Previous Topics 5/11/2004 Andy Kitkowski: Room search for GenCon I'm seriously considering going to GenCon this year, it'll be my fourth GenCon, the last one being about 7-8 years ago...
Indie booth aside... Is anyone planning on getting one… In Connections Participants: Andy Kitkowski, Ron Edwards.
5/12/2004 Paka: [Sorcerer] Intrigue in Mu's Bed (Paula and Robert) Using the same Relationship Map as I did for my other game with Jeff, Julie and JJ, I have begun another Mu's Bed Sword and Sorcerer game with two new… In Actual Play Participants: Paka, RobNJ, Ron Edwards, stingray20166.
5/12/2004 bergh: Is it not the easy to hit with a missile weapon? Is it not the easy to hit with a missile weapon?
a crossbow has ATN5, and then if you got skill 6 and wits 5, you got a MP of… In The Riddle of Steel Participants: bergh, Caz, Brian Leybourne, [MKF]Kapten, Tash, Andrew Mure, Wolfen.
5/12/2004 Adam Dray: Jargon and legacy Chris Lehrich in this post listed ten reasons why people might use jargon. I wanted to add another (and that thread is closing).
I think some people create new jargon… In Site Discussion Participants: Adam Dray, clehrich, Rob Carriere, Asrogoth, Emily Care, AnyaTheBlue, Mike Holmes, M. J. Young, matthijs.
5/12/2004 Nathan P.: [Timestream] Divorced Mechanics and Color Heya. I'm working on a new draft of Timestream (you can check the current draft here, in the Downloads section, if you wish).
I'm… In Indie Game Design Participants: Nathan P., Sydney Freedberg.
5/11/2004 Bob Goat: Ad Exchanges I noticed in several products I have purchase after discovering them through the forge that in the back they have ads for other games (which has often led me to… In Connections Participants: Bob Goat, greyorm, daMoose_Neo.
5/11/2004 Ron Edwards: DemonCon III (I hope) Hello,
For those of you who can't tell, it's been a bitch of a month for me. So I only hope this very late announcement is able to draw some… In Conventions Participants: Ron Edwards, Tim C Koppang, Mike Holmes, abzu.
5/11/2004 Ron Edwards: Forge Glossary Hello,
Here's the state of things: the first draft has been finished for over a month. It's been awaiting formatting, and now that's hit a snag in terms of others'… In Site Discussion Participants: Ron Edwards, ethan_greer, Sean, Mike Holmes, rafial, greyorm, Doyce, Bob McNamee, clehrich, Christopher Kubasik, Walt Freitag, pete_darby, Jonathan Walton, Ian Charvill, Garbanzo, Valamir, cruciel, Bankuei, Jack Spencer Jr, bcook1971.
5/11/2004 Matt Snyder: Is the Forge a hit parade? In his reply in the Hubris, the Sequel thread in Site News, the Ayatollah of Rock n Roll-ah (aka Dav Harnish), said the following:
The Forge talks a damn good… In Publishing Participants: Matt Snyder, Dav, abzu, Paganini, Michael S. Miller, Jürgen Mayer, andy, GB Steve.
5/11/2004 Roy: "What Is A Roleplaying Game?" Essay -- Is this rig As I've stated in previous threads, I'm starting a local roleplaying club.
I'm writing a small essay for my club newsletter that will explain what an RPG is to those… In RPG Theory Participants: Roy, Matt Wilson, Jack Spencer Jr, Noon, timfire, M. J. Young.
5/11/2004 dragongrace: Path Based Systems For those who remember me and the game I was working on, DragonGrace, I am revisiting the first set of rules I put out and stripping it down for a… In RPG Theory Participants: dragongrace, Sparky, Mike Holmes, Jack Aidley, John Kirk, John Kim.
5/8/2004 ZenDog: [TRoS] Varghoss Redbeard (split/continued) The Saga of Varghoss - Aftermath
Varghoss is awoken by the warms sensation of the wolf cub pissing on his face and the sound of his new Jarl's gleeful laughter.… In Actual Play Participants: ZenDog, Sigurth, Ron Edwards.
5/11/2004 Emily Care: Perceptions of Civility at the Forge Hey everyone,
Lots of sparks are flying 'round here. Ethan, I think, rightly called for the end of the second Hubris thread. Can we take a moment and instead of… In Site Discussion Participants: Emily Care, Adam Dray, clehrich, cruciel, Dav, Ron Edwards, Walt Freitag, xiombarg, M. J. Young, matthijs, Jonathan Walton, greyorm, AnyaTheBlue, Valamir, Jack Spencer Jr, Hunter Logan, Asrogoth.
5/11/2004 Silmenume: What is the metagame goal of Sim? Roleplay is about us, the players, making decisions. In Gamism its what Challenges are to be met and then addressed in what fashion. In Narrativism it’s what Premises are to… In GNS Model Discussion Participants: Silmenume, Ian Charvill, Mike Holmes, Sean, Emily Care, Caldis, M. J. Young, Jonathan Walton, Jack Spencer Jr, contracycle, Ron Edwards.
