Previous Topics 9/25/2002 Demonspahn: New promotion idea CYoA Hi everyone,
Just thought I would share this.
I have an RPG that for various reasons very few people have heard about/have access to. In order to promote the game… In Publishing Participants: Demonspahn, Andrew Martin, Jonathan Walton, Clay, Alex Knapik.
9/25/2002 Le Joueur: Brainstorming 'What is Gaming' Outside the Box So I made a call to action, I better back that up, right?
Okay.
I also said that the first part ought to be laden with "that's so inside the… In Indie Game Design Participants: Le Joueur, C. Edwards, Christoffer Lernö, Mike Holmes, Walt Freitag, Paul Czege, deadpanbob, wyrdlyng, damion.
9/25/2002 greyorm: That Social Box From a thread over in the Sorcerer forum My experience with one on one play is not extensive, but I've noticed myself having similar problems with me and two players.… In RPG Theory Participants: greyorm, deadpanbob, Jeffrey Miller, Jake Norwood, contracycle, Mike Holmes, Christoffer Lernö, Christopher Kubasik, M. J. Young.
9/23/2002 Ron Edwards: Genre Expectation - a Sketch of "Cosmic Zap" Hi Fang,
I've been considering what I'd like to use for a fairly-Sim genre game (close as I'll ever get anyway). Since I don't want the metagame stuff to be… In Scattershot Participants: Ron Edwards, Le Joueur, b_bankhead, Mike Holmes, Spooky Fanboy, Bob McNamee.
9/24/2002 Mike Holmes: Splitting Threads can be Hard Um, how'd my posts get over in "Site"?
Mike In Scattershot Participants: Mike Holmes, Le Joueur.
9/24/2002 Matt Wilson: mechanic idea: too clunky? Characters have traits, which are something like attributes + skills mixed together -- nod to WEG's Star Wars.
Each trait is ranked from 1-5. Roll that many d20s and take… In RPG Theory Participants: Matt Wilson, Andrew Martin, Henry Fitch, Jeffrey Miller.
9/24/2002 Lyrax: I'm Baack! Yes, BYU has finally (after a little prodding from me) decided that this is NOT a porn site! YAY! In The Riddle of Steel Participants: Lyrax.
9/23/2002 Mike Holmes: Converting to Scattershot Science Fantasy Can I get an order of Traveller, please? And can you have it ready by Thursday night? Scattershot will replace GURPS, which I'm currently using.
Mike In Scattershot Participants: Mike Holmes, Le Joueur, Seth L. Blumberg.
9/24/2002 Le Joueur: Scattershot Time Travel - Maybe in the Future Hey Paul,
Maybe you should toss in your idea anyway; if it took that long, perhaps your players might be ready.
Well...in my opinion, the great unmet need… In Scattershot Participants: Le Joueur, Paul Czege.
9/24/2002 mahoux: Here's a(nother) resolution mechanic Alright. Just going to throw this by people. I'm thinking of using this for Future Perfect. So look at it and give me some feedback, ie. anything that seems odd… In RPG Theory Participants: mahoux, Mike Holmes, M. J. Young, ADGBoss, Bailywolf, Le Joueur.
9/24/2002 John Wick: Once again, why I do not fear making a post at The Forge Yes, I made a post over at rpg.net.
Yes, a bunch of people started throwing personal insults at me (most of whom haven't read my work or even know what… In Site Discussion Participants: John Wick, TSL, Mike Holmes, deadpanbob, Zak Arntson, greyorm, James, Christoffer Lernö, Jake Norwood, wyrdlyng, Ron Edwards, pigames, Clinton R. Nixon, Marco, Valamir, Jeffrey Miller, Balbinus.
9/24/2002 deadpanbob: Incarnate Update - Revised Incomplete Version (long) For the one or two of you following this (thanks Mom), I've made a little progress today.
You can see the current state of the game here in this "Full… In Indie Game Design Participants: deadpanbob, Jonathan Walton, Eddy Fate, Mike Holmes.
9/24/2002 Jonathan Walton: Indy RPG Anthology?: "Death to D20" Hey folks,
I was just browsing the vast sea of goodness that is the indy-rpg community when I thought:
Wouldn't it be cool to do a yearly/quarterly indy-rpg anthology, completely… In Publishing Participants: Jonathan Walton, Ron Edwards, kevin671.
