Previous Topics In Indie Game Design 7/27/2004 Tobias: [YGAD] - update for those following the action Those who have been following the development of YGAD (Your Gods Are Dead) know that i've been striving for a 'buckle-down' phase to get all the rules into place, finally.… In Indie Game Design Participants: Tobias.
7/27/2004 Vaxalon: The Skein, Chapter 1 - Jumping in with both feet. 1. Introduction
Skein attempts to do something unusual in a roleplaying game. The aim is to have a seamless process that includes worldbuilding, character creation, backstory and narration. The line… In Indie Game Design Participants: Vaxalon, Ron Edwards.
7/26/2004 PlotDevice: Hello all. New 24hour rpg Well, it has taken me this long to find the Forge, and I am finding it interesting reading. Hello all! :)
For my first post, I was bitten by the… In Indie Game Design Participants: PlotDevice, Frank T.
7/24/2004 Jason Petrasko: Karbon, a 24hr RPG Well its almost tied up. I have <7 hours left to clean it and add a little more color and editing/fixes.
Here it is so far:
http://greyearth.com/24HourRPG/karbon.pdf
In summary:
Karbon… In Indie Game Design Participants: Jason Petrasko, cfc, Dumirik, Simon W, b_bankhead, Demada, John Burdick, Sidhain, Ron Edwards, Sydney Freedberg.
7/24/2004 Dumirik: [Faces] 24 hr RPG I have completed my 24hr RPG, started last night at 11:30 approx and posted at 10:30 today Australia, Sydney time.
The game is Faces: Subconscious Role Playing, where you play… In Indie Game Design Participants: Dumirik.
7/24/2004 bluegargantua: The Last Hunt -- Call for Comments/Critique Hi,
I'm trying to put a little more effort into developing my RPG ideas and maybe even finishing them. To that end, I'm making the pre-Alpha draft of my game… In Indie Game Design Participants: bluegargantua, TonyLB.
7/23/2004 Tim C Koppang: Scope of Premise; Making Choices I've been working on a game now for a little over a year and a half now, the name of which is in flux, but what I have called "Lineage"… In Indie Game Design Participants: Tim C Koppang, Mike Holmes.
7/23/2004 Space Cowboy: Suggestions or suggested resources to develop a slang/lingo? Hello all,
I am further fleshing out the background for Wild Sphere, my space western RPG set in an alternate future, and one of the things I want to do… In Indie Game Design Participants: Space Cowboy, Dev, Mark D. Eddy, Czar Fnord.
7/23/2004 kevin_presley: Need a little insight on a non-level building rpg game hello!
I have two other threads going(realms of adventuring), but I am getting off of that topic for a second to ask for some seasoned advise from anyone with a… In Indie Game Design Participants: kevin_presley, GregS, lumpley, Paganini, John Harper, rafial, Deadboy, Eero Tuovinen, Ravien, btrc, Ben Lehman, Mike Holmes, cfc, sergeant_x, dewey, Precious Villain, TooManyGoddamnOrcs, andy, Elkin, Doug Ruff, MrSandman666, MrSanmdan666.
7/23/2004 Joshua Tompkins: [The Cauldron] Writing Down the Rules [i]Hmm, not sure if this is the right place to post this, but I can't seem to find any better forums here at the Forge.[/i]
This is my first post… In Indie Game Design Participants: Joshua Tompkins, ethan_greer, ErrathofKosh, GregS.
7/23/2004 Vaxalon: The Skein - my venture into Indie Game Design begins Okay, so now I've been inspired, and I'm writing my own game. The Skein is starting to shape up nicely, but I'm coming across a minor stylistic dilemma, and I'm… In Indie Game Design Participants: Vaxalon, SrGrvsaLot, Jack Aidley, Valamir.
7/22/2004 Simon W: have-a-go heroes [b]The 24 hour role-playing game of Marvel City's not so super superheroes.[/b]
You may spot the resemblence to a certain 'Mystery Men' movie, but that is pure intention.
Anyhow, I… In Indie Game Design Participants: Simon W, TonyLB.
7/22/2004 S-Max: Help with Modern-Spy-Supers game Hi, folks
It's my starting post and, not intending to be repetitive, I'd like to have some ideas from the veterans here for a game I'm trying to design.
This… In Indie Game Design Participants: S-Max, Zathreyel, TonyLB.
