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From Day One


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In Indie Game Design

2/1/2002 amiel: Narrativist Wargames Part the Second
Okay, after taking some of your thoughts into consideration: Everyone makes decisions regarding base setting together, or the GM just makes it up. Faction/State generation: Write a 50-100 word description…
In Indie Game Design
Participants: amiel, Ron Edwards, Mithras.


2/1/2002 Le Joueur: Scattershot (only the mechanics) is Here!
After many private requests for a 'mechanics-only' version of Scattershot, without all the presumptuous design-speak, I have finally cobbled one together. (I bet you were wondering where I had disappeared…
In Indie Game Design
Participants: Le Joueur.


1/31/2002 lumpley: Another Stab at Narrativist Vampires
Okay Ron, I'll bite. (Ha ha ho. I slay me.) We use violence to protect ourselves from intimacy. Make up a vampire. I'd go with text about how old you…
In Indie Game Design
Participants: lumpley, Bailywolf, Mike Holmes, Ron Edwards, Tim Denee, Mithras.


1/31/2002 Matt: How legends are made
This is my idea of the moment, a game about how legends grow in the telling, evolve and get hijacked. The idea is akin to Chinese Whispers, the first player…
In Indie Game Design
Participants: Matt.


1/31/2002 Ian Freeman: Even More Narativist Vampires and The Uber Kicker
Lot's of great vampire ideas have just been written up and I think I came up with an odd little idea. So here's what I've been working on: War in…
In Indie Game Design
Participants: Ian Freeman, Bailywolf, DaR, Mike Holmes, Ron Edwards.


1/29/2002 www.bionicbros.de: SOBRPG-State of Beings RPG (edited to Spam Discussion)
Project description now available for those who are interested Alife gaming. It is now three years in the making and is one of the largest games written to date- period!…
In Indie Game Design
Participants: www.bionicbros.de, Bailywolf, greyorm, mahoux, Laurel, Mithras.


1/29/2002 ReverendCuster187: Hard Time (Prison RPG)
Hey I'm currently working on a prison based RPG, and would like some help with it. Its gonna be a brutal and realistic system, and I am likely to use…
In Indie Game Design
Participants: ReverendCuster187, hardcoremoose, Bailywolf, Mike Holmes, Ron Edwards, Mithras, Jared A. Sorensen, J B Bell, Tim Denee, jburneko, contracycle, Skippy, lumpley, Marco, amiel, GMSkarka, Ben Morgan.


1/28/2002 Galfraxas: My New Idea... And Some Other Stuff...
Hey All, I realize that I haven't been doing or saying much lately, but that's because I've been in a creative slump. At least until 2 days ago when I…
In Indie Game Design
Participants: Galfraxas.


1/28/2002 RobMuadib: The Million Worlds - 2 - Core Mechanics - Outcome Test
Hi all I mentioned to Fang that I was going to post a summary of the Outcome Test mechanic for my opus magnum, The Million Worlds: Chronicles Of The Eternal…
In Indie Game Design
Participants: RobMuadib, Mike Holmes.


1/27/2002 Tim Denee: Guy Ritchie's RPG?
Hey, I've been pondering how to capture the feeling of a Guy Ritchie film, (you know, "Lock stock and two smoking barrels", "Snatch", etc), in an RPG. What do you…
In Indie Game Design
Participants: Tim Denee, lumpley, hardcoremoose, Mike Holmes, Ron Edwards.


1/25/2002 Bailywolf: Narrativist Mages
OK, we did it for vampires... so how about mages? Ron has pretty much created the definitive 'what will you do for power' game... and his sorcerers have such a…
In Indie Game Design
Participants: Bailywolf, Laurel, mahoux, Mike Holmes, Bailey, Valamir, Uncle Dark.


1/25/2002 archangel_2: My Game Mechanics Revisited
Well, it's been a while since I posted about my game mechanics here. (That's mostly because I got busy and wasn't able to work on 'em for quite a while,…
In Indie Game Design
Participants: archangel_2, Laurel, RobMuadib.


1/24/2002 Mithras: The Kap - A premise too far?
Is my premise good enough? I've wanted to do an ancient Egypt game for years and failed on more than one occasion. The big problem is premise. Egypt is so…
In Indie Game Design
Participants: Mithras, Ron Edwards, Epoch, Ben Morgan, Bailywolf, Mike Holmes, contracycle, archangel_2, Bankuei, Laurel, Tim Gray, mahoux, Clinton R. Nixon, Marco.


1/24/2002 lumpley: More Narrativist Vampires
Here's what I've been working on. === To make a vampire, answer in a single sentence each of these: What is it when you drink blood? What is your power…
In Indie Game Design
Participants: lumpley, Mike Holmes, Bailywolf, Ben Morgan, Uncle Dark.


