The Forge Reference Project: Browse Threads

 

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From Day One


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3/27/2004 Starshadow: Shield and dagger?
Something I've been thinking about: My character has the Mass weapon and shield, and Dagger proficiencies. Suppose, during combat, I somehow lose my morningstar, and pull a knife instead, how…
In The Riddle of Steel
Participants: Starshadow, ZenDog, Caz, Richard_Strey, Turin.


3/27/2004 coxcomb: [Trollbabe] A first adventure
Yesterday my play group was missing the key player for our in-progress adventure, so I suggested we give Trollbabe a try. I had read through the rules, and was excited…
In Actual Play
Participants: coxcomb, Ron Edwards.


3/26/2004 Deacon Blues: How Do You Sheath A Doppelhander?
Pretty much sums it up right there.
In The Riddle of Steel
Participants: Deacon Blues, Irmo, Blankshield, Tash, Malechi, Salamander, Jake Norwood, murazor, Jürgen Mayer, Starshadow, Turin, Eamon, Muggins, Richard_Strey, Brian Leybourne.


3/26/2004 Steve Samson: Forge Glossary Project
One thing that I sure needed when I first arrived (and still need from time to to time now) is a glossary of Forge terms and acronyms. I *think* I…
In Site Discussion
Participants: Steve Samson, Jack Spencer Jr, Ron Edwards, kwill, WDFlores, John Kim.


3/26/2004 andy: Artist(s) wanted for BONES the RPG
I am putting the finishing touches on an RPG that I intend to market (electronically, at least at first). The design thread is found in the Indie Game Design section…
In Connections
Participants: andy, greyorm, Chris Passeno, Arashi, Andrew Navaro.


3/23/2004 daagon: TROS Gladiators
TROS: Gladiators!? Ooooo... tell me more!!!!! (please?)
In The Riddle of Steel
Participants: daagon, Wolfen, ZenDog, Muggins.


3/26/2004 quozl: Will there be another Forge Birthday forum next week?
Just wondering....
In Site Discussion
Participants: quozl, Walt Freitag, Ron Edwards, orbsmatt, ethan_greer, Clinton R. Nixon, Matt, Sean, clehrich.


3/26/2004 S'mon: [Conan] anyone else playing Conan with Sorcerer & Sword?
OK, not strictly an indie game, but Mongoose's Conan RPG shows a strong Forge influence. A d20 game, it advocates a vastly more Narrativist style than standard d20-Gamism. While it…
In Actual Play
Participants: S'mon, Trevis Martin, Ron Edwards, Ian Sturrock, joshua neff, StalkingBlue, Storn, RDU Neil, Bifi, John Kim, 6inTruder, Alan, Scripty.


3/26/2004 Rexfelis: Defining "epic" for purposes of an rpg
This is a split from the other epic threads (the first one, and the one on abilities). I want to suggest that, when defining "epic" for the purposes of an…
In RPG Theory
Participants: Rexfelis, Ian Charvill, Steven Bishop.


3/26/2004 johnmarron: [TROS] Situation Driven TROS in Westeros
I’m gearing up to run The Riddle of Steel for the first time, and thought I would make some actual play posts covering the game setup and how it runs.…
In Actual Play
Participants: johnmarron, Valamir, Steven Bishop, CPXB, Adrienne, Brian Leybourne, Ron Edwards.


3/26/2004 taalyn: Narrativism and Fortune mechanics
Generally, games specifically for Narr playing see to have these few specific characteristics: - no GM, i.e. collaborative - resource management for conflict resolution - conflict resolution is usually between…
In GNS Model Discussion
Participants: taalyn, xiombarg, Michael S. Miller.


3/26/2004 Bifi: [Little Fears] Minor Tweaks and Thoughts
Hi there, I purchased LF recently and am thinking about running a ca. 6 sessions long adventure set in Warsaw. The current time is around '85, with the communist government…
In Actual Play
Participants: Bifi, Ron Edwards, Dav.


3/26/2004 Ben Lehman: Tactics: Antagonist Bidding
Previous Threads on this game: http://www.indie-rpgs.com/viewtopic.php?t=8551 http://www.indie-rpgs.com/viewtopic.php?t=9041 So, after some long agonizing over the virtues of varying levels of "GMless" play, I have decided the following things: 1) If it…
In Indie Game Design
Participants: Ben Lehman, Mike Holmes, Dev.


3/26/2004 Ron Edwards: Artists for upcoming stuff, sp. Andrew Navaro
Hi everyone, Quick news flash: I have engaged a large number of artists for work on Mongrel, Zero at the Bone, Black Fire, Trollbabe art for the upcoming book, and…
In Adept Press
Participants: Ron Edwards, Andrew Navaro.