7/21/2004 Crackerjacker: My 24 Hour RPG Just wanted to say that I'm starting my 24 hour rpg now (7:13 Eastern US) In Indie Game Design Participants: Crackerjacker.
7/21/2004 TonyLB: [Capes] Blocking Action and Monologues I'm writing up a superhero game called Capes. Its premise is "Power is fun, but do you deserve it?"
Two issues were highlighted by last nights playtest.
First issue: It… In Indie Game Design Participants: TonyLB, Sydney Freedberg, LordSmerf, inky, John Harper.
7/21/2004 Dumirik: FACES: Subconcious Role Playing 24 hours RPG? Hello. You may remember a while back that I brought up the idea of a game in which you play as aspects of a person's subconcious, with the GM interpreting… In Indie Game Design Participants: Dumirik, Lathan.
7/20/2004 Gidd: Exile - Flash RPG Hi Guys,
Launching my new online flash rpg game - Exile - in a little under 2 weeks time. The game is top-down dungeon based, and revolves around characters gaining… In Indie Game Design Participants: Gidd, sirogit, bigsimon.
7/20/2004 Nathan: Barbarians Versus - Feedback Welcome Greets all,
My next rpg to be released in PDF is Barbarians Versus, a fun lil' game about barbarians fighting alien reptilian evil from outer space. In essence though, it… In Indie Game Design Participants: Nathan, SrGrvsaLot, Frank T, Mike Holmes.
7/19/2004 SrGrvsaLot: 24-Hour RPG: The Last Days of Atlantis Well, I finished the game, and I'm pretty happy with how it turned out. I think it wound up being closer to a "campaign sourcebook" than an actual game, though.… In Indie Game Design Participants: SrGrvsaLot, greedo1379, Andy Kitkowski, Andrew Martin.
7/19/2004 kevin_presley: New Updates to the REALMS OF ADVENTURING site Hello all!
The forge has given me some wonderful(if not sometimes sturn) advice about the role playing genre. I would love to continue getting this advice, as this is one… In Indie Game Design Participants: kevin_presley, LordSmerf, Valamir, Chris Goodwin, Mike Holmes, Bankuei, John Harper, Akamaru, theltemes, dewey.
<< more previous topics | | Subsequent Topics In Indie Game Design 7/28/2004 Insect King: New home-written OGL game Hey all.
I'm busy rewriting an OGL/d20-based rpg. And since I've to overhaul chunks (thanks to White Wolf's Dark Ages Fae) I was wondering if a I could post some… In Indie Game Design Participants: Insect King, Mike Holmes, Vaxalon.
7/28/2004 Eric Goold: Primal Insanity - My new rpg! Hello,
I'm new here. But amidst studying for my qualifier examination this summer, I took a bit of time to type up some refinements to a game that I came… In Indie Game Design Participants: Eric Goold, Mike Holmes, The Walruss, Paul Czege.
7/29/2004 Solly Brown: Crime game set in 1970's new york ...Opinions A lack of respect can be fatal and it usually is with me. I tell dem one time; no no that ain't true, sometimes I don't even fucking tell em… In Indie Game Design Participants: Solly Brown, Ron Edwards.
7/30/2004 Jonathan Walton: Vespertine: Some System Help? Man, it's been a long time since I've had a thread in this forum.
Anyway, I'm trying to put some finishing touches on this concept called Vespertine that I've been… In Indie Game Design Participants: Jonathan Walton, PlotDevice, TonyLB, Eero Tuovinen, Tobias, Christopher Weeks, Marhault, chadu.
7/30/2004 bcook1971: [Tell Your Tale] Breakthrough on Range Combat Concepts This is just a shout out kind of post. I've been working on completing a playtest draft of an RPG I've written. It's about what happens between "Once upon a… In Indie Game Design Participants: bcook1971, Sydney Freedberg.
7/30/2004 Lathan: [Blood Royal] Mechanics help I've been redoing the mechanics of Blood Royal, my 24-hour game; the original dice rules were really messed up, something I unfortunately noticed only after publishing. The non-crippled version (I… In Indie Game Design Participants: Lathan, GregS.
