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From Day One


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In Indie Game Design

10/14/2004 Jediblack: Traits list
Hi guys and gals, does anyone know where I can get a very very large traits list? Abilities, attributes, powers, geek stuff... I know that there's one out there! But…
In Indie Game Design
Participants: Jediblack, salkaner.


10/13/2004 Green: [Kathanaksaya] Encouraging use of character elements
This is a sort of split from the punitive mechanics thread I started, but since this post will go in a different direction, I think a new thread is appropriate.…
In Indie Game Design
Participants: Green, Shreyas Sampat.


10/13/2004 sirogit: Luminaires(Tentative title)
I wasn't quite sure if this is 100% fit for Game Design, as the game is by and large, a specific mechanic, but anywho... The game's principlly about a different…
In Indie Game Design
Participants: sirogit, Shreyas Sampat, Mike Holmes.


10/13/2004 ragnar: [Ragnar's RPG] - Start of a generic rpg....
Firstly, the title of this game system is very much a working title. It's just there to distinguish it from other yet to be named systems (i.e. it's better than…
In Indie Game Design
Participants: ragnar, TonyLB, Ben Lehman, salkaner, Tomas HVM.


10/13/2004 daMoose_Neo: [Heist] Dark comedy of dirty deeds and desperate men
I laughed my azz off while watching Ladykillers last night and went to sleep thinking about all the different ways things went off and woke up this morning with a…
In Indie Game Design
Participants: daMoose_Neo.


10/13/2004 Shreyas Sampat: Limitless: Does this game do what it sets out to?
As an experiment, I am going to provide here the draft rules of a game, reserving their design notes. (I'll post those later.) Your task, if you choose to accept…
In Indie Game Design
Participants: Shreyas Sampat, TonyLB, inky, Jonathan Walton, Dev.


10/13/2004 TonyLB: [Capes] New uses for Story Tokens
A few changes I tested out in last nights face-to-face play session have really gotten the Debt/Story Token/Inspiration economy running at full steam. Here they are:If the player(s) who win…
In Indie Game Design
Participants: TonyLB, LordSmerf, Doug Ruff, Gamskee.


10/12/2004 redivider: [Heads of State] draft of all nine games
I’ve posted a draft of my game Heads of State: nine short games about Tyrants in pdf form at: http://home.earthlink.net/~markvalli To quote from the intro, “Presidents for Life. Coups. Cults…
In Indie Game Design
Participants: redivider.


10/11/2004 Exaulted_Leader: [Midnight] - SciFi/Apolcalypse Now: Setting Outline
Hello! First time poster to the Forge. I was just flipping through some 'cocktail napkin' ideas I'd scribbled down as over roughly the previous 6 months, and had a bit…
In Indie Game Design
Participants: Exaulted_Leader, Nazzi, Nathan P., WhiteRat, Ron Edwards, contracycle.


10/11/2004 Christopher Kubasik: [The Mountain Witch] A Question
Hi, First, Tim. Wow. I just read the rules today. Fucking Amazing. Congratulations. What's happening with people poking and proding RPGs today is exciting as all hell -- and Mountain…
In Indie Game Design
Participants: Christopher Kubasik, Ron Edwards, timfire, jrs.


10/10/2004 Nazzi: [Fingers] random scenes and GM swapping Y or N?
I’ve got a question. Do you think that the idea of swapping GMs with random scenes is playable? In my game “Fingers”, players write a scene idea and put it…
In Indie Game Design
Participants: Nazzi.


10/10/2004 Jeph: [Exemplar] thinking of doing a total redesign.
First off, if you haven't looked at the original, you might want to check it out. Otherwise, a good portion of this post will be gibberish. The link is in…
In Indie Game Design
Participants: Jeph, Andy Kitkowski.


10/8/2004 TonyLB: [Capes] Bluffing
As Events have made players reactions to various outcomes more transparent, I've realized something: There are Events that everybody accepts will not occur a certain way, even if the rules…
In Indie Game Design
Participants: TonyLB, daMoose_Neo, LordSmerf, Doug Ruff.


10/8/2004 TonyLB: [Capes] Pacing without Victory Points
I have yet to play a game where keeping track of Victory Points has made anyone a happier gamer. Sad, but true. As Sydney points out here, the Tension Threshold…
In Indie Game Design
Participants: TonyLB, LordSmerf, efindel.


10/7/2004 Blankshield: Death's Door: Summary and mechanics question
I've been working on a game design for a little while now, and it's reached the point where it's not just 'practice' but is something I intend to publish, probably…
In Indie Game Design
Participants: Blankshield, TonyLB, Nathan P..


