Previous Topics 9/21/2002 Christoffer Lernö: What is a beginner-friendly game? I've got the pieces for Ygg now, more or less. Time to set down the rules. But, doing so I have to weigh in other considerations. Stuff which up to… In RPG Theory Participants: Christoffer Lernö, Zak Arntson, Ron Edwards, Wart, damion, Jake Norwood, contracycle, M. J. Young, Le Joueur, Mike Holmes, Valamir, Jeremy Cole.
9/19/2002 Christoffer Lernö: Character Creation pool This comes from my Skills and yet not thread. I thought it would be useful to look at it separately.
How does it work, what do I mean by Character… In Indie Game Design Participants: Christoffer Lernö, Mike Holmes, Le Joueur.
9/18/2002 Christoffer Lernö: Invoking the Mythpower of Items Did I get any attention with that subject? I was originally hoping for some feedback with the "By Hero Wars Inspired" thread, but maybe it wasn't quite clear.
I was… In Indie Game Design Participants: Christoffer Lernö, damion, Paul Czege, Ron Edwards.
9/16/2002 Christoffer Lernö: Stupid question about forum quirkiness If one looks at the forum icon explanations there are these moving icons for popular threads.
However, during my time here I've never ever seen a moving icon. Is that… In Site Discussion Participants: Christoffer Lernö, Clinton R. Nixon.
9/16/2002 Christoffer Lernö: By Hero Wars Inspired... Or something like that.
I didn't get a real look at Hero Wars until just recently, checking out their rule summary together with the first 3 chapters available on their… In Indie Game Design Participants: Christoffer Lernö.
9/15/2002 Christoffer Lernö: Mage Blade, what's up? Lance, if you're alive out there. What's happening with Mage Blade for the moment? In Indie Game Design Participants: Christoffer Lernö.
9/13/2002 Christoffer Lernö: Skills And Yet Not Bear with me if the posting isn't 100% coherent. I'm trying to work out the exact mechanics as I go along.
Let me first state my intent: I don't want… In Indie Game Design Participants: Christoffer Lernö, Andrew Martin, damion, M. J. Young, Walt Freitag.
9/8/2002 Christoffer Lernö: Ygg right now Part 2 [u]More Ygg elements[/u]
Skill resolution
Riskbreakers*
Combat resolution
Inspiration*
[u]Skill resolution[/u]
Skill resolution is simple. You check what your stat says. If the stat is equal to the [i]Challenge[/i] of… In Indie Game Design Participants: Christoffer Lernö, Palaskar.
9/8/2002 Christoffer Lernö: Ygg right now part 1 [u][b]Ygg - a quick system overview[/b][/u]
(* indicate rules which is currently under much consideration whether they fit or not)
[u]Components[/u]
Stats
Classes
Class abilities
Skills
Un-skills
Moves*
Magical Spells… In Indie Game Design Participants: Christoffer Lernö, Andrew Martin, Walt Freitag, Valamir.
9/8/2002 Christoffer Lernö: Off-adventure time You know when the characters (in the typical fantasy game) has been adventuring, maybe succeeded in beating the bad guy and all that and are ready to rest for a… In Indie Game Design Participants: Christoffer Lernö, Mike Holmes, Valamir, Balbinus, Le Joueur, Walt Freitag, ADGBoss, Jeremy Cole, contracycle, damion, Clinton R. Nixon, jdagna.
9/4/2002 Christoffer Lernö: De-characterizing Effects of Currency I've been touching on this in my recent threads. In an attempt to discuss it a little more focuse I start up a new thread here.
Let's start with an… In RPG Theory Participants: Christoffer Lernö, contracycle, Jasper, Le Joueur, Valamir, ADGBoss, C. Edwards, Bailey, Ace, Robert K Beckett, Jeremy Cole, ks13.
8/30/2002 Christoffer Lernö: Level concerns Ok. Maybe I have to capitulate and introduce the classes after all.
Classes can be done a lot of different ways, but I was actually going with the level approach.… In Indie Game Design Participants: Christoffer Lernö, Mike Holmes, Walt Freitag, Valamir, damion, JSDiamond, Robert K Beckett, StormBringer, Jeremy Cole, quozl, Ben Morgan, Lee Short, contracycle, Jasper, M. J. Young, ADGBoss.
8/28/2002 Christoffer Lernö: Trying to avoid currency issues Something I don't want get into with Ygg is currency issues, so where it's possible I've tried to avoid them. For example you roll stats, don't place points.
Another thing… In Indie Game Design Participants: Christoffer Lernö, Jasper, Matt, Valamir, Walt Freitag, Le Joueur, Marco, Mike Holmes, damion, M. J. Young.
