Previous Topics 3/11/2005 daMoose_Neo: Prelaunch site - Comment & Crit 2.0 Okay, restarting from earlier :D
http://www.neoproductions.net/div_site(2).png
Here's the new version for those keeping tabs on it (Andrew and someone else, I feel really bad your name isn't springing to mind!).… In Connections Participants: daMoose_Neo, Andrew Morris.
3/11/2005 daMoose_Neo: [Imp Game] Playtest results and near final draft Rules: Mischief & Mayhem
Just had a rawkin playtest session (here), I mean we're talkin twenty minutes of non-stop laughter, which is what this game is all about!
The nice… In Indie Game Design Participants: daMoose_Neo, Valamir.
3/11/2005 daMoose_Neo: [Imp Game] Imps vs the Big Blue Guy Okay, so here I was, all excited about my latest run of the Imp Game and Forge goes down! So sucky :P
BUT, I can share the insanity now :D… In Actual Play Participants: daMoose_Neo, Tobias.
2/19/2005 daMoose_Neo: [Final Twilight] Another attempt to bridge the gulf... - Final Twilight TCG Rules
-Divergence Customization Rules
Okay, I'm back at it with Twilight and trying to do something with CCGs and RPGs, gotta love it!
After abandoning an… In Indie Game Design Participants: daMoose_Neo, KeithBVaughn.
2/18/2005 daMoose_Neo: [Press]Final Twilight - Trinity Premere release! Final Twilight - Trinity Premere release!
Neo Productions is thrilled to announce the release of the new expansion for their exciting modern fantasy card game, Final Twilight!
Consisting of nine… In Connections Participants: daMoose_Neo.
2/17/2005 daMoose_Neo: 2Q: Fact or Fiction first? & Mentioning another game... Hmmkay, two questions (2Q from above):
1) Fact or Fiction first?
My latest project is an expansion on my card game Final Twilight. As I'm putting together the book for… In Publishing Participants: daMoose_Neo, Bardsandsages, jerry.
2/3/2005 daMoose_Neo: [Final Twilight] Point based structures I'm looking for some examples of good point based character creation or systems. This has always been a weakness of mine as things end up oddly and poorly balanced but… In Indie Game Design Participants: daMoose_Neo, Bill Masek, ffilz, J. Campbell.
1/27/2005 daMoose_Neo: [Imp Game] Pimps, Sean Connery and New RPer! Time for yet another crazy evening of the Imp Game!
Its been a while since I've had the chance to actually sit down and play, so I was thrilled to… In Actual Play Participants: daMoose_Neo.
1/25/2005 daMoose_Neo: PDF Production and the Card Game Ahkay, as some know I'm working to convert my trading card game Final Twilight to PDF. As some others may know as well, I'm also working out an RPG that… In Publishing Participants: daMoose_Neo, Andrew Morris, Veritas Games.
1/15/2005 daMoose_Neo: [The Imp Game] Playtesters for Mischief & Mayhem Ahh kay, may have seen the posts around Indie Design, some ramblings over in Theory, an my lone AP post I was able to do around November.
I've had a… In Connections Participants: daMoose_Neo.
1/13/2005 daMoose_Neo: ["Hunters"]Combat - to (use) die or not to (use) d [url=http://indie-rpgs.com/viewtopic.php?t=13858] [Hunters] Distress Signal[/url] - First set, rules, and link to initial concept.
Progress: Coming along nicely actually. Working up some light graphics for it even, a nice little card… In Indie Game Design Participants: daMoose_Neo.
1/11/2005 daMoose_Neo: PDF converters- what works? I'm having issues up the wazoo with the PDF converter PDF995 and trying to properly align my card images on business card sheets. The original Word document is perfect, dead… In Publishing Participants: daMoose_Neo, LordSmerf, Eero Tuovinen, Nathan P., xenopulse, Clay, Trevis Martin.
1/7/2005 daMoose_Neo: Milking one mechanic - Just how far can you go? For my Imp Game, I devised a neat little mechanic for the system using 2d6. Its very simple: Players roll less than or equal to the Target Number to succeed,… In RPG Theory Participants: daMoose_Neo, timfire, Brendan, chadu, bcook1971.
