Previous Topics 10/24/2004 Psuedopod: Dark, low-power space opera Hello, everyone. I'm kind of new here, and I guess I'd like some advice on the game I'm developing. It's an idea I've been working on for some time...
The… In Indie Game Design Participants: Psuedopod, darthblevis, Matt Wilson, Vaxalon, Roger, Dev, greedo1379, Walt Freitag.
10/24/2004 Clay: Scribus, or beating dead horses Over a year ago the Linux DTP package Scribus was mentioned in these fora as a tool not ready for prime time. In that year Scribus has come a long… In Publishing Participants: Clay, efindel, Clinton R. Nixon.
10/24/2004 daMoose_Neo: [Dungeons/Dummies] Mechanic brainstorm Let me run this through:
1) Read this thread last night: The Try/Fail Sequence as a Mechanic
2) Went to bed right afterword, part of it sticking in my brain.… In Indie Game Design Participants: daMoose_Neo, jerry.
10/24/2004 gobi: [Freak High] Second Draft Let me start off by apologizing for my lengthy absence from the community. I've been gone for several months because of various RL reasons. Now that things are settled, I… In Indie Game Design Participants: gobi, Nathan P., Psuedopod, darthblevis, Dev, Shreyas Sampat.
10/24/2004 Albert the Absentminded: kpfs - how many points of evil . . . WARNING! WARNING! WARNING!
The following is a right-wing parody of left-wing anti-Bush ads. Emphasis on _parody_. You have been warned.
http://www.imao.us/sound/Halliburton.mp3
So, how many points of evil has Halliburton racked… In lumpley games Participants: Albert the Absentminded.
10/24/2004 Spooky Fanboy: [DiTV] A question from one of the rapidly converting Hi. I recently borrowed this game from a friend of mine. I really like what I see, especially how the game (from conflict to town creation) gradually escalates from personal… In lumpley games Participants: Spooky Fanboy, lumpley, Valamir, Ben Lehman, Hello Sailor.
10/24/2004 anonymouse: Looking for Continuum AP stories. Okay, so this is a weird game. And I've tried writing a kind of intro to this post to explain where I'm coming from three or four times, and it's… In Actual Play Participants: anonymouse, Jonathan Walton, Michael S. Miller.
10/23/2004 JimLotFP: LotFP: RPG site live; Playtesters Wanted! www.lotfprpg.com is live as of today! Small details are still being ironed out (mostly wording issues) but come take a look at what we've got so far.
And... after a… In Connections Participants: JimLotFP.
10/23/2004 IanEHewitt: Hobgoblin & Lizardfolk PCs After reading the advice in the DMG (and MonteCook.com) I have tried to create Hobgoblins and Lizardfolk as PC Races. My intention was to create a race that could be… In RPG Theory Participants: IanEHewitt, TonyLB, Ron Edwards, Ben Lehman, Noon, SlurpeeMoney, Jinx, Chris Geisel, mindwanders, John Uckele, Jack Aidley.
10/23/2004 greyorm: Frustrations with 3E Note that you will not find much "story-update" in this post, since the situations I am going to discuss transcend any particular set of events or decisions. Mainly this is… In Actual Play Participants: greyorm, DannyK, Bankuei, Valamir, Noon, NN, Vaxalon, Rob Carriere, Mike Holmes, Adam Dray.
10/23/2004 Palaskar: Need help explaining the Social Contract in my RPG Ok, I'm revising my indie RPG, and I get to the session with the Social Contract. I get feedback asking for more examples and details on how to settle problems… In Indie Game Design Participants: Palaskar, TonyLB.
10/23/2004 Vaxalon: The structure of the scene I went looking for information on the "try/fail sequence" mentioned in another thread, and found the following link:
http://www.writetothebone.org/fiction/scene.html
The nut in it is the following:
* What is… In RPG Theory Participants: Vaxalon, Jasper, SlurpeeMoney, M. J. Young.
10/23/2004 daMoose_Neo: [Final Twilight] Print Test Performing a little experiment here with my Final Twilight custom CG and RPGNow.com.
I'm reformatting the cards from 2.5x3.5 to 2x3.5 Business Card size, in sheets of 10, so that… In Connections Participants: daMoose_Neo, Trevis Martin, Chris Passeno.
