The Forge Reference Project: Browse Threads

 

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From Day One


Previous Topics

6/14/2010 MJGraham: [Defiance: A Discourse on Civic Tyranny] Playtesters Wanted
[center][i]To all felons, knaves, traitors and dissidents, you are cordially invited to witness the beheading of your worthy friend, William Price, for the crimes of treason, conspiracy and incitement. Your…
In Connections
Participants: MJGraham.


6/14/2010 Paul Czege: is there a Sufi in the house?
Hi, I'm working on a game setting and have a small concern that adherents of Sufism might find something I'm considering irritating or offensive. If you can comment as Sufist,…
In Connections
Participants: Paul Czege, Parthenia.


6/14/2010 Melinglor: [The Dreaming Crucible] Same Seeds, different fruit.
[b]Note: this post is the first in a series: rather than pack every issue to explore into a single post, I'm going to examine the same two play instances from…
In Playtesting
Participants: Melinglor, hansel.


6/14/2010 pseudoidiot: [IAWA] A few questions
Been through a few sessions now and some questions have popped up. 1) Can NPCs come back in later chapters like PCs? Like maybe later on there's a character/element none…
In lumpley games
Participants: pseudoidiot, lumpley, yellowparis.


6/14/2010 greenmaul: Lore of Steel - Looking for playtesters.
We are looking for some help to play-test lore of steel. You can find all the content at www.loreofsteel.com . Just register for an account. Lore of Steel is a…
In Connections
Participants: greenmaul, Ron Edwards.


6/13/2010 Vulpinoid: [FUBAR] A game about vengeance
I'm in the processes of playtesting my new project "FUBAR". Here's the basic splat... You've been screwed... At least one person wants you dead... The only people you almost trust…
In Playtesting
Participants: Vulpinoid, Finarvyn.


6/13/2010 Simon C: [Sorcerer] Failed States and Demons as a metaphor
A friend of mine and I have been talking about a game of Sorcerer where the Demons are factions (or faction leaders) in a failed state, and Sorcerers are CIA…
In Adept Press
Participants: Simon C, Ron Edwards.


6/13/2010 PeterAdkison: Multiple guns for extra dice?
I have a min-max player in my group who gave himself like 5 guns.  Each has the appropriate back story and all but I'm anticipating that in the middle of…
In lumpley games
Participants: PeterAdkison, craggle, PeterBB, jburneko, Noclue, Paolo D., lumpley, Paul T, Marshall Burns.


6/13/2010 ronfig: game advice for strange group
Objective: to find a quality rpg that could work within the following constraints: player age range 13-18 45 minute sessions maximum possible campaign play players are anime fans, larpers, Magic…
In Actual Play
Participants: ronfig, lumpley, Eero Tuovinen, greyorm, Noon, Finarvyn.


6/13/2010 ronfig: game seed
Are there any story games in which players create a concept album flike the ones from the days when vinyl was king? 
In First Thoughts
Participants: ronfig, Monte, Vulpinoid.


6/12/2010 Ninetongues: [IntoDreams] premiere - free game
Hello Into Dreams is a free game about dreaming, that Ihad in mind since my first coming to the Forge. Illustrated by very skilled artist Basia Marek, this game allows…
In First Thoughts
Participants: Ninetongues, greyorm, PeterBB.


6/12/2010 greyorm: [ORX] Big Fate OOPS
Though I suspect feedback to be minimal at best (does anyone even read this? Hello? *echo*echo*echo*)... Guy recently pointed me towards a review of ORX that contained the following criticism:…
In Wild Hunt Studios
Participants: greyorm, Eero Tuovinen.


6/12/2010 Klaus_Welten: [Sorcerer] Which demons get which abilities for free?
Hello there. The descriptions for Inconspicuous and Passing demons state that they "often" have the Cloack and Cover abilities, but the text of those abilities say that demons of those…
In Adept Press
Participants: Klaus_Welten, Ron Edwards.


