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6/29/2005 sayter: The role of Magic/Magick
While I am sure every person here has a different idea of what magick is, why it exists and how it should function in a game world I thought it…
In RPG Theory
Participants: sayter, Valamir, Lonoto, Troy_Costisick, Tom B, Albert of Feh, John Kim, Noon, Nick, JSDiamond, contracycle, John Wick.


7/6/2005 sayter: [Realm] Professions/Jobs/Classes
Brain is farting here...Now, in an open ended system like Realm has, where players select the skills they desire and whatnot and don't rely on random dice rolls akin to…
In Indie Game Design
Participants: sayter, Troy_Costisick, 1of3, xenopulse, Valamir, Nogusielkt, Resonantg.


7/15/2005 sayter: [Realm] Mechanic details and queries [LONG!!!]
The last week or so has been spent fililng details out on the world in which my game is set, but also I have devoted a portion of this time…
In Indie Game Design
Participants: sayter, Adam Dray, Dangerboy, Nogusielkt.


11/8/2005 sayter: [Realm] System Breakdown and Help
Been a while since my last post. Lots of changes have gone through in the system, but the core remains the same. However, I have a exciting mechanic I want…
In Indie Game Design
Participants: sayter, Jasper, Noon, Bill Masek, dindenver.


11/25/2005 sayter: [Realm] Females in Control - The Matriarch
One of the cultures in my world is a highly female dominated society. While males are important in the society, the females are revered to a certain degree. The Queen…
In Indie Game Design
Participants: sayter, tygertyger, Joshua BishopRoby, contracycle, natman, Bill Masek, Sean, Archer, MatrixGamer.


12/2/2005 sayter: [Realm] Character Types (semi-poll)
I was discussing with some of my friends the other day about the game. They have been giving aid in areas relating to proof-reading and ideas as I go along.…
In Indie Game Design
Participants: sayter, dindenver, Archer, 1of3, joepub, Ramidel, Calithena, Bill Masek.


12/5/2005 sayter: [Realm] Combat Mechanics (very long)
    Well, I have a rough draft all typed up for how combat should be resolved in Realm. It has elements of numerous systems, yet is wholly different from…
In Indie Game Design
Participants: sayter, nsruf, Bill Masek.


12/9/2005 sayter: [Realm] Void - Making it work correctly....
I've been writing, re-writing and then re-re-writing my concepts for Void over the last while. Essentially , I am trying to make a logical series of events for this energy/entity…
In Indie Game Design
Participants: sayter, Ethesis, Arcadian, J Tolson, Adam Dray, Bill Masek, dindenver.


12/12/2005 sayter: [Realm] Number crunching - feedback from the math folk ?
Allright, im trying to write up the rules section. But first thing is first, I need to be sure the numbers make sense before I commit them to paper. The…
In Indie Game Design
Participants: sayter, Nogusielkt, Bill Masek.


12/15/2005 sayter: [Realm] No-No's of design?
This is going to be a lot simpler than my other posts, and doesnt directly relate to Realm. I have been doing a few things in terms of the game…
In Indie Game Design
Participants: sayter, dindenver, Joshua BishopRoby, Justin Marx, JarrodHenry, Bill Masek, Sydney Freedberg, MatrixGamer, warrenfry.


12/15/2005 sayter: [Realm] Dreamers: Rough Draft
Bear with me on the redundancy within some of the paragraphs. Im looking for feedback primarily on the Periapts, and ideas on how their philosophies fit or could be logically…
In Indie Game Design
Participants: sayter, Bill Masek.


12/20/2005 sayter: [Realm] Defining Sway
So, figured a new post would be best to cover this new line in thought based on the changes and discussion over the past several threads. I've fleshed the concept…
In Indie Game Design
Participants: sayter, dindenver, joepub, Archer, Bill Masek.


12/20/2005 sayter: Lineart Quotes (question)
Generally speaking, what is a rough figure on a per-character basis for lineart (single character,  not scene)? We talking 50-100? Or is the going rate larger? (hopes not)
In Connections
Participants: sayter, devilbunny, Joeslucher, Troy_Costisick.


12/20/2005 sayter: [Realm] Magick, in Realm
Allright...ditched Sparks. Just didn't like the direction it was going. Ended up stumbling across Rifts: Wormwood...they had this whole section on Symbiotes. Well, that turned me totally off :) So…
In Indie Game Design
Participants: sayter, Joshua BishopRoby, dindenver, Archer, Bill Masek, Graham Walmsley, tygertyger, raithe.


1/2/2006 sayter: [Realm] Character "Classes"
Well, I am now at the point where the setting is devised enough that I can start conceptualizing the "classes" of characters in the game. Now, as those keeping up…
In Indie Game Design
Participants: sayter, Bill Masek, dindenver, tygertyger.


1/5/2006 sayter: [Realm] Feedback: Mortal Heroes
Now that I have the setting to a spot that is comfortable enough to start designing systems to suit it, I am left with somewhat of a dilemma. Dreamers and…
In Indie Game Design
Participants: sayter, dindenver, Bill Masek, joepub.


1/6/2006 sayter: The Artwork Dilemma
On the topic of core book art:     When publishing, artwork is likely a huge aspect to the printing process. If entirely digital, this becomes a non-issue in contrast…
In Publishing
Participants: sayter, kregmosier, Nathan P., timfire, Veritas Games, dindenver.


1/12/2006 sayter: [Realm] Potential Changes?
    Been tryin to write up a lot of the data recently, and had a sort of fun thought. Bear with me here, its just an idea, yet, nothing…
In Indie Game Design
Participants: sayter, dindenver, Bill Masek, tygertyger.


1/19/2006 sayter: [Realm] New Changes
Allright, heres a breakdown of the design decisions ive made in the last while. I think I am pretty firm on them for the most part. First, I redid the…
In Indie Game Design
Participants: sayter, Bill Masek, dindenver.


2/2/2006 sayter: [Realm] Sway, the changes.
Allright. I think I finally have a logical system worked out. Posting here for scrutiny or additional feedback. Note that this is pasted, and may or may not have the…
In Playtesting
Participants: sayter, dindenver, Ramidel, Troy_Costisick.


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