The Forge Reference Project: Browse Threads

 

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From Day One


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In Indie Game Design

3/15/2002 Jack Spencer Jr: If your interested, the IGO
I'm not sure if this is the forum for this but I have faith it will be moved if it's not. I received this in an email so I post…
In Indie Game Design
Participants: Jack Spencer Jr, Clinton R. Nixon, Ron Edwards, Valamir, Zak Arntson, Blake Hutchins, Laurel, Dav, JSDiamond.


3/15/2002 quozl: D6 System
Does anyone know if it is all right to create games in WEG's D6 system? I've noticed a lot of free games out there using it and am wondering if…
In Indie Game Design
Participants: quozl, Valamir, Clinton R. Nixon, Ron Edwards, Zak Arntson, Blake Hutchins, Dav, J B Bell.


3/14/2002 Steve Dustin: Tribe Creation
I'm working on a game (ok, I said I was working on different stuff, but this one I'm set on, I promise) set in an ER Burroughs-influenced prehistoric setting, with…
In Indie Game Design
Participants: Steve Dustin, hardcoremoose, Laurel, Valamir, jrs, Ben Morgan.


3/14/2002 Bailywolf: A dice-heavy Gamist romp
I've been toying with a conflict engine involving dice pools for a month or two, and just looked back over my notes. I've posted some of the proto-ideas hereabouts before,…
In Indie Game Design
Participants: Bailywolf, Mike Holmes, Valamir, Ron Edwards, Walt Freitag, Bankuei, contracycle.


3/13/2002 Nathan: Don't Blame Me If I Like to Watch Two Wizards GET IT ON!!
Okay, besides the somewhat curious subject of this post, this is just a quick note to everyone to share some thoughts about Eldritch Ass Kicking, my latest personal masterpiece. :)…
In Indie Game Design
Participants: Nathan, Andrew Martin, Bailywolf.


3/13/2002 Butch: Rpg art
Ok, here's the deal: I can write but I can't draw. I don't have any friends that can draw too (one can.. but please don't tell him... he's just not…
In Indie Game Design
Participants: Butch, Matt Snyder, Bankuei.


3/13/2002 Butch: character creation system
First thing first: hello everybody! It's my first post and I want to apologize to every body if my english is not so good. Ok, here we go with the…
In Indie Game Design
Participants: Butch, Ron Edwards, Eric J., Mike Holmes, Bailywolf, Andrew Martin, Ferry Bazelmans, Bankuei, Matt Gwinn.


3/11/2002 JSDiamond: Beta anyone?
[b]Orbit[/b] [size=10px]Game overview: Space-opera in the spirit of Heavy Metal meets Cowboy Bebop. Ron Edwards described a typical party of Orbit characters as "looking like an underground comics parade on…
In Indie Game Design
Participants: JSDiamond, Ron Edwards, Galfraxas, Dav, Bailywolf, Ferry Bazelmans.


3/9/2002 mallninja0088: A new RPG
[color=blue][/color] I would like to design a Fantastical futuristic RPG. This would be my first time making one for myself and need some advice. Where is a good place to…
In Indie Game Design
Participants: mallninja0088, Cynthia Celeste Miller, Fabrice G., Jack Spencer Jr, Bailey, Ring Kichard, hardcoremoose, Paul Czege, Laurel.


3/6/2002 jburneko: Isolation: First Pass
Hello All, Well, I've completed the first draft of Isolation. It can be found here: http://www.geocities.com/devil_bunnys/Isolation.htm I have many more ideas for advanced and optional rules but I consider this…
In Indie Game Design
Participants: jburneko, TrizzlWizzl, Jared A. Sorensen, Ron Edwards, Mithras, Valamir, Mike Holmes.


3/6/2002 mahoux: Religion plus RPG plus goofiness equals...
The Only Game in Town. Here is my first submissions of one of my games on the Forge. It is at http://www.indie-rpgs.com/hosted/TOGiT-Digest.pdf I hope people give me a little feedback…
In Indie Game Design
Participants: mahoux, Tim Denee.


3/6/2002 Matt Snyder: Dust Devils, leaner and meaner
Kay-RIST -- I'm getting to be worse than a software developer with all these "beta releases." Anyway, folks, for those of you that give a gal darn, I just uploaded…
In Indie Game Design
Participants: Matt Snyder, Valamir, unodiablo, mahoux, Ron Edwards, Blake Hutchins, Paul Czege, Emily Care.


