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From Day One


Previous Topics

2/1/2005 Wolfen: [DitV] The Township of Canton
Finally, after a motorcycle accident and a National Guard Drill weekend are done delaying, we got around to our Post-Apoc Dogs in the Vineyard game. PC recap: Brother Thaddeus "Dove"…
In Actual Play
Participants: Wolfen, Tim Alexander, TonyLB, lumpley, Ron Edwards, Piers Brown, Lxndr, Roger Eberhart, Simon Kamber, zach20.


1/19/2005 Wolfen: Mage Blade: a hand from the grave?
Not precisely a hand from the grave. It's never been dead, just.. sleeping. comatose, perhaps. Regardless of it's previous status, Mage Blade is once again my primary game design project.…
In Indie Game Design
Participants: Wolfen, Jack Aidley, Selene Tan, TonyLB.


1/9/2005 Wolfen: Dogs, Post-Apocalypse
Hey all, So my gaming group is about to start a DitV game, but rather than canon setting, we're playing in a Post Apocalyptic setting. This is mainly due mostly…
In lumpley games
Participants: Wolfen, nikola, pasoliati, Lxndr.


4/23/2004 Wolfen: Sorcerer and Sex in Realms of Fantasy
I was reading through my latest issue of Realms of Fantasy last night, and was surprised to find a review of Sorcerer and Sex in Realms of Fantasy. It was…
In Adept Press
Participants: Wolfen, Ron Edwards, Nev the Deranged.


4/5/2004 Wolfen: I've got a few..
Unfinished game ideas.. Well, there's this little thing I was kicking around for a while, Mage Blade.. Then there's a more recent project, ReCoil.. Heh. Yeah, I take forever to…
In Forge Birthday Forum
Participants: Wolfen.


3/20/2004 Wolfen: A character
Bored, I decided to make a character that I'd theorized around the time that I met Jake in Utah. Character is below. (btw.. found an easter egg entirely by accident..…
In The Riddle of Steel
Participants: Wolfen, bergh.


2/21/2004 Wolfen: Melee
This is slightly OT as it has nothing specifically to do with TRoS, but with WMA instead. I do not question the skill of our WMA practitioners, esp. considering that…
In The Riddle of Steel
Participants: Wolfen, Caz, Salamander, Jake Norwood.


1/22/2004 Wolfen: Sorcerous Detection
So I find myself wondering: How do you detect magic? Can a sorcerer detect magic cast in their vicinity? If so, how close? And what is the in-game explanation for…
In The Riddle of Steel
Participants: Wolfen, Ingenious.


1/14/2004 Wolfen: ReCoil Playtest Session 2
Ron's post reminded me that I never wrote this post to begin with. I have run a second session of ReCoil on Indie-Netgaming. My players were Chris Edwards, and Brian…
In Actual Play
Participants: Wolfen, Lxndr, Bob McNamee, C. Edwards, Brian Leybourne, Ron Edwards.


1/4/2004 Wolfen: OMG, what a session!
It started out really slow. I mean.. we wasted half an hour trying to get past my GM's block. The first defining event was when Lx's character got his skull…
In The Riddle of Steel
Participants: Wolfen, Ashren Va'Hale, Caz, Lxndr, Ingenious, Alan.


12/7/2003 Wolfen: Advice and commentary
Advice: Do not, do NOT go red-red with a Walking Dead, then attack with a thrust. Thrusts do nothing to Walking Dead (with the possible exception of pinning them to…
In The Riddle of Steel
Participants: Wolfen, Salamander, Ingenious, ZazielsRephaim, Camillus, Krammer, Brian Leybourne, Mayhem1979, Jake Norwood, Caz, Draigh, Jasper, Valamir, Mike Holmes, MassMartyr.


11/16/2003 Wolfen: ReCoil: First table-top playtest
Ran my first table-top game of ReCoil today. Didn't get to finish the mission, but it was a good start. Dunno when we'll get a chance to play again, as…
In Actual Play
Participants: Wolfen, Ron Edwards.


11/1/2003 Wolfen: Can you parry WITH a grapple?
This topic is inspired by the one previously posted by chade0. I've been studying Aikido (sorta.. Once a week can barely be called studying) for a couple months now, and…
In The Riddle of Steel
Participants: Wolfen, Draigh, Mike Holmes, Salamander, cruciel, Mulciber.