5/11/2004 Paganini: Thor the Barbarian So, Ron, when do you start your own radio talk-show? I gotta say, your voice is way more well-suited to broadcasting that Thor the Goober's.
But, anyway, in the interview… In Adept Press Participants: Paganini, Ron Edwards.
5/11/2004 Tywin Lannister: TROS: Quickest character death RPG ever? I was creating a character, kind of an elderly hedge knight, and he died during character creation (while applying the aging penalties). What other RPG can boast of such quick… In The Riddle of Steel Participants: Tywin Lannister, Tash, Malechi, nsruf, Mike Holmes, Valthalion, Edge, Muggins, Krammer.
5/11/2004 coryblack_666: full/semi- auto weapons i looked around, but it doesnt seem to be that anyone has come up with some good solid rules for this.
So has anyone came up with any?
I thought… In The Riddle of Steel Participants: coryblack_666, Tash, Malechi, Mayhem1979, bergh, Salamander, Wolfen, Caz, nsruf, Valthalion, Edge, Turin, Kaelin, Dr_Pete.
5/11/2004 bergh: Toughness discussing again! MY SOLUTION TO THE TOUGHNESS VS STRENGTH ISSUE.
problem: TO10 human is imposible to kill.
Solution: Toughness is also about size/race!
In our gaming group we have decided that TO6… In The Riddle of Steel Participants: bergh, Tash, Prince of Thieves, Overdrive, Edge.
5/11/2004 KeithBVaughn: A Few Thoughts... To the Group,
The premise of the "What does a Gamer Need," caused me to do some asking of further questions and I came up with some questions that led… In Publishing Participants: KeithBVaughn, John Kim, Mike Holmes, Latigo.
5/10/2004 abzu: Burning Wheel in National Distribution Who knew? Burning Wheel is being solicited in this month's Game Trade Magazine. Issue #51, I think.
So there are no excuses left. Bug your FLGS to order the damn… In Burning Wheel Participants: abzu, rafial, Sammael99, Claymore, taepoong, hive_mind.
<< more previous topics | | Subsequent Topics 5/12/2004 John Kim: Opening Up Ideas This is split off of Forge Hubris, Part II, as a number of people seemed concerned that constructive discussion should be separated from there.
1)… In Site Discussion Participants: John Kim, Mike Holmes, ethan_greer, Hunter Logan, A.Neill, M. J. Young.
5/12/2004 M. J. Young: Character/Player Gender Relationship? [quote="In [i][a href="http://www.indie-rpgs.com/viewtopic.php?t=11126"]Mechanical Gender Differences II (Mongrel)[/i][/a] Walt Freitag"]Players tend to assume that they will play characters of the same gender of the player.[/quote]
I was shocked by this statement.… In RPG Theory Participants: M. J. Young, rafial, Ravien, Sean, AnyaTheBlue, Matt, Jack Spencer Jr, beingfrank, Walt Freitag, clehrich.
5/12/2004 chadu: [Dead Inside] Prelim Playtest #3 (Very Long) ACTUAL PLAY: Prelim Playtest #3 for DEAD INSIDE: THE ROLEPLAYING GAME OF LOSS & REDEMPTION
Per Ron's request, I'll attempt to reformulate the third preliminary playtest session for DEAD INSIDE.… In Actual Play Participants: chadu, Andrew Norris, Emily Care, Mike Holmes, xiombarg, Ron Edwards, neelk, DannyK.
5/12/2004 Sean: Creative Agendas, Aesthetic Purism, and 'the' Social Mode This thread is a follow-up to two previous threads I posted on the Social Mode: http://www.indie-rpgs.com/viewtopic.php?t=9808 and http://www.indie-rpgs.com/viewtopic.php?t=10493 .
Thinking more about Simulationism, I realize that I was wrong to… In GNS Model Discussion Participants: Sean, Eero Tuovinen, M. J. Young, Ron Edwards, Ian Charvill, Eric J-D, Doyce, cruciel, Erling Rognli, contracycle, Emily Care, clehrich, John Kim, Walt Freitag.
5/12/2004 Tav_Behemoth: [D&D] Why I Like Metagaming A disclaimer:
I'm not fully up to speed with the Forge theoretical framework yet, and I may omit or misuse the appropriate terms of art. I hope to learn by… In Actual Play Participants: Tav_Behemoth, ethan_greer.
5/12/2004 EGG Fu Young: [L5R] The White Flowers of Spring This is the first session of our new Legend of the Five Rings campaign. Its entitled “The White Flowers of Spring”. The characters are all starting characters, with the only… In Actual Play Participants: EGG Fu Young, rafial.
5/12/2004 dragongrace: Experiment in Congruence II (split) This thread was mentioned in the Experimental Validation: Query thread.
While reading throught his thread I kept thinking sentiments along Rob Carriere's line of thinking, in that the actions of… In GNS Model Discussion Participants: dragongrace, Ron Edwards.
5/12/2004 quozl: My favorite RPG session It was in 1991 and I was 18-19 years old. I was at the computer lab at UW chatting on IRC with a few people about RPGs when a stranger… In Actual Play Participants: quozl, DannyK, Andy Kitkowski, dyjoots, Jeph, gentrification, Andrew Norris, Ron Edwards, Noon, Mike Holmes, S'mon.
5/12/2004 Old_Scratch: [S&S] Setting: The Mythic Past, the Haunted Present I've been a lurker here off an on for some time now. Anyhow, I've been kicking about an idea ever since I bought Sorcerer & Sword, and I thought I'd… In Adept Press Participants: Old_Scratch, Mike Holmes, DannyK, Nev the Deranged, tetsujin28, Ron Edwards, sirogit.
5/12/2004 Hunter Logan: Cash System (long) This presentation is tied to this thread in the Theory forum. This is a draft of a system designed to allow intent-based resolution through Transactions instead of Contests… In Indie Game Design Participants: Hunter Logan, Andrew Martin, Emily Care, Valamir.
5/12/2004 Comte: horror rpg mechanic problem I've come up with a concept for a horror roleplaying game. One of the universal things that I have noticed about horror as a genra is that people have to… In RPG Theory Participants: Comte, Noon, M. J. Young, Negilent, Ravien, simon_hibbs, dragongrace, Mike Holmes.
5/12/2004 xiombarg: color print-on-demand Well, it seems that booklocker can do color POD printing. It's pricer than rpgmall.com or lulu.com, but it might lower the barrier for people who want to do a full-color… In Publishing Participants: xiombarg, hardcoremoose, madelf, Paul Czege, talysman.
5/12/2004 Kevin A. Ranson: GNS definitions... Hi, all!
Being the most current newbie around these parts, can anyone direct me to a thread that specifically details the common (or accepted) definitions for Gamist, Narrativist, and Simulationist,… In GNS Model Discussion Participants: Kevin A. Ranson, Sean, Christopher Kubasik, M. J. Young.
5/12/2004 Lxndr: [GenCon] Fastlane Raffle? I've been kicking this idea around in my mind, and have even allocated some budget to the concept and found a local Indianapolis retailer that could help meet my needs… In Conventions Participants: Lxndr, Bob Goat, Bob McNamee, Ron Edwards, Mike Holmes.
5/12/2004 xiombarg: scare quotes and "industry" In a recent discussion my my Livejournal, one of the posters mentions something regarding "scare quotes" that I think is relevant to discourse here, as a sort of a footnote.… In Site Discussion Participants: xiombarg, John Kim, greyorm, ethan_greer, Asrogoth, Ron Edwards, M. J. Young, Rob Carriere, Andrew Norris, Mike Holmes, GMSkarka, Sean, Jack Spencer Jr.
5/12/2004 Adam Dray: Forge pedagogy In Jargon and legacy, Mike Holmes said:
Ironically, I didn't have to learn most of this by "jumping in," I've been working on this suff since before there was a… In Site Discussion Participants: Adam Dray, matthijs, Mike Holmes, greyorm, Valamir, Ron Edwards, Jack Spencer Jr, Emily Care, ethan_greer, Hunter Logan, John Kim, Andrew Norris.
5/12/2004 Prince of Thieves: Seneschals Lets share some stories. (Long Post) Lets share some story ideas and outlines.
Some people have suggested that it is fruitless to share story ideas for RoS because of the Spiritual Attributes. But I disagree, I… In The Riddle of Steel Participants: Prince of Thieves, James Buchanan.
5/12/2004 Shreyas Sampat: Bringing History into Play You know, every so often someone says to me, "I want to run a game like Lord of the Rings," and proceeds to insert large, unpleasant battle scenes into his… In RPG Theory Participants: Shreyas Sampat, hanschristianandersen, talysman, Sydney Freedberg, Peter Hollinghurst, Storn, xiombarg, Michael S. Miller, Emily Care, Paganini, neelk, ScottM, contracycle.
5/13/2004 Asrogoth: [God Lore] Simulationism? Further Evaluation/Assistance Okay...
One of the major comments I took from Mike's review of God Lore: The Chronicles of The Immortals (link here) was that he wondered what the Immortals actually… In Indie Game Design Participants: Asrogoth, Mike Holmes, Emily Care.
5/13/2004 Paka: [Sorcerer] Write & Run Demons from the Hell-side of Town http://www.indie-rpgs.com/viewtopic.php?t=10822
The Above is the link to the setting I'm going to be putting the finishing touches on and running. Character generation is next Monday and the game is next… In Actual Play Participants: Paka, Andrew Norris, ScottM, DannyK, Ron Edwards.
more subsequent topics >> |