7/30/2004 TonyLB: [Capes] Social resolution mechanics Okay, the new revision of Capes is online. I've separated the action into two phases: First is Monologue Phase for talking, invoking Attitudes and Powers, and playing with Debt. Second… In Indie Game Design Participants: TonyLB, statisticaltomfoolery, LordSmerf, Sydney Freedberg, Marhault.
7/31/2004 Jasper: Symmoira A couple of days ago I was hit with this lightning bolt of an idea (or so it seemed anyway) for a new system, and I've done little but work… In Indie Game Design Participants: Jasper, PlotDevice, Ravien, timfire, GregS.
7/31/2004 linux: Combat Mechanics... Before the question, a little background information on the mechanic:
In this mechanic, each weapon has a damage based on the ability of the weapon to penetrate objects (penetration) and… In Indie Game Design Participants: linux, bcook1971, Vaxalon, Dauntless, Hereward The Wake, Andrew Morris, Ron Edwards, ErrathofKosh, GregS.
8/1/2004 xiombarg: LARP System: WRATH So, here's the first draft of a LARP system I'm writing:
http://xiombrag.tripod.com/WRATH.pdf
I'm looking for comments from LARPers and non-LARPers alike. In particular, I'm interesting in:
1) Any obvious condradictions… In Indie Game Design Participants: xiombarg, PlotDevice, mindwanders, simon_hibbs, sirogit.
8/1/2004 Suvordaeus: COR: a generic vanilla simulationist system. First off, I'm new, so I am not sure that I'm using the terms in the heading correctly. COR stands for Combat Oriented Roleplay. This is because the rules only… In Indie Game Design Participants: Suvordaeus, LordSmerf.
8/2/2004 Joshua Tompkins: [The Cauldron] Modifiers to a Dice Pool? I'm working on the resolution system for the Cauldron, and I'm having some doubts about some of the ins and outs.
Here's how it works: characters are made up of… In Indie Game Design Participants: Joshua Tompkins.
8/2/2004 Demada: Walkers (Working Title) Here's a little RPG I thought up. The idea actually came to me when thinking about Amber and an anime called Scrapped Princess at the same time, but Scrapped Princes… In Indie Game Design Participants: Demada, anonymouse, Jason Petrasko.
8/3/2004 abzu: Burning Wheel Lite Lark So, I'm bored at work. What do I do when I'm bored at work and have read every forum post and news article? Design a game.
Goal: To distill my… In Indie Game Design Participants: abzu, Ron Edwards, jdrakeh, rafial, Sydney Freedberg, Thor Olavsrud, eruditus.
8/3/2004 Vaxalon: [Skein] Jumping in with both feet: In over my head Okay, folks... the first draft of Skein is available for your perusal.
Go to http://vaxalon.20m.com/files/ to download it. In Indie Game Design Participants: Vaxalon, Jack Aidley, Emily Care, ErrathofKosh.
8/3/2004 Gavinthorne: Grifter (working title) I'm a long time gamer recently introduced to this site through SJGames. I've begun development of a game system based on my GURPS Underworld/Star Wars campaign. Lots of mob involvment,… In Indie Game Design Participants: Gavinthorne, Demada, Zathreyel, Vaxalon, Dev.
8/4/2004 Sir Privy Toastrack: Please critique my historical medieval RPG! I would really appreciate any intelligent feedback for my still uncompleted RPG set in 1141 England (it's called "Land Without a King"). The game is only 29 pages long right… In Indie Game Design Participants: Sir Privy Toastrack, Simon W, Ron Edwards, Jack Aidley, Andrew Martin, statisticaltomfoolery, Thor, Garbanzo.
8/6/2004 CassandraR: Organic Tech setting I am curious what people might think of a setting that was based on the normal modern world except all the technology was organic in nature and was grown rather… In Indie Game Design Participants: CassandraR, Andrew Morris, b_bankhead, dewey, Christopher Weeks, Jack Aidley.
8/8/2004 Vaxalon: Jumping in with both feet: Stop sinking, start swimming I've put up a new version of Skein, in the link in my sig. I would appreciate some feedback.
Does it make sense? What needs better explanation?
Am I too… In Indie Game Design Participants: Vaxalon, bcook1971, Emily Care.
8/12/2004 Green: it's that time again (kathanaksaya revisions) I've just done a bit of revision on the specialties/skills and abilities as presented in Kathanaksaya, and I realized something about the character creation revision. Though I require that each… In Indie Game Design Participants: Green.
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