10/6/2004 TonyLB: [Capes] Not Complications -- Events!
Last night, discussing a problematic Complication ("Victoria West's Friendship") Eric said something like this: "Look, by declaring this Complication we've established that West will make a show of her appreciation.…
In Indie Game Design
Participants: TonyLB, TheCzech, Doug Ruff, Sydney Freedberg, LordSmerf, efindel.


10/5/2004 Shreyas Sampat: Game in Search of Dice Mechanic, Likes Pina Coladas
So, all the buzz about Dogs in the Vineyard, and seeing Hero in theatre, has inspired me to write again. I was particularly enamoured of the way that DitV conflicts…
In Indie Game Design
Participants: Shreyas Sampat, TonyLB, Doug Ruff, inky, Dev, Jonathan Walton, Ben Lehman.


10/5/2004 TonyLB: [Capes] Non-conflict mechanics
[url=http://www.museoffire.com/Games/Capes%20Sept%2017.pdf]Capes[/url] presents everything that can be done game-mechanically as a series of conflicts between two or more sides. This forces people to scene-frame right to the juicy conflicts, but that's…
In Indie Game Design
Participants: TonyLB, LordSmerf, Doug Ruff, Sydney Freedberg.


10/4/2004 Zaidaco: [Galactic] Aien types
Hey all, For the last year or so, I've had an idea bouncing around my brain for a Sci-Fi role playing game. Now, it's my intention to allow the player…
In Indie Game Design
Participants: Zaidaco, TonyLB, Nathan P., GregS, ErrathofKosh, Sydney Freedberg, ADGBoss, Vaxalon, Andrew Martin.


10/4/2004 Green: [Kathanaksaya] Puntitive mechanics: yay or nay?
For a while now, I've been toying with how to utilize the idea of Fading in Kathanaksaya, but I've been unable to determine something that could really work. Part of…
In Indie Game Design
Participants: Green, Vaettyr, TonyLB, Jack Aidley, GregS, Shreyas Sampat.


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Subsequent Topics
In Indie Game Design

10/16/2004 Sydney Freedberg: [GroupDesign] - Advanced Archivism
[i]Preamble: This thread is a sister thread to [url=http://www.indie-rpgs.com/viewtopic.php?p=139744#139744]GroupDesign: Mix Your Own Metaplot[/url], dedicated to refining the concept of Archivists as laid out in the earlier Groupdesign threads [url=http://www.indie-rpgs.com/viewtopic.php?t=12432]Setting &…
In Indie Game Design
Participants: Sydney Freedberg, Doug Ruff, Andrew Morris, TonyLB, contracycle, Tobias, Dumirik, mholmes52, Michael Brazier, daMoose_Neo, Spooky Fanboy.


10/16/2004 Sydney Freedberg: [GroupDesign] - Mix Your Own Metaplot
[i]Preamble: This thread is a sister thread to [url=http://www.indie-rpgs.com/viewtopic.php?p=139741#139741]GroupDesign: Advanced Archivism[/url], dedicated to figuring out how to play an entire campaign in the setting and situation thrashed out in the…
In Indie Game Design
Participants: Sydney Freedberg, Andrew Morris, contracycle, Tobias, TonyLB, daMoose_Neo, Doug Ruff, Michael Brazier, Dumirik.


10/16/2004 oversoul01: [Dice Chucker]- Version 2 is posted for download
Well the 2nd incarnation of Dice Chucker is finished. I made some big changes over the entire thing. First I did some small changes in the basic system. I felt…
In Indie Game Design
Participants: oversoul01.


10/17/2004 TonyLB: [Capes] Recycling Events
Back in Social Resolution Mechanics we gave the idea of session-long Complications (Issues) a really thorough working over, and reluctantly concluded that we couldn't see a straightforward way to…
In Indie Game Design
Participants: TonyLB, Doug Ruff, LordSmerf.


10/17/2004 Cmonkey: How do you feel about formulas in games?
Something like so: (1x + 2y + 3z)/5 Although I've presented it in an algebra-like fashion here, the letters would be real numbers in practice, possibly an attribute level or…
In Indie Game Design
Participants: Cmonkey, sirogit, Halzebier, Mark Johnson, kwill, Ron Edwards, daMoose_Neo, Brother Adso, ragnar.


10/17/2004 WyldKarde: The Miscreant Engine (more - split)
Surprising how many people still read this thread. I've been approached by people off and on for a few months now on the status of this project. Most seem to…
In Indie Game Design
Participants: WyldKarde, aganauton, Ron Edwards, Ravien, Roger, Jeph, TomteOfDoom, RedShogun.


