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From Day One


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7/29/2005 Vaxalon: Incoherency from word one? As a matter of fact, no.
Last week, some buddies of mine on IRC recruited me to run a DnD campaign for them.  Since my ongoing IRC DnD campaign had just broken up, I agreed. We…
In Actual Play
Participants: Vaxalon, Bankuei, Ron Edwards.


7/29/2005 Vaxalon: Editing posts turned off?
Why was the editing of posts turned off?  It was useful for fixing broken links, bad formatting, etc.
In Site Discussion
Participants: Vaxalon, Clinton R. Nixon, Andy Kitkowski.


7/26/2005 Vaxalon: Reward systems need not be unified.
In "Narrativist games and "winning"? Ron says: I see reward systems as either being unified (perhaps with many interrelated parts, perhaps hierarchical parts) or broken - either the parts don't…
In RPG Theory
Participants: Vaxalon, TonyLB, timfire, Justin A Hamilton, Sean, Ron Edwards, ewilen, Jack Aidley, Paganini, cruciel, komradebob, Master Marx.


7/26/2005 Vaxalon: What Is Creative Agenda?
From Narrativist games and "winning"? : ... Fred, I recommend considering that looking into one's own head and trying to identify Creative Agenda through "how…
In GNS Model Discussion
Participants: Vaxalon, Ron Edwards, Paganini, Bankuei, Alan, Miskatonic.


7/25/2005 Vaxalon: R-maps: Past, not present?
Would you say that, in general, an attribute of a "proper" Sorceror R-map is that it describes the past rather than the present, the NPC histories rather than present emotions?
In Adept Press
Participants: Vaxalon, CCW, Ron Edwards, sirogit.


7/19/2005 Vaxalon: Fudge Dicebot?
If the Faith rules playtest comes off, I'll be in need of a Fudge dicebot for mIRC.  Does anyone know of a nice simple one?
In Evilhat Productions
Participants: Vaxalon.


7/18/2005 Vaxalon: Faith rules
Here are some rules I worked up for a game focused on faith and doubt. FATE Faith rules These rules replace the rules on fate points. Character creation: Each character…
In Evilhat Productions
Participants: Vaxalon, Mike Holmes.


7/18/2005 Vaxalon: August DC get-together... Guildmaster playtest
I am setting myself the goal of getting Guildmaster in a playable state, with card decks printed, by August 1. Who's interested in playtesting?
In Connections
Participants: Vaxalon, D. Woolsey, Shawn De Arment.


7/16/2005 Vaxalon: "Gandalf Did It"
[quote="sayter"] I dont see any reason why a mage cant be as good with a sword as a warrior. Gandalf did it, and countless other heroes in fantasy settings have.[/quote]…
In RPG Theory
Participants: Vaxalon, Alan, Noon, Uzzah, LandonSuffered, Silmenume, Clinton R. Nixon, Miskatonic, Ron Edwards, ADGBoss, jaw6, sayter.


6/7/2005 Vaxalon: A word for "what do the PC's do?"
http://www.livejournal.com/users/mearls/97347.html#cutid1 "Core Story" What's the core story of YOUR game?
In RPG Theory
Participants: Vaxalon, pete_darby, Victor Gijsbers, Gaerik, Ron Edwards, TonyLB, contracycle, Brendan, mearls, xenopulse, Mike Holmes, paulkdad, Ben Lehman, PlotDevice, Lee Short, Paganini, Noon, Melinglor, Lord Shield, Valamir, hix.


5/15/2005 Vaxalon: Need icons designed
I need four icons designed. I have a feeling the job will be something of a challenge. They should be scaled to work at about a 1/2" x 1/2" scale,…
In Connections
Participants: Vaxalon, Wolfen.


5/10/2005 Vaxalon: TSOY print vs. web versions
How much material is there in the print version that isn't in the web version?
In CRN Games
Participants: Vaxalon, Trevis Martin, Bob Goat, Victor Gijsbers, inthisstyle.


5/10/2005 Vaxalon: [TSOY] Streamlining Bring Down the Pain for IRC?
I had a conflict running for two fairly inept combatants. They both could muster +2's at best, for the situation at hand. It was going slooooow. Is it supposed to…
In CRN Games
Participants: Vaxalon, James_Nostack, Clinton R. Nixon.


5/1/2005 Vaxalon: [TSOY] Character Creation - Abilities.
Let me see if I have the steps for character creation straight. 1> Rate the categories 1a> "Innate" is A 1b> Make one other A 1c> Make three others B…
In CRN Games
Participants: Vaxalon, KingstonC.


4/29/2005 Vaxalon: NPCs and Keys
I have read the rules and searched the forum, and I can't find the answer to this... Do NPC's get keys? Do they gain experience? Do they advance?
In CRN Games
Participants: Vaxalon, Gaerik, KingstonC, Clinton R. Nixon.


4/26/2005 Vaxalon: [Capes] Vaxalon, Lxndr, and James Nostack have a go
Here's a game we tried to play. You can find some speed bumps at and towards the end, a collision that ended play for the night. http://random.average-bear.com/Capes/SessionOne You can…
In Actual Play
Participants: Vaxalon, Grover, James_Nostack, hix, Jonas Karlsson, Lxndr, Miskatonic, Sydney Freedberg, TonyLB, Jinx, Michael Brazier.


4/23/2005 Vaxalon: The Capes Mindset
I'm coming to believe that you have to be in the right mindset to enjoy Capes. 1> You have to be up for competition and heavy-duty player-versus-player play. You also…
In Muse of Fire Games
Participants: Vaxalon, TonyLB, C. Edwards, Sydney Freedberg, Jaik, Stickman, Jinx, Grover, Jonas Karlsson, Miskatonic, inthisstyle.


4/17/2005 Vaxalon: [MLWM] Quotes
This thread probably isn't serious enough for the Forge, but dammit, this place could use some comic relief from time to time. Here's a list of quotes from last night's…
In Actual Play
Participants: Vaxalon.


4/17/2005 Vaxalon: Has anyone ever encoutered "cursed" dice?
I must just be a little too rational for this... http://www.kayliansden.com/cursed.shtml
In Actual Play
Participants: Vaxalon, Halzebier, Ben Morgan, ironick, Ben Lehman, Ron Edwards.


4/13/2005 Vaxalon: Goal-In, Goal-Out house rule
Waitwaitwait... What makes Intergalactic "all powerful"? In fact, what makes him powerful? There are only two possible things that can give Intergalactic power compared to Kid Virtue. The first is,…
In Muse of Fire Games
Participants: Vaxalon, TonyLB, Miskatonic, C. Edwards, Valamir.


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Subsequent Topics

9/30/2005 Vaxalon: Relationships die?
I've got a character who has a relationship that's basically an old romantic affair that has been cut off, years ago.  I'm thinking it would be appropriate to represent that…
In lumpley games
Participants: Vaxalon, lumpley.


10/2/2005 Vaxalon: Players want freedom AND engaging content
In a flash of enlightenment, Callan quoth... ...the players want freedom AND engaging content. Essentially two mutually exclusive goals. .... ...and yea, verily, I was enlightened.…
In RPG Theory
Participants: Vaxalon, Alan, Marco, Joshua BishopRoby, bcook1971, Noon, contracycle, nikola, Mike Holmes, Shreyas Sampat, John Kim.


10/3/2005 Vaxalon: [DitV] Intro to the town of Lookout Pine - any comments?
I'm going to be running DitV over IRC tonight, and I want to put the initial scene-setting up for your critique. The road to Lookout Pine runs through some very…
In lumpley games
Participants: Vaxalon, lumpley, Meguey, Nev the Deranged.


10/9/2005 Vaxalon: GM vs Players in Sin Hierarchy
An important thing to look at, with respect to the Mind of God in DitV, is the demonic influence hierarchy. Injustice, Demonic Attacks, Heresy, Sorcery, Hate and Murder.  Those are…
In lumpley games
Participants: Vaxalon, lumpley, Eero Tuovinen, Blankshield, IMAGinES, Andrew Morris, Paka, Brand_Robins, Brian Newman.


10/11/2005 Vaxalon: Not Raising, Not Dropping Out
[quote]1. Under no circumstances can you pass when it's your turn to raise. You can raise or you can give. Also, you can't ever join or rejoin a conflict already…
In lumpley games
Participants: Vaxalon, lumpley.


10/20/2005 Vaxalon: Does town creation always proceed linearly? (spoiler warning)
I'm finding an interesting phenomenon as I go through the town creation process for my current town. I'm going to be using it in my IRC game, so Thomas, Chris,…
In lumpley games
Participants: Vaxalon, Neal, lumpley, Pol Jackson.


10/21/2005 Vaxalon: "Mark as Read" should lead back to the next higher level in the hierarchy
When you hit "Mark as read" on a general forum, it should open the list of general forums, and when you hit it on an indie publisher forum, it should…
In Site Discussion
Participants: Vaxalon, M. J. Young.


11/2/2005 Vaxalon: People and Furniture in DitV
The People/Furniture dichotomy has been big in Dogs discussion lately, and I'd like to discuss when a game person, place, or thing becomes a Person (that is, an entity with…
In lumpley games
Participants: Vaxalon, Brand_Robins, Joshua BishopRoby, Paka, jrs, Neal.


11/2/2005 Vaxalon: Reward Cycle
[quote author=Ron Edwards link=topic=17346.msg184616#msg184616 date=1130766625] Hi Fred, The relevant time-unit for an "instance of play" is a reward cycle. In Dogs in the Vineyard, for example, conflicts arise, fallout is…
In GNS Model Discussion
Participants: Vaxalon, Ron Edwards, Mark Woodhouse, John Kim, cruciel, ffilz, Sean.


11/18/2005 Vaxalon: Killing puppies.
http://www.robandelliot.cycomics.com/archive.php?id=173
In lumpley games
Participants: Vaxalon.


11/24/2005 Vaxalon: Holidays
Yes, yes, it's my game and I can have holidays if I want to... But if I had a mind to retain "authenticity" then what would the Faith's view be…
In lumpley games
Participants: Vaxalon, oliof, fmac, lumpley.


11/25/2005 Vaxalon: Remembrances of Campaigns Past
Remember those campaigns of our youth, back when we were teenagers, that seemed to have gone on forever? You know how now that we're getting older, that they just don't…
In Actual Play
Participants: Vaxalon, ffilz, WalkingDead, Ron Edwards.


12/5/2005 Vaxalon: The social agenda and the antisocial agenda, as I have experienced them
Let me start with some play experiences. First, there's a Dungeons and Dragons campaign that I ran some years back.  We played about 12 hours a month, on average, and…
In Actual Play
Participants: Vaxalon, Joshua BishopRoby, Ron Edwards, Noon, Sydney Freedberg, Supplanter, Neal, John Kim, Arpie, Danny_K.


12/6/2005 Vaxalon: I take a step into the blogosphere
I've had a LJ account for a long time, but only used it to comment on other people's journals. Now I've found something to use it for. http://www.livejournal.com/users/vaxalon/ I'm going…
In Connections
Participants: Vaxalon, M. J. Young.


12/19/2005 Vaxalon: [Panaesthon Fantasy] Getting started
Okay, so I have these friends.  They're that kind of player who has been playing DnD for a long time, but never really engaging the system... letting other people handle…
In Indie Game Design
Participants: Vaxalon, joepub, sayter, Sydney Freedberg.


1/13/2006 Vaxalon: Relationships with demons - name them?
Demons are supposed to be faceless. They seem to me to gain a face, though, when written down on a sorceror's relationship list. What do you write there?  Just, "Demon…
In lumpley games
Participants: Vaxalon, Wolfen, TheHappyAnarchist, Brendan, Levi Kornelsen.


1/18/2006 Vaxalon: Not sure what to do if...
So there's this girl in a town I'm working up that has a crippled hand.  It's crippled as a result of the actions of one of the other NPC's. The…
In lumpley games
Participants: Vaxalon, Andrew Morris, Levi Kornelsen, TheHappyAnarchist, Pol Jackson.


1/20/2006 Vaxalon: Idea: The one-man town. Just came to me.
The PC's have a piece of mail for a Faithful man who lives among the unfaithful.  The pride, sin, etc. is entirely his own... this "town" would focus more on…
In lumpley games
Participants: Vaxalon, Wolfen, lumpley, BollaertN.


1/24/2006 Vaxalon: Any audio engineers?
I recorded a nearly complete Dogs game yesterday, but it has some annoying noise in it that I can't get rid of with my puny audio skilz and Audacity. If…
In Connections
Participants: Vaxalon, WRPIgeek.


1/24/2006 Vaxalon: Recorded Dogs game
I recorded three hours of Dogs play yesterday, but the files are a little noisy.  If anyone would like them, to try to pull out useful "actual play" examples to…
In lumpley games
Participants: Vaxalon, coffeestain, pedyo, xjermx.


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