh, Andy Kitkowski.
7/19/2004 giovannipezz: [Tarots RPG] just another game that uses tarot cards... Hello!
Here I present my little creature:
Tarots is an Universal Role Playing System based on Divination of Tarots and inspired by Everway, Chimeres, Castle Falkenstein and GURPS.
http://giovannipezz.angelcities.com/tarots/
some… In Indie Game Design Participants: giovannipezz, LordSmerf, MarcoBrucale.
7/19/2004 kevin_presley: New Updates to the REALMS OF ADVENTURING site Hello all!
The forge has given me some wonderful(if not sometimes sturn) advice about the role playing genre. I would love to continue getting this advice, as this is one… In Indie Game Design Participants: kevin_presley, LordSmerf, Valamir, Chris Goodwin, Mike Holmes, Bankuei, John Harper, Akamaru, theltemes, dewey.
7/19/2004 SrGrvsaLot: 24-Hour RPG: The Last Days of Atlantis Well, I finished the game, and I'm pretty happy with how it turned out. I think it wound up being closer to a "campaign sourcebook" than an actual game, though.… In Indie Game Design Participants: SrGrvsaLot, greedo1379, Andy Kitkowski, Andrew Martin.
more subsequent topics >> |