The Forge Reference Project: Browse Threads

 

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From Day One


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3/5/2004 Noon: True GM Vs players, with infinite GM elephants/resources
Ah, I don't know why I bought the AD&D monster manual and GM book. At first it was the crappy artwork to laugh at...but now they mezmerise me. Not in…
In RPG Theory
Participants: Noon, jdagna, Ron Edwards, Valamir, Walt Freitag, Scripty, timfire, anonymouse, JamesSterrett.


3/4/2004 cruciel: Mixing Genres
First, the definition of the naughty word. Genre A category of artistic composition, as in music or literature, marked by a distinctive style, form, or content. Mixing Genres Taking elements…
In RPG Theory
Participants: cruciel, arwink, clehrich.


3/4/2004 jburneko: [Sorcerer] More On Complex Conflict
I don't know what it is about this Asylum game I'm running but I'm really beginning to see that for all my intellectual understanding I really suck at this whole…
In Adept Press
Participants: jburneko, Valamir, Ron Edwards, Michael S. Miller.


3/4/2004 Clay: Website Software testers wanted
I have written a significant upgrade to my Newsreel news publishing package. It is my belief that it is nearly perfect for campaign logs and game designers' journals. I've already…
In Connections
Participants: Clay, quozl, andy.


3/4/2004 montag: [Inspectres] King Kong meets Octopussy
I've recently tried to move our group a little more into a narrativist mode of play, partly out of curiosity and partly to satisfy a personal inclination towards that mode.…
In Actual Play
Participants: montag, Mike Holmes, Bob McNamee, Valamir.


3/4/2004 Drifter Bob: Dagger versus Sword (Revisited!)
We did that dagger vs. a sword test at Southern Knights this last weekend. The Combattants Jake is the top ranked fencer at ARMA and one of their senior instructors.…
In The Riddle of Steel
Participants: Drifter Bob, Tash, Jake Norwood, [MKF]Kapten, Muggins, Harlequin, Valamir.


3/4/2004 Bluve Oak: A few questions
Hi there. Just asking about for an intelligent magic system http://www.indie-rpgs.com/viewtopic.php?t=10098 and was advised to check out Heroquest. Before I part with my hard earned cash I was just wondering…
In HeroQuest
Participants: Bluve Oak, Harrek, Brand_Robins, Mike Holmes, buserian, joshua neff, Mac Logo, Lorenzo Rubbo-Ferraro.


3/4/2004 AnyaTheBlue: Teenage Isolation and RPGs
This is kind of an off-topic post, but I'll try and make it as relevant to the Forge as possible. First, a pointer: Why Nerds are Unpopular One of…
In RPG Theory
Participants: AnyaTheBlue, John Kim, Loki, Noon, Scourge108, M. J. Young, Christopher Weeks, Sean.


3/4/2004 Dregg: [Dice Pools] When colors of dice become too much
Ok, Working on my newest monstrosity "Path of 5 harmonies" I have ran into a mind numbing issue. The game is simple Dice pool based system with a sliding Difficulty…
In Indie Game Design
Participants: Dregg, Christopher Weeks, Matt Gwinn, Shreyas Sampat, Wolfen, Halzebier.


3/4/2004 Kilor Di: CCGs question
Can we discuss card games in the Indie Game Design forum? I ask because I have a card game (like Yu Gi Oh or Magic:The Gathering) I've been working on…
In Site Discussion
Participants: Kilor Di, Ron Edwards, Shreyas Sampat, Christopher Weeks, Mike Holmes, daMoose_Neo.


3/4/2004 Helvetian: DEXCON 7
While I will shortly be contacting representatives more personally to extend invitations and give details on what we offer, I would also like to use the board to invite companies…
In Conventions
Participants: Helvetian, Dregg.


3/4/2004 ZiegenPeter: Mechanics of "the riddle of the steel"
Hi Guys! I'm a german RPGer and i've read about "the riddle of steel" a few weeks ago. Unfortunally it hasn't appeared in Germany yet. Actually I play a german…
In The Riddle of Steel
Participants: ZiegenPeter, nsruf, Andrew Mure.


3/4/2004 timfire: [E.rpg LITE] My Fantasy Heartbreaker
I've decided to finish up my Fantasy Heartbreaker so I can move on to other projects with a clean conscience. Since coming to the Forge, I've decided to change a…
In Indie Game Design
Participants: timfire, montag, Halzebier, arwink, Jack Aidley, ethan_greer, John Burdick, Ravien, Ron Edwards, Valamir.


