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From Day One


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10/22/2004 Alan: How (and What) do New GMs Learn?
Hi all, We had an interesting discussion last night about how one learns to game master. We were playing a pre-generated adventure from the Unknown Armies book. The adventure was…
In Actual Play
Participants: Alan, John Harper, TonyLB, Bankuei, TheLHF, hyphz.


10/22/2004 btrc: Convention thoughts
Robin Laws posted an interesting bit about booth management on his web site: http://www.dyingearth.com/pagexxoctober.htm It's worth the time to read it. Greg BTRC
In Conventions
Participants: btrc, daMoose_Neo, Mike Holmes, abzu, TonyLB.


10/22/2004 zaltar: Possible translation of EndLand
EndLand is a post-atomical german rpg formerly commercial become free. Unluckly the manual, a masterpiece of graphical design, is actually only in german. Will be translated in English by some…
In Publishing
Participants: zaltar, greyorm.


10/22/2004 Caynreth: Extended Contest Question
Hi all, finally I managed to play my first session of HQ (different setting than Glorantha). We tried some Simple Contests (hunting, fortune-telling and such) and one Extended Contest (a…
In HeroQuest
Participants: Caynreth, Minx, Brand_Robins, soru, Gelasma.


10/22/2004 Nathan P.: [Timestream] Rules Revision
So its been tough, what with school and the ALCS (go Sox! Woooo!) to get any work done on Timestream, but I finally hacked out a full revision of the…
In Indie Game Design
Participants: Nathan P., TonyLB, Sydney Freedberg.


10/22/2004 jdrakeh: [Update] Formless
First, Formless has been signed over to Politically Incorrect Games who have plans to support it with a free release in the near future (exact dates as yet unknown). Where…
In Publishing
Participants: jdrakeh.


10/21/2004 Doyce: [DitV] Another batch of Dogs (my first actual group)
Last Sunday, I sat down with a couple of my regular players and we made up characters for a game of Dogs. This group and their story doesn't have anything…
In lumpley games
Participants: Doyce, ScottM, Mark D. Eddy, nikola.


10/21/2004 lumpley: Understanding Roleplaying - Outline
[quote="I"][b]Understanding Roleplaying[/b] Lets open role-playing up and muck around in its guts. I'll lay out a state-of-the-art description of what really happens when you role-play, and we'll go from there.…
In lumpley games
Participants: lumpley, matthijs, Jonathan Walton, ScottM, Ron Edwards, Ben Lehman, Piers Brown, pfischer, Roger, Paganini, nikola, kwill.


10/21/2004 Albert the Absentminded: Halloween in the Vineyard
Slow night at work last night, and I got really, really, bored. Since I'm jazzing on DitV right now, my subconcious started coming up with stuff. Here's an idea for…
In lumpley games
Participants: Albert the Absentminded, lumpley, jasonm, Paka.


10/21/2004 Tim Alexander: Truth, stranger than fiction: Building a map
Hey Folks, So I'm gathering resources for my Ordinary Tragedies game prep and was considering various material for a relationship map. Since OT is set in vegas, I've been mulling…
In Adept Press
Participants: Tim Alexander, Mike Holmes, ivan23, Ron Edwards.


10/21/2004 Technocrat13: No limitations on Dog's stuff?
Unfortunately, I still haven't had a chance to play yet, but this thread made me remember a question I had about character generation. Every category of dice pool in Dogs…
In lumpley games
Participants: Technocrat13, lumpley, Valamir.


10/21/2004 Vaxalon: Why does "mark all topics as read" lead back into
Why does "mark all topics as read" lead back into the forum? It seems to me that if you're marking all the topics as read, you're done with the forum;…
In Site Discussion
Participants: Vaxalon.


10/21/2004 Doyce: [DitV] Dealing with *reservoir* Dogs :)
So this weekend, I sat down with three of my regular players and we made up characters for a Dogs game (completely separate from the solo game I'm running with…
In lumpley games
Participants: Doyce, DannyK, Blankshield, lumpley, nikola.


10/21/2004 Paka: [DiTV] Dogs One-Shot
A few friends are coming to visit from outta town and so we will be making up characters primarily through e-mail. Town creation will come later. For now, here are…
In Actual Play
Participants: Paka, lumpley, RobNJ.