9/24/2002 Matt Wilson: plot points idea I really like how TROS uses spiritual traits to do two things at once: promote character development and simulate it by generating xp.
It got me thinking of an idea… In Indie Game Design Participants: Matt Wilson, Jared A. Sorensen, ADGBoss, Mike Holmes, M. J. Young, Jeffrey Miller.
9/24/2002 Eric: One on One play I've run one on one sessions of RPGs twice, at widely spaced intervals, and I'm getting ready to do it again. What I find daunting about this style is that… In Adept Press Participants: Eric, Ron Edwards, Maurice Forrester, greyorm, Clinton R. Nixon, Clay, jburneko, Christopher Kubasik.
9/24/2002 simon_hibbs: Nephilim Wars I just posted some notes I wrote a while ago about using Hero Wars mechanics to run a Nephilim game on the Hero Wars forum. Was that a mistake? Since… In RPG Theory Participants: simon_hibbs, Ron Edwards.
9/24/2002 simon_hibbs: Nephilim Wars This is from an effort at writing Hero wars mechanics for a nephilim campaign. It's rather sketchy, and I'm not sure if it's on topic, but since there aren't realy… In HeroQuest Participants: simon_hibbs, Mike Holmes.
9/24/2002 svenlein: Archery supplement I'm working on an archery supplement because it seem to me (but i may be wrong) that the archery rules for tRoS don't have the same level of depth as… In The Riddle of Steel Participants: svenlein, Holt, Durgil, Wolfen, Mokkurkalfe, Thirsty Viking, Jake Norwood, contracycle, Lyrax, Mike Holmes.
9/24/2002 Christoffer Lernö: Problems narrating again We already went through this in "Narrated combat results - a problem" but I now feel that ultimately it left me where I started.
Ygg features limited player narration. Basically… In Indie Game Design Participants: Christoffer Lernö, Valamir, Wolfen, Mike Holmes, Ron Edwards.
9/24/2002 Christoffer Lernö: (Random) narrativist rule idea Hi,
I was watching Resident Evil last night and whenever the cop guy was threatened I was thinking: "oh, they can't kill him yet - they haven't revealed his mysterious… In RPG Theory Participants: Christoffer Lernö, simon_hibbs, Le Joueur.
<< more previous topics | | Subsequent Topics 9/25/2002 brainwipe: What do you want from an RPG site? Hi all,
As not-a-big-poster, I was hoping that you lend an ear (or eye) and describe what you are looking for in an RPG website. To be more specific, I… In Publishing Participants: brainwipe, Ron Edwards, JSDiamond, Adam, Matt, Clay, Valamir.
9/25/2002 Clay: Dust Devils arrived I picked up my copy of Dust Devils last night. The rules expansions and the appearance of the printed product are great. It's great to find a game this complete… In Chimera Creative Participants: Clay, Tim Denee, Matt Snyder.
9/25/2002 Jeffrey Miller: Genre Knobs I'm sure y'all will find a link here at The Forge to point me at... ;) ...but has anyone worked with the concept of "genre knobs" in their games? That… In RPG Theory Participants: Jeffrey Miller, Jared A. Sorensen, Mike Holmes, Ron Edwards, Le Joueur, wyrdlyng.
9/25/2002 Paul Czege: on NPC Minions Hey Mike,
BTW, I mentioned to Josh that I thought that we should work up the other minions. I've mentioned this before. I felt during our test that it… In My Life With Master Playtest Participants: Paul Czege, Mike Holmes.
9/25/2002 Bailywolf: Alternate Demon power calculation This is just a quick question...
Ron (and any others willing to take a shot at this), I understand the basic 'formula' for demon Power. # of Abilities +1 (=… In Adept Press Participants: Bailywolf, Mike Holmes, hardcoremoose, Ron Edwards.
9/25/2002 The Lady Fate: Cheap Binding Hello.
I was directed here by a friend who told me this was the place for a hopeful small publisher to go and ask questions. Well, here I am, there… In Publishing Participants: The Lady Fate, Clinton R. Nixon, Valamir, quozl.
9/26/2002 deadpanbob: Incarnate: Revised Premise and a discussion of Paradigm The Economics of Dissonance, Resonance, and Paradigm among Inheritors & the Incarnate
A restatement of Premise, Part I
The Incarnate are incredibly powerful beings – some of them quite old… In Indie Game Design Participants: deadpanbob, Jonathan Walton, Mike Holmes, wyrdlyng.
9/26/2002 Jake Norwood: Driftwood Indie Game Night: FVLMINATA and Kickers Tonight we played FVLMINATA, the number one game I've been itching to play since we returned home from Gen-Con. I think it counts as "indie" as well, though I confess… In Actual Play Participants: Jake Norwood, Zak Arntson, Ron Edwards, wyrdlyng.
9/26/2002 GB Steve: The Evil Powers of Rock & Roll I was at a gig last night, the Supersuckers (self titled 'Greatest Rock and Roll band in the World). They rawked!
Also last week at SteveCon, Steve Darlington ran a… In CRN Games Participants: GB Steve, quozl, Clinton R. Nixon.
9/26/2002 simon_hibbs: Diceless resolution mechanic I wrote up a diceless swords 'n sorcery game system a while back, but never actualy used it. Since Hero Wars came out, I haven't realy seen the need. Recently… In Indie Game Design Participants: simon_hibbs, Mike Holmes, Bailywolf, JMendes, Bob McNamee, GB Steve, Le Joueur, RPGuru59, RaconteurX.
9/26/2002 Jason L Blair: Just in case you missed it (Out of the Box) http://www.gamersrealm.com/store1/outofthebox.php
Nothing too supercool, yet, but check out the very last paragraph. In Universalis Participants: Jason L Blair, Mike Holmes, Ron Edwards, Valamir.
9/26/2002 Mokkurkalfe: *realistic* armor penalties Jake! (or anybody else qualified to answer)
You've said a few times yourself that the armor penalties in tRoS are a bit to hefty. If I wanted more realistic penalties,… In The Riddle of Steel Participants: Mokkurkalfe, Mike Holmes, Jake Norwood, svenlein, Thirsty Viking, Vanguard.
9/26/2002 Jason L Blair: Little Fears & Kleine Aengste: German and French edition Just an update to let you all know that Little Fears will be available soon in both French and German.
The French edition by 7eme Cercle is at the printers… In Key 20 Publishing Participants: Jason L Blair, Adam, wyrdlyng, Mike Holmes, Ninchen, Comte, Minx, puck, GreatWolf, Jan_Schattling.
9/26/2002 Jabberwocky: Well, not exactly an RPG, but... ... this seemed as good a place as any for constructive criticism of my current project; A.I. - Armoured Intelligence.
This is basically a war-game, designed to simulate combat between… In Indie Game Design Participants: Jabberwocky, Andrew Martin, Walt Freitag.
9/26/2002 Bob McNamee: Add-on idea Its Better to Create than Destroy
This is an add-on similar to "PC Plot Protection", but with more far reaching effects. All aspects of the game require double the number… In Universalis Participants: Bob McNamee, Mike Holmes.
9/27/2002 Steve Dustin: Combat mechanic I'm not sure how this idea plays out, but I thought I'd see if people could poke holes in it.
I'm trying to get away from an initiative-you hit-I hit… In RPG Theory Participants: Steve Dustin, Christoffer Lernö, M. J. Young, Jeremy Cole.
9/27/2002 Alan: Core Premise Trait Hi,
I was just reading the material about premises for RPGs on the Universalis website (http://universalis.actionroll.com/StoryElements.htm) and had a revelation.
As I understand it, a good narrativist premise is expressed… In RPG Theory Participants: Alan, contracycle, mahoux, Mike Holmes, Valamir.
9/27/2002 Jake Norwood: Setting the Mood In our discussion of FVLMINATA in actual play wyrdling identified the use of Tali dice and Latin names for game elements as sample reasons that led him to believe that… In GNS Model Discussion Participants: Jake Norwood, deadpanbob, Ron Edwards, wyrdlyng, contracycle.
9/27/2002 svenlein: weapon lenght after bash Lets say i'm fighting someone with a greatsword, I bash it successfully, does his weapon lenght become 0?
Scott In The Riddle of Steel Participants: svenlein, Lyrax, Jake Norwood, Thirsty Viking, Vanguard, Bob McNamee, Valamir, Mokkurkalfe, Bob Richter, Brian Leybourne.
9/27/2002 svenlein: freakout flaw This is a flaw common in people who haven't seen combat:
Major Flaw : Freakout
When arrows start flying, or other combat breaks out, you stand dumbfounded for 8 -… In The Riddle of Steel Participants: svenlein, Lyrax, Mike Holmes.
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