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From Day One


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6/21/2010 lumpley: Apocalypse World preorders
Hey everybody. Apocalypse World preorders and pre-print PDF sales are live! They're here on the unstore: Apocalypse World preorders -Vincent
In lumpley games
Participants: lumpley.


6/21/2010 Finarvyn: "Play Sorcerer" and Boot Camp
My understanding is that older threads (such as this one) are not to be revived, but instead a new thread should be started. So ... it's been nearly a year…
In Adept Press
Participants: Finarvyn, Ron Edwards, Karl, epweissengruber, Christopher Kubasik.


6/20/2010 Nocker: [Misery Bubblegum] two games in a row
We have a game of Misery Bubblegum (a game by Tony Lower-Basch, from Muse of Fire Studio) last saturday. The first thing that amazed me and above all the other…
In Actual Play
Participants: Nocker.


6/20/2010 Necromantis: Alignment. Where to take it, if anywhere?
I have made it to what I consider about 2/3 of the way through my game design. Left is a ton of spells of all sorts, Finishing up my troublesome…
In First Thoughts
Participants: Necromantis, horomancer, Eliarhiman6, Noon, Vulpinoid, Ar Kayon, charles ferguson, NN, Juggernaut1981, paddirn.


6/20/2010 smarttman: Thinking of making a Horror Supers game
I thought this idea would be very rarely implemented, and I think a lot of it has to do with power scaling. But anyway, if there are 3 RPG genres…
In First Thoughts
Participants: smarttman, Ar Kayon, Juggernaut1981.


6/19/2010 Ben: Starting a Biz, but more than a little lost
It has been a long time since my last post, I glad the Forge is still up and going.  Can't believe it has taken me this long to remember you…
In Publishing
Participants: Ben, Eero Tuovinen, Teppich, Nathan P., Noclue, preludetotheend.


6/18/2010 Hasimir0: Tactical Ops
Hi :) I need comments, ideas and constructive critics on a project of mine. ________________________________________________________General Guidelines The aim of this design is to "save" some of the settings I love,…
In First Thoughts
Participants: Hasimir0, Sebastian, horomancer, Mike Sugarbaker.


6/18/2010 hansel: A game played through text messages
Here's what I'm thinking: -2 players -2 characters, created by looking at the people around you and picking one or tweaking one to make her grabby--one or two adjectives, a…
In First Thoughts
Participants: hansel, Vulpinoid, Adam Dray.


6/18/2010 JeffSheets: Generalizing the Ars Magica Covenant
I'm designing a general gamist/narrativist game system, which will probably not be in any way (IMO) innovative. However, besides the goal of making every aspect of the game simple and…
In First Thoughts
Participants: JeffSheets, PeterBB, Vulpinoid, Nocker, contracycle.


6/17/2010 JackTheOwner: [SS/TWoN] Issues with Motivation Pool
I asked Eero about refreshments of Motivation pool on email, but I think is so awesome and useful, so I'm putting it here. > I'm starting to use your idea…
In Arkenstone Publishing
Participants: JackTheOwner, Paolo D..


6/17/2010 reveal: [ENnies] So you want to be an ENnies judge...
It's that time of the year again. The siren's call of the ENnies has been sounded and the question goes out; who will answer? Do you think you have what…
In Conventions
Participants: reveal, Kinetic, megan, Princesskeyblade, Ron Edwards.


6/17/2010 Nocker: [Capes] What is your Comics Code ?
Hello there, I'd like you to post the Comics Code you use in your Capes games, and to comment on it. What have gone wrong, what have proven to be…
In Muse of Fire Games
Participants: Nocker, TonyLB.


6/17/2010 reveal: [ENnies] Awards and Fans and Publishers! Oh, my!
As the ENnie Awards enters its 10th year, we've been evaluating priorities and taking care to look at feedback from past years. So today we're asking your opinion on a…
In Conventions
Participants: reveal, Skeld.


6/17/2010 etothepowerofx: few, general concepts
Toying with making RPGs in various forms since highschool, I'm astonished at how little I have to show for it, in both ideas and understanding. It seems every "wonderful" idea…
In First Thoughts
Participants: etothepowerofx, Vulpinoid, Noon, horomancer, Necromantis, Mike Sugarbaker, Adam Dray.


