Previous Topics 11/20/2002 Zak Arntson: Thord of Relings Okay, so that's a lousy name for my game, but it's still in development. I'll come up with a good name later. It's a fantasy game inspired by a certain… In Indie Game Design Participants: Zak Arntson, Valamir, Blake Hutchins, szilard, Tony Irwin.
11/20/2002 Robert Leal: Status Check Jeff--
I ws home with my family over Veterans' Day weekend, and my brother and I were chatting about science-fiction--he was selling me on Cowboy Bebop; we discussed Firefly; and… In Orbit Participants: Robert Leal, JSDiamond, Spooky Fanboy, Bailywolf.
11/20/2002 Christoffer Lernö: Myth-flow - a basic mechanic for Yggdrasil I'm working on something. Unfortunately it's going pretty slowly, so I'm presenting it here and hope that maybe someone has a suggestion.
Introduction (Skip this part if you want)
It's… In Indie Game Design Participants: Christoffer Lernö, RobMuadib, Emily Care, Demonspahn, Shreyas Sampat.
11/20/2002 S.Lonergan: Bindings -- Thoughts and Musings First off, let me introduce the kind of binding im talking about. Im not sure of the technical name for it, but its the homemade type were its just one… In Publishing Participants: S.Lonergan, DaR, Chris Passeno, Pramas, Matt Snyder, talysman, Seth L. Blumberg, Christoffer Lernö, JSDiamond, Mike Holmes, Mark D. Eddy, KeithBVaughn.
11/20/2002 RobMuadib: TMW:COTEC - "Butchering the GM..." Hi All
I have been plugging away at the Game Concepts: Shared Play chapter
for TMW, and have layed out the basic idea of the Game, and what you do… In Indie Game Design Participants: RobMuadib, Mike Holmes, Gwen.
11/19/2002 lumpley: Pervy in My Head This would just be clutter in Ron's thread.
The way I think of pervy: high Exploration of System would be kinky. A pervy gamer would a. only like kinky games… In GNS Model Discussion Participants: lumpley, Ron Edwards, jrs, M. J. Young, Bob McNamee, RobMuadib.
11/19/2002 Ron Edwards: Gay culture / Gamer culture [Social Context] Hello,
I was wondering whether anyone wanted to discuss the parallels between closeted gay culture and gamer/role-player culture. I don't suppose those parallels are hard to perceive.
Or is it… In RPG Theory Participants: Ron Edwards, greyorm, Matt Snyder, Valamir, Jack Spencer Jr, Jake Norwood, Clinton R. Nixon, talysman, erithromycin, jrs, Anthony, Le Joueur, Mike Holmes, J B Bell, cruciel, M. J. Young, Clay, contracycle, b_bankhead, Manu.
11/19/2002 Ron Edwards: Vanilla and Pervy [thread #4 of the Five] Hello,
This thread re-examines the terms Vanilla and Pervy, which have been kind of loosely used at the Forge so far, much like "Illusionism" until recently. Here's where I'm laying… In GNS Model Discussion Participants: Ron Edwards, lumpley, Valamir, Matt Snyder, Alan, Walt Freitag, Mike Holmes, C. Edwards, talysman, Seth L. Blumberg, Mark D. Eddy, J B Bell, Steve Dustin, Stuart DJ Purdie, M. J. Young, GreatWolf.
11/19/2002 Stuart DJ Purdie: An unusual (?) approach to stats This is a little sketchy at present, an unnamed, but I hope you find it interesting.
There has been a few games recently looking at the power of belief, and… In Indie Game Design Participants: Stuart DJ Purdie, Le Joueur, Wormwood, szilard, Aelios, Ron Edwards, damion, Don Lag, M. J. Young.
11/19/2002 Alan: Narrative Premise based on setting? Hi,
I've come to understand how narrative premise works when based on character - and what sort of mechanics work for that. However, I'm not clear on how narrative premise… In RPG Theory Participants: Alan, Mike Holmes, Ron Edwards.
11/19/2002 Sneaky Git: Weapon Proficiencies I will preface by stating that I don't have TRoS sitting in front of me.. this question ocurred to me on my way to work this morning.
Weapon proficiencies.
What… In The Riddle of Steel Participants: Sneaky Git, Jake Norwood, Ace.
11/19/2002 RobMuadib: SGR Model 0.5 - taking it to the next level (long) Hi all
I have worked on my SGR model some more, greatly inspired by the
illusionism thread and other threads in the GNS thread. Anyway, I was
inspired to expand… In RPG Theory Participants: RobMuadib, lumpley, Seth L. Blumberg, Emily Care, Mike Holmes.
11/19/2002 Steve Dustin: Converting GNS --> Exploration Model Crapzilla.
Just when I found I've got something worthwhile to say, Ron closes the terminology thread. Oh well, lets hope its not too much of a faux paus to post… In GNS Model Discussion Participants: Steve Dustin, Ron Edwards, Emily Care.
