The Forge Reference Project: Browse Threads

 

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From Day One


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2/28/2002 Tim Denee: OctaNe Muzak
Hey Jared, you checked out the Bambi Molesters? They're a Croatian surf-rock band. Heard 'em live today; it reminded me of the Red Elvises, which reminded me of Six String…
In Memento-Mori Theatricks
Participants: Tim Denee, Jared A. Sorensen, xiombarg, Jürgen Mayer.


2/28/2002 Bankuei: Diceless Complications
On the note of dice pools vs. diceless... I've kinda had that sitting on the back burner, just because I could see this game working great as a travel game(stuck…
In Universalis
Participants: Bankuei, Valamir, Mike Holmes.


2/27/2002 Matt Snyder: Dust Devils PDF download
Hey, folks, I got motivated today and put together a nice playtest version of the Dust Devil rules I posted below. Please visit my website to download the file. Sorry…
In Indie Game Design
Participants: Matt Snyder, Zak Arntson.


2/27/2002 xiombarg: Wuthering Heights
Hey, all. I ran Wuthering Heights last night, and I thought y'all might be interested how it went. It was a spontaneous thing. Two of the people I game with…
In Actual Play
Participants: xiombarg, jburneko, joe_llama, Paul Czege, Mike Holmes, Ron Edwards, Seth L. Blumberg, Christopher Kubasik, Philippe Tromeur.


2/27/2002 Galfraxas: I just thought I'd share with the peoples...
Hey Forge Citizens, I just thought I'd share with everybody my little announcement. Two of my games, The Blackest Sea and The Fifth Trait, are now available on my website…
In Indie Game Design
Participants: Galfraxas, Zak Arntson.


2/27/2002 Bailywolf: Donjon Characters & Monsters
Hey, everyone who has had a chance to play Donjon, please post some characters in this thread. I haven't played it, but would love to see what others have done.…
In CRN Games
Participants: Bailywolf, Tim Denee, Mike Holmes, Clinton R. Nixon, James V. West.


2/27/2002 Alex: Play by E-mail Sorcerer
It strikes me that Sorcerer is the kind of game that would be really great if run through e-mail. Not only does the GM have more time to put into…
In Adept Press
Participants: Alex, Seth L. Blumberg, J B Bell, Valamir, Christopher Kubasik, Ferry Bazelmans, Ron Edwards, Ben Morgan, furashgf, Gordon C. Landis.


2/27/2002 razar: Donjon criticals
Has anyone thought of any good ways to change the critical success/failure system in Donjon? I notice that criticals are much more likely to happen at low numbers of dice,…
In CRN Games
Participants: razar, Clinton R. Nixon, Valamir, Tim C Koppang, Ron Edwards.


2/27/2002 joe_llama: Narrativist Catalyst
There is something I really think all Narrativists should check out. It's an interesting theory of story called Dramatica, freely available at www.dramatica.com . Using my own words will only…
In RPG Theory
Participants: joe_llama, lumpley, Seth L. Blumberg, Blake Hutchins, Valamir, Paul Czege, contracycle.


2/27/2002 Matt Snyder: Dust Devils: Old West RPG
This industry’s not big enough for the lot of us, but I’ve saddled up my latest game design attempt anyway. This one’ll be cheaper than a penny ante, but hopefully…
In Indie Game Design
Participants: Matt Snyder, Bailywolf, Tim Denee, Matt Gwinn, unodiablo, Ron Edwards, Mike Holmes, Valamir.


2/27/2002 GreatWolf: Pseudo-familial relationships on the relationship map
I'm posting this in a different thread than the recent relationship map thread because it represents a slight tangent, and besides, the other thread is getting too long. :-) Whilst…
In Adept Press
Participants: GreatWolf, Jared A. Sorensen, Gordon C. Landis, Clinton R. Nixon, Ron Edwards.


2/27/2002 greyorm: Announcement: Sorcerer Ts
Now you can WEAR your favorite game! (and advertise it, too!) RavenGear More "Sorcerer" designs coming shortly, check my homepage for details/updates.
In Adept Press
Participants: greyorm, jburneko, Ben Morgan, Ron Edwards, Paul Czege, hardcoremoose, joshua neff, Clay, Jared A. Sorensen, jrs.


2/26/2002 jburneko: More SLA Industries or Jesse Loses a Point of Humanity
So, most of you know I have this funny ethic about using the system that comes with a given setting come hell or high water. This stems from a resentment…
In Actual Play
Participants: jburneko, Jared A. Sorensen, Mytholder, erithromycin, contracycle, Paul Czege, Tim C Koppang.