6/16/2010 Marshall Burns: [Bone Orchard] brainstorming: plot-moving endeavors
Bone Orchard is an idea I had that never got developed much, but I've had ideas for it lately. Now that MADcorp alpha is ready, I can think about Bone…
In First Thoughts
Participants: Marshall Burns.


6/16/2010 Nathan P.: [Design Matters] PDF Promo - 6 Rad Games For $30
I am again part of the Design Matters booth at this upcoming Gen Con. We put together a summer promotion PDF bundle to showcase our great games! Both Annalise and…
In ndp design
Participants: Nathan P..


6/16/2010 Melinglor: [The Dreaming Crucible] Know thy role
[b]This is the second in a series, examining different aspects of the same two play instances. The first, addressing the use of Seeds, is [url=http://www.indie-rpgs.com/forge/index.php?topic=29881.0]here[/url]. I'll reproduce the rules explanation…
In Playtesting
Participants: Melinglor, davidberg, hansel.


6/15/2010 Rasmus Ljunggren: Dungeon Master Tribute - A 3D version of the original
Hello everybody, this is my first post here and will hopefully not be the last :) Last year I worked on a 3D remake of the classic FTL game Dungeon…
In Connections
Participants: Rasmus Ljunggren, Miskatonic, Noon, Lynn.


6/15/2010 Marshall Burns: [MADcorp] call for alpha testers
Hi everyone, I've got an alpha draft of MADcorp ready, and I need a few outside alpha testers. MADcorp is the game of corporate dungeoncrawling in a world gone weird.…
In Connections
Participants: Marshall Burns.


6/15/2010 Vulpinoid: [Go Play: Cockatoo Island] Name subject to change...
I doubt people would head halfway around the world to head to a game convention, but I'm sharing some ideas with everyone here anyway. In 12 months time (the middle…
In Conventions
Participants: Vulpinoid.


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Subsequent Topics

6/21/2010 Monte: "Composition games": theory and practice
Before I ask you for advice, allow me to introduce myself, since I am new to The Forge. I have been playing role-playing games off and on for thirty years.…
In First Thoughts
Participants: Monte, Vulpinoid, Ar Kayon, Noon.


6/21/2010 Sebastian: [Hell for Leather] Good coke, bad taste (80s fun)
We got caught stealing drugs from kids. That was the opening conception for the collection of buff thugs starring in this week's 80s extravaganza. Following up from our 70s, disco-licious,…
In Playtesting
Participants: Sebastian.


6/21/2010 Graham Walmsley: Announcing Little Game Chef 2010
Jason, Eero and I are running another round of Little Game Chef. This time, the theme is comedy. Full details on Story Games Graham
In Endeavor
Participants: Graham Walmsley.


6/21/2010 dindenver: [Steampunk Crescendo] First big playtest
We had out first big playtest. Our group consists of 6 people plus the GM (me). We began by sharing our expectations for this adventure, we came up with: Repression…
In Playtesting
Participants: dindenver.


6/21/2010 demiurgeastaroth: Forge bookshelf - who do I contact?
I have a problem with the forge bookshelf, and tried sending an email to webmaster@indie-rpgs.com - but could a "Delivery Status Notification (Failure)" What is the correct error? Also, I…
In Site Discussion
Participants: demiurgeastaroth, lumpley.


6/22/2010 Noon: Playtest for a very small browser game
This is small at the moment. I'll describe it as fighting battles so you can unlock more of the story of the local area and it's troubled history, advancing through.…
In Connections
Participants: Noon, slashandz, masqueradeball.


6/22/2010 Juggernaut1981: RE: Experience Buy system VS Level System
Hello all, I know I haven't posted in the "current games" section, that's mostly because I am not currently in a position to have a regular playgroup.  I have previously…
In First Thoughts
Participants: Juggernaut1981, Noon, Falc, Necromantis, Will Edge, Aaron Baker, contracycle, thadrine, dugfromthearth, johnthedm7000.