3/5/2002 xiombarg: $1000 Indie Game Design Reward
[url]http://www.rpgnews.rpghost.com/article.php?sid=1164[/url] [url]http://www.rpgnews.com/article.php?sid=1164[/url] I would love to see Donjon or any other game designed with Forge input win this prize...
In Indie Game Design
Participants: xiombarg.


3/5/2002 Cynthia Celeste Miller: An Odd Game Mechanic
As I finished up all the examples for Channel 4 in Cartoon Action Hour, my mind suddenly devised an idea for a die mechanic. Since I've already been putting thought…
In Indie Game Design
Participants: Cynthia Celeste Miller, Ron Edwards, Valamir, Mike Holmes, xiombarg, TheMouse, mallninja0088, Dav.


3/5/2002 lumpley: Making The World, the Flesh, and the Devil Drive a Premise
I love The World, the Flesh, and the Devil with all my heart, but I'm going to express it by waylaying it, clubbing it, and dragging it off to do…
In Indie Game Design
Participants: lumpley, Mike Holmes, Gordon C. Landis, Paul Czege.


3/5/2002 Voidwalker: Anybody Got Any News on VoidScape?
Ya see, I have a vested interest in whether VoidScape is still in the capable hands of Tom McGrenery, or if I have to take over, so as to ensure…
In Indie Game Design
Participants: Voidwalker, Jared A. Sorensen.


3/4/2002 Ron Edwards: No Premise: Dust Devils, The World The Flesh and the Devil
Hello, I want to discuss a problem I'm seeing with a lot of would-be Narrativist game design at the Forge. It is the problem of No Premise. It's most serious…
In Indie Game Design
Participants: Ron Edwards, Jason L Blair, jburneko, Valamir, Matt Snyder, erithromycin, Matt Gwinn, hardcoremoose, Bailywolf, Gordon C. Landis, Bankuei, Paul Czege.


3/2/2002 Kenway: Fully Mutable Characters Idea
I've attempted to make and customize some rpgs, but I've come across several snags. Character creation was alot faster than any store-bought game I've run, but it wasn't fast enough!…
In Indie Game Design
Participants: Kenway, Mike Holmes, Ron Edwards.


2/28/2002 Tim Denee: The poker mechanic
Mike suggested in another thread using the actual game of poker as a mechanic. I myself have been thinking about this a lot lately. The way I see it, it…
In Indie Game Design
Participants: Tim Denee.


2/28/2002 Matt Snyder: Dust Devils "revised" PDF download
Hey, folks, just wanted to let everyone know that I've uploaded a revised version of the Dust Devils playtest PDF. It now includes rules for Stakes, damage recovery and also…
In Indie Game Design
Participants: Matt Snyder, Bailywolf, furashgf, Balbinus, Andrew Martin.


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In Indie Game Design

3/15/2002 www.bionicbros.de: SOBRPG - Alife Language
Within March-April 2002 we have opened a window to an evolutionary programming language.The language is purely symbolic is used to guide new cluster gaming system. It is clearly different than…
In Indie Game Design
Participants: www.bionicbros.de, C. Edwards, Laurel, Zak Arntson.


3/15/2002 xiombarg: Rise Again
I have this idea in my head for a game called "Rise Again." I have a background and a Premise, but I need some feedback on mechanics that would feed…
In Indie Game Design
Participants: xiombarg, Bankuei, Sidhain, Valamir, Laurel, erithromycin, Bill_White, Ron Edwards, Ring Kichard.


3/16/2002 Bankuei: The Stakes
Here's some gamist mechanics for the hell of it. I'm not sure what I'd use this for, but feel free to comment Characters are defined by skills and traits. A…
In Indie Game Design
Participants: Bankuei, Walt Freitag, Valamir.


3/17/2002 5DP: B&B released by 5DP!
[b]Brains & Brawn Basic Edition[i]TM[/i] is now available for download![/b] Sure, you had fun playing Battle Scarred Veterans Go Hiking[i]TM[/i], Or maybe you just had fun scoffing at us when…
In Indie Game Design
Participants: 5DP, Jared A. Sorensen, joshua neff, Ron Edwards, Valamir.


3/18/2002 Paul Czege: that ain't no profiling thread
Hey, Inspired by the profiling thread that's going great guns over in Actual Play forum... What three languishing game concepts had such potential in your mind that you wish…
In Indie Game Design
Participants: Paul Czege, Matt, Le Joueur, Cynthia Celeste Miller, xiombarg, Robert Leal, hardcoremoose, Petter Sandelin, Clinton R. Nixon, Tim Denee.