6/12/2010 Khimus: Shapeshifter
Well, this is a personal project fairly advanced that I´m developing. The concept emerged from this sentence: "every choice you make changes you in retribution." A shapeshifter is a special…
In First Thoughts
Participants: Khimus, Mike Sugarbaker, Ron Edwards.


6/11/2010 PeterBB: [IAWA] Question about characters coming back
Hey! So, I'm going to be having a summer o' lumpley games (Dogs, IAWA, and Apocalypse World, at least), and I've been preparing for our In A Wicked Age game.…
In lumpley games
Participants: PeterBB, lumpley.


6/11/2010 Ron Edwards: Welcome to the Site Discussion forum and to the Forge - netiquette is here
Welcome to the Forge! This sticky is more-or-less a mission statement, written as a netiquette guide for the site. Goals "Role-playing game" is a legacy term without a good definition.…
In Site Discussion
Participants: Ron Edwards.


6/11/2010 Ron Edwards: Welcome to the Endeavor forum - please read here first
This forum is for organizing activities: contests, projects, whatever. My only advice for successful threads here is to take leadership of what you propose. Best, Ron
In Endeavor
Participants: Ron Edwards.


6/11/2010 Ron Edwards: Welcome to the Actual Play forum - please read here first
This is the primary discussion forum at the Forge. There are a few operative principles governing posting here, and within their bounds, you are wildly and nakedly free to post…
In Actual Play
Participants: Ron Edwards.


6/11/2010 Ron Edwards: Welcome to the Conventions forum - please read here first
This forum is straightforward. If you're playing, promoting, selling, organizing, or otherwise doing anything at a convention that concerns independent role-playing games, then post about it here. That includes organizing…
In Conventions
Participants: Ron Edwards.


6/11/2010 Ron Edwards: Welcome to the Publishing forum - please read here first
This forum is for a wide variety of discussions about publishing role-playing games. The topics can be how-to, or what-you-have-done, or how-does-it-work, or what-about-this, or just about anything. The only…
In Publishing
Participants: Ron Edwards.


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Subsequent Topics

6/15/2010 Marshall Burns: [MADcorp] call for alpha testers
Hi everyone, I've got an alpha draft of MADcorp ready, and I need a few outside alpha testers. MADcorp is the game of corporate dungeoncrawling in a world gone weird.…
In Connections
Participants: Marshall Burns.


6/15/2010 Rasmus Ljunggren: Dungeon Master Tribute - A 3D version of the original
Hello everybody, this is my first post here and will hopefully not be the last :) Last year I worked on a 3D remake of the classic FTL game Dungeon…
In Connections
Participants: Rasmus Ljunggren, Miskatonic, Noon, Lynn.


6/16/2010 Melinglor: [The Dreaming Crucible] Know thy role
[b]This is the second in a series, examining different aspects of the same two play instances. The first, addressing the use of Seeds, is [url=http://www.indie-rpgs.com/forge/index.php?topic=29881.0]here[/url]. I'll reproduce the rules explanation…
In Playtesting
Participants: Melinglor, davidberg, hansel.


6/16/2010 Nathan P.: [Design Matters] PDF Promo - 6 Rad Games For $30
I am again part of the Design Matters booth at this upcoming Gen Con. We put together a summer promotion PDF bundle to showcase our great games! Both Annalise and…
In ndp design
Participants: Nathan P..


6/16/2010 Marshall Burns: [Bone Orchard] brainstorming: plot-moving endeavors
Bone Orchard is an idea I had that never got developed much, but I've had ideas for it lately. Now that MADcorp alpha is ready, I can think about Bone…
In First Thoughts
Participants: Marshall Burns.


6/17/2010 etothepowerofx: few, general concepts
Toying with making RPGs in various forms since highschool, I'm astonished at how little I have to show for it, in both ideas and understanding. It seems every "wonderful" idea…
In First Thoughts
Participants: etothepowerofx, Vulpinoid, Noon, horomancer, Necromantis, Mike Sugarbaker, Adam Dray.