10/21/2004 The_Confessor: Gothic Space Fantasy (Untitled as of yet)
So I started brainstorming on an idea for a game based on a few ideas in my head and came with an odd hodge-podge of an idea for a game.…
In Indie Game Design
Participants: The_Confessor, xiombarg, TonyLB, Vaxalon, scobie, zephyr_cirrus.


10/20/2004 droog: Marriage and religion
How likely do people feel it might be for a committed member of a religion to change religions/magic systems to suit a spouse? Specifically, a PC devotee of Destor in…
In HeroQuest
Participants: droog, Brand_Robins, Eero Tuovinen.


10/20/2004 mindwanders: Plain English Explanation of Social Contracts
Hi folks, Has anyone writen/seen a good description of the Social Contract that does not require a previous knowledge of the Big Model? I'd prefer something that is not too…
In RPG Theory
Participants: mindwanders, jdagna, clehrich, TonyLB, Alan, Christopher Kubasik, neelk, contracycle, Roger, matthijs, M. J. Young, Ben Morgan, ScottM.


10/20/2004 Tom B: Designing new Keywords
This is my first post to the Forge, despite lurking for quite awhile. Be gentle. :) I am new to HeroQuest. I've read the rules and I think I have…
In HeroQuest
Participants: Tom B, lightcastle, Minx, CCW, soru, droog, Mike Holmes.


10/20/2004 Leningrad: Got it!
Book number 120 is in my hands as of this morning and it's so terribly good. I'm running a convention demo in a sea of Vampire and Dungeons and Dragons,…
In lumpley games
Participants: Leningrad, nikola.


10/20/2004 jphannil: Different storytelling rpg
Hi all forgers ! First a little background, I have been building my own rpg called Chaos & Order for some time now, and when thinking about playing styles I've…
In Indie Game Design
Participants: jphannil, Trevis Martin.


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Subsequent Topics

10/22/2004 John Harper: Techniques for driving conflict in a scene
One of the jobs of the Producer in PTA is to drive the action of the a scene towards conflict. How do you do this? I'd like this thread to…
In Dog Eared Designs
Participants: John Harper, Alan, Matt Wilson.


10/23/2004 JamesDJIII: Not Just an Example of Play
Splitting off from http://www.indie-rpgs.com/viewtopic.php?t=13143. John Kim said: As far as I can tell, the examples of play I've seen are exactly what they purport to be -- examples in order…
In RPG Theory
Participants: JamesDJIII, Rob MacDougall, efindel, Sean, M. J. Young, contracycle, Jack Aidley.


10/23/2004 Nathan P.: Character Goals and Explication
Here's something that came up on this thread . Context: In my game Timestream, characters explicity identify their Goals and the Obstacles that stand in the way of them.…
In RPG Theory
Participants: Nathan P., SlurpeeMoney.


10/23/2004 SlurpeeMoney: The Try/Fail Sequence as a Mechanic
The Try/Fail Sequence is the term commonly used for points four and five of Algis Budreys' Seven-Point Plot. The Seven-Point Plot looks something like this: 1) A person 2) In…
In RPG Theory
Participants: SlurpeeMoney, Jasper, Grover, Noon, Michael S. Miller, contracycle, timfire, TonyLB, Roger, daMoose_Neo.


10/23/2004 Strutinan: Hello from DaemonEye!
Hello, my friend Tristan told me about this site (he's the guy writing "The Gray"). I own a very small independant RPG company called DaemonEye Publishing. Amoung our 3.0/3.5 psionics…
In Publishing
Participants: Strutinan.


10/23/2004 Strutinan: New "Dead Stars" book needs donated artwork
As I posted on the "Site Discussion" sub-board, I'm publishing an expanded version of the free Dead Stars Rule Book for small change, and need some doanted artwork to help…
In Connections
Participants: Strutinan, greyorm.


10/23/2004 daMoose_Neo: [Final Twilight] Print Test
Performing a little experiment here with my Final Twilight custom CG and RPGNow.com. I'm reformatting the cards from 2.5x3.5 to 2x3.5 Business Card size, in sheets of 10, so that…
In Connections
Participants: daMoose_Neo, Trevis Martin, Chris Passeno.


