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From Day One


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6/10/2004 Halzebier: I have no words but I must communicate
Our D&D group had a brainstorming session for our next campaign tonight. I found it an exercise in frustration, as I was unable to get my ideas across. The others…
In RPG Theory
Participants: Halzebier, ethan_greer, Noon, xiombarg, Ron Edwards, trechriron, bcook1971, M. J. Young, Trevis Martin, Tobias, Matt Snyder, Emily Care, Henri, Caldis.


6/9/2004 Old_Scratch: [Charnel Gods] Questions and Musings
I'm looking forward to breaking my players into Sorcerer, but before playing with the Mythic Past/Haunted Present setting, I'm going to start them off with the Charnel Gods setting, which…
In Adept Press
Participants: Old_Scratch, hardcoremoose, DannyK, greyorm, Paka, Nev the Deranged, Bryant, Secondlaw.


6/9/2004 xiombarg: Adventure Trade Organization
[url]http://www.rpgnews.com/article.php?sid=3291[/url] [url]http://www.rpgnews.com/article.php?sid=3294[/url] [url]http://www.adventuretrade.org/[/url] So, does anyone know anything about this? In particular, the man behind it, and how useful it's likely to be in actuality? I'm thinking if any of…
In Publishing
Participants: xiombarg, Shardmaster.


6/9/2004 beingfrank: Downtime, or skipping time
I'm wondering what purposes people see being served by dowtime, or skipped time in a game. By that I mean deciding 'we're going to advance the game world by 6…
In RPG Theory
Participants: beingfrank, Doctor Xero, Ron Edwards, ethan_greer, Mike Holmes, M. J. Young.


6/9/2004 urizenhh: Styles/Motivations (does this belong here or gns theory?)
Hi there! Because of my groups problems I want to create a questionaire (sp?) for my players to figure out what they/we really want from playing. I was thinking about…
In RPG Theory
Participants: urizenhh, Rob Carriere, Valamir, Bankuei, John Kim.


6/9/2004 bcook1971: [Sorcerer] First Campaign III of IV (SPOILER)
(Session I. Session II.) "This was the best one yet." That's what my players told me. I've been having trouble keeping the group focused, so I switched sites to my…
In Actual Play
Participants: bcook1971, Paka, sirogit, Ron Edwards, Valamir.


6/9/2004 Pigfrenzy: Advice on implementation to a newbie (longish)
Forgive me if I've posted this to the wrong section, I wasn't sure if this section or Actual Play would be more appropriate. First off, I've been lurking here off…
In RPG Theory
Participants: Pigfrenzy, Mike Holmes, Trevis Martin.


6/9/2004 oversoul01: First Dice Chucker Playtest!!!!!
The playtest went very well! To start with the whole playing session lasted about 3 and half to four hours. I had three willing monkeywrenchers, each with a very diffrent…
In Actual Play
Participants: oversoul01.


6/8/2004 pilot602: [Big Ole Robots] Quickset rules
If you took a look at my MAIS design sheets you may also be interested in looking at the current ruleset in which you get to use those MAIS. Well…
In Indie Game Design
Participants: pilot602, Mike Holmes.


6/8/2004 pilot602: [Big Ole Robots] Robot design rules, sheet
If anyone has a moment and would like to work through designing their own robot (which could be used in the game I'm currently working on) grab a copy of…
In Indie Game Design
Participants: pilot602, Sydney Freedberg, greedo1379, Mike Holmes, Valamir, nikola, Ravien.


6/8/2004 Mike Holmes: [God Lore] Ambrosia Theft Playtest
Scheduling made doing a one shot a good idea last Saturday, so I suggested that we playtest one of the IGC games that I felt needed playtesting. The group agreed,…
In Actual Play
Participants: Mike Holmes, Asrogoth, joshua neff.


6/8/2004 Prince of Thieves: Building Farrenshire
I am in the midst of trying to flesh out Farrenshire for a campaign I've recently started and I'm intrested in advice and opinions. Here are some critical points, but…
In The Riddle of Steel
Participants: Prince of Thieves, Caz, Jake Norwood, Irmo, Valamir, Emiricol, Tom, Ian.Plumb, Sir Mathodius Black.