2/26/2002 Mithras: Simple Magic - Egypt Style
As a direct progession of my musings on an Egyptian game, I'd like some impressions of my concept for a number lite magic system. Now, magic has never been my…
In Indie Game Design
Participants: Mithras, contracycle, Stivven.


2/26/2002 Clinton R. Nixon: New policy on off-topic posts
Mike Holmes made an excellent point early today in my off-topic thread about selling off some of my games. 'Site Discussion' is not for off-topic posts, and I made an…
In Site Discussion
Participants: Clinton R. Nixon, Zak Arntson, James V. West.


2/26/2002 Michael S. Miller: Wittier than thou
Here's my problem: I'm staring up my first game since discovering the Forge, and I'd like to test drive some Narrativist techniques, keeping in mind Ron's advice to "Give the…
In Actual Play
Participants: Michael S. Miller, Ron Edwards, Mike Holmes, jburneko, Emily Care, greyorm, xiombarg.


2/26/2002 Paul Czege: several hundred dollars worth of GM
Hey everyone, Ron's fantastic and complex post in the Sorcerer forum about the zones and categories of a character's interests brings up an interesting side issue. The post reveals…
In RPG Theory
Participants: Paul Czege, Ron Edwards, Mike Holmes, J B Bell, Gordon C. Landis.


2/26/2002 Mario: Secret & Lies
Well I decided to take the plunge and create a game of my own. Here are some of the initial ideas. Setting: My first thoughts were of a day after…
In Indie Game Design
Participants: Mario, Valamir, Dav, Ron Edwards, Mike Holmes, unodiablo.


2/26/2002 Kenway: Indie Rpgs faq/guide/timeline?
I hope I don't sound too pushy or ignorant here: Does anyone know of any good faqs/guides to the indie (or otherwise) rpg scene of the past decade? Lots of…
In Site Discussion
Participants: Kenway, J B Bell, Clinton R. Nixon.


2/26/2002 Steve Dustin: Narrativist scenario-scene system
Thought I'd run this through the collective brain trust here, to see if it's worth a reaction. It's the barebones of a system idea I'm working on now, that is…
In Indie Game Design
Participants: Steve Dustin.


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Subsequent Topics

2/28/2002 Tim Denee: Old jack dungeon
A redundant topic, I know, but I just felt like saying... Applying this to the Burke series of novels, here's the character breakdown (using some of the more prevalent characters):…
In Memento-Mori Theatricks
Participants: Tim Denee, Jared A. Sorensen.


2/28/2002 Emily Care: Common Sense Guidelines for Group-Concensus Exploration...
Common Sense Guidelines to Group-Consensus Based Exploration of World, Setting, Character, System and Story First, find some folks with whom you are capable of having an enjoyable and productive conversation,…
In RPG Theory
Participants: Emily Care, xiombarg, Ron Edwards, lumpley, jburneko, Paul Czege.


2/28/2002 Matt Snyder: Dust Devils "revised" PDF download
Hey, folks, just wanted to let everyone know that I've uploaded a revised version of the Dust Devils playtest PDF. It now includes rules for Stakes, damage recovery and also…
In Indie Game Design
Participants: Matt Snyder, Bailywolf, furashgf, Balbinus, Andrew Martin.


2/28/2002 Ayrizale: Looking for some advice...
Hello, I had a revalation today. I am the gamer that Ron describes in the opening paragraph to his GNS theory article. I've actually known this since the first day…
In Actual Play
Participants: Ayrizale, Christopher Kubasik, joshua neff, Eric.Brennan, xiombarg, J B Bell, Thor Olavsrud, Tim C Koppang, Emily Care, Mike Holmes.


2/28/2002 Tim Denee: The poker mechanic
Mike suggested in another thread using the actual game of poker as a mechanic. I myself have been thinking about this a lot lately. The way I see it, it…
In Indie Game Design
Participants: Tim Denee.


3/1/2002 joshua neff: Hellfire--a Sorcerer narrative
I finally started running Sorcerer. The first run isn't complete yet, but so far, this is the best gaming I've ever done. So I wanted to post about it. Set-Up…
In Actual Play
Participants: joshua neff, Valamir, Ron Edwards.


3/1/2002 Jared A. Sorensen: octaNe: PbEM
So I was reading Alex's post o'er on the Sorcerer forum and I had an idea: A Play-by-Email game of octaNe, 'cept done in the style of some truckers yakking…
In Memento-Mori Theatricks
Participants: Jared A. Sorensen, Paul Czege, Ferry Bazelmans.