10/23/2004 Vaxalon: The structure of the scene
I went looking for information on the "try/fail sequence" mentioned in another thread, and found the following link: http://www.writetothebone.org/fiction/scene.html The nut in it is the following: * What is…
In RPG Theory
Participants: Vaxalon, Jasper, SlurpeeMoney, M. J. Young.


10/23/2004 Palaskar: Need help explaining the Social Contract in my RPG
Ok, I'm revising my indie RPG, and I get to the session with the Social Contract. I get feedback asking for more examples and details on how to settle problems…
In Indie Game Design
Participants: Palaskar, TonyLB.


10/23/2004 greyorm: Frustrations with 3E
Note that you will not find much "story-update" in this post, since the situations I am going to discuss transcend any particular set of events or decisions. Mainly this is…
In Actual Play
Participants: greyorm, DannyK, Bankuei, Valamir, Noon, NN, Vaxalon, Rob Carriere, Mike Holmes, Adam Dray.


10/23/2004 IanEHewitt: Hobgoblin & Lizardfolk PCs
After reading the advice in the DMG (and MonteCook.com) I have tried to create Hobgoblins and Lizardfolk as PC Races. My intention was to create a race that could be…
In RPG Theory
Participants: IanEHewitt, TonyLB, Ron Edwards, Ben Lehman, Noon, SlurpeeMoney, Jinx, Chris Geisel, mindwanders, John Uckele, Jack Aidley.


10/23/2004 JimLotFP: LotFP: RPG site live; Playtesters Wanted!
www.lotfprpg.com is live as of today! Small details are still being ironed out (mostly wording issues) but come take a look at what we've got so far. And... after a…
In Connections
Participants: JimLotFP.


10/24/2004 anonymouse: Looking for Continuum AP stories.
Okay, so this is a weird game. And I've tried writing a kind of intro to this post to explain where I'm coming from three or four times, and it's…
In Actual Play
Participants: anonymouse, Jonathan Walton, Michael S. Miller.


10/24/2004 Spooky Fanboy: [DiTV] A question from one of the rapidly converting
Hi. I recently borrowed this game from a friend of mine. I really like what I see, especially how the game (from conflict to town creation) gradually escalates from personal…
In lumpley games
Participants: Spooky Fanboy, lumpley, Valamir, Ben Lehman, Hello Sailor.


10/24/2004 Albert the Absentminded: kpfs - how many points of evil . . .
WARNING! WARNING! WARNING! The following is a right-wing parody of left-wing anti-Bush ads. Emphasis on _parody_. You have been warned. http://www.imao.us/sound/Halliburton.mp3 So, how many points of evil has Halliburton racked…
In lumpley games
Participants: Albert the Absentminded.


10/24/2004 gobi: [Freak High] Second Draft
Let me start off by apologizing for my lengthy absence from the community. I've been gone for several months because of various RL reasons. Now that things are settled, I…
In Indie Game Design
Participants: gobi, Nathan P., Psuedopod, darthblevis, Dev, Shreyas Sampat.


10/24/2004 daMoose_Neo: [Dungeons/Dummies] Mechanic brainstorm
Let me run this through: 1) Read this thread last night: The Try/Fail Sequence as a Mechanic 2) Went to bed right afterword, part of it sticking in my brain.…
In Indie Game Design
Participants: daMoose_Neo, jerry.


10/24/2004 Clay: Scribus, or beating dead horses
Over a year ago the Linux DTP package Scribus was mentioned in these fora as a tool not ready for prime time. In that year Scribus has come a long…
In Publishing
Participants: Clay, efindel, Clinton R. Nixon.


10/24/2004 Psuedopod: Dark, low-power space opera
Hello, everyone. I'm kind of new here, and I guess I'd like some advice on the game I'm developing. It's an idea I've been working on for some time... The…
In Indie Game Design
Participants: Psuedopod, darthblevis, Matt Wilson, Vaxalon, Roger, Dev, greedo1379, Walt Freitag.


10/24/2004 DannyK: [Nobilis] Stopping to ask for directions (long)
OK, so I've been running a forum game of Nobilis on RPG.net for almost 5 months. (The IC thread may be found here for those who are curious. RPG.net registration…
In Actual Play
Participants: DannyK.


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