Previous Topics In Game Development 3/31/2012 gtroc: Criterion City V001 I have finished the first draft of Criterion City. I feel my writing is not as strong as it could be. Also I have only play tested a couple of… In Game Development Participants: gtroc, Sp4m.
3/30/2012 Justin Halliday: [Heroes Against Darkness] Huge revision, updated to v0.244! I've updated the downloadable Heroes Against Darkness Alpha rules to v0.244.
This is a huge revision of the rules, and incorporates many of the significant changes I've been discussing on… In Game Development Participants: Justin Halliday.
3/23/2012 gtroc: Criterion City: First Go Round Hi Every one. I have just started working on the mechanics for a new game and I would like to here what you thnk. its a bit vague as of… In Game Development Participants: gtroc.
3/23/2012 opsneakie: (High Fantasy) First Thoughts for a new system Okay, I'll try to keep myself organized, but this is my first post to the Forge in some time (last time I was posting in First Thoughts, which looks like… In Game Development Participants: opsneakie, Ron Edwards, Alfryd, ShallowThoughts.
3/21/2012 storyteller: equating adjectives to numbers so I see the occasional chart that describes what numbers mean and I have briefly seen while browsing the racks a system based on words, but I wanted to explore… In Game Development Participants: storyteller.
3/20/2012 Christoph: Free Spacer Excerpt 1 - Chargen Chapter So I've been working on an Indie Sci-fi RPG for... way too long... now. I have a beta excerpt from the book it is only the 30 page Commissioning (Chargen)… In Game Development Participants: Christoph, My Precious, storyteller.
3/15/2012 Sp4m: Computer Driven Social Games. Are there any? Does anyone know if this frontier has been hit yet? Can you give me some examples? I'm not talking about computerized board games.
Here’s my thoughts…
Computer games are fantastic… In Game Development Participants: Sp4m.
3/14/2012 storyteller: Silicon Children so I am working on a new game. I have been a gamer for almost 30 years, I have written a dozen or so unpublished games over the years. I… In Game Development Participants: storyteller.
3/11/2012 JSchwag: Oracle Online I've been developing a game in C# on and off for about a month now. I thought i'd upload a screenshot to see if there's any interest here.
Screenshots:
http://imageshack.us/photo/my-images/543/screenieb.jpg/… In Game Development Participants: JSchwag, hansel.
3/9/2012 smccd: Clasic console development dev kits, samples (Nintendo, Sega, Atari, etc.) Hello,
Over the past year, I have been gathering dev kits for classic consoles from around the net, fixing them up to get them in a working state, and then… In Game Development Participants: smccd.
3/6/2012 penumbra: Need proofreaders for a gothic role playing game (already released in spanish) Hi,
My name is Javier CUesta, I recently completed and released the spanish version of a new gothic role playing game called "Penumbra: the gothis post-apocalyptic role playing game" (But… In Game Development Participants: penumbra.
3/5/2012 Certified: Concept Little Green %@$^@%^$ A fan of bad 80's movies today I had an idea for a beer and pretzels game. The concept is simple your character is an average person in an average… In Game Development Participants: Certified, Hasimir0.
3/4/2012 Snake_Eyes: Looking for collaborators for a (Hybrid) Tabletop and Miniatures FRPG. I am looking for help and feedback on a game I am in the process of making, it is a work in progress. MARS is a Miniature Action Role-play System,… In Game Development Participants: Snake_Eyes, Sp4m.
3/2/2012 amazingrobots: [The Boy and The Girl] Die sizes could be an issue. So, I've got a game here. It's an Apocalypse World hack for just two players. It's an adventure game about children on the run, in a quest that's beyond them.… In Game Development Participants: amazingrobots, stefoid, Sp4m, Anders Gabrielsson, storyteller.
3/1/2012 Sp4m: Analog Game Development News? Is there any? This isn't exactly "game development" related, but this is the best place I could think of to ask.