6/17/2010 reveal: [ENnies] Awards and Fans and Publishers! Oh, my!
As the ENnie Awards enters its 10th year, we've been evaluating priorities and taking care to look at feedback from past years. So today we're asking your opinion on a…
In Conventions
Participants: reveal, Skeld.


6/17/2010 Nocker: [Capes] What is your Comics Code ?
Hello there, I'd like you to post the Comics Code you use in your Capes games, and to comment on it. What have gone wrong, what have proven to be…
In Muse of Fire Games
Participants: Nocker, TonyLB.


6/17/2010 reveal: [ENnies] So you want to be an ENnies judge...
It's that time of the year again. The siren's call of the ENnies has been sounded and the question goes out; who will answer? Do you think you have what…
In Conventions
Participants: reveal, Kinetic, megan, Princesskeyblade, Ron Edwards.


6/17/2010 JackTheOwner: [SS/TWoN] Issues with Motivation Pool
I asked Eero about refreshments of Motivation pool on email, but I think is so awesome and useful, so I'm putting it here. > I'm starting to use your idea…
In Arkenstone Publishing
Participants: JackTheOwner, Paolo D..


6/18/2010 JeffSheets: Generalizing the Ars Magica Covenant
I'm designing a general gamist/narrativist game system, which will probably not be in any way (IMO) innovative. However, besides the goal of making every aspect of the game simple and…
In First Thoughts
Participants: JeffSheets, PeterBB, Vulpinoid, Nocker, contracycle.


6/18/2010 hansel: A game played through text messages
Here's what I'm thinking: -2 players -2 characters, created by looking at the people around you and picking one or tweaking one to make her grabby--one or two adjectives, a…
In First Thoughts
Participants: hansel, Vulpinoid, Adam Dray.


6/18/2010 Hasimir0: Tactical Ops
Hi :) I need comments, ideas and constructive critics on a project of mine. ________________________________________________________General Guidelines The aim of this design is to "save" some of the settings I love,…
In First Thoughts
Participants: Hasimir0, Sebastian, horomancer, Mike Sugarbaker.


6/19/2010 Ben: Starting a Biz, but more than a little lost
It has been a long time since my last post, I glad the Forge is still up and going.  Can't believe it has taken me this long to remember you…
In Publishing
Participants: Ben, Eero Tuovinen, Teppich, Nathan P., Noclue, preludetotheend.


6/20/2010 smarttman: Thinking of making a Horror Supers game
I thought this idea would be very rarely implemented, and I think a lot of it has to do with power scaling. But anyway, if there are 3 RPG genres…
In First Thoughts
Participants: smarttman, Ar Kayon, Juggernaut1981.


6/20/2010 Necromantis: Alignment. Where to take it, if anywhere?
I have made it to what I consider about 2/3 of the way through my game design. Left is a ton of spells of all sorts, Finishing up my troublesome…
In First Thoughts
Participants: Necromantis, horomancer, Eliarhiman6, Noon, Vulpinoid, Ar Kayon, charles ferguson, NN, Juggernaut1981, paddirn.


6/20/2010 Nocker: [Misery Bubblegum] two games in a row
We have a game of Misery Bubblegum (a game by Tony Lower-Basch, from Muse of Fire Studio) last saturday. The first thing that amazed me and above all the other…
In Actual Play
Participants: Nocker.


6/21/2010 Finarvyn: "Play Sorcerer" and Boot Camp
My understanding is that older threads (such as this one) are not to be revived, but instead a new thread should be started. So ... it's been nearly a year…
In Adept Press
Participants: Finarvyn, Ron Edwards, Karl, epweissengruber, Christopher Kubasik.


6/21/2010 lumpley: Apocalypse World preorders
Hey everybody. Apocalypse World preorders and pre-print PDF sales are live! They're here on the unstore: Apocalypse World preorders -Vincent
In lumpley games
Participants: lumpley.


6/21/2010 Monte: San Diego Museum of Man Game Design Competition
I was at the San Diego Museum of Man in Balboa Park today and saw their exhibit "Counter Cultures: the Secret Lives of Games". I set aside my comments about…
In Endeavor
Participants: Monte.


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