The Forge Reference Project: Browse Threads

 

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From Day One


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7/29/2004 Matt Snyder: Nine Worlds organizations
Here's a sneak-peek at most of the organizations in the Nine Worlds book and a hint of what they're up to: Nine Worlds Organizations: Aegis - Zeus secret police on…
In Chimera Creative
Participants: Matt Snyder, Valamir.


7/29/2004 Dev: Playtest; Dance&Dawn (ICG game), very easy timewise!
I'm looking for one more player (please!) to join a play-by-post game for Dance & the Dawn: http://www.cabbagesandkings.us/forum/viewforum.php?f=12 It's a short game with very low-level commitment - it would take…
In Connections
Participants: Dev, Eero Tuovinen.


7/29/2004 Eamon: Burning Wheel at DragonCon?
You guys gonna be there this year? I'll be there and I've been curious about Burning Wheel for some time now.
In Burning Wheel
Participants: Eamon, LordSmerf, drozdal, abzu.


7/29/2004 Solly Brown: Crime game set in 1970's new york ...Opinions
A lack of respect can be fatal and it usually is with me. I tell dem one time; no no that ain't true, sometimes I don't even fucking tell em…
In Indie Game Design
Participants: Solly Brown, Ron Edwards.


7/29/2004 Negilent: Space Opera HQ, or HQ Star Wars
Hi all, Figured I'd pick your collective brains a bit. ramble part: The situation is that I am running a BW game, and its begun to stumble for different reasons…
In HeroQuest
Participants: Negilent, tupalosa, Christopher Weeks, Sparky, Mike Holmes, simon_hibbs, Valamir, soru, KingOfFarPoint, soviet.


7/29/2004 Jake Norwood: Signing off
Well, all, I'm headed off. I've got a few more days before shipping out, but I'm packing up my computer and spending the time with my wife before monday, when…
In The Riddle of Steel
Participants: Jake Norwood, Claymore, Tywin Lannister, arxhon.


7/29/2004 LordSmerf: Shared Publishing Center
So as i read over Phillip Reed's Fun Size project i started to wonder: Is there enough interest to support a website that is dedicated to publishing compilations (probably as…
In Publishing
Participants: LordSmerf, Vaxalon, Jack Aidley.


7/29/2004 JasonAhlquist: MarsDust.com Artist for hire
Hi, I just wanted to intorduce myself. I'm an Editor, Illustrator for http://www.marsdust.com. I'm looking for some paying gigs -- something exciting and cool. So for your consideration, here's my…
In Connections
Participants: JasonAhlquist.


7/29/2004 Vaxalon: Heresy! Trollbabe needs a new name.
I have encountered a lot of resistance (even more than I expected) to Trollbabe because of the name. Everyone I hand it to looks at me funny. "Ignore the name.…
In Adept Press
Participants: Vaxalon, Matt Snyder, Ron Edwards, pete_darby, Christopher Weeks, Valamir, sirogit.


7/28/2004 Sir Mathodius Black: Income
Just a little quesiton regarding the income depending on social class. On page 18 it states, for example, that landed nobility recieve 3d10x10 gold per months (average of 150/month), yet…
In The Riddle of Steel
Participants: Sir Mathodius Black, Irmo, Salamander.


7/28/2004 Eric Goold: Primal Insanity - My new rpg!
Hello, I'm new here. But amidst studying for my qualifier examination this summer, I took a bit of time to type up some refinements to a game that I came…
In Indie Game Design
Participants: Eric Goold, Mike Holmes, The Walruss, Paul Czege.


7/28/2004 Insect King: New home-written OGL game
Hey all. I'm busy rewriting an OGL/d20-based rpg. And since I've to overhaul chunks (thanks to White Wolf's Dark Ages Fae) I was wondering if a I could post some…
In Indie Game Design
Participants: Insect King, Mike Holmes, Vaxalon.


7/28/2004 Irmo: TFoB Cover posted
[color=red]This was split from the Flower of Battle Update. You can check out the new cover at www.theriddleofsteel.net -Claymore[/color] [quote="Claymore"][b]The Flower of Battle Update[/b] A cover image (without logos or…
In The Riddle of Steel
Participants: Irmo, Claymore, Salamander, Jake Norwood, tauman, Brian Leybourne, arxhon.