1/4/2005 daMoose_Neo: ["Hunters"] Distress Signal - first set/adventure [i]For the [url=http://indie-rpgs.com/viewtopic.php?t=13683]CCRPG Hunters[/url][/i]
[b]Scenario[/b] Alone in deep space, your shuttle picks up a distress signal from a nearby station orbiting an unexplored planet. Reaching the station you find it… In Indie Game Design Participants: daMoose_Neo, Stickman.
1/2/2005 daMoose_Neo: [Dungeons/Dummies] Now "Imp Game", New Draft! Lots o' updates for one post and title ^_^
#1 : What was formerly "Dungeons for Dummies", then "Dungeons/Dummies", is now "The Imp Game" (Because thats how its known and… In Indie Game Design Participants: daMoose_Neo, Tobias, xenopulse, GaryTP.
1/1/2005 daMoose_Neo: The Great Fantasy Cliche I'm assembling some notes on something I call "The Great Fantasy Cliche" for a game project of mine.
The aim is for the game to use this list or mini-essay,… In RPG Theory Participants: daMoose_Neo, neelk.
12/14/2004 daMoose_Neo: [Hunters] CCG Hyrbid attempt Alrightie-
Work on my Ruxpin game has ALSO yielded a CCG, I really think I'm just stuck in a 'card game meachanics' mode while working on the Twilight expansion.
So,… In Indie Game Design Participants: daMoose_Neo, Troy_Costisick, Stickman, greedo1379, Jeff Boman.
12/13/2004 daMoose_Neo: [Final Twilight]Grand Experiment- PDF CG Hmmkay, discussion in Theroy over CCGs and RPGs sparked a old idea in me brain and I dug out the notes and samples from it. After some more work aligning… In Publishing Participants: daMoose_Neo, LordSmerf, Andrew Morris, greyorm, twiztidsoul0512.
12/9/2004 daMoose_Neo: [Grundo Storybook] Real Research, in-game awards Hmmay, the working title of my Teddy Ruxpin game is "The Grundo Storybook", the point being the system is designed to tell stories and adventures, explore and learn.
I've been… In Indie Game Design Participants: daMoose_Neo.
12/7/2004 daMoose_Neo: [Teddy Ruxpin RPG] Nate's 80's thing! Ahkay, here it is- I've been itching to say something about it, now I think I can.
The property I'm discussing (and designing as of now) is Teddy Ruxpin. I've… In Indie Game Design Participants: daMoose_Neo.
<< more previous topics | | Subsequent Topics 3/19/2005 daMoose_Neo: [Imp Game]The Bunny King in the Sky and Jeff Foxworthy The shortest Imp Game yet!
Played an hour and twenty minutes, including character generation for a set of three Imps. Completed objective and two of three Imps reasonably assumed dead.… In Actual Play Participants: daMoose_Neo, Tobias.
4/5/2005 daMoose_Neo: Who are you and how long have you been at it? Exactly as the title says-
Who are you, as an individual and/or a publisher, how long have you been at it, and what cool stuff have you done or can… In Forge Birthday Forum Participants: daMoose_Neo.
4/5/2005 daMoose_Neo: [Imp Game] Nearing the finishline, layout q's Alright! Feeling geeked, getting my first RPG wrapped up!
The Imp Game Homepage - this here is the homepage, 0.5 draft of the rules, and links to some AP Threads.… In Publishing Participants: daMoose_Neo, Jasper, Tobias, Jasper Polane, jrs.
4/9/2005 daMoose_Neo: [Imp Game] Hellfire, chaos, & cows You'd think this was a game of Diablo 2 going on!
Again, "Twilight" turned to "Imps!", which rocked.
Crew:
Myself, Jon, and Ian, a Twilight player new to Imps
Character… In Actual Play Participants: daMoose_Neo.
4/10/2005 daMoose_Neo: One system, many ways to play? Noticed the variations on MlwM and suddenly didn't feel so bad about my wandering mind.
My Imp Game (http://www.neoproductions.net/imp/) is wrapping up and my mind continues to wander, but I'm… In Indie Game Design Participants: daMoose_Neo, Jason L Blair, Bankuei.
4/12/2005 daMoose_Neo: Pimp the Imps, get a prize! I suddenly have visions of warm summer evenings, the scent of popcorn, and an obnoxious man in pinstripes...
I'm wrapping up work on my first RPG book, the Imp Game:… In Connections Participants: daMoose_Neo.