10/23/2004 Strutinan: New "Dead Stars" book needs donated artwork As I posted on the "Site Discussion" sub-board, I'm publishing an expanded version of the free Dead Stars Rule Book for small change, and need some doanted artwork to help… In Connections Participants: Strutinan, greyorm.
10/23/2004 Strutinan: Hello from DaemonEye! Hello, my friend Tristan told me about this site (he's the guy writing "The Gray").
I own a very small independant RPG company called DaemonEye Publishing. Amoung our 3.0/3.5 psionics… In Publishing Participants: Strutinan.
10/23/2004 SlurpeeMoney: The Try/Fail Sequence as a Mechanic The Try/Fail Sequence is the term commonly used for points four and five of Algis Budreys' Seven-Point Plot. The Seven-Point Plot looks something like this:
1) A person
2) In… In RPG Theory Participants: SlurpeeMoney, Jasper, Grover, Noon, Michael S. Miller, contracycle, timfire, TonyLB, Roger, daMoose_Neo.
10/23/2004 Nathan P.: Character Goals and Explication Here's something that came up on this thread .
Context: In my game Timestream, characters explicity identify their Goals and the Obstacles that stand in the way of them.… In RPG Theory Participants: Nathan P., SlurpeeMoney.
10/23/2004 JamesDJIII: Not Just an Example of Play Splitting off from http://www.indie-rpgs.com/viewtopic.php?t=13143.
John Kim said:
As far as I can tell, the examples of play I've seen are exactly what they purport to be -- examples in order… In RPG Theory Participants: JamesDJIII, Rob MacDougall, efindel, Sean, M. J. Young, contracycle, Jack Aidley.
10/22/2004 John Harper: Techniques for driving conflict in a scene One of the jobs of the Producer in PTA is to drive the action of the a scene towards conflict. How do you do this? I'd like this thread to… In Dog Eared Designs Participants: John Harper, Alan, Matt Wilson.
10/22/2004 Jeph: Exposition, example of play, IIEE on the Edge of Forever So, at the moment, the Exemplar revision is shelved along with a few complete pages, and the Dark Spell (diceless) revision is up. Right now it's at about 45 pages.… In Indie Game Design Participants: Jeph, TonyLB, Chris Goodwin, JamesSterrett, Spooky Fanboy, eef.
<< more previous topics | | Subsequent Topics 10/24/2004 Dregg: Questcon I For all you New Yorkers and peeps from NJ, and CT
Long Islands first hotel gaming con is nigh.
www.questconvention.com
We would like to see some of the Tri state… In Conventions Participants: Dregg.
10/25/2004 karnov: preferences first of all sorry for my grama nad spelling ..i got more ocasions for read in english then actualy write so .....
second. this forum and gns theory is for… In GNS Model Discussion Participants: karnov, M. J. Young, Ron Edwards.
10/25/2004 Andy Kitkowski: Burning Wheel Fans on the East Coast: Transform & Roll O http://www.justusproductions.com/Mace.aspx
MACE 2004 · Radisson Hotel, High Point, NC · November 12-14, 2004
Game List:
http://www.justusproductions.com/gaming/gamelist.cfm
Luke is gonna be running demo sessions all damn day long on Saturday, now's… In Conventions Participants: Andy Kitkowski, abzu, Jeph.
10/25/2004 jasonm: [DitV] Little Valley Hey all, I'd value any feedback on this town. Things sort of escalated as I developed it until it was a serious, serious problem, and I'm wondering if I shouldn't… In lumpley games Participants: jasonm, ScottM, lumpley, Grover, Albert the Absentminded, DannyK, nikola, LordSmerf, Piers Brown.
10/25/2004 Michael S. Miller: [Continuum] Crashed & Burned This is in response to Michael Goins' request for Continuum Actual Play accounts.
I ran Continuum at GenCon 1999 (where it debuted--I had gotten the preview edition the autumn before).… In Actual Play Participants: Michael S. Miller, xiombarg.
10/25/2004 Ron Edwards: [Trollbabe comics] Tea and Sympathy strip #1 Hi everyone,
Check out the first strip of the new Trollbabe story, written by me, pencilled by Rod Anderson, inked by James V. West, at the Trollbabe comics page. It's… In Adept Press Participants: Ron Edwards, Andrew Navaro, lumpley, Jonathan Walton, joshua neff, jrs, ejh, Valamir, Alan, Solomon.