6/22/2010 Bloomfield: Driven - representing motivation, obsession, mania
I am developing a little homebrew (mostly derivative) set of rules. The starting point is Chronica Feudalis (by Jeremy Keller), which is like FATE using polyhedral dice to rank skills…
In First Thoughts
Participants: Bloomfield, Noon.


6/23/2010 jedijim: 'Civil Law' v 'Common Law' referee methods in role playing
This is my first post here.  I'm probably posting this in the wrong place, in the wrong way, and at the wrong time.  I apologize in advance for any and…
In Actual Play
Participants: jedijim, Bloomfield, Simon C, Noon, jdfristrom.


6/23/2010 Jaakko Koivula: Horror in Sorcerer: Does it happen, is it different?
Heya. Im doing a small bit about horror in indie-games in a finnish convention (http://2010.tracon.fi/). If it's ok, I'd like to strike up conversation about what do Ron and people…
In Adept Press
Participants: Jaakko Koivula, Eero Tuovinen, Nocker, Ron Edwards, Marshall Burns, Christopher Kubasik, Paul Czege, Miskatonic, jburneko, KevinH, AXUM, Finarvyn.


6/23/2010 Lynn: Interested in Hearing from Freelance Writers
I have a few projects coming that include writing and editing role-playing game related articles and scenarios. What I am looking for is the following: Real Name Contact Email…
In Connections
Participants: Lynn, M. J. Young.


6/24/2010 Eliarhiman6: [Blowback] Dentists and Night Clubs at Miami
Hi! I recently discovered the TV series "Burn Notice" (I am still in the middle of the second season, so please no spoilers). I wouldn't call myself really a "fan"…
In Playtesting
Participants: Eliarhiman6, Elizabeth.


6/24/2010 Malcolm: [Okhrana] A New First Draft
Inspired by a chat with Gregor Hutton, I've decided to re-boot my long moribund game of political radicals and secret policemen, Okhrana. The old system (sort of like Contenders and…
In First Thoughts
Participants: Malcolm.


6/26/2010 Will Edge: Seasons: Spring (Introduction and First Draft)
Hello there, Forge! I'm Will, and I'm getting into RPG design in a big way, currently (possibly due to the fact that I don't have any real gaming at the…
In First Thoughts
Participants: Will Edge, Vulpinoid, contracycle.


6/26/2010 davidberg: [Delve] Is there any Theme here? Should there be?
Thanks to Simon's recent threads on the topic of Theme (here's the most recent), I've been thinking about the place of Theme in my game, a game in which Theme…
In Playtesting
Participants: davidberg, Simon C, Noon, Paul T.


6/26/2010 Dan Maruschak: [Final Hour of a Storied Age] Players bringing expectations from other games
In my playtesting of Final Hour of a Storied Age (download current rules here, listen to podcasts of relevant playtests here and here, or read the text playtest reports here…
In Playtesting
Participants: Dan Maruschak, dindenver, Noon.


6/27/2010 Dietro: card editor
Because I'm very much used to cards (in Collectible Card Games and Board Games), as opposed to paper, I was in the middle of making a card-based RPG system. I've…
In Publishing
Participants: Dietro, Ben, Airafice.


6/27/2010 higgins: Flaws or weakness as an Edge?
Hi all! I was wondering about character flaws in PTA. The book says one can use a flaw or a weakness as an Edge, but that doesn't make much sense…
In Dog Eared Designs
Participants: higgins, Ron Edwards.


6/27/2010 Draco: [NEED HELP] Condensing Social Skills
Hey everyone, I need your help in shrinking/combining my Social Skill list. There are just too many, and it's possible to merge them in different ways. Thanks for all your…
In First Thoughts
Participants: Draco, Will Edge, Necromantis, charles ferguson, Aaron Baker, Jarrodimus, dugfromthearth, Marshall Burns.


6/27/2010 Roswenthe: [CON] The Convention RPG
Hello all, I am in the late-draft/playtesting stage of a roleplaying game that turns fandom conventions into games.  You earn fan rating for doing convention activities, and there are various…
In Playtesting
Participants: Roswenthe.


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