4/12/2005 daMoose_Neo: Anyone recognize these "Clipart" pieces Hey-
Came across these: http://www.hasslefreeclipart.com/cart_fantasy/page1.html
I rather like them, they're pretty neat looking, which is what bothers me. Clip art usually makes me go *ugh*
I have a use for… In Connections Participants: daMoose_Neo, jdagna, Silmenume, Asrogoth, C. Edwards, lumpley, Mike Holmes, madelf.
4/16/2005 daMoose_Neo: [Imp Game] Condiments & Casinos Twilight is slowly but surely being supplanted by the Imp Game on our weekly game nights.
For the first time, however, I'm noticing some potential issues with the game, and… In Actual Play Participants: daMoose_Neo.
4/16/2005 daMoose_Neo: [Hunters: The Lost Colonies] Revival & Card playing Multi-purpose thread!
1) Riviving my notes and design on my CCG/RPG Hybred 'Hunters', also found at these threads:
http://www.indie-rpgs.com/viewtopic.php?t=13683 - Hunters base rules (Important read)
http://www.indie-rpgs.com/viewtopic.php?t=13858 - "Distress Signal" Introductory… In Indie Game Design Participants: daMoose_Neo, ChrisJaxn, contracycle, Doug Ruff.
4/19/2005 daMoose_Neo: Divergence needs artwork Got the site online, figured I'll troll around for any interest ^_^
Divergence is the new companion product to Final Twilight, our card game, due out in September, but debuting… In Connections Participants: daMoose_Neo, northerain.
4/25/2005 daMoose_Neo: Small Press & The Ccard Game - The How To! After some recent PM discussions with Phil Reed and at the behest of Ralph Mazza almost a year ago, I'm pulling together my notes, research and experiance on producing a… In Publishing Participants: daMoose_Neo, philreed, Veritas Games, Lxndr, Valamir.
5/1/2005 daMoose_Neo: Graphic Arts favor Have a small graphic arts favor to ask of those so inclined-
For Final Twilight, my artist constructing my box and icons made my box face and included artwork in… In Connections Participants: daMoose_Neo, Selene Tan.
5/2/2005 daMoose_Neo: Print on Demand CCG Rules review- Since coming here little more than a year ago, its become a little bit of a quest of mine to develop some kind of print-on-demand card game, and by combining… In Indie Game Design Participants: daMoose_Neo, jjsheets.
5/8/2005 daMoose_Neo: Anyone want to do an Imp Game Review? Hmmkay!
After some work with Jasper, I have the Imp Game PDF ready and rearin to go! Setting up an RPGNow account and doing some spiffy advertising this week, but… In Connections Participants: daMoose_Neo, Zachary The First.
5/25/2005 daMoose_Neo: Enticing drawback vs. weaker-but-desireable Traits Hmmkay, as I'm unsure how to summarize this in a couple words to search by, I'd like to ask the assistance of Forgites.
A system/setting sprung to mind earlier today… In RPG Theory Participants: daMoose_Neo, TonyLB, GB Steve, Noon, Mike Holmes.
5/29/2005 daMoose_Neo: Anyone up for a good read? My card game Final Twilight is heavily based on a set of novels I am writing and have, up until this point, been releasing through the game's website as a… In Connections Participants: daMoose_Neo.
6/6/2005 daMoose_Neo: [d20] Restrictions on Experiance? Ahkay, I feel like I'm bartering with Bealzibub, but I have a cool *concept* that is not a game in and of itself, but makes a bitchin supplement to d20,… In Indie Game Design Participants: daMoose_Neo, Sean, Quinnfry, Ron Edwards.
6/17/2005 daMoose_Neo: [GenCon] Previous customer counts & freebies I must say this has to be the shortest span for developing something and figuring out how to print it- in less than three days, I have not only a… In Conventions Participants: daMoose_Neo, Michael S. Miller, Ron Edwards, Ben Lehman.
6/24/2005 daMoose_Neo: Constructing a CCG Co-op? As I've discussed several times in the past with many people, card games, collectable or customizable, are expensive to produce, especially with the glut of games entering the market every… In Publishing Participants: daMoose_Neo, Doug Ruff, Veritas Games, Mike Holmes, Polaris.
7/1/2005 daMoose_Neo: The Supers CCG - Duelist 1st! Thrilled to be wrapping things up!
Just need to finalize the work on the logo and layout the rules insert and the first game featuring the Duelist System will be… In Publishing Participants: daMoose_Neo, Veritas Games, btrc, Doug Ruff, Eero Tuovinen, mangaocid.
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