3/26/2004 ethan_greer: Why not just lock the damn things?
Hey folks, There's a bit of a snafu going on over in the Long Term Game thread I started over in RPG Theory. I completed a post, hit Preview, and…
In Moderators
Participants: ethan_greer, Ron Edwards.


3/26/2004 LeeRaulin: Direct Me to the Best System
I'll start off on a tangent. Hello everyone. I just found this site and it looks really interesting. It seems there are others who share my absurd fascination with designing…
In Indie Game Design
Participants: LeeRaulin, montag, daMoose_Neo, Alan, Ron Edwards, Steven Bishop, TerroX.


3/26/2004 Turin: Running TROS
With the way the TROS combat system works, how do you handle running combat as a senshcenal? (I'm sure I butchered the spelling)? I would think the best person to…
In The Riddle of Steel
Participants: Turin, MonkeyWrench, ZenDog, Malechi, Overdrive.


3/25/2004 jburneko: Structural Aesthetics vs. Story Now
Hello All, This will get around to Actual Play eventually, if it evolves too much into more theoretical GNS discussion, feel free to move it. Structural Aesthetics play a HUGE…
In Actual Play
Participants: jburneko, pete_darby, GreatWolf, DannyK, Dev, cruciel, beingfrank, Ron Edwards, clehrich, joshua neff, hix, Valamir, Sean.


3/25/2004 New Dimension Games: New games for you
Greetings to all! We at New Dimension Games are offering alternatives to d20 in the genres of medieval fantasy, historical piracy, and modern paranoia. Want to rediscover the genres you…
In Indie Game Design
Participants: New Dimension Games, rafial, Valamir, RaconteurX, greyorm, M. J. Young, Ron Edwards, Jack Spencer Jr, John Harper.


3/25/2004 New Dimension Games: New games
Greetings to all! New Dimension Games is thankful to be welcomed into the fold here at The Forge. As we are a new company, we'd like to hear from fellow…
In Conventions
Participants: New Dimension Games, daMoose_Neo, Mike Holmes, Valamir.


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Subsequent Topics

3/27/2004 Scourge108: Non-GNS conflict
[quote="Rob Carriere"]I would agree that it would be very nice to have a reviewer state their GNS preferences up front and also that, in the absence of such a statement,…
In GNS Model Discussion
Participants: Scourge108, pete_darby, Ron Edwards, cruciel.


3/27/2004 KingstonC: Trollbabe, feminism, and the chain mail bikini
Ok, so I just finished reading Trollbabe. I liked it. A lot. Reading it, I noticed two things about Trollbabe that I think work together in interesting ways. 1) Trollbabe…
In Adept Press
Participants: KingstonC, Ron Edwards, kwill, ethan_greer, montag, Spooky Fanboy, james_west, rafial.


3/27/2004 Zak Arntson: [Gallant] Well swackle my bush (playtest)
A week ago I played in Jay Loomis' Gallant. a game of swashbuckling adventure. Now, swashbuckling is a loaded term, so I'll stop using it right ... now. We engaged…
In Actual Play
Participants: Zak Arntson, coxcomb, clehrich, Mark D. Eddy, Andrew Norris, Scourge108.


3/27/2004 coxcomb: What is system?
I have committed a crime. It is a crime that I am certain is common among long-time role-players such as myself. I have judged games on a brief look at…
In RPG Theory
Participants: coxcomb, clehrich, Jack Spencer Jr, matthijs, Tomas HVM, Noon, Ron Edwards, WDFlores, John Kim, Umberhulk, M. J. Young, Ravien.


3/27/2004 Bob Richter: Combat is too deadly?
My current character, who has no combat skill to speak of, has been in numerous battles and remains, for all intents and purposes, alive. Recently, he barely avoided being chomped…
In The Riddle of Steel
Participants: Bob Richter, Andrew Mure, Ian.Plumb, Ben Lehman, Mayhem1979, Fizban, Richard_Strey, ZenDog, casinormal, Wolfen, sirogit, Gideon13, Caz.


3/28/2004 Valamir: What does a city in Wyerth look like?
Well, check out this site One of the coolest web resources I've ever seen. Over 3 dozen dutch city maps from 1652 in Gif and Jpeg. Actual period maps showing…
In The Riddle of Steel
Participants: Valamir, ZenDog, Ian.Plumb, Irmo, Bob McNamee, MrGeneHa.


3/28/2004 rafial: TROS, Calvinball, and IIEE
So we just completed Alan's Fire upon Fenwyck campaign which was one of the side by side TROS games that made up the latest round at UGX. And while I…
In Actual Play
Participants: rafial, ZenDog, Alan, Hafaza, Noon, Jake Norwood, Valamir.