3/4/2004 big kev: ah ha- more ignorant queries!!
hi all, first post, very pleased to be here, not enough praise for the game, long walks along the beach etc, etc... So. last night bumped in to problems with…
In The Riddle of Steel
Participants: big kev, Edge, Ingenious, Jaeger, Dan Sellars, Starshadow, Tash, nsruf, Dain, Trevis Martin, Brian Leybourne, Thanaeon, Wolfen, daagon.


3/4/2004 Rob MacDougall: My Life With Computer Redux: Paranoia XP and MLWM
Hi all. I remember someone posting here last year about the idea of a MLwM game set in the Alpha Complex of the Paranoia rpg. I posted some thoughts on…
In Half Meme Press
Participants: Rob MacDougall, xiombarg, RaconteurX.


3/4/2004 Bluve Oak: Inexhaustible Magic
Greetings. I'm looking for an RPG that has inexhaustible magic. By this I mean a system where you can cast spells all day long without limitations or anything becoming depleted.…
In Indie Game Design
Participants: Bluve Oak, Demada, Ole, Shreyas Sampat, Halzebier, Christopher Weeks, Lxndr, Matt Gwinn, Paul Czege, John Burdick, pete_darby, Deadboy, clehrich, Ravien, M. J. Young, Mike Holmes, Valamir, frog, Ian Charvill, andy, komradebob, timfire, Jonathan Walton, Ben Lehman, herrmess.


3/4/2004 JamesSterrett: Homebrew LARP: eliciting player input
(See Homebrew LARP: Player Death for general background information on the game.) Before each of these games, we've asked players to let us know if they had any preferred characters/character…
In Actual Play
Participants: JamesSterrett, Walt Freitag.


3/4/2004 JamesSterrett: Homebrew LARP: Player Death
Hi! My co-GM and I are embarking on setting up our 4th homebrew LARP. The friends plahing in the previous three have said they were lots of fun, but having…
In Actual Play
Participants: JamesSterrett, MikeSands, Valamir, Jinx, Walt Freitag, RaconteurX.


3/3/2004 Aman the Rejected: My Group
I'm extremely new to this group, and this is my first post. I started roleplaying at a technical magnet school a long time ago and both the technical school and…
In Actual Play
Participants: Aman the Rejected, Andrew Norris, John Burdick, Ron Edwards, Valamir.


3/3/2004 coxcomb: One book or two?
My game, Gallant, is a cinematic swashbuckling game. It is intended to be flexible enough to handle pretty much any setting / character appropriate to the genre. I am also…
In Publishing
Participants: coxcomb, Matt, Dav, Alex Johnson, Matt Gwinn, Paul Czege.


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Subsequent Topics

3/5/2004 Edge: Gifts and Flaws
K i thought i would start a new thread so it had the right Subject :) Here are some gifts and flaws i have been playing around with. Tell me…
In The Riddle of Steel
Participants: Edge, Ingenious, Wolfen.


3/5/2004 Autocrat: Skills, the grouping and arranging of - Responses?
Alright then, second attempt, this one a little more detailed..... hopefully! SO, my questions are; *If playing this system, how do you think you would find the rules outlined below?…
In RPG Theory
Participants: Autocrat, montag, Shreyas Sampat, Walt Freitag, M. J. Young, komradebob, John Kim, cruciel, Eero Tuovinen, Rich Forest.


3/5/2004 amel: [Schismatic Puddle] Game setup
We are playing a game of Schism (Sorcerer mini-supplement) and used a modified version of The Puddle (a variation of The Pool) which can be found here. The Situation I…
In Actual Play
Participants: amel, Lisa Padol.


3/5/2004 Sean: [Sorcerer] Thinking about Initiative
I was reminded of some stuff I was thinking about this the other week by Jesse & Ron's recent discussion of complex conflict. A few things: 1) One big problem…
In Adept Press
Participants: Sean, Ron Edwards, Rob MacDougall.


3/5/2004 Emily Care: exploration of self
Hello all, So, another creative agenda that's pretty common is therapeutic exploration of self. I'd say this occurs less frequently in recreational roleplaying, but could very easily be incorporated into…
In GNS Model Discussion
Participants: Emily Care, Andrew Norris, WDFlores, lumpley, Ron Edwards, Scourge108, cruciel, AnyaTheBlue, M. J. Young, John Kim, clehrich, xiombarg.


3/5/2004 Rexfelis: Give them the game for free, then sell it to them!
This thread is a split from Clinton R. Nixon's Lulu thread. Clinton said something that got me thinking: All my games from now on - and I'll retroactively be doing…
In Publishing
Participants: Rexfelis, Lxndr, Matt Gwinn, montag, Ron Edwards, ejh, Paul Watson, Aman the Rejected, bcook1971, xiombarg.