10/18/2004 Factor 8: The Kingdom of Loathing ~
To my surprise, I can't find any posts about this online game " The Kingdom of Loathing " http://www2.kingdomofloathing.com/login.php?results= If you haven't checked this out yet, well .... maybe you…
In Indie Game Design
Participants: Factor 8, daMoose_Neo, greyorm.


10/19/2004 daMoose_Neo: [Genetisys] Monster combat- work for genre?
[url=http://www.indie-rpgs.com/viewtopic.php?t=12831&start=0&postdays=0&postorder=asc&highlight=][Genetisys]"File off Serial Numbers" or originality?[/url] First post up there. Run Down: Monster Battling, just like all of the sickeningly sweet Pikachu anime out there, but with a little more…
In Indie Game Design
Participants: daMoose_Neo, Shreyas Sampat.


10/20/2004 oversoul01: An idea for a diceless system (Kinda Long)
I have been wanting to do a "diceless" system for sometime now. But I wanted to definately finish version 2 of Dice Chucker befroe I began a new project. What…
In Indie Game Design
Participants: oversoul01, Shreyas Sampat.


10/20/2004 TonyLB: [Capes] Polishing
This thread in reference to Capes. An earlier revision is available for perusal, as well as development threads here, here, here, here, here and here. The Big Playtest has completed.…
In Indie Game Design
Participants: TonyLB, LordSmerf, Sydney Freedberg, Doug Ruff, efindel.


10/20/2004 aplath: Spinoff from Pretender/Otherkind
Hello all, I've been lurking here in the Forge for a while and finally the bug got me and I started my own little game design. :-) It is really…
In Indie Game Design
Participants: aplath, Emily Care.


10/20/2004 jphannil: Different storytelling rpg
Hi all forgers ! First a little background, I have been building my own rpg called Chaos & Order for some time now, and when thinking about playing styles I've…
In Indie Game Design
Participants: jphannil, Trevis Martin.


10/21/2004 The_Confessor: Gothic Space Fantasy (Untitled as of yet)
So I started brainstorming on an idea for a game based on a few ideas in my head and came with an odd hodge-podge of an idea for a game.…
In Indie Game Design
Participants: The_Confessor, xiombarg, TonyLB, Vaxalon, scobie, zephyr_cirrus.


10/22/2004 Nathan P.: [Timestream] Rules Revision
So its been tough, what with school and the ALCS (go Sox! Woooo!) to get any work done on Timestream, but I finally hacked out a full revision of the…
In Indie Game Design
Participants: Nathan P., TonyLB, Sydney Freedberg.


10/22/2004 Jeph: Exposition, example of play, IIEE on the Edge of Forever
So, at the moment, the Exemplar revision is shelved along with a few complete pages, and the Dark Spell (diceless) revision is up. Right now it's at about 45 pages.…
In Indie Game Design
Participants: Jeph, TonyLB, Chris Goodwin, JamesSterrett, Spooky Fanboy, eef.


10/23/2004 Palaskar: Need help explaining the Social Contract in my RPG
Ok, I'm revising my indie RPG, and I get to the session with the Social Contract. I get feedback asking for more examples and details on how to settle problems…
In Indie Game Design
Participants: Palaskar, TonyLB.


10/24/2004 gobi: [Freak High] Second Draft
Let me start off by apologizing for my lengthy absence from the community. I've been gone for several months because of various RL reasons. Now that things are settled, I…
In Indie Game Design
Participants: gobi, Nathan P., Psuedopod, darthblevis, Dev, Shreyas Sampat.


10/24/2004 daMoose_Neo: [Dungeons/Dummies] Mechanic brainstorm
Let me run this through: 1) Read this thread last night: The Try/Fail Sequence as a Mechanic 2) Went to bed right afterword, part of it sticking in my brain.…
In Indie Game Design
Participants: daMoose_Neo, jerry.


10/24/2004 Psuedopod: Dark, low-power space opera
Hello, everyone. I'm kind of new here, and I guess I'd like some advice on the game I'm developing. It's an idea I've been working on for some time... The…
In Indie Game Design
Participants: Psuedopod, darthblevis, Matt Wilson, Vaxalon, Roger, Dev, greedo1379, Walt Freitag.


10/26/2004 Tobias: [GroupDesign] Thread Index and progress
This thread cataloges the different posts in the GroupDesign effort - a design effort by several people from the forge, on the forge. Purpose of this thread is ease of…
In Indie Game Design
Participants: Tobias, Andrew Morris, Sydney Freedberg.


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