The Forge Reference Project: Browse Threads

 

To link to this page: http://indie-rpgs.com/reference/index.php/welcome/browse&fromaround=11395

From Day One


Previous Topics

5/27/2004 Dev: Sell Me on ______! (don't we want these threads?)
There were moderationesqe issues here. Basically, the "Sell me on ..." and "What game should I play for ..." threads are frowned upon, or have a hard time fitting in.…
In Site Discussion
Participants: Dev, Ron Edwards, Doyce, Andy Kitkowski, xiombarg, pete_darby, Paul Czege, Michael S. Miller, Bankuei, sirogit, daMoose_Neo, talysman, bcook1971.


5/27/2004 Steven B: Playing HQ in a chat-room
Hi all, Since this is my first post I feel I should first say how great I think this forum is. So that's the flattery bit over with. So to…
In HeroQuest
Participants: Steven B, rylen dreskin, Trevis Martin, Bob McNamee, Mike Holmes, Moah, Nick Brooke.


5/27/2004 pfischer: Dust Devils for the first time
I am running my first DD game this weekend - with people I don't know, and it's my first truly narrative game experience. (I probably used to the a Typhoid…
In Chimera Creative
Participants: pfischer, Dev, Matt Snyder.


5/27/2004 Christopher Weeks: [IGC] Fixing Ice
Hi all, I wrote my first game in response to the Iron Game Chef - Fantasy. In the Reviews and Results thread, Holmessama performed wonderful surgery on how the game…
In Indie Game Design
Participants: Christopher Weeks, Mike Holmes, dalek_of_god.


5/27/2004 Rich Stokes: Yet another system hunt...
OK, I know there has to be someone here with a good idea for this: I'm getting ready to run a game based on a "Superpunk" setting I've been kicking…
In Actual Play
Participants: Rich Stokes, Negilent, ethan_greer, Ron Edwards, Valamir, rylen dreskin, wyrm.


5/27/2004 abzu: Diana Jones Awards
http://www.dianajonesaward.org/moreinformation.htm The Diana Jones Award is designed to reward any combination of achievement, innovation, and anything that has benefited or advanced the hobby and industry as a whole; or…
In Publishing
Participants: abzu.


5/27/2004 Manxome: [Donjon] Overlapping Abilities
Correct me if I'm wrong about any of the details of the rulebook, I'm working from memory... I believe that the rules on Resolution (Chapter 4) state that no more…
In CRN Games
Participants: Manxome.


5/27/2004 Michael Hopcroft: Room sharing at Kublacon
If there is anyone going to Kublacon who doesn;t have their room arranged yet, I have 1-3 spoaces left in my room. I didn;t know for sure I;d have my…
In Conventions
Participants: Michael Hopcroft.


5/27/2004 WRPIgeek: The Undying Lands
So I have this game I'm designing.... Scratch that, back up. I have this project I've been working on called Minigame Magazine. The idea is basically to give one short…
In Indie Game Design
Participants: WRPIgeek, Garbanzo, frictorious, Shreyas Sampat, talysman.


5/27/2004 Noon: Rank; different chains of command
A traditional view on rank in RPG's (though probably not common) is that the GM is top dog and says what goes and the players are policed by him, the…
In RPG Theory
Participants: Noon, neelk, M. J. Young.


5/26/2004 WyldKarde: How do I publish my RPG?
When I joined the Forge, I largely wanted to flesh out the RPG designs that I made while I was bored off my ass at Ft. Huachuca. I considered myself…
In Publishing
Participants: WyldKarde, Matt, abzu, Dev, Ron Edwards, ethan_greer, Valamir, Michael S. Miller, Lxndr, Ravien, timfire, LoreTG, Juicetyger.


5/26/2004 Zak Arntson: [Chthonian] It's back (thanks to the IGC)
Okay, I'm looking at Terra Australis, and it weirdly adds the features I was missing (but wanted, in some form) from Chthonian: Evidence and Resources. During the Chthonian playtests, the…
In Indie Game Design
Participants: Zak Arntson, John Harper.


5/26/2004 Simon Bray: Harem Nights (Gloranthan Freeform at Continuum)
Hi All, I will be running this freeform at Continuum 2004 in Leceister, UK this summer (see previous post about the convention). I am looking for sign ups. Cheers Simon…
In HeroQuest
Participants: Simon Bray.


5/26/2004 Paul Czege: conspiracies
So... I've been thinking a lot lately about roleplaying that uses conspiracies as the basis of antagonism. And I'm interested in what folks might have to say on the following:Years…
In RPG Theory
Participants: Paul Czege, ethan_greer, Jere, talysman, contracycle, komradebob, Ben Morgan, Jack Spencer Jr, Praetor Judis, Doctor Xero, neelk, jeffd.


5/26/2004 Simon Bray: Continuum Convention (Issaries, Glorantha, Roleplaying)
Hi All, I just thought I would pass this on....... Continuum is a games convention featuring, but not exclusive to, games and worlds created by Issaries Inc and Chaosium. Held…
In HeroQuest
Participants: Simon Bray, MrWrong, Mr Darran Sims, MarkAdri, Ian Cooper.


5/26/2004 Eirik Fatland: inside : outside (LARP description)
The following is a description of the LARP inside : outside, posted as a separate topic to avoid cluttering the original thread with such a long, moderately on-topic, text. basics…
In GNS Model Discussion
Participants: Eirik Fatland, xiombarg, Matt, JamesSterrett, Revontuli.


5/26/2004 Morfedel: [Donjon] Beer & Pretzels vs Serious Campaign Gaming
Ok, I'm considering getting Donjon. It looks to me at first glance to be just a beer-n-pretzels game, but i've heard rumors that long term, serious games are possible too.…
In CRN Games
Participants: Morfedel, Zak Arntson, aplath, Valamir.


5/26/2004 RexGator: Recap on recent Missile Combat discussions
To All Here is my recap of various missile topics that have been kicked around the boards recently. I am offering it in the hope that I have correctly interpreted…
In The Riddle of Steel
Participants: RexGator, Overdrive.


5/26/2004 tetsujin28: [Donjon] Question re: Smashing
NB: this was originally posted by access.denied at rpg.net. None of us could figure it out, so I'm posting it here. Originally posted by access.denied I'm reading the thoroughly…
In CRN Games
Participants: tetsujin28, Zak Arntson, aplath, Clinton R. Nixon, Manxome, John Harper, Bob McNamee.


5/26/2004 M. J. Young: Lunch at Dexcon?
It was mentioned over in the Ropecon thread that a number of Forge people are going to be at Dexcon. I was hoping to be able to manage it, but…
In Conventions
Participants: M. J. Young, Helvetian, abzu, lumpley, JamesSterrett, Tav_Behemoth, Dregg.


<< more previous topics

 

Subsequent Topics

5/27/2004 16CBH: [ARCHENA] Core System Open Playtest Now Live
[b]The Archena Role-Playing Game is offering a free download of its core system. [/b] The 215 page PDF includes the complete system, character sheets, and some very basic world data.…
In Connections
Participants: 16CBH.


5/28/2004 bergh: Ranged combat: Range / TN problems
Hi Im Developing my GENERIC rpg (no name so far). My system is going to have a Target Number you need to reach to succeed, and i need to set…
In Indie Game Design
Participants: bergh, Andrew Martin, Ravien, Jack Aidley, Overdrive, Mike Holmes.


5/28/2004 cognizantchance: I will happily trade search engine optimization for links...
Hi, I am a professional Search Engine Optimization Consultant who is persevering on with an undoubtedly ill-fated plan to publish some RPG material. That being said I love indie games…
In Connections
Participants: cognizantchance.


5/28/2004 Sir Mathodius Black: Social Class: Royalty
In an upcoming game my character will be a warrior prince, and after reviewing the description of landed nobility, it does not seem fit for "Royalty" as much as for…
In The Riddle of Steel
Participants: Sir Mathodius Black, James Buchanan, RexGator, Ian.Plumb, Tash.


5/28/2004 rylen dreskin: Clan Profiling
I'm starting a Dragon Pass settlement game, so I've tweaked the "Orlanth is Dead" clan profile, creating my own ending. Play starts anywhere from 1 to 5 years after the…
In HeroQuest
Participants: rylen dreskin, Moah, Valamir, jrichard, Alai.


5/28/2004 Azmodan: Using a well-know background
It is very easy with Universalis to use an existing background from a book, a TV serie or a movie. Those backgrounds are filled with pre-existing components (characters, locations, and…
In Universalis
Participants: Azmodan, hix, kwill, Valamir, Christopher Weeks, Mike Holmes.


5/28/2004 Dumirik: Lots o' games
Ok. I have a game that when I finish I want to publish commercially. It is fairly short and rules lite, but I plan to have a fair amount of…
In Publishing
Participants: Dumirik, Ron Edwards, abzu, Valamir, smokewolf.


5/28/2004 JamesDJIII: Helpful and Enjoyable? Bah humbug!
I was re-reading the responses to this thread http://indie-rpgs.com/viewtopic.php?t=11255. Ron, you said: ...One of the topics I'm forever maundering about concerns the plain-old-people dialogue that surrounds or grounds a role-playing…
In RPG Theory
Participants: JamesDJIII, greyorm, pete_darby, Ron Edwards, montag, Noon, bcook1971, Ravien, ethan_greer, iambenlehman, Cemendur, Jack Spencer Jr, clehrich, John Kim, Valamir, neelk, xiombarg, contracycle.


5/28/2004 sirogit: Group social dynamics similarity to sexual social dynamics?
It's been floating around in my head for awhile that many of the game groups, paticularly ones which emphasis social basis rather than creative, operate in social dynamics similar to…
In RPG Theory
Participants: sirogit, lumpley, Noon, Ravien, Bankuei, Doctor Xero.


5/28/2004 Jasper: Absque Roma IIc: Romanitas and some other matters
Hi, Having taken about a month long hiatus from ABSQUE ROMA to get some perspective on it, I've come back to make some changes to the design. I'm going to…
In Indie Game Design
Participants: Jasper, Eero Tuovinen, Valamir, Mike Holmes, Tobias.


5/28/2004 sirogit: Creating the sensation of hope.
It occurs to me that a sensation I never here people trying to create in an RPG session is "hope", and yet I find it a very essential part of…
In RPG Theory
Participants: sirogit, montag, Paul Czege, neelk, Doctor Xero, SlurpeeMoney, Andrew Martin, TonyLB.


5/28/2004 Paka: Gun-Fu Ghost Story
Rob (aka Scorpio Rising) has been running our 7th Sea game for years and hasn't played in a while, so I asked him what he'd like me to run whiel…
In Adept Press
Participants: Paka, Nev the Deranged.


5/28/2004 Dauntless: Engineering Manual - Ballistics
My game system is split into two parts, a Core system which all genres, settings and premises must have, and a Plug-in system which provides mechanics, attributes, the chargen process…
In Indie Game Design
Participants: Dauntless.


5/28/2004 Paka: Non-Verbal Demons
I don't like 'em. When my players make up Demons it is as if they are making these great NPC's for me to play and non-verbal Demons just make me…
In Adept Press
Participants: Paka, Ron Edwards, sirogit.


5/29/2004 Jason Petrasko: [The Pool of Fire] I'm Stuck...
Ok, so I have set making my variant of the pool. Most of my games features some kind of dramatic devices, and this will be no exception. My title for…
In Indie Game Design
Participants: Jason Petrasko.


5/29/2004 HyperactiveBuffalo: an idea for a D20 system modification. [long]
hello. this is my first time posting on The Forge, though I have been reading it for about 6 months. my name is Justin, but Hyper will work just as…
In RPG Theory
Participants: HyperactiveBuffalo.


5/29/2004 Dauntless: Determining Damage- Realism
Okay, maybe my other post on Engineering was a bit too deep. So here's one of my questions without so much of the background. How can I figure out how…
In Indie Game Design
Participants: Dauntless, Andrew Martin, Ravien, bcook1971, btrc, simon_hibbs, Noon, Mulciber, Shreyas Sampat, Valamir, daMoose_Neo, psychophipps, contracycle, MarktheAnimator.


5/29/2004 pilot602: Big 'ole robots - simple gameplay system
I've been browsing through the forums for a few days now and I'm glad I ran across the site as I've been working on my own little RPG for a…
In Indie Game Design
Participants: pilot602.


5/30/2004 abzu: NPA Pricing and Distribution
The No Press RPG Anthology is moving into its final stages. The last bits needed are: Cover design (which I am working on), Introduction by cool/famous person (which I'm not…
In Publishing
Participants: abzu, iambenlehman, Michael S. Miller, xiombarg, Lxndr, Jeph, Matt.


5/30/2004 bergh: Modern firearms - Medieval Plate/chain armour....
Modern firearms - Medieval Plate/chain armour.... How does this work? I know it does not has much with TRoS to do, but i posted it here becouse i know that…
In The Riddle of Steel
Participants: bergh, btrc, Tash, Caz, Frank, Irmo.


more subsequent topics >>