8/3/2003 Wolfen: ReCoil: Actual Playtest on Indie-Netgaming
So I actually got to run this here game I designed. Kind of unusual that I'm putting it out here for you all before I'd played it myself, but I've…
In Actual Play
Participants: Wolfen, Lxndr.


8/2/2003 Wolfen: ReCoil: Comments and Playtesters Wanted!
Well, I've made the deadline I've set for myself; 1 week from getting back from Camp Williams, to be ready with ReCoil's playtest draft. It's still rough, certainly needs quite…
In Indie Game Design
Participants: Wolfen, Lxndr.


7/28/2003 Wolfen: Jake is one cool guy
So, I've been gone for the past two weeks to Camp Williams, UT for training in my Military Occupational Specialty (MOS). It turns out that Williams is situated just south…
In The Riddle of Steel
Participants: Wolfen, Lxndr.


7/9/2003 Wolfen: ReCoil: Player Influence
Hey all, I'm actually coming up on a finished product (sans a few things that I'm going to leave to be hashed out after playtesting) with ReCoil, and I'm overall…
In Indie Game Design
Participants: Wolfen, Thomas Tamblyn.


6/6/2003 Wolfen: Destiny and other SAs in play
New topic derived from the discussion of SAs here It also depends on what you mean by "king". It could turn out he's destined to become king of a group…
In The Riddle of Steel
Participants: Wolfen, demiurgeastaroth, Spartan, Morfedel, Jake Norwood.


6/4/2003 Wolfen: Artist's site
Hi, I was looking through artist's galleries in the Resource Library, and I remembered that Raven Daegmorgan had a style that might have worked for my purposes. However, the site…
In Site Discussion
Participants: Wolfen.


6/2/2003 Wolfen: ReCoil: Layout
Well, I'm finally beginning to get ReCoil into something resembling a finished format, but I'm having my doubts with layout. I think it looks alright, but perhaps a little... drab.…
In Indie Game Design
Participants: Wolfen, Jack Spencer Jr, Matt Snyder, Matt Wilson, Shreyas Sampat, gobi.


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Subsequent Topics

2/16/2005 Wolfen: Goal-based reward mechanic
Hey all, So I'm working on Mage Blade again. Coming at it from a whole other direction from last time. What I have below is a very basic write-up on…
In Indie Game Design
Participants: Wolfen, TonyLB, kenjib, Ron Edwards, The_Nomad, Bill Masek.


3/17/2005 Wolfen: Reforging the Mage Blade: Resolution and Combat Mechanics
More rules for the system-monkeys to take a look at.. Basically what I have here is the basic resolution mechanics, and the specific mechanics for Physical Conflict (ie, combat). While…
In Indie Game Design
Participants: Wolfen, Lxndr, Mike Holmes, Valamir.


4/18/2005 Wolfen: DitV - New Riverside, Sessions 2 and 3
Continuing the town begun here Second Session, of three: We left off the scenario at the end of the first session in the evening of the first day, after confronting…
In Actual Play
Participants: Wolfen.


4/19/2005 Wolfen: Split Tree Branch
Lx, Zach, and if by some odd twist Rhonda, Kory (or even Trace, who's not yet joined the group) find their way to this forum, do not read further. I…
In lumpley games
Participants: Wolfen, Simon Kamber, Valamir.


5/28/2005 Wolfen: Having trouble sorting out the progression...
So okay. I got this town idea, one I wanted to be downright vicious. I tried to start with the progression of sin, but everything feels all disjointed and out…
In lumpley games
Participants: Wolfen, TonyLB, nikola, sirogit.


5/30/2005 Wolfen: DitV: The reason I roleplay
So okay, we've got something interesting going on with our Dogs group. We've currently got 6 players altogether, though one of them is gone for a while to Tech School…
In Actual Play
Participants: Wolfen, bcook1971, Frank T.


9/3/2005 Wolfen: Times and Posts
Is it just me, or have the times on this site gone all to hell? I checked in this morning to see what new posts there were, and it told…
In Site Discussion
Participants: Wolfen, Lxndr.