1/23/2002 Bailywolf: Beans
I have a system mechanic/paradigm I'd like to hit yall with: Beans Every character has a pool of Beans- these can be anything from a number written on a napkin…
In Indie Game Design
Participants: Bailywolf.


1/23/2002 Uncle Dark: Narrativist Vampires
Inspired from a thread in Actual Play: So you want to make a Vampire game. Start with some design goals. You’ve said you want it Narratiavist, which I’ll define here…
In Indie Game Design
Participants: Uncle Dark, jburneko, Bailywolf, Mike Holmes, furashgf, Jared A. Sorensen, contracycle, Zak Arntson.


1/23/2002 xiombarg: Indie News?
Damn, I go away for a little while and the site gets a major overhaul. Looks great, tho. Regardless, my point in starting this topic is I've become an editor…
In Indie Game Design
Participants: xiombarg, Adam.


1/23/2002 RobMuadib: "Entomorphasis: Awakening To An Uneasy Dream"
Forge Guys While taking the dog out today I had the idea for a cool punk-indie Narratavist RPG. (Some of you will remember that I am working on my great…
In Indie Game Design
Participants: RobMuadib, Jared A. Sorensen.


1/23/2002 amiel: Narrativist Wargaming
None of you probably know who I am (can you say long time lurker, I knew you could). I have this idea and I wanted a bit of feedback to…
In Indie Game Design
Participants: amiel, Zak Arntson, hardcoremoose, Skippy, Bankuei, sdemory, Mike Holmes, Ron Edwards, Laurel, Ben Morgan, contracycle, Mithras.


1/22/2002 joshua neff: we got ourselves somethin' of a celebrity here!
Invisible City Productions mentioned our own Zak Arnston in their weblog: http://www.invisible-city.com/weblog/2002_01_01_ibs_archive.htm#8755415 Congrats, Zak!
In Indie Game Design
Participants: joshua neff, Jason L Blair, Zak Arntson.


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Subsequent Topics
In Indie Game Design

2/4/2002 Paul Czege: The World, the Flesh, and the Devil Font...
...is now available for download. Intended to aid in the creation of dice for the game, it provides five fabulous icons (World, Flesh, Devil, and plus and minus symbols in…
In Indie Game Design
Participants: Paul Czege, Joe Murphy (Broin), hardcoremoose, lumpley, Ben Morgan, James V. West.


2/6/2002 Epoch: More of the Same
My fanatical groupies (yeah, right), will notice that this is a concept that I've approached over and over again, looking for a good way to do it. This time, I'm…
In Indie Game Design
Participants: Epoch, Tim Denee.


2/11/2002 furashgf: Player Directorial Stance in Rules or Ad Hoc?
I was enjoying Jared's new OCTANE rpg, and noticed (obvious to everyone else) that players get directorial power based on rules w/ in the system. Elsewhere, people seem to say…
In Indie Game Design
Participants: furashgf, Ron Edwards, efindel.


2/14/2002 Mike Holmes: Narrativist Spies
Well, BW, here's your chance. I can't think of a Narrativist game that does traditional spies. Oh, sure, EV, would work, but might not generate the right mood for some.…
In Indie Game Design
Participants: Mike Holmes, lumpley, Ron Edwards, Mithras, Bailywolf.


2/14/2002 Mithras: Egypt Needs Characters (and a few mechanics)
Hi all, I've been sketching out more ideas for this Ancient Egyptian game, a game that's going to focus on trying to maintain the eternal balance and the power of…
In Indie Game Design
Participants: Mithras, lumpley, Paul Czege, Epoch, Mike Holmes, Blake Hutchins, contracycle, amiel, Mytholder, Le Joueur, Valamir.


2/15/2002 Ron Edwards: New game from Adept Press: Trollbabe
Hi there, I wrote 'nother role-playing game, working title: Trollbabe. Like Elfs, it's light fantasy, but it's not satirical. Here are some excerpts, which explain about 20% of the system/idea.…
In Indie Game Design
Participants: Ron Edwards, Bailywolf, contracycle, Clinton R. Nixon, Adam, Manu, Dav, lumpley, BPetroff93.


2/15/2002 Matt: Literati - A game of big guns and rogue literary characters.
How to explain this one? It's like blade runner, only the PCs get to hunt down rogue literary characters, brought into the real world by misuse of A Quantum Fiction…
In Indie Game Design
Participants: Matt, Jared A. Sorensen, Ron Edwards, Clinton R. Nixon, Manu, joe_llama, GMSkarka, Joe Murphy (Broin), Jason L Blair, GB Steve, Zak Arntson.


