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From Day One


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In First Thoughts

7/14/2010 Vulpinoid: [Come One Come All] - A new free game
For those who might be looking for something a bit different in the role-playing experiences. For those who might like the idea of simply telling stories rather than rolling dice…
In First Thoughts
Participants: Vulpinoid.


7/13/2010 HesJohnDeck: 20th Century Underground Railroad d20 Rules First Post
I have an idea about an alternate/speculative history RPG set in a world where the South won the U.S. Civil War and slavery was never abolished. The PCs adventures would…
In First Thoughts
Participants: HesJohnDeck, dugfromthearth, Noon, stefoid, wild_card2007, Vulpinoid.


7/13/2010 mythra: Storyteller Esq System Idea
Having played a lot of new White Wolf stuff, my group and I hit a little wall. Namely, that we need so many d10 to play almost any more than…
In First Thoughts
Participants: mythra, preludetotheend, K.Hoffren, horomancer, Noon, dugfromthearth.


7/7/2010 horomancer: Musings on Metaskills
I've been putting some thought into how to make a list of skills as small as possible and still be some semblance of accurate. I'm lazy, and don't like book…
In First Thoughts
Participants: horomancer, Ar Kayon, dindenver, Noon, preludetotheend, dugfromthearth, stefoid, Garbados.


7/5/2010 Ghilemear: Seeking help with GMless games
Namely, I cannot fathom how that would work outside a board game.  Can someone help me out here?  Where could I find some good examples of GMless mechanics?  Thanks in…
In First Thoughts
Participants: Ghilemear, Eliarhiman6, Trevis Martin, Noon, Necromantis, Paul Czege.


7/5/2010 Malcolm: [Okhrana] The Situation and Character Creation Process
After taking on board the excellent feedback in this thread, and from some offline discussions, Okhrana is slowly assuming a more coherent shape. For those not familiar with the evolution…
In First Thoughts
Participants: Malcolm.


7/5/2010 Necromantis: A group playing a single character. Has it been done?
When I was reading over Flossy's "Group Play" thread an Idea formed in my mind. I am too busy with my design to worry…
In First Thoughts
Participants: Necromantis, Eliarhiman6, stefoid, Marshall Burns, westcpw.


7/5/2010 Gryffudd: Storage
Hi. Sorry for not posting much after my first few posts, but I decided to do more game research before going on with the game design. Then things got busy...…
In First Thoughts
Participants: Gryffudd, Necromantis, Paul Czege, Trevis Martin, preludetotheend.


7/4/2010 flossy: Group Play
I have an idea for how both character creation and play could work. Rather than each player create an individual character, collectively the players create a group. The magnitude of…
In First Thoughts
Participants: flossy, ravingmalcontent, dugfromthearth.


7/1/2010 ravingmalcontent: Air Battles
So I have been working on this system that is fairly simple and I got most of everything hashed out.  It is a steam punk themed table top game which…
In First Thoughts
Participants: ravingmalcontent, preludetotheend.


7/1/2010 Bill: Do these eight base stats look good to you?
Hello! I am working on a pen and paper rpg, and I wanted to get opinions of the eight base stats. The goal here is to have eight stats that…
In First Thoughts
Participants: Bill, Necromantis, Noon, Aaron Baker, ravingmalcontent, Ar Kayon, davidvs, Paladin.


6/30/2010 Filip Luszczyk: Advancement mechanics
I'm interested in advancement mechanics that meet the following criteria: * Self-balancing. System automatically compensates mechanical difficulty with adequate mechanical rewards. * No empty tests. Every instance of resolution should…
In First Thoughts
Participants: Filip Luszczyk, Aaron Baker, horomancer, contracycle, opsneakie, davidvs, dugfromthearth.


6/29/2010 Aaron Baker: Generic Level-Based system, first thoughts?
Concept: As the title says, level based system, intended to be generic.  Takes a lot of the "bones," from the various DnD varieties, but with a "KISS," approach based on…
In First Thoughts
Participants: Aaron Baker, horomancer, Noon, contracycle, Trevis Martin, davidvs.


6/29/2010 punkbohemian: writer's block: naming a race
I'm having trouble naming a race for my game. Basically, they are mineral in nature (predominantly silicate, elemental metals, etc.). The core of their being is this crystalline material which…
In First Thoughts
Participants: punkbohemian, Necromantis, Marshall Burns, Ghilemear.


6/29/2010 Necromantis: Layout for my character sheet. see any flaws?
Hey guys, Just trying to get some feedback on the character sheet that I designed for my upcoming RPG Though I admit I have…
In First Thoughts
Participants: Necromantis, horomancer, davidvs, thadrine, Tom.


6/27/2010 Draco: [NEED HELP] Condensing Social Skills
Hey everyone, I need your help in shrinking/combining my Social Skill list. There are just too many, and it's possible to merge them in different ways. Thanks for all your…
In First Thoughts
Participants: Draco, Will Edge, Necromantis, charles ferguson, Aaron Baker, Jarrodimus, dugfromthearth, Marshall Burns.


6/26/2010 Will Edge: Seasons: Spring (Introduction and First Draft)
Hello there, Forge! I'm Will, and I'm getting into RPG design in a big way, currently (possibly due to the fact that I don't have any real gaming at the…
In First Thoughts
Participants: Will Edge, Vulpinoid, contracycle.


6/24/2010 Malcolm: [Okhrana] A New First Draft
Inspired by a chat with Gregor Hutton, I've decided to re-boot my long moribund game of political radicals and secret policemen, Okhrana. The old system (sort of like Contenders and…
In First Thoughts
Participants: Malcolm.


6/22/2010 Bloomfield: Driven - representing motivation, obsession, mania
I am developing a little homebrew (mostly derivative) set of rules. The starting point is Chronica Feudalis (by Jeremy Keller), which is like FATE using polyhedral dice to rank skills…
In First Thoughts
Participants: Bloomfield, Noon.


6/22/2010 Juggernaut1981: RE: Experience Buy system VS Level System
Hello all, I know I haven't posted in the "current games" section, that's mostly because I am not currently in a position to have a regular playgroup.  I have previously…
In First Thoughts
Participants: Juggernaut1981, Noon, Falc, Necromantis, Will Edge, Aaron Baker, contracycle, thadrine, dugfromthearth, johnthedm7000.


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Subsequent Topics
In First Thoughts

7/15/2010 PaulieRomanov: Army Men RPG: Ideas and Discussion
Okay, I have an idea for a a PnP RPG inspired by(But not based off of) the Army Men series of games, as well as other sources such as anime,…
In First Thoughts
Participants: PaulieRomanov, Magnus Pym.


7/17/2010 smarttman: A Game of Elements (Not what you think)
I was thinking of creating an RPG where each character is relatively high powered, and has dominion over a certain element. However, I do not mean elements such as Fire,…
In First Thoughts
Participants: smarttman, Malcolm, horomancer, Noon, Magnus Pym.


7/18/2010 Aniodia: Problems with differentiating magic systems
Hello all. I've been working on a system for a D&D-inspired game I want to run, and I've come to a bit of a problem trying to make the various…
In First Thoughts
Participants: Aniodia, Somnibus, dugfromthearth.


7/18/2010 bayonder: Monster, welcoming critiques, ideas and better ideas for a title
This is a game mainly inspired by Paul Czeges roleplaying game "My Life With Master", and along those lines I'm looking to make a game about "The desperate struggle to…
In First Thoughts
Participants: bayonder, Noon.


7/19/2010 Asylumrunner: The game of multiple personalities
Hello, I recently thought up what I find to be a pretty neat game concept. The backstory of the game is that once a person dies, their soul (and with…
In First Thoughts
Participants: Asylumrunner, Garbados.


7/19/2010 watchwaitplot: Let's Talk About Skill Blocks.
At the beginning of the summer, a friend and I decided to create a new setting for White Wolf's Hunter game. Eventually we decided to build a new game outright.…
In First Thoughts
Participants: watchwaitplot, dugfromthearth, stefoid.


7/21/2010 Jarrodimus: Thoughts on a Stamina Mechanic
First off, I just wanted to say that I'm loving this forum.  I ran across it yesterday while trying to come up with ideas for a game system that I'm…
In First Thoughts
Participants: Jarrodimus, dugfromthearth, Ar Kayon, Noon, VAgentZero, tj333, Marshall Burns, contracycle.


7/21/2010 Ben: Playtesting Question: How much to give to a group?
I have a game that I was hoping to get playtested via soliciting for on the Forge.  Having never done this, I was curious as to how much of a…
In First Thoughts
Participants: Ben, Malcolm.


7/21/2010 dugfromthearth: Super Simple - superhero battle game
My idea is to make a simple to design and play game of superhero combat.  At this point I am not considering non-combat abilities - just fighting.  The idea is…
In First Thoughts
Participants: dugfromthearth, Noon, Anders Gabrielsson.


7/22/2010 RodjMan: Intrepid!
The Idea: Intrepid!, a pulp scifi RPG in the vein of Flash Gordon/Buck Rogers. I plan to use the word "Atomic" liberally. The inspirations: aside from the conceptual ones mentioned…
In First Thoughts
Participants: RodjMan, Noon, horomancer, Vulpinoid, dugfromthearth, contracycle, stefoid.


7/23/2010 luizleandro: A generic supernatural powers system
Hello guys, I'm designing an RPG system which is supposed to be generic. Therefore I would like to develop a system for supernatural abilities that could be used for any…
In First Thoughts
Participants: luizleandro, dugfromthearth, Vulpinoid.


7/23/2010 Marshall Burns: [Heretic Saga] To map or not to map?
[i]Heretic Saga[/i] is this Setting-heavy, high-fantasy game I’m working on. When I say “Setting-heavy,” I don’t mean that there’s pages of history you have to wade through or any of…
In First Thoughts
Participants: Marshall Burns, dugfromthearth.


7/24/2010 FetusCommander: [Cooperative Logic] initial idea
I've had an idea for a setting that I've been trying to incorporate into a game.  Well, actually that's not exactly true.  I have incorporated the setting into various games…
In First Thoughts
Participants: FetusCommander, flossy, Noon, dugfromthearth, stefoid.


7/26/2010 Gryffudd: Idea for a damage system
Still working on part of the system idea I had. Apocalypse World got me thinking in a certain direction and I wanted to see if it looked viable to you…
In First Thoughts
Participants: Gryffudd, dugfromthearth, Noon, westcpw, Marshall Burns, johnthedm7000, EBKPrim, masqueradeball.


7/27/2010 Necromantis: [A Time of Steel & Staves] aid with Possible Social Combat System
I have Been making steady progress on my physical combat system, skills and magic (as well as something called 'actions' but never mind that)  Anyway I have been Keeping Social…
In First Thoughts
Participants: Necromantis, Ar Kayon, Marshall Burns, Skofflox, johnthedm7000.


7/28/2010 philipstephen: Game Mechanic for my game is similar to Cortex
I am creating a game system that I might publish someday. Since crafting it, I have discovered more about other similar systems - most notable is the Cortex system (Margaret…
In First Thoughts
Participants: philipstephen, Ar Kayon, greyorm, dugfromthearth, SaintandSinner, Anekanta.


7/28/2010 Ar Kayon: My Dark Fantasy: All of the Crunchy Bits
Since my original thread seems to have veered towards philosophical discussion, this thread will be dedicated to discourse on concrete design mechanics.  The discussion will have two goals: 1) To…
In First Thoughts
Participants: Ar Kayon, Necromantis, johnthedm7000, horomancer, Kalandri, mreuther.


7/28/2010 Pelias: New Fantasy
Hello, I´m Pelias. I´m a spanish amateur developer of games. Excuse me if my English is not very good I help myself with a translator online for the phrases that…
In First Thoughts
Participants: Pelias, Ar Kayon.


7/28/2010 greyorm: [eXpendable] Movement & Range
(This is a post about eXpendable design: a dark sci-fi action game about criminals drafted into the galactic army as fodder. It is a Sorcerer-style game mechanically, with dice pools…
In First Thoughts
Participants: greyorm, Ar Kayon, Noon.


7/31/2010 chronoplasm: Logic Puzzle Resolution System
Hey guys. I wanted to draw your attention to this site I found: http://www.mensus.net/brain/logic.shtml?houses=3&a0=on&a1=on&a2=on&q0=on&q1=on&q2=on&q3=on&q4=on&q5=on&q6=on&q7=on&q8=on&q9=on I was thinking that this might make a good mechanic for an investigative game. Here's an…
In First Thoughts
Participants: chronoplasm, dugfromthearth.


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