6/8/2004 Starshadow: Question about different types of bow
We have stats for longbow and the shortbow in the Book, but what about other types, like recurve bows, horseman bows and composite bows? Are they any different from the…
In The Riddle of Steel
Participants: Starshadow, Sir Mathodius Black, James Buchanan, Turin, Valamir, deltadave, Hereward The Wake, ulfhiden, Brian Leybourne.


6/8/2004 Andy Kitkowski: [Convention Swap] GIMME SOME RPG STUFF in exchange for ads
Hey all, sorry about the ambiguous title. Let me quickly summarize what's going down: In late July is Trinoc-Con, the area's (Durham/Raleigh/NC) premier game and SF convention. This year, I'm…
In Connections
Participants: Andy Kitkowski.


6/8/2004 MonkeyWrench: Tweaking with the dice mechanics
I've got a question for all the systems tweakers and number crunchers out there - What effect would changing the dice mechanics of TROS have on the game? In my…
In The Riddle of Steel
Participants: MonkeyWrench, Sir Mathodius Black, Starshadow, nsruf, spunky, Durgil, Jaeger.


6/8/2004 Cynthia Celeste Miller: Room Sharing at Origins
I'm in a bit of a bind. I was originally going to be sharing a room with some friends at Origins, but they are now unable to go. Unfortunately, I…
In Conventions
Participants: Cynthia Celeste Miller, Mike Holmes.


6/8/2004 bluekabuto: cheap web development and design for your game store/company
Attn gameshop owners/companies. As a gamer and small business owner I know how tight money can be sometimes. I also know how frustrating it is to visit a website that…
In Connections
Participants: bluekabuto.


6/8/2004 Wormwood: Experimental Validation: GNS Congruence
This thread is to discuss the experiemental design of a GNS Congruence game. This stems from M.J. Young's post here. I've already designed a game which, in observing play, manages…
In GNS Model Discussion
Participants: Wormwood, Mike Holmes, John Kim, Valamir, M. J. Young, Walt Freitag.


6/8/2004 urizenhh: What to do with the unhappy gamer? (long)
Hi there! This place being the most interesting self-help group for frustrated gamers and gms I shall present you with my problen, either to get help or just to share...…
In Actual Play
Participants: urizenhh, Loki, Clay, Nicolas Crost, Bankuei, jdagna.


6/8/2004 Paka: [Sorcerer] Gun-fu Ghost Story
This game is something of a mess. The concept was written up by a buddy of mine, the Thursday Night 7th Sea GM, who hasn't ever played Sorcerer before. The…
In Actual Play
Participants: Paka, John Harper.


<< more previous topics

 

Subsequent Topics

6/10/2004 Tobias: Your Gods are Dead: Introduction
Hello All, A quick introduction first: Tobias op den Brouw, 28, from Deventer, the Netherlands, co-owner of a consultancy, engineer, single, interests include reading, ninjutsu, climbing, motorcycling, cooking, etc. And,…
In Indie Game Design
Participants: Tobias, xiombarg, Ben Lehman.


6/10/2004 Dregg: [Chapter 13 Press] Spookybeans! The Gothic Comic RPG
I'm posting the rules for this free RPG i'm working on to get some feed back. It's going to be a simple 10 page RPG based on the comics by…
In Indie Game Design
Participants: Dregg, ethan_greer, Juicetyger, sirogit.


6/10/2004 bcook1971: [Sorcerer] Effects of Perception
Had some questions related to my Actual Play thread that seemed better devoted to this forum. My first thought on doing surprise (which I take to be synonymous with what…
In Adept Press
Participants: bcook1971, Ron Edwards.


6/10/2004 ReverendCuster187: Spear & Shield Proficiency
Simple request really: Does anyone have a spear and shield proficiency they would be able to post for me? Thanks!
In The Riddle of Steel
Participants: ReverendCuster187, Sir Mathodius Black, nsruf, ZenDog, Fleinhoy, Ashren Va'Hale, Starshadow, aaronharmon.


6/10/2004 pfischer: [Sorcerer] Thanks for the kick
I got a copy of Sorcerer last week, read it, and boy, that was a kick in the head. It brought my belief that roleplaying isn't a waste of time…
In Adept Press
Participants: pfischer, Ron Edwards.


6/11/2004 greyorm: Intended Usage of SAs Clear?
Over in New (very negative) review of THE RIDDLE OF STEEL, Chris made the following observation: When I find these reviews, I usually put up a short post about how…
In The Riddle of Steel
Participants: greyorm, Bankuei, bcook1971, Ian.Plumb, Ben Lehman, nsruf, Jake Norwood, Stephen.