10/25/2004 jasonm: [DitV] Dogs Play Aids Hey all,
I put together a couple of play aids that you might find useful.
One is a 36-page booklet of biblical quotes on various topics relevant to Dogs ("Whoso… In lumpley games Participants: jasonm, nikola, LordSmerf, lumpley, johnmarron, Mark D. Eddy, Blankshield, Brand_Robins, olleolleolle, Vagabond.
10/25/2004 Grover: (unnecessary?) Narratavist-Simulationist clashes I recently got Sex and Sorcery, and I was reading through it, when one of the examples struck me in an odd way, and so I thought I would talk… In GNS Model Discussion Participants: Grover, inky, Marco, Ron Edwards.
10/25/2004 Shreyas Sampat: Small Clarification on Trait Use I'm reading on Traits now, and I'm a little confused; the rules that govern them are a bit difficult to locate. I'm posting a little synopsis below; is this all… In Dog Eared Designs Participants: Shreyas Sampat, Matt Wilson.
10/25/2004 grimnr: Wanted price qoutes for writers Hello,
My name is L. Lee Lamb 2nd and I am the creator of F.A.M.A.T.O.M. Games. I am Looking to hire some writers for filler text, and I would like… In Connections Participants: grimnr, Dave Panchyk.
10/25/2004 hix: [Sorc] Prepping for Toons Remember this thread? It's about running a Sorceror game in the 'Roger Rabbit' universe. Tonight I'll be taking this to my group for a character-gen session - and in a… In Adept Press Participants: hix, Ron Edwards, DannyK, Paka.
10/26/2004 Eero Tuovinen: [long] Indiana Jones and the Antitower of Euthomios Kopris I don't usually write these actual play posts here, mainly because I tend to be quite independent in my rpg work - unless it's to help somebody else, I rarely… In Actual Play Participants: Eero Tuovinen, greedo1379.
10/26/2004 Tobias: [GroupDesign] Thread Index and progress This thread cataloges the different posts in the GroupDesign effort - a design effort by several people from the forge, on the forge. Purpose of this thread is ease of… In Indie Game Design Participants: Tobias, Andrew Morris, Sydney Freedberg.
10/26/2004 Shreyas Sampat: Applied Design II: The False World In many fictions (Snow Crash, Otherland, The Matrix, the .hack series, to give some examples), there is a virtual world layered on top of, or intependent from, the real world;… In RPG Theory Participants: Shreyas Sampat, timfire, neelk.
10/26/2004 cthulahoops: Saving Orion (Gaelcon Post #1) Hi,
I just got back from Gaelcon (the biggest Irish games convention, http://www.gaelcon.com) where I organised a Universalis game called Saving Orion. The set-up I used was really simple, there… In Universalis Participants: cthulahoops, Valamir, A.Neill, Gary_Bingham, OnyxFlame.
10/26/2004 Ron Edwards: [Arc Dream Publishing] Wow! I have just been the recipient of the single most admirable (financial) act I've ever witnessed or heard of in role-playing publishing.
Over a year ago, one of the companies… In Publishing Participants: Ron Edwards, indiedog, Widener, daMoose_Neo, Paul Czege, jdagna, Jonathan Walton, Alex Jurkat, Shane Ivey.
10/26/2004 The_Confessor: Free PDF Programs I'm sure you guys get this all the time, but:
I'm working on a sci-fi rpg that I'm planning on releasing for free, but I'd like it to look as… In Publishing Participants: The_Confessor, Simon W, timfire, seasong.
10/26/2004 jasonm: [DitV] Territorial Authority I'm reading Kingdom in the West right now, which has a Dogworthy predicament on every page. It's got me thinking about the Territorial Authority and its relationship to the work… In lumpley games Participants: jasonm.
10/26/2004 Walt Freitag: Literary Comedy, Answered Premise, and Narrativism Brought to a thread from private messages initiated by Tim Alexander:
Hiya Walt,
I was looking through the archives and in the midst of following a few threads I ended… In GNS Model Discussion Participants: Walt Freitag, Ben Lehman, contracycle, pete_darby, Ron Edwards, Tim Alexander, Victor Gijsbers, GaryTP.
10/26/2004 Wormwood: Play as Social Function This is a split from Classifying By Social Function and is related to some discussions I started a while ago, Technical Play and the one word GNS.
John asked me… In GNS Model Discussion Participants: Wormwood, contracycle.
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