8/25/2002 Christoffer Lernö: Some Quick Ygg stuff (not long!) As I've mentioned in Ygg & Martial Arts thread, I was considering letting people build up moves one keyword at a time.
But now I'm thinking this might not only… In Indie Game Design Participants: Christoffer Lernö, ks13.
8/24/2002 Christoffer Lernö: FitM with FitE Ygg style ponderings In both the combat system and and the skill system I'm having something which is both FitM and FitE.
Basically you can either state intention and see if you succeed… In Indie Game Design Participants: Christoffer Lernö.
8/24/2002 Christoffer Lernö: Defining "realistic" setting & mechanics I feel I'm lacking some well defined terms to describe consistency in setting and mechanics. Even the term consistency seems to be unclear. In an attempt to contribute a little… In RPG Theory Participants: Christoffer Lernö, Le Joueur, M. J. Young.
8/24/2002 Christoffer Lernö: Yggdrasil & Martial Arts (too long!) Ok, I've drawn up the sketches of the skill system, the combat system is pretty good as is the damage system. The magic won't be all that much problem. I… In Indie Game Design Participants: Christoffer Lernö, Marco, ThreeGee, damion, Palaskar.
8/18/2002 Christoffer Lernö: On to something? About Skills, a new scheme I was lying in bed trying to sleep when this came to me. It's a simpler variation of the other skill system I presented, with more flexibility built in. Ultimately… In RPG Theory Participants: Christoffer Lernö, Eric J., Andrew Martin, Ron Edwards, damion, Valamir, Walt Freitag, Le Joueur, M. J. Young.
8/18/2002 Christoffer Lernö: Why Skill Resolution in a Sim game? Digging into the skill resolution thing, I'm starting to question the fundamentals. I guess some would say this is a good thing.
I think there aren't any Simulationist games out… In RPG Theory Participants: Christoffer Lernö, Le Joueur, Andrew Martin, Marco, M. J. Young, Mike Holmes.
8/17/2002 Christoffer Lernö: A Skill System To avoid cluttering the thread on skills which has so much other interesting stuff than mechanics, I post this independently. Basically it's an attempt at an implementation of the karma-]fortune… In RPG Theory Participants: Christoffer Lernö.
<< more previous topics | | Subsequent Topics 9/21/2002 Christoffer Lernö: A Mini Fantasy Game (Not Ygg) Here you go!
something I wrote up just now as an exercise to get me going for Ygg. I guess there are a few holes to be patched but I… In Indie Game Design Participants: Christoffer Lernö, Jack Spencer Jr, Andrew Martin, Walt Freitag, Kester Pelagius.
9/23/2002 Christoffer Lernö: Pure Mechanics Question Let's say I've established, through the mechanics, that A is doing B, but the effect of that hasn't yet been established. What options do I have to implement those rules?… In Indie Game Design Participants: Christoffer Lernö, Valamir, Mike Holmes, Walt Freitag.
9/24/2002 Christoffer Lernö: (Random) narrativist rule idea Hi,
I was watching Resident Evil last night and whenever the cop guy was threatened I was thinking: "oh, they can't kill him yet - they haven't revealed his mysterious… In RPG Theory Participants: Christoffer Lernö, simon_hibbs, Le Joueur.
9/24/2002 Christoffer Lernö: Problems narrating again We already went through this in "Narrated combat results - a problem" but I now feel that ultimately it left me where I started.
Ygg features limited player narration. Basically… In Indie Game Design Participants: Christoffer Lernö, Valamir, Wolfen, Mike Holmes, Ron Edwards.
9/28/2002 Christoffer Lernö: Simplifying and unifying dice mechanics for Ygg I'm currently in the process of writing down Ygg. I'm taking all the ideas I worked out and write them out and putting them together.
It's maybe not surprising that… In Indie Game Design Participants: Christoffer Lernö.
9/30/2002 Christoffer Lernö: Just a quickie: Look at the "unified" die mechanic As previously mentioned, I had problems unifying my karma mechanic (roll a 50-50 roll if stats are equal, otherwise highest stat wins) with the two other die mechanics.
Those were:… In RPG Theory Participants: Christoffer Lernö.
10/1/2002 Christoffer Lernö: Ygg Action Resolution again (Concessions and Stuff?) I'm cutting and pasting from my Ygg document here. I kind of came up with an idea that seems to work. Advantages and Concessions seem to be a little more… In Indie Game Design Participants: Christoffer Lernö, Mike Holmes, Andrew Martin, Le Joueur, Jonathan Walton, Walt Freitag.