11/19/2002 Sidhain: Gunknight: Chivalry Extant Playing around with my ITR system, I was thinking "what will I use this system for" a system without something to support is a skeleton without skin. And rather ugly… In Indie Game Design Participants: Sidhain, Andrew Martin, J. Backman, Gwen, Mike Holmes, ethan_greer, scobie, Ron Edwards.
11/19/2002 Le Joueur: How to Host a Deserted Island I've been following the "Desert island" game idea since it was first proposed. After discussing it with my partner, I'd like to share how we'd do it.
First of all,… In RPG Theory Participants: Le Joueur, Don Lag, Mike Holmes, Walt Freitag, M. J. Young, talysman.
11/19/2002 Irmo: Line-by-line replies [quote]E. Line-by-line replies
Line-by-line replies are the online equivalent of interrupting someone after every sentence and arguing that sentence, taking it completely out of context. It is not only highly… In Site Discussion Participants: Irmo, Ron Edwards, greyorm, A.Neill, Mike Holmes, Jake Norwood, Clinton R. Nixon, Maurice Forrester, Jack Spencer Jr, M. J. Young, Mark D. Eddy, Blake Hutchins, Valamir, contracycle.
11/19/2002 Bailywolf: An rpg inspired by... Bewitched? OK, caught an episode of Bewitched the other day... the one where Tabitha starts teleporting the people she wants to see into her room... you know, big laughs.
Anyhow, how… In RPG Theory Participants: Bailywolf, JMendes, talysman.
11/19/2002 Spooky Fanboy: CHARNEL GODS....MMM, TASTY!!! Got Charnel Gods very recently. Love it, especially the idea that the user of the Fell Weapons ends up being the one who heralds the end of the world.
Had… In Actual Play Participants: Spooky Fanboy, Ron Edwards, hardcoremoose.
11/18/2002 Eric J.: Tolkien and his legacy I don't know what forum to put this in, but here it goes:
Roleplaying came about, primarilly, from wargaming, as it was transformed in the form of Dungeons and Dragons… In RPG Theory Participants: Eric J., Kester Pelagius, Mike Holmes, Ron Edwards, Walt Freitag, Valamir, simon_hibbs, Daredevil, Marco.
11/18/2002 Gwen: TV Land This is an old idea of mine, which is a combination of "Stay Tuned" and "Quantum Leap."
Stay Tuned was a movie from the early 90's where Satan sells people… In Indie Game Design Participants: Gwen, Mike Holmes, Emily Care, Eric J., Walt Freitag, szilard, Ron Edwards, Bob McNamee, Jonathan Walton, Jason E. Roberts, Jared A. Sorensen.
<< more previous topics | | Subsequent Topics 11/20/2002 paulmjessup: sleepless : a one nighter insomniac horror game concept Hey all. New to this board and all that natch. I've recently gotten back into doing table top RPG's (I've done tons of video game RPG's, and even created a… In Indie Game Design Participants: paulmjessup, Jonathan Walton.
11/20/2002 Brian Leybourne: Signing off.. I'm off to the sunny shores of Sydney, Australia in a few hours (it had BETTER be sunny) for a long weekend, back next Wednesday sometime.
I'll be investigating the… In The Riddle of Steel Participants: Brian Leybourne, Irmo, Jake Norwood, Valamir, Ryuuko, Lyrax, Rattlehead.
11/21/2002 Demonspahn: Aware - 2nd playtest/another hideously self-serving post :) OK, so playtest session #2 for Aware: Roleplaying in the Age of Reason is in the books.
In case anyone’s interested, a slightly dated write up of the game and… In Actual Play Participants: Demonspahn, C. Edwards, Christoffer Lernö.
11/21/2002 Lucien Black: bit of a rant.... Honesty: what in all the possible worlds happened to it???? I accidently left my copy of TROS in one of the study rooms in my university's library at closing time… In The Riddle of Steel Participants: Lucien Black, Jake Norwood, Valamir, Mokkurkalfe, Lyrax, Mask-of-Winters, Bogie_71.
11/20/2002 mattcolville: The importance of play [split from Mainstream] [quote="Jack Spencer Jr"]One thing that seems to be overlooked in this discussion which I think should not be is that RPGs are very different from comic books. That is, COmics… In Publishing Participants: mattcolville, Ron Edwards, Matt Wilson, jrients, James Holloway, Valamir, wyrdlyng, b_bankhead, Bankuei.
11/21/2002 talysman: Symbolic-Language Gamemastering (from Chunk Theory, from El not sure if this will be helpful, but here's a sort of crude version of a potential "chunk" language that is not quite as crude as the "36 story types"… In RPG Theory Participants: talysman, Emily Care, Mike Holmes, Le Joueur, M. J. Young, JMendes.