2/16/2002 Steve Dustin: Scenario Mechanics
I've got a half-baked idea I thought I'd run through this forum. It's not a game, only the kernel of a game. I'm not sure what to do with it,…
In Indie Game Design
Participants: Steve Dustin, Mike Holmes, Mithras, Ron Edwards, Paul Czege.


2/17/2002 Bailey: Wiff Factor
I don't see what is so bad about characters who don't succeed, even if it's considered a horrible thing on these forums. The only time that it seems innapropriate are…
In Indie Game Design
Participants: Bailey, joshua neff, Bailywolf, Ron Edwards, Balbinus, Jack Spencer Jr, Joe Murphy (Broin), Jared A. Sorensen, Le Joueur.


2/19/2002 Ron Edwards: Superpets questions for Zak
Hi Zak, I'm lookin' over some games I want to play really soon, and Superpets poses a problem or two for me. I like it a lot but help's needed…
In Indie Game Design
Participants: Ron Edwards, Zak Arntson, Mike Holmes, lumpley.


2/19/2002 lumpley: Another Sad Little Narrativist Vampire Game
This one looks very similar to the previous, but little changes in the stat names and relationships make a big (well, small, but still) difference in Premise. The two…
In Indie Game Design
Participants: lumpley, Bailywolf.


2/19/2002 Seth L. Blumberg: Diceless conversion quagmire
So there I was, trying to think of a scenario to run for AmberCon 2002 (see, GMs get preference over non-GMs when selecting games, and the popular games are damn…
In Indie Game Design
Participants: Seth L. Blumberg, Epoch, Bailywolf, Clinton R. Nixon, Torrent, Ron Edwards.


2/20/2002 Bankuei: Fate & Tide (previously was Narrativist Mishmash game)
After playing Donjon Krawl, Dynasty Warriors 3 on the PS2, pulling ideas from the Pool, Sorcerer, and Scattershot, with some influence from Persona...here's a mechanic that was floating around in…
In Indie Game Design
Participants: Bankuei, Mike Holmes, Ron Edwards, Christopher Kubasik, James V. West.


2/20/2002 joe_llama: Outcast needs help
That's it. I quit playing RPG's. Well, not really quitting but taking a VERY long break. I guess part of this is GM burnout but it's not even half the…
In Indie Game Design
Participants: joe_llama, Ron Edwards, Mike Holmes.


2/20/2002 Steve Dustin: Kitchen-sink setting::premise-good/bad/needs work?
Thought I'd shoot this game setting/premise by this forum to see what the reaction is. It's not even remotely original and borrows liberally from several sources, but (I'm hoping) it's…
In Indie Game Design
Participants: Steve Dustin, Mike Holmes, J B Bell.


2/20/2002 Zak Arntson: In-Progress - Alien Descent Team
Talking with Clinton about a space-age Donjon (which might become my Donjon supplement, we'll see), coupled with an inspiring mention from Jon Morris (of Ape-Law) about "Alien school", and…
In Indie Game Design
Participants: Zak Arntson, Bailywolf, Jared A. Sorensen, Ron Edwards, Garbanzo.


2/22/2002 Dav: The Eternal Twilight
Okay, I finally got around and motivated enough to begin work on my new concept. Working title: The Eternal Twilight. System: Well then, the experience mechanic is directly tied to…
In Indie Game Design
Participants: Dav, Ron Edwards, Matt, hardcoremoose, Paul Czege, RobMuadib, Jared A. Sorensen, Kenway, erithromycin, Gordon C. Landis, Valamir, Mike Holmes, Rod Anderson, contracycle.


2/22/2002 Mike Holmes: Mesopotamia Game
[quote]...Also, maybe we are thoroughly hijacking this thread and need a new one. [/quote] You were very right about the hijacking, so, here we are. [quote] I would be concerned…
In Indie Game Design
Participants: Mike Holmes, amiel, Mithras, contracycle, Valamir, Ron Edwards.


2/22/2002 Ron Edwards: More fun with Trollbabe
Hello, Here are some more notions about Trollbabe. The biggest unit of play is "the Adventure," which is like a short story. It contains Scenes within it, and Scenes contain…
In Indie Game Design
Participants: Ron Edwards.


2/22/2002 Clinton R. Nixon: There and Back: a meta-system
A couple of months ago, I created a quick meta-system in these forums as a response to the Cheating Death thread in Indie Game Design. The goal was to provide…
In Indie Game Design
Participants: Clinton R. Nixon, Emily Care, Kenway, Ron Edwards, Mike Holmes.


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