9/18/2005 Wolfen: Rats in the Walls: First playtest notes
Game Available here: http://wolvesdenproductions.com/RitW.pdf Description Available here: http://www.wolvesdenproductions.com/phpBB2/viewforum.php?f=9&sid=e0c645d938aac6d0d69626b66c877de8 So! My first playtest session for Rats in the Walls went off tonight. I think there was a lot of socializing that…
In Actual Play
Participants: Wolfen, Lxndr, Ron Edwards.


10/16/2005 Wolfen: Rats in the Walls: second playtest
This weekend was an odd weekend for my gaming group. Due to some compositional changes, my normal games are falling by the wayside, and as it was my turn to…
In Actual Play
Participants: Wolfen, Ron Edwards, Lxndr.


12/12/2005 Wolfen: Rats in the Walls PbP game - Playtesters needed!
Hello, I’m seeking playtesters for a Play-by-Post game of Rats in the Walls. The game will be run by Alexander Cherry of Twisted Confessions, and will take place on my…
In Connections
Participants: Wolfen.


1/22/2006 Wolfen: Three's a Crowd
So, our third session of sorcerer has just ended. Let me give a brief synopsis of the last scene... My sorcerer, Vincent Ashmore is a cop with a parasite demon…
In Adept Press
Participants: Wolfen, Ron Edwards.


8/11/2006 Wolfen: Rats in the Walls - Playtesters needed
Greetings! My fellow Forgites, I am in need of your services, if you are interested in helping me out. I've (finally) gotten around to putting together the latest version of…
In Connections
Participants: Wolfen.


6/17/2007 Wolfen: About Alex - IMPORTANT
I am posting at the request of Alexander Cherry. Some of you may know that he was headed to Spain for the summer, for a foreign education program. Unfortunately, his…
In Twisted Confessions
Participants: Wolfen, Lxndr.


7/14/2007 Wolfen: Network Visualization Tool
This seems like the best place to put this.. I have created a program that can be used to visualize networks such as relationship maps. It was originally something I…
In Connections
Participants: Wolfen.


1/1/2009 Wolfen: Low-Prep/No-Prep Play
This thread is continuing a discussion from here First, I'd like to provide a basis for where I'm coming from. My preferred playstyle is long-form closed-form gaming. I want the…
In Actual Play
Participants: Wolfen, manatic, gsoylent, Noon, contracycle.


4/27/2009 Wolfen: Mage Blade: Character Creation
I feel this needs something of an intro. Mage Blade first came to the Forge about 7-8 years ago. It was something of a heartbreaker then, and I've shelved it…
In First Thoughts
Participants: Wolfen, SilasMalkav, MacLeod, lumpley, Egonblaidd, Darcy Burgess, Luke, Lance D. Allen, GozerTC, chance.thirteen, Simon C.


7/25/2009 Lance D. Allen: [Mage Blade]: Spellcasting
It's laughable to call this a first thought. I've taken magic back to formula almost as many times as character generation. So we'll call this a Born-Again First Thought. As…
In First Thoughts
Participants: Lance D. Allen, Simon C, brianbloodaxe, Bill_White, Johnstone.


7/29/2009 Lance D. Allen: [Mage Blade]: Spell Building
Okay! Once I have managed to get past this, I will really have no excuse to not finish and begin playtesting the hell out of my game. The magic system…
In First Thoughts
Participants: Lance D. Allen, brianbloodaxe, David C, 7VII7, Simon C, Geethree, Guy Srinivasan, Johnstone.


8/18/2009 Lance D. Allen: [Mage Blade] Let's Play a Game...
So, I'm doing a little exercise here that I would like you Forgeites to help me out with. This is not actually the start to a game. It's a streamlined…
In Playtesting
Participants: Lance D. Allen, 7VII7, DWeird, Ron Edwards, Bret Gillan, MacLeod, telperion, contracycle, Darcy Burgess.


8/25/2009 Lance D. Allen: Pre-planned Character Concepts
Vincent, Over here you said the following. The game doesn't treat strong pre-planned character concepts with much respect. Don't invest too heavily in it, you'll just be frustrated when the…
In lumpley games
Participants: Lance D. Allen.


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