3/5/2004 Rexfelis: Using public domain art
I'm puzzled why I don't see more public domain art in rpg's. There's a large body of works from the history of art to choose from. For fantasy rpg's alone,…
In Publishing
Participants: Rexfelis, Valamir, matthijs, daMoose_Neo, gobi, coxcomb, Peter Hollinghurst, madelf, James Holloway, talysman, clehrich, Pynchon, Storn.


3/5/2004 nsruf: Frequency/amount of sorcerous aging
I'm still learning TROS at the moment, and now have some "magical" questions for the long-time players and seneschals: How often and by how much do sorcerers in your games…
In The Riddle of Steel
Participants: nsruf, Spartan, Dain, Tash, Brian Leybourne, Jaeger, Wolfen.


3/5/2004 matthijs: [Okkupasjon!] Character design concept
A few others and I are just starting to throw around ideas for a Norwegian role-playing game called "Okkupasjon!". The game is set in Norway 1940, while the country was…
In Indie Game Design
Participants: matthijs, Jeph, Ron Edwards, Ravien.


3/5/2004 Bob Goat: [Consipiracy of Shadows] Introduction Help
We are in the editing stage of our game and I was looking to get some outside opinions/comments on our Introduction. I think that it is a terribly important part…
In Indie Game Design
Participants: Bob Goat, Mike Holmes, Ron Edwards.


3/5/2004 Paul Czege: collecting data: Fear, Reason, etc. and length of game
So...I continue to get requests from folks for guidance in setting Fear and Reason, and about the allocation of starting Love, out of interest in configuring their games for a…
In Half Meme Press
Participants: Paul Czege, jrs, Michael S. Miller, GB Steve, cthulahoops, kwill, Ron Edwards, Smithy, hix, Adam Dray, Warren.


3/5/2004 Poleaxe: Better CP penalties for armor and helmets
I was thinking (and I know this has been discussed before, even by me…) of revising the CP penalties for armor to be less restrictive, and possibly more realistic. And…
In The Riddle of Steel
Participants: Poleaxe, toli, Wolfen, Caz, Valamir, Jake Norwood, bergh.


3/5/2004 daagon: Missile Combat!? Grr!!
So let me get this straight... Even though the book mentions prep time for missiles as rounds, they actually mean seconds, yes? I'm wondering this because people on the forum…
In The Riddle of Steel
Participants: daagon, Brian Leybourne, Jake Norwood, Caz, Ingenious, Tash, nsruf.


3/5/2004 Starshadow: About TFoB...
I know, I know, there's been lots and lots of questions about this, and it's scheduled to be released at GenCon mid-late august. But the annoying thing is that some…
In The Riddle of Steel
Participants: Starshadow, Brian Leybourne, Jake Norwood, Spartan, Salamander, Wolfen, bergh, Ingenious, Malechi, toli, Krammer.


3/5/2004 andy: BONES the RPG
I like dice. I have written a lot of homebrew RPGs over the years, most of which fall in the "not-ready-for-prime time" category. However, I have been working on one…
In Indie Game Design
Participants: andy, montag, Ron Edwards, Bluve Oak, ethan_greer, Mike Holmes, Lorenzo Rubbo-Ferraro, xiombarg, taalyn, Paul Czege, Umberhulk, Zathreyel, Nuno Viotti, Valamir, charles ferguson, TheLoom.


3/5/2004 Noon: 'Narrativism: Story now' essay comments
I hope no one minds a post every so often when someone completes their reading of an essay. Obviously it prompts thought and who else am I gunna have a…
In GNS Model Discussion
Participants: Noon, Jack Spencer Jr, WDFlores, Ian Charvill, M. J. Young.


3/6/2004 Tash: Good setting for a first campaign
I'm working out ideas for my first TROS campaign. My goup has been together for several years now, though I've only been playing with them a few months. For the…
In The Riddle of Steel
Participants: Tash, Brian Leybourne.


3/6/2004 Lorenzo Rubbo-Ferraro: HQ Floats my boat
I have just read a few reviews on HQ and various posts at the Forge and it blows my mind that virtually all my game design concepts for Lila (a…
In HeroQuest
Participants: Lorenzo Rubbo-Ferraro, RaconteurX, buserian, Mike Holmes.


3/6/2004 Amadeus: dice questions
I'm working on a paranoid style rpg system/setting and I was wondering if anybody had any insight on the legality of using Fudge dice. ie can I use them without…
In Indie Game Design
Participants: Amadeus, Jeph, Shreyas Sampat, Harlequin.


3/6/2004 hix: Establishing a Social Contract
A couple of recent threads here and in the Heroquest forum have started me thinking about the preparation phase for a game. Assuming that everyone in a hypothetical group was…
In RPG Theory
Participants: hix, Ron Edwards, Valamir, Mike Holmes.


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