3/18/2002 Sidhain: Hosting et. al.
Well, I've been working on a Superhero game, one whose fundamental ideal is to create the /drama/ of comic books. (Rather as many current on the market superhero games address--the…
In Indie Game Design
Participants: Sidhain, Laurel, Adam.


3/19/2002 xiombarg: Rise Again (second draft, complete with system)
"At the break of day on the 15th we were far outside the lines of our breast works, attacking; firing volley after volley into them as they huddled by their…
In Indie Game Design
Participants: xiombarg, Valamir, Ring Kichard, Paul Czege, Sidhain, Walt Freitag, Mike Holmes, Laurel.


3/21/2002 rafael: fear and loathing
i am hoping for feedback and advice. please forgive me if i am vague, unclear, or mistaken. i'm still learning from you all. i am thinking that horror is a…
In Indie Game Design
Participants: rafael, Mike Holmes, Laurel, Paul Czege.


3/21/2002 Matt Gwinn: The Keys of Solomon
About four years ago Moose and I started work on a game called the keys of Solomon. We came up with some great stuff for it, but as time went…
In Indie Game Design
Participants: Matt Gwinn, Mike Holmes.


3/21/2002 DarqPhire: Dice system for a new RPG
I have been debating for a while about what kind of die system to use with my new RPG that I am creating.... What system have you all found to…
In Indie Game Design
Participants: DarqPhire, mallninja0088, Andrew Martin, Ron Edwards, Jack Spencer Jr.


3/22/2002 Matt Gwinn: Your Ideal System
There's been much mention on the Forge about game systems satisfying the needs of the players, but I haven't heard much from Forge members about their specific needs. What would…
In Indie Game Design
Participants: Matt Gwinn, Mike Holmes, Ron Edwards, Laurel, xiombarg, Andrew Martin, Le Joueur, hardcoremoose.


3/23/2002 Sidhain: Superhero Game
Part of the reason I originally came here was comments from a few people who visit here regularly. Some of whom inspired me to write a superhero game one born…
In Indie Game Design
Participants: Sidhain, Andrew Martin.


3/23/2002 Kenway: Backwards Signs idea
I just looked at the local library's copy of Over The Edge again and it got me thinking about the idea of Signs (a descriptive physical trait or mannerism you…
In Indie Game Design
Participants: Kenway, Mike Holmes, Ron Edwards, Fabrice G..


3/23/2002 Bailey: Wargaming Stuff
Since I've gotten onto a gamist kick lately I'm seriously considering a wargame thing now that I've got the core of Men Of Teak (my Road House game) done and…
In Indie Game Design
Participants: Bailey, Rich Forest, Ron Edwards.


3/23/2002 xiombarg: Rise Again (third draft, on the net)
Okay, kids, I've written a third draft of this game and it's now up on a web page. If you haven't given any feedback yet, now is the time. If…
In Indie Game Design
Participants: xiombarg, Mike Holmes, Sidhain, Ron Edwards, Walt Freitag, Tim Denee.


3/23/2002 Bankuei: Redline
Here's some background and concept: Redline You will never own these streets. These streets will own you till your grave. But you are a willing slave, coursing through the city…
In Indie Game Design
Participants: Bankuei, xiombarg, Bailywolf, Mike Holmes, Ron Edwards, Jared A. Sorensen, Rich Forest, Matt Steflik.


3/24/2002 Jared A. Sorensen: Backwards superpowers
Kenway's thread on backwards signs gave me an idea for a similar way to handle superheroes. Randomly generate some weaknesses (defined in game terms), then the player assigns…
In Indie Game Design
Participants: Jared A. Sorensen, Matt Gwinn, Kenway.


3/24/2002 Butch: system design for 2 different games
Just want to know as en entity (a company, a "vanity" press, a indie game designer) if you have two ideas of game in your mind, will you try to…
In Indie Game Design
Participants: Butch, Mike Holmes, Ron Edwards.


3/24/2002 Zak Arntson: Sea Monkey RPG - Zak's Published!
I didn't know which forum to stick this in, but I've finally got my Sea Monkey RPG published! It's in a bigger book, the Ultimate Guide to Sea Monkeys. It's…
In Indie Game Design
Participants: Zak Arntson, Mike Holmes, Valamir, Ron Edwards.


3/25/2002 rafael: demonology 101
i'm designing my first game. there. i said it. god help me. it's a horror game. the occult, flashlights, trembling hands, ancient texts, and the like. i want to do…
In Indie Game Design
Participants: rafael, Valamir, contracycle, hardcoremoose, Ron Edwards, Laurel, Ace, Walt Freitag, Mike Holmes, Sidhain, Jared A. Sorensen, Kenway, Paul Czege.


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