3/28/2004 gobi: NPA Writer Update
I just sent Abzu a revised version of WTF? along with a tentative title logo. The only thing it's missing is a play example, but the deadline is approaching fast…
In Publishing
Participants: gobi, Lxndr, Matt, Mike Holmes, Michael S. Miller, xiombarg.


3/28/2004 gobi: [PUNK] Locked, Loaded, Ready for Playtest
After almost a year since first describing the concept and going through more than a few stages of development, I've finished a PDF version of PUNK and posted it online.…
In Connections
Participants: gobi, b_bankhead, Dev, Dumirik, Juicetyger.


3/28/2004 Doyce: [Sorcerer] First Date: Characters (session to follow)
So, with half of my inner posse out of town for the second weekend in a row I found myself starting to suffering from gaming DTs. (You can't just cold-turkey…
In Actual Play
Participants: Doyce, clehrich, Mike Holmes, Mulciber, Ron Edwards.


3/28/2004 Doyce: [Sorcerer] First Date: The Session
(See also my previous post detailing the PCs.) With the Sorcerer characters completed no later than 8pm (!), I wanted to do something that would introduce us to all aspects…
In Actual Play
Participants: Doyce, Trevis Martin, Ron Edwards, Nev the Deranged.


3/29/2004 ptevis: I think it's start to sink in
I've been lurking here for quite some time, and when I first read the various GNS articles, they didn't make much sense to me. Over time, I think I've started…
In GNS Model Discussion
Participants: ptevis, Valamir, Jack Spencer Jr, coxcomb, Ron Edwards, Blankshield, Emily Care, clehrich.


3/29/2004 Ravien: Eclipse: Social Interaction Mechanics
[b]Eclipse: Social Interaction Mechanics [/b] The social interaction mechanics in Eclipse are fairly complex in theory (in practise they are pretty straightforward), and may or may not be intuitive or…
In Indie Game Design
Participants: Ravien, Autocrat, Spooky Fanboy, Valamir, Mike Holmes, Shreyas Sampat, Andrew Martin, Alf_the_Often_Incorrect, Thor.


3/29/2004 Ravien: Eclipse: Combat Resolution Mechanics
[b]Eclipse: Combat Resolution Mechanics [/b] Combat resolution in Eclipse is fast and intuitive (it is, damn you!). You won’t “miss” someone because of a poor roll, and you won’t score…
In Indie Game Design
Participants: Ravien, Bracken, Valamir, greyorm, charles ferguson, Alf_the_Often_Incorrect.


3/29/2004 Ravien: Character Generation: An Idea of Mine...
Ok, I have this idea for chargen, which I'd like to just "throw out there" and see what you guys think. For starters, alot of people seem to like "qualitative"…
In RPG Theory
Participants: Ravien, Green, Trevis Martin, Ron Edwards, Shreyas Sampat, ChefKyle, M. J. Young, Bluve Oak.


3/29/2004 myripad: Looking for a system that I hope exists
I'm pretty sure that this is the forum where I should be posting this, and I know how concerned most of you are about cross-posting, so I'll only put this…
In Actual Play
Participants: myripad, Eric J., Malechi, Andrew Norris, Sean, Ron Edwards, Hugin, Dav, murazor, S'mon.


3/29/2004 bcook1971: TROS in 10 Lines or Less.
Chargen Everyone gets the following attributes: Physical (5), Mental (5), CP (10). Write a story-trigger for 3 extra dice. Pick one of the following weapons: sword, spear or mace.…
In The Riddle of Steel
Participants: bcook1971.


3/29/2004 stingray20166: TrollBabe Miniatures!
The first thing I thought when I saw these was: Trollbabe miniatures! http://theminiaturespage.com/news/?id=40189 The rest of the range is here: http://www.maidenheadminiatures.com/ Click on "Ferals" at the bottom and then the…
In Adept Press
Participants: stingray20166, Ron Edwards, Jonathan Walton.


3/29/2004 bergh: Parrying a hit from a large troll...
Parrying a hit from a large troll... or in TRoS case a Giant or something like that....how do you run the rules, i say no one can parry a hit…
In The Riddle of Steel
Participants: bergh, Caz, Salamander, Turin, Valamir, Gary_Bingham, Wolfen.


3/29/2004 abzu: ICON 23 (2004) Report
[url=http://www.iconsf.org] ICON[/url] is a venerable con staged out in Stony Brook, Long Island -- about 90 minutes from Manhattan, but rather easy to get to by public transportation. We drove,…
In Conventions
Participants: abzu, Valamir, urbwar, drozdal.


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