Previous Topics 6/1/2003 Bankuei: Is this really Nar? Hi folks,
Jason wrote this in the Beeg Horseshoe thread, and I wanted to address his concerns:
Let's think of a Genevieve example, 'cause the Vieve-ster always has something interesting… In GNS Model Discussion Participants: Bankuei, cruciel, jdagna, M. J. Young, talysman, John Kim, Ron Edwards, Gordon C. Landis, Mike Holmes.
6/1/2003 wpbarr: Burn Me As A Heretic, but ... Wouldn't a TROS card game help bring more players into the game and even be helpful as a game tool with regards to running combat? In The Riddle of Steel Participants: wpbarr, Jake Norwood, Brian Leybourne.
6/1/2003 Shreyas Sampat: Mridangam: Vedic Superheroic Dance-Drama Mridangam is a game based in Vedic mythology and the classical Indian dance-drama; its play is intended to mimic the traditional structure of a Bharata Natyam performance. As such, it's… In Indie Game Design Participants: Shreyas Sampat, Spooky Fanboy, Jonathan Walton, ADGBoss, Andy Kitkowski, Little_Rat, Palaskar.
6/1/2003 Spooky Fanboy: Creating the world in 9W Okay, now that that's solved:
A scenario idea popped into my head while reading this thread: some rival bad guy, another Archon, has created a fictional town in Nevada, a… In Chimera Creative Participants: Spooky Fanboy, Matt Snyder.
6/1/2003 Piers Brown: Questions about the Fidelity Axis (From Horseshoe 2) As a follow-up to the Beeg Horseshoe Theory Revisited thread (http://www.indie-rpgs.com/viewtopic.php?t=6663):
The idea of a separate Fidelity axis is pretty persuasive. The close parallel between it and Sim, however, gives… In GNS Model Discussion Participants: Piers Brown, Bankuei, Mike Holmes, cruciel, M. J. Young, John Kim, Alan, Ron Edwards.
6/1/2003 Mr Darran Sims: New players for HeroQuest and spreading the Gloranthan word New players for HeroQuest and spreading the Gloranthan word
Hi All,
Last night I narrated a game of Heroquest with a bunch of newbies and I thought that I… In HeroQuest Participants: Mr Darran Sims, Bankuei, Ron Edwards, MrWrong.
6/1/2003 Peter Nordstrand: Narrativist Scenario Writing Hi,
I hope this topic is appropriate for this forum.
Basically, role-playing writing has no real foundation for Narrativist scenario creation. I've just begun to… In HeroQuest Participants: Peter Nordstrand, MrWrong, bluegargantua, Bankuei, simon_hibbs, Mike Holmes, Palashee, Ron Edwards, Mad-Eye Moody, Ian Cooper, Alai, Christopher Kubasik, Nick Brooke, Valamir.
6/1/2003 TheGameBoy: Aers: The Fallen World I am making a very Narrativist RPG called Aers: The Fallen World that takes place in the world I've created, Aers. I am using a Percentile based system that I… In Indie Game Design Participants: TheGameBoy, talysman, Dave Panchyk, Mike Holmes, Garbanzo, Emmett.
6/1/2003 Gwen: I Have No Idea How to Make PDFs I have several RPGs (some one-shot... some longer) on Word. Is there a way to put these in Adobe?
What is the best way to make RPGs available online?
Any… In Publishing Participants: Gwen, C. Edwards, ethan_greer, Dave Panchyk, Michael Hopcroft, Wormwood, ADGBoss, max.lambertini, Mike Holmes, Reimer Behrends, MistHunter.
5/31/2003 Michael Hopcroft: Handling Outside Submissions Today, like a bolt out of the blue, someone came to me with a game idea. not a HeartQuest supplement, not a Fuzz, supplement, but a complete game idea. I… In Publishing Participants: Michael Hopcroft, Jack Spencer Jr, Dave Panchyk, Bailey, ADGBoss, pigames, Clay.
5/31/2003 Clinton R. Nixon: What's next for Burning Wheel? Luke,
I noticed you have been releasing parts of the "Monster Burner," a book of character lifepaths for monster-type races. Since you're releasing it as you complete it, will it… In Burning Wheel Participants: Clinton R. Nixon, abzu, rafial, drozdal, Bankuei, taepoong.
5/31/2003 abzu: Welcome to the Wheel Hello and Welcome.
In case you didn't know, Burning Wheel is fantasy rpg system that I've developed over the past few years. I published it without warning or preamble on… In Burning Wheel Participants: abzu.
5/31/2003 abzu: Cruft So my first question/topic of my first post goes directly to Clinton. "Tell me about my 'cruft'".
-L In Burning Wheel Participants: abzu, Clinton R. Nixon, Ron Edwards, taepoong, nebulous menace, Bankuei, Valamir.
5/31/2003 Delta1: Scene Framing I have heard this term bandied about in relation to Sorcerer. I have no clue really what it means? Would anyone care to elaborate? Is someone reading a different set… In Actual Play Participants: Delta1, C. Edwards, Bankuei, Bob McNamee, Malechