Previous Topics In Game Development 2/24/2012 Escova12: Lovecraft in the Mausoleum (DitV Mod) Hi all,
Here is a little modified version of Dogs in the Vineyard I designed for a Lovecraftian/Eldritch/Dark supernatural campaign.
Hope you guys like it!
Comments welcome!
PS:… In Game Development Participants: Escova12.
2/23/2012 Justin Halliday: [Heroes Against Darkness] Solo adventure available for playtesting and feedback The alpha version of the first solo adventure for Heroes Against Darkness, The Sundered Tower, is now up on the rules and downloads page of the website.
The solo adventure… In Game Development Participants: Justin Halliday.
2/23/2012 OptimGameStudio: Our new game: Tavern Of Heroes Hey,
we're a small indie team working on our first game called "Tavern Of Heroes".
http://optim-gamestudio.posterous.com/
Here's some sneak peek of what you'll find on our blog:
http://getfile6.posterous.com/getfile/files.posterous.com/temp-2012-02-06/mzteBpjsHtbBHwIIsvyDyvrdIqoawtItgsdwwzawBjkqvJEapcmbItsunDmt/Frostfire.png
http://getfile7.posterous.com/getfile/files.posterous.com/temp-2012-02-06/EesCaHnxgFByABxnwJilarresawBivfAtjgGesuwjifwFzgFjjsobBCfxfJe/Bandit.png
http://getfile6.posterous.com/getfile/files.posterous.com/temp-2012-02-03/lmdGACalAhmywtaFntuDFioCGfGgkepGbqtgecqGApyCmbgIiJraGlgyaCFf/standright_01.png… In Game Development Participants: OptimGameStudio.
2/20/2012 wicked.fable: [God-king] Playtest Release [center][url=http://bit.ly/wEUt6t][img]http://spiffup.org/godking/cover.png[/img][/url]
[url=http://bit.ly/wEUt6t]God-king[/url][/center]
Hey Forgers,
I have put up a playtest release of my game, God-king. It is a game that is focused on collaborative storytelling and, as such, offers mechanics… In Game Development Participants: wicked.fable, stefoid, storyteller, My Precious.
2/19/2012 CipherJonathan: The Matrix Unplugged [Text-Based MMO] Hi all!
I've been working on a Matrix-themed, browser/text-based MMORPG using PHP/MySQL for a few months now, and I recently released a public alpha demo. It currently has a small… In Game Development Participants: CipherJonathan.
2/13/2012 Hasimir0: Right name for the Right way I need a bit of help in defining 3 terms for my game (Tactical Ops)
Think of them as attributes you roll if you make your PC behave in a… In Game Development Participants: Hasimir0, Sp4m, Marshall Burns, Noon, way, jalinde, Sintua, thedroid, dindenver, storyteller, JoyWriter.
2/11/2012 dugfromthearth: simple (that's what they all say) social encounter system for an RPG I am working on my rpg. I have a combat system that I will post later - it is a very stripped down version of 4e that lets you build… In Game Development Participants: dugfromthearth, davidberg, stefoid.
2/11/2012 Sp4m: [Evil High] Public Release. Ready for Peer Review. Hello Forum! I am pleased to announce that my game "Evil High" has been released to my website, www.goodideagames.com.
Players are would-be Super Villains, in a special high school for… In Game Development Participants: Sp4m, stefoid.
2/11/2012 Thomas Lawrence: Gossip Girl: The Unauthorised RPG Call it GG-RPG.
Here's the text thus far as a Google Doc.
If you've never seen the show or read the books, Gossip Girl is a teen drama on the… In Game Development Participants: Thomas Lawrence, vithofnir, JoyWriter.
2/10/2012 Justin Halliday: [Heroes Against Darkness] Alpha rules updated to v0.200 I've updated the downloadable Heroes Against Darkness Alpha rules to v0.200.
The major changes are:
• Switched page format to US Letter (reluctantly)
• Removed the damage section from monsters… In Game Development Participants: Justin Halliday.
2/8/2012 Hasimir0: Tactical Ops RPG Hi :-)
I'm developing a game called Tactical Ops RPG.
The game is complete and playable, but I still consider it in the Alpha stage of playtesting.
The game will… In Game Development Participants: Hasimir0, stefoid.
2/8/2012 infected: Opinions requested on indie RPG/skirmish Hey guys (and gals)
I’m new here and found the forum/site because I was looking though Google for advice with testing/publishing my own RPG/skirmish game. I have had a read… In Game Development Participants: infected, dugfromthearth, Sp4m, DWeird, bosky.
2/4/2012 Some Gamer666: Game Close to Completion: Sales and distribution question. Don't now what area to post in. Don't know if there is even a "place" within this forum to post.
My game is still in development (I Guess), but it… In Game Development Participants: Some Gamer666, Thriff, stefoid, davidberg, Eero Tuovinen.
1/31/2012 jalinde: LARP Ruleset Development - Quickdraw I'm working on a LARP ruleset that simpifies rules interactions within the game format. As such, I'm drawing from a FATE-esque narrative thing which I am calling 'Threads' which make… In Game Development Participants: jalinde, Thriff.
1/31/2012 Velexia: Project Vex - RPG System - Combat Rules [b][u]Project Vex[/u][/b] is a working title for a role playing game system I have been developing since 2005. It has undergone many changes since its inception, and has seen not… In Game Development Participants: Velexia, Thriff.
1/31/2012 Monkey_Zombie: Defcon (First Draft) The setting is post apocalyptic Its a survival based game.
The game mechanics:
D20+ Modifier VS Goal number in non combat.
D20+ Modifier VS D20+ Modifier in combat. All opposed… In Game Development Participants: Monkey_Zombie, theletterQ, phatonin, bosky.
1/30/2012 theletterQ: Red Desert (Early Stages) So, I was on here years and years ago working on a game with my friend called Union Roleplaying Experience. We were building a system and very expansive world from… In Game Development Participants: theletterQ, Thriff.
1/29/2012 Rubbermancer: Post-apoc steampunk caveman RPG - insight and guidance needed! I've been working on this for over a year, during which time the game has mutated several times as I've refined and solidified my design goals. I've reached the point… In Game Development Participants: Rubbermancer, nataix, Thriff, bosky.
1/27/2012 Tayr_an-Naar: Need help re: Math -- resources? My partner and I just finished hashing out the basic design of our conflict resolution mechanic for our system, and we've reached a compromise we're both happy with. There's a… In Game Development Participants: Tayr_an-Naar, Double_J.
1/27/2012 Skirmish_Tactics: Initial playtest for Skirmish Tactics Apocalypse Greetings everyone,
Digital Capricorn Studios is pleased to announce our initial playtest for Skirmish Tactics Apocalypse (STA). STA is a skirmish-level turn-based tabletop miniatures wargame set in a post-apocalyptic near… In Game Development Participants: Skirmish_Tactics.
<< more previous topics | | Subsequent Topics In Game Development 2/25/2012 Stregheria Games: Stregoneria Final Release Version 2.0 Available for Free Download. Hello fellow forge members, Stregoneria final release version 2.0 is available for free download from: www.stregoneriarpg.com. It has been streamlined and reformatted.
As always, feel free to ask questions about… In Game Development Participants: Stregheria Games.
2/29/2012 Hasimir0: [Tactical Ops] enforcing the Setting In Tactical Ops the world around the PCs is pretty much 100% produced by all the Players at the table.
I'm working on a way to allow for a "Canon… In Game Development Participants: Hasimir0, Sp4m, storyteller, dindenver, David Artman, tymotzues.
3/1/2012 Sp4m: Analog Game Development News? Is there any? This isn't exactly "game development" related, but this is the best place I could think of to ask.
I'm looking for news sites or blogs that talk about developments in… In Game Development Participants: Sp4m, Ron Edwards.
3/2/2012 amazingrobots: [The Boy and The Girl] Die sizes could be an issue. So, I've got a game here. It's an Apocalypse World hack for just two players. It's an adventure game about children on the run, in a quest that's beyond them.… In Game Development Participants: amazingrobots, stefoid, Sp4m, Anders Gabrielsson, storyteller.
3/4/2012 Snake_Eyes: Looking for collaborators for a (Hybrid) Tabletop and Miniatures FRPG. I am looking for help and feedback on a game I am in the process of making, it is a work in progress. MARS is a Miniature Action Role-play System,… In Game Development Participants: Snake_Eyes, Sp4m.
3/5/2012 Certified: Concept Little Green %@$^@%^$ A fan of bad 80's movies today I had an idea for a beer and pretzels game. The concept is simple your character is an average person in an average… In Game Development Participants: Certified, Hasimir0.
3/6/2012 penumbra: Need proofreaders for a gothic role playing game (already released in spanish) Hi,
My name is Javier CUesta, I recently completed and released the spanish version of a new gothic role playing game called "Penumbra: the gothis post-apocalyptic role playing game" (But… In Game Development Participants: penumbra.
3/9/2012 smccd: Clasic console development dev kits, samples (Nintendo, Sega, Atari, etc.) Hello,
Over the past year, I have been gathering dev kits for classic consoles from around the net, fixing them up to get them in a working state, and then… In Game Development Participants: smccd.
3/11/2012 JSchwag: Oracle Online I've been developing a game in C# on and off for about a month now. I thought i'd upload a screenshot to see if there's any interest here.
Screenshots:
http://imageshack.us/photo/my-images/543/screenieb.jpg/… In Game Development Participants: JSchwag, hansel.
3/14/2012 storyteller: Silicon Children so I am working on a new game. I have been a gamer for almost 30 years, I have written a dozen or so unpublished games over the years. I… In Game Development Participants: storyteller.
3/15/2012 Sp4m: Computer Driven Social Games. Are there any? Does anyone know if this frontier has been hit yet? Can you give me some examples? I'm not talking about computerized board games.
Here’s my thoughts…
Computer games are fantastic… In Game Development Participants: Sp4m.
3/20/2012 Christoph: Free Spacer Excerpt 1 - Chargen Chapter So I've been working on an Indie Sci-fi RPG for... way too long... now. I have a beta excerpt from the book it is only the 30 page Commissioning (Chargen)… In Game Development Participants: Christoph, My Precious, storyteller.
3/21/2012 storyteller: equating adjectives to numbers so I see the occasional chart that describes what numbers mean and I have briefly seen while browsing the racks a system based on words, but I wanted to explore… In Game Development Participants: storyteller.
3/23/2012 opsneakie: (High Fantasy) First Thoughts for a new system Okay, I'll try to keep myself organized, but this is my first post to the Forge in some time (last time I was posting in First Thoughts, which looks like… In Game Development Participants: opsneakie, Ron Edwards, Alfryd, ShallowThoughts.
3/23/2012 gtroc: Criterion City: First Go Round Hi Every one. I have just started working on the mechanics for a new game and I would like to here what you thnk. its a bit vague as of… In Game Development Participants: gtroc.
3/30/2012 Justin Halliday: [Heroes Against Darkness] Huge revision, updated to v0.244! I've updated the downloadable Heroes Against Darkness Alpha rules to v0.244.
This is a huge revision of the rules, and incorporates many of the significant changes I've been discussing on… In Game Development Participants: Justin Halliday.
3/31/2012 gtroc: Criterion City V001 I have finished the first draft of Criterion City. I feel my writing is not as strong as it could be. Also I have only play tested a couple of… In Game Development Participants: gtroc, Sp4m.
4/2/2012 Razarion: Real time Browser strategy game in development We are developping browser based real time strategy game.
http://www.razarion.com
Please give us some feedback
How well does it work in your browser
What do you think about the… In Game Development Participants: Razarion, Sp4m.
4/4/2012 b.greco: Heroes of Abstrata After three years of self development on this homebrew system I've been working on for years, I realized I'd like to make it into something more legit. However, I've hit… In Game Development Participants: b.greco, Ron Edwards.
4/5/2012 Justin Halliday: [Heroes Against Darkness] Beta Rules Released... I promised that Beta was right around the corner, and here it is. I've updated the downloadable Heroes Against Darkness rules to Beta (v0.255):
http://heroesagainstdarkness.blogspot.com.au/p/game-rules-download.html
Those who've been checking out… In Game Development Participants: Justin Halliday.
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