11/21/2002 lumpley: Meg, Emily & Vincent's Playtest Our Master: Pharus Oriens (Collector Brain)
Let's see. Pharus believes that he's the Antichrist, destined to rule the Earth in apocolyptic fury. He's the third son of a like fundy… In My Life With Master Playtest Participants: lumpley, Mike Holmes, Paul Czege, Emily Care, xiombarg, Paul's Girl, hardcoremoose.
11/19/2002 Maurice Forrester: Mainstream media [quote="Ron Edwards"]
So now for the point: what alternate venues exist (in addition to the Good Stores) for people (anyone) to encounter the facts that (a) role-playing might be nifty… In Actual Play Participants: Maurice Forrester, Ron Edwards, GreatWolf, Valamir, Jack Spencer Jr.
11/21/2002 paulmjessup: SONOVABITCH Jason-it's paul.(yknow, little old geneva boy who writes stupid fubar'd novels), anyway, i found this today -] http://www.rpg.net/news+reviews/reviews/rev_7551.html
I was planning on a rewrite of dreamdancer in the past week… In Key 20 Publishing Participants: paulmjessup, Jason L Blair.
11/21/2002 quozl: Super Deluxe Sorcerer edition? I'm just wondering if you'll ever do a new edition of Sorcerer, written more for the mainstream, and maybe combined with your supplements.
With all the talk about mainstream lately,… In Adept Press Participants: quozl, Ron Edwards, Seth L. Blumberg, GreatWolf, Fabrice G., Tim Denee.
11/21/2002 Jake Norwood: TROS- Legnds of the Fey I don't really want to make this into a long post, so if I leave out something you want to know, then ask.
The last two wednesdays we've been playing… In Actual Play Participants: Jake Norwood, Ron Edwards, Brian Leybourne.
11/21/2002 gentrification: 7th Sea: Illusionism in practice One of the topics I follow with great interest here is anything to do with Illusionism, since that's the style I tend to identify most strongly with and, indeed, would… In Actual Play Participants: gentrification, Seth L. Blumberg, Valamir, Ron Edwards, Mike Holmes, Blake Hutchins, Gordon C. Landis, contracycle.
11/21/2002 gentrification: 7th Sea: Illusionism in practice (session 1) I decided to start the session right in the middle of the action, so as not to get bogged down with planning and legwork before we'd even started. I also… In Actual Play Participants: gentrification.
11/21/2002 Matt Wilson: How long are your game sessions? Another post got me thinking about this. How long are your game sessions?
When I started the game I recently wrapped up, I planned it for week nights, for about… In Actual Play Participants: Matt Wilson, Paul Czege, Ron Edwards, jrients, Maurice Forrester, gentrification, Zak Arntson, Seth L. Blumberg, b_bankhead, Eric J., Jake Norwood, Shadeling, Enoch, Ace, Jack Spencer Jr, Ian Cooper, Chris Passeno, wyrdlyng, Mike Holmes, Christopher Kubasik, Thor Olavsrud, Jabberwocky, greyorm, Brian Leybourne, Ziriel, JSDiamond, Irmo, Matt Gwinn, contracycle, jdagna, vegasthroat.
11/21/2002 gentrification: 7th Sea: Illusionism in practice (session 2) I wanted to start this session with another bang, and at the same time demonstrate an example of drama points (see my first post in this series) in action. So… In Actual Play Participants: gentrification.
11/21/2002 gentrification: 7th Sea: Illusionism in practice (session three) By this time I was beginning to see a pattern emerge. It struck me that "What price, vengeance?" would make a fine theme for this campaign. There was Gabriel's vengeance… In Actual Play Participants: gentrification.
11/21/2002 gentrification: 7th Sea: Illusionism in practice (session 4) I have a confession to make. Although I made every effort to not anticipate the players or shoehorn them into a specific course of action, though I refused to write… In Actual Play Participants: gentrification, Brian Leybourne.
11/21/2002 Jake Norwood: The Fey in Actual Play Go to the Actual Play forum to see some details from our last 2 sessions of Siehe-only TROSing.
Jake In The Riddle of Steel Participants: Jake Norwood, Sneaky Git.
11/22/2002 Christoffer Lernö: Help me with IntCon facilitating mechanics I'm looking for help investigating how to write mechanics to facilitate certain types of IntCon play within Sim systems.
I'm familiar with two different basic approaches of IntCon:
Drama->Mechanics->Effect… In RPG Theory Participants: Christoffer Lernö, Andrew Martin, Le Joueur, M. J. Young, Kenway.
11/22/2002 Wulf: Sharp pointy things I've just noticed something about the weapon rules in Donjon.
Sharp weapons get +1 die to damage. Fair enough. This makes them more expensive. Fair enough. However, unless I'm misinterpreting… In CRN Games Participants: Wulf, Clinton R. Nixon, jdagna.
more subsequent topics >> |