6/11/2004 MarktheAnimator: Fantasy Imperium - Looking for Playtesters
Hello, I'm looking for playtesters for my game, Fantasy Imperium. What the game is about: - Historical Fantasy Role Playing in Medieval Europe. - Complex combat system that is meant…
In Connections
Participants: MarktheAnimator, LoreTG.


6/11/2004 Tobias: Your Gods are Dead: Your Character
As introduced here, I present chapter three of my design effort. Comments greatly appreciated. The text is a bit more rushed than last time, since I'm more interested in getting…
In Indie Game Design
Participants: Tobias.


6/11/2004 Silmenume: I have a question
OK - so everyone must be getting tired about me going on and on about conflict/situation - but here we go again. Basically put, the way in which a Gamist…
In GNS Model Discussion
Participants: Silmenume, Alan, Ron Edwards, MarktheAnimator, timfire, M. J. Young, Mark D. Eddy, Walt Freitag.


6/11/2004 JamesDJIII: We Can Laugh About It Now
Last night I GM'd for our gaming group. We were doin' Fantasy Hero. At one point, the players realized that the game had deviated from a predetermined path (in this…
In Actual Play
Participants: JamesDJIII, ethan_greer, DannyK.


6/11/2004 Ben Lehman: Polaris: Player Roles
So my rpg, Polaris is about to go into playtesting and needs a little help. One of the big "things" about Polaris is that it doesn't have a normal…
In Indie Game Design
Participants: Ben Lehman, Tobias, Emily Care, Mike Holmes.


6/11/2004 Jürgen Mayer: New Universalis review at rpg.net
[url]http://www.rpg.net/reviews/archive/10/10384.phtml[/url]
In Universalis
Participants: Jürgen Mayer, Mike Holmes.


6/11/2004 MarktheAnimator: Sex in RPGs
Hello, Sex in RPGs is possible. Just don't let it take over the game. I think it all comes down to a significant part of storytelling. Love stories have always…
In GNS Model Discussion
Participants: MarktheAnimator.


6/11/2004 timfire: Why isn't Gam & Nar compatible?
Reading the "Experimental Validation: GNS Congruence" thread got me thinking about trying to make Gam & Nar work together, or more specifcally, why its so hard to get them to…
In GNS Model Discussion
Participants: timfire.


6/11/2004 Ravien: Terminology: Narrativism?
Hey all, I'm trying to understand Narrativism. I think I understand G and S fairly ok now, but N is beginning to bug me. I've had a look at Ron'sAbout…
In GNS Model Discussion
Participants: Ravien, timfire, lumpley, Henri, Trevis Martin, Ron Edwards, M. J. Young, Paganini, Jack Spencer Jr.


6/11/2004 Paka: A Sorcerous Month
I've been playing Sorcerer regularly these past four to five weeks. Two different games of Mu's Bed, a one-shot of Blood Simple, a two shot with Grade-School Sorcerers and another…
In Adept Press
Participants: Paka, Ron Edwards, Bret Gillan, hix.


6/11/2004 Paul Czege: a message from the game
[size=18px] [quote="My Life with Master"]There are those who say this is the twilight of roleplaying, that there are more people leaving the hobby than joining it, and that with the…
In Half Meme Press
Participants: Paul Czege, Ben Morgan.


6/11/2004 Chris Lekas: Torm - Hit Location Problems
First off - Hi all, I just found this Forum and it looks great. I intend on posting an overview of my system, but at the moment I am stuggling…
In Indie Game Design
Participants: Chris Lekas, Andrew Martin, MarktheAnimator, Wilper, Tobias.


6/12/2004 Dumirik: Playtesters for Oneiro
Hi. I need some playtesters for my RPG Oneiro. I'd be willing to trade playtests if required. The game can be found on my Yahoo! group shown on my signature.…
In Connections
Participants: Dumirik.


6/12/2004 Ravien: Scarlet Wake
For those of you who have seen the Kill Bill Inspired Mechanics thread over in RPG Theory, this will be a significant revision and addition to what was presented there.…
In Indie Game Design
Participants: Ravien, Ben Lehman, Simon W, Sledgeman, Trevis Martin, Sydney Freedberg, Tobias.


more subsequent topics >>