7/28/2004 ZazielsRephaim: Shock and Pain in reference to Missle Pools.
I assume it is in the book, but I can't recall it right now. Mostly because I have not needed to know till just the other night... When your archer…
In The Riddle of Steel
Participants: ZazielsRephaim, Brian Leybourne.


7/28/2004 M. J. Young: Simulationism: Reflexive Play?
It seems to me that Jay (Silmenume) has several times said words to the effect that we don't explore the elements of exploration, but rather use the elements of exploration…
In GNS Model Discussion
Participants: M. J. Young, ErrathofKosh, Silmenume.


7/28/2004 arturo227: Adjectives needed for degrees of success
Hi all, I'm designing an RPG with a "degrees of success" resolution mechanic. There are four degrees, from General to Exact. My problem is that I can't think of, and…
In Indie Game Design
Participants: arturo227, timfire, JimmyB.


7/28/2004 PlotDevice: Simulation: Exploration or Experience?
OK... Just wanted to get this out of my head. I am part the way through the articles on GNS, and some elements are like the electric recognition of an…
In GNS Model Discussion
Participants: PlotDevice, Ron Edwards, M. J. Young, ADGBoss.


7/28/2004 oversoul01: DRMs??
Forgive me I am a little behind the times. I am now trying to figure DRMs out. I understand what it is suppose to be, but what I want to…
In Publishing
Participants: oversoul01, Jack Aidley.


7/27/2004 jone: Historical army organisations (slightly off topic)
Hi! I have tried to find information about medieval armies from many sources.. and since I still don't have a clear picture, I decided to post here in the forum.…
In The Riddle of Steel
Participants: jone, Caz, Salamander, Irmo.


7/27/2004 lumpley: Reminder: Credibility
Assent underlies each moment of play. At each moment of play, if any single player doesn't fully assent to the imagined events of the game, play stops and the group…
In RPG Theory
Participants: lumpley, Christopher Weeks, Noon.


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Subsequent Topics

7/29/2004 timfire: [Mountain Witch] IRC playtest, 1st scene
For the last month or so I've been trying to run a playtest of the Mountain Witch over IRC with the indie-netgaming folks. Scheduling keeps being an issue, so sessions…
In Actual Play
Participants: timfire.


7/29/2004 Jonathan Chung: What makes a good Adventure?
While the subject is a bit broad I hope to clarify my question shortly. I have been playing for a reasonable amount of time, ~ 10 years or so at…
In RPG Theory
Participants: Jonathan Chung, Bankuei, greedo1379, M. J. Young, Negilent, NN, Apocalypse, Comte, Doctor Xero, Troy_Costisick.


7/29/2004 jdagna: Making a Game About Survival?
I'm mulling over the seeds of what might be a new game, but I'm running into some mental blocks with it. Since the game isn't even a full seed, I'm…
In RPG Theory
Participants: jdagna, Zak Arntson, Tomas HVM, Michael S. Miller, JamesSterrett, timfire, M. J. Young, anonymouse, contracycle, Ron Edwards, trechriron, Vaxalon, keithn, Doug Ruff, Mandacaru, Bill_White, Mithras.


7/29/2004 Hobbitboy: Increasing undesirable attributes.
The discussion on modeling the effects of the dark side of the force (Is 'modeling' a bad word in non-sim games?) has got me thinking about unconcious attributes or attributes…
In HeroQuest
Participants: Hobbitboy, Brand_Robins, newsalor, Mike Holmes, Drastic, ddunham, lightcastle, CCW.


7/29/2004 Valamir: RPGMall
I recently had a series of email exchanges with James regarding the future of RPGMall and my perception that it needed to reinvent itself as something more than just an…
In Publishing
Participants: Valamir.


7/30/2004 Jonathan Walton: Vespertine: Some System Help?
Man, it's been a long time since I've had a thread in this forum. Anyway, I'm trying to put some finishing touches on this concept called Vespertine that I've been…
In Indie Game Design
Participants: Jonathan Walton, PlotDevice, TonyLB, Eero Tuovinen, Tobias, Christopher Weeks, Marhault, chadu.


7/30/2004 ephemere: traits and skills threads, please
Hi, Newcomer, working on my game -- just wondering if anyone could point me in the direction of threads that deal with the division of character abilities between traits and…
In RPG Theory
Participants: ephemere, Ron Edwards, Mark Johnson.


7/30/2004 Eero Tuovinen: Some retail planning and Gencon
Now, if you've followed the Convention forum, you already know that I've been doing some small-scale retail of indie games here in Finland. Ropecon went well in that regard, and…
In Connections
Participants: Eero Tuovinen, Christopher Weeks, Michael S. Miller, Merten.


7/30/2004 Valamir: The Model as seen by Valamir [Long. Very, very long]
A slew of threads in recent months has tackled various aspects of the model and led to some really good discussions that have influenced my perception of how its many…
In GNS Model Discussion
Participants: Valamir, PlotDevice, Marco, Ron Edwards, ADGBoss, Vaxalon, Lathan, Tim C Koppang, Paganini, Caldis, C. Edwards, Emily Care, John Kirk, M. J. Young.


7/30/2004 Tav_Behemoth: Personal victory - Behemoth3 Incorporates
Just wanted to say that there has been no happier moment in my brief and unexpected career as a PR flack than writing this press release! The "What Is B3"…
In Publishing
Participants: Tav_Behemoth, Ron Edwards.


7/30/2004 Tony Irwin: PDF size
Last night I emailed Shojuo Story to my dad who was good enough to create a pdf on his home pc. The pdf is about 15 meg in size, as…
In Publishing
Participants: Tony Irwin, Jasper.


7/30/2004 bcook1971: [Tell Your Tale] Breakthrough on Range Combat Concepts
This is just a shout out kind of post. I've been working on completing a playtest draft of an RPG I've written. It's about what happens between "Once upon a…
In Indie Game Design
Participants: bcook1971, Sydney Freedberg.


7/30/2004 Fleinhoy: Conversions
'ello blokes. Lately I have been playing with the thought of changing my Warcraft RPG from the much detested DnD system and over to TROS. Changing the rules for the…
In The Riddle of Steel
Participants: Fleinhoy, BirdMan, Edge.


7/30/2004 daMoose_Neo: Reviews II (split)
And really only at the begininng~ As was said in another post I just read 'people have a fear of trying something new'. Why review D&D, WW, MtG etc products?…
In Publishing
Participants: daMoose_Neo, Ron Edwards.


7/30/2004 Valamir: Dramatism and Illusionism
In this thread Marco commented I especially liked the expansion on Simulationism--I think it's good and well wrought--but it seems to me to leave out GDS Dramatism which, I do…
In GNS Model Discussion
Participants: Valamir, Ron Edwards, Tim C Koppang, Mike Holmes, Silmenume, Marco, M. J. Young, contracycle, John Kim, Caldis, ErrathofKosh, Sean, Lee Short.


7/30/2004 Lathan: [Blood Royal] Mechanics help
I've been redoing the mechanics of Blood Royal, my 24-hour game; the original dice rules were really messed up, something I unfortunately noticed only after publishing. The non-crippled version (I…
In Indie Game Design
Participants: Lathan, GregS.


7/30/2004 TonyLB: [Capes] Social resolution mechanics
Okay, the new revision of Capes is online. I've separated the action into two phases: First is Monologue Phase for talking, invoking Attitudes and Powers, and playing with Debt. Second…
In Indie Game Design
Participants: TonyLB, statisticaltomfoolery, LordSmerf, Sydney Freedberg, Marhault.


7/30/2004 dramaartwriting: Mixing genres in self-publishing projects
I am working on a big book to be self-published of many creative writing and art genres. I know that there is a benefit to illustrating a book of writing,…
In Publishing
Participants: dramaartwriting, PlotDevice, Andrew Morris, jdagna.


7/30/2004 Old_Scratch: Dream Sorcerers
I was watching "Nightmare on Elm Street" with a friend the other night and it got me thinking of applying the theme of Sorcerer - where your demon is typically…
In Adept Press
Participants: Old_Scratch, Yokiboy, sirogit, Ron Edwards.


7/30/2004 silentounce: Looking for California Gamers
Hey all. I've been playing TROS every chance I get since I first discovered it a little over a year ago. Unfortunately that hasn't been that often. I'm currently in…
In The Riddle of Steel
Participants: silentounce, hkdharmon, Atomsk, Ben Lehman, deltadave, spunky, Degamer, TheLHF.


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