I'm looking for news sites or blogs that talk about developments in… In Game Development Participants: Sp4m, Ron Edwards.
2/29/2012 Hasimir0: [Tactical Ops] enforcing the Setting In Tactical Ops the world around the PCs is pretty much 100% produced by all the Players at the table.
I'm working on a way to allow for a "Canon… In Game Development Participants: Hasimir0, Sp4m, storyteller, dindenver, David Artman, tymotzues.
2/25/2012 Stregheria Games: Stregoneria Final Release Version 2.0 Available for Free Download. Hello fellow forge members, Stregoneria final release version 2.0 is available for free download from: www.stregoneriarpg.com. It has been streamlined and reformatted.
As always, feel free to ask questions about… In Game Development Participants: Stregheria Games.
2/24/2012 thedroid: New dice mechanic? I know there are games that use a "blackjack" dice method where you try to roll between two numbers, but are there any that use multiple rolls in this fashion:… In Game Development Participants: thedroid, Certified, Escova12, storyteller, Christoph, Silverwave, Ron Edwards.
2/24/2012 Escova12: Lovecraft in the Mausoleum (DitV Mod) Hi all,
Here is a little modified version of Dogs in the Vineyard I designed for a Lovecraftian/Eldritch/Dark supernatural campaign.
Hope you guys like it!
Comments welcome!
PS:… In Game Development Participants: Escova12.
2/23/2012 Justin Halliday: [Heroes Against Darkness] Solo adventure available for playtesting and feedback The alpha version of the first solo adventure for Heroes Against Darkness, The Sundered Tower, is now up on the rules and downloads page of the website.
The solo adventure… In Game Development Participants: Justin Halliday.
<< more previous topics | | Subsequent Topics In Game Development 4/4/2012 b.greco: Heroes of Abstrata After three years of self development on this homebrew system I've been working on for years, I realized I'd like to make it into something more legit. However, I've hit… In Game Development Participants: b.greco, Ron Edwards.
4/5/2012 Justin Halliday: [Heroes Against Darkness] Beta Rules Released... I promised that Beta was right around the corner, and here it is. I've updated the downloadable Heroes Against Darkness rules to Beta (v0.255):
http://heroesagainstdarkness.blogspot.com.au/p/game-rules-download.html
Those who've been checking out… In Game Development Participants: Justin Halliday.
4/8/2012 Eldrad: [Novel RPG] A even more simplified concept. I am trying for a Nearly Free Form Game concept. I have discussed this concept before in the past and have tweaked it a bit. In play testing this game… In Game Development Participants: Eldrad, Ron Edwards.
4/9/2012 JobieKenobi: Freedom Nexus Hi there, I represent a small team of people who are hard at work at an RPG system that we believe is RPG gold, you can build the character you… In Game Development Participants: JobieKenobi, Ron Edwards.
4/11/2012 Cedric: Just a new go at 'status' magic effects... All,
Here a thought I had while considering the gap between 'traditional' high-fantasy spell lists versus the practical subset of those spells which are actually used during game sessions.
Due… In Game Development Participants: Cedric, Joseph.
4/13/2012 Troy_Costisick: [The Coyote Lode] How do I handle race in an Old West Dungeon Crawl Game? Heya,
I want to continue developing my Game Chef Game "The Coyote Lode." Here's the link to the GC thread: http://www.indie-rpgs.com/forge/index.php?topic=32933.0 Here's the link to the file: https://docs.google.com/file/d/0B9KW0-YiNVWqMnVrcnpxZzRVc00/edit
I had… In Game Development Participants: Troy_Costisick, Justin Halliday, Noon, Evergreen, dindenver, Ron Edwards.
4/16/2012 Sp4m: [ A Delicate Operation ]: Cut away the Chaff I've play tested my latest game, and so far it's been fun with small groups, but the learning curve seems to be pretty steep. I'm hoping with your advice, I… In Game Development Participants: Sp4m, stefoid.