3/1/2002 Valamir: Ported GNS Thread from Sorcerer
As Ron pointed out one of the threads over in the Sorcerer forum evolved into a GNS discussion and by rights should be over here. So since Gordon made some…
In GNS Model Discussion
Participants: Valamir, joshua neff.


3/1/2002 Jürgen Mayer: good inspiration for UW
I recently read a cool comic which has some nice ideas and characters who just scream to be used in an Underworld campaign. It's called Steampunk: Manimatron, by Christopher Bachalo…
In Adamant Entertainment
Participants: Jürgen Mayer, Peter Hollinghurst, TSL.


3/1/2002 Kenway: Chaotic Neutral: Donjon Alignment?
I don't know if anyone mentioned this already, but does DK have anything regarding alignment/alignment tongues?
In CRN Games
Participants: Kenway, Bailywolf, Zak Arntson, Blake Hutchins, rafael, Balbinus, contracycle, joshua neff, Matt Snyder, Yasha, Bankuei.


3/2/2002 Kenway: Fully Mutable Characters Idea
I've attempted to make and customize some rpgs, but I've come across several snags. Character creation was alot faster than any store-bought game I've run, but it wasn't fast enough!…
In Indie Game Design
Participants: Kenway, Mike Holmes, Ron Edwards.


3/2/2002 Galfraxas: A Cheap Way To Create PDFs.
Okay, some of you guys may have seen this on UncleBear.com, but there's this rather cool utility out there that allows people to create PDF files for free, and it's…
In Publishing
Participants: Galfraxas, James V. West, Zak Arntson, Matt, EvilIdler, Clay, Reimer Behrends.


3/2/2002 Zak Arntson: Donjon: Apocalypse
I know Donjon isn't finished yet, but I'm already working on a Post-Apocalypse Donjon game. Play mutants! Deal with radiation! Drive cars! Blow cars up with rocket launchers! Anyhow, just…
In CRN Games
Participants: Zak Arntson, Jared A. Sorensen, Mike Holmes.


3/3/2002 Christopher Kubasik: Sorcerer: A Generic RPG?
Clearly, it isn't. If only because it doesn't claim to be. But, on the first page of the game opens with these words: "Many role-playing games amount to not much…
In Adept Press
Participants: Christopher Kubasik, Jared A. Sorensen, Ron Edwards, Seth L. Blumberg, Dav, Gordon C. Landis, contracycle, Clay.


3/4/2002 Bankuei: Tragedy of Three Kingdoms
I finally got a chance to play with some of my friends something I've been wanting to get to for a while. I've been soaking my brain in old Chinese…
In Actual Play
Participants: Bankuei, Ron Edwards, Jared A. Sorensen.


3/4/2002 Jared A. Sorensen: "Why is there a watermelon there?"
Okay, finally I'm on track with a project (for once). The rules for octaNe and Blood & Steel are D-O-N-E. Now I'm re-writing the default octaNe setting. Just to give…
In Memento-Mori Theatricks
Participants: Jared A. Sorensen, Valamir.


3/4/2002 Ron Edwards: No Premise: Dust Devils, The World The Flesh and the Devil
Hello, I want to discuss a problem I'm seeing with a lot of would-be Narrativist game design at the Forge. It is the problem of No Premise. It's most serious…
In Indie Game Design
Participants: Ron Edwards, Jason L Blair, jburneko, Valamir, Matt Snyder, erithromycin, Matt Gwinn, hardcoremoose, Bailywolf, Gordon C. Landis, Bankuei, Paul Czege.


3/4/2002 erithromycin: Simply Ghastly...
My system collapsed moments ago, so I'll do this faster, just in case: Sorcerer in early 1920s Britain, in the Highlands of Scotland, events centred around an old mansion in…
In Adept Press
Participants: erithromycin, Ron Edwards, Jared A. Sorensen, Clay.


3/4/2002 Manu: Score !!
Well, there is technically no forum for that but... Not only did I score copies of "Over the Edge" and "Little Fears" at my FLGS, but I managed to explain…
In Actual Play
Participants: Manu.


3/4/2002 erithromycin: Chasing Premise
Spun off from the Devilry over in IGD. Sorry Ron, I am a monkey. Which brings me to this thought: Is it possible for a ruleset to be Premise-less?…
In RPG Theory
Participants: erithromycin, hardcoremoose, Valamir, Ron Edwards, xiombarg, Seth L. Blumberg, C. Edwards, Balbinus, Mike Holmes, Blake Hutchins.


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