10/1/2002 Christoffer Lernö: Forge vocab one more time I know there are threads where usefull stuff is defined, like IIEE and so on.
AND we have the GNS eassay and so on. This is usually the thing pointed… In Site Discussion Participants: Christoffer Lernö, Le Joueur, Walt Freitag, Ron Edwards, Mike Holmes, Valamir, Clinton R. Nixon, Jonathan Walton, CC Douglas, Andrew Martin, Paul Czege, Emily Care, Eric J., Kester Pelagius, Seth L. Blumberg, Marco, Adam.
10/3/2002 Christoffer Lernö: A random question about the phpbb logo I was just wondering why the phpbb logo is in the upper left corner and not the Forge picture or something like that.
Just wondering. In Site Discussion Participants: Christoffer Lernö, Clinton R. Nixon, Seth L. Blumberg.
10/3/2002 Christoffer Lernö: Just an annoying Ygg link This is not very interesting. Just wanted to say that I put a snapshot of the Ygg document I'm working with on the web.
First off let me say that… In Indie Game Design Participants: Christoffer Lernö, Andrew Martin, simon_hibbs.
10/5/2002 Christoffer Lernö: Resource Library- how to contribute? When I find outdated or missing links in the Resource Library, how do I do? Do I submit stuff even though I'm not the author?
What about submitting new links?… In Site Discussion Participants: Christoffer Lernö, Clinton R. Nixon.
10/5/2002 Christoffer Lernö: Ygg Demonic Corruption Ok, for you who don't know anything about Ygg magic here's the short rundown of the situation:
Ygg is fantasy. Human mages uses demonic magic which taints their soul essence.… In Indie Game Design Participants: Christoffer Lernö, Kester Pelagius, simon_hibbs, Peregrine.
10/5/2002 Christoffer Lernö: Ygg: A Discussion As I'm working on Ygg writing stuff together, I am struck by how uneven it is in its current state.
Not surprising considering the parts have had a lot of… In Indie Game Design Participants: Christoffer Lernö, contracycle, talysman, ks13, Bob McNamee, Jeremy Cole.
10/6/2002 Christoffer Lernö: Player Choice vs Anti-Optimization I think that maybe the actual question in my thread Ygg Demonic Corruption kinda got lost. So I post it again in a more general form. It might be of… In Indie Game Design Participants: Christoffer Lernö, damion, M. J. Young, KAR 120 C, Mike Holmes, simon_hibbs, Marco, ks13, Mark D. Eddy, Bob McNamee.
10/9/2002 Christoffer Lernö: PBEM Game Testing? I'm in Taiwan right now. That means I don't have any players, or maybe I could get people interested, but considering my poor Chinese, it would be an exercise in… In Actual Play Participants: Christoffer Lernö, Demonspahn, jllama, Mike Holmes, Andrew Martin.
10/10/2002 Christoffer Lernö: Ygg site (new) Unlike my previous links, this is more of a real site for Yggdrasil. Just follow this link to the main page: http://www.8ung.at/ygg/.
Let me know what you think.
edited to… In Indie Game Design Participants: Christoffer Lernö, Mike Holmes, Peregrine.
10/10/2002 Christoffer Lernö: Gaming fiction revisited We've been over this subject a few times already I know. I could dig up the original discussion I wanted to post this on, but that would be against the… In RPG Theory Participants: Christoffer Lernö, ADGBoss, Jack Spencer Jr, Ron Edwards, TSL, Epidiah, Walt Freitag, Blake Hutchins, M. J. Young, Jared A. Sorensen, Demonspahn, Alan, talysman, Jeremy Cole, Seth L. Blumberg.
10/10/2002 Christoffer Lernö: Ygg: Demon Form I'm trying to do a little redesigning of the way the demonic taints appear in the game. I'm interested in if you feel like this scheme sounds like it works… In Indie Game Design Participants: Christoffer Lernö.
10/10/2002 Christoffer Lernö: Generic RPGs: One system to rule them all... [quote="No-one"]One system to rule them all
One system to find them
One system to bring them all
and in the darkness bind them.[/quote]
Ok, what's up with generic RPGs? Don't… In RPG Theory Participants: Christoffer Lernö, Le Joueur, Jack Spencer Jr, ethan_greer, Ron Edwards, Valamir, Marco, Mike Holmes, Wart, M. J. Young, Demonspahn, talysman, wyrdlyng.
10/11/2002 Christoffer Lernö: "Select Any Skill" mechanics? There are more and more games out there that let the players freely write up skills for their characters. The virtue of that is that you don't need to count… In RPG Theory Participants: Christoffer Lernö, Eric J., Andrew Martin, Walt Freitag, Mike Holmes, damion.
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