4/17/2012 Troy_Costisick: [The Coyote Lode] I Need Monsters! Heya,
Im continuing to work on my Game Chef game. I started with ten monsters, but I need more. I especially need "boss" monsters, you know, things bigger and badder… In Game Development Participants: Troy_Costisick, zwrench, walruz, dindenver, Lex Mandrake.
4/19/2012 greyorm: [The Terminal Hours] Extended Game Chef Review The judges want just a couple paragraphs for a review, but as I had much more to say about this design, I'm putting those comments here and linking to it:… In Game Development Participants: greyorm.
4/20/2012 BubbaBrown: Does the reference relay the concepts? I'm trying to get feedback for my game system D10/0, so I have some points to work on to further its development.
Here's the page with the D10/0 System Reference… In Game Development Participants: BubbaBrown.
4/21/2012 celledor: [Dinoblast] An rpg among dinosaurs and laster blasts Hi,
I have several rpg project and now I need some feedback...
So I post a link to one of them here: http://www.veus.se/Dinoblast.pdf, it is only 19 pages long and… In Game Development Participants: celledor, KeithBVaughn, bosky.
4/21/2012 gtroc: Criterion City V002: A few CHanges I have made a few changes to Criterion City and I would like feedback(also, an idea for a better name, I just don't think Criterion City really works).
Criterion City… In Game Development Participants: gtroc.
4/23/2012 Gwynplaine: Modern Fantasy-Supernaturals Game I’ve, vaguely, finished a game system & setting (created originally for the group I play with) and was curious as to other people’s feedback/ ideas so as to get some… In Game Development Participants: Gwynplaine, JoyWriter.
4/24/2012 Troy_Costisick: [The Coyote Lode] Factions and trying to avoid Deadlands Emulation Heya,
For reference, here is the PDF Document for Game Chef.
Here are the First Thread on Race and the Second Thread on Monsters for Coyote Lode.
Today, I'm going… In Game Development Participants: Troy_Costisick, dindenver.
4/26/2012 kksimons: RPGs designed for language learning Hi there,
So I've had the idea to do this for awhile but I wasn't sure how I was going to be able to do it for awhile. I've just… In Game Development Participants: kksimons, Ron Edwards, Joseph, JasonT.
4/28/2012 stefoid: [Ingenero] The problem with big fights... A recent playtest with Ingenero resulted in an opening battle between Nazis and MI6 agents in the Pariasian catacombs, mostly over trying to rescue a human sacrifice.
Anyway, the battle… In Game Development Participants: stefoid, walruz.
4/30/2012 jackvice: [Burning Opera] An emotional RPG set in a burning theater in Venice Hello there folks!
This year I'm really proud to say I could take part for the first time to Game Chef. After days of work and peer reviewing, Walton posted… In Game Development Participants: jackvice.
5/1/2012 Justin Halliday: [Heroes Against Darkness] Free Indie RPG Released! [I]Heroes Against Darkness[/I] is now released!
[b][url=https://lh3.googleusercontent.com/-bQJ8uYNJz34/T5puAWU1djI/AAAAAAAACDE/-QXqassg7kU/s523/Heroes+Against+Darkness+-+Cover+Art+-+With+Logo+-+Small.jpg]image[/url][/b]
[I]Heroes Against Darkness[/I] is a free, fast, flexible, and fully-featured fantasy d20 RPG system. The game is quick to learn and play, while… In Game Development Participants: Justin Halliday, greyorm, kksimons, David Artman, bosky.
5/2/2012 Warpunk Studio: Machine: Overdrive I have a new cyber/biopunk game out you can check out for free: http://blackdragontwo.webs.com/rulesformo.htm
There is a mail order verssion advanced version too. (Hey, I guys gotta make a buck… In Game Development Participants: Warpunk Studio.
5/3/2012 MLT: Lost Redemption – Free sci-fi horror download Some weeks ago we released the 22 page short story Lost Redemption as a free pdf download. The story takes place in the Cold & Dark universe, an upcoming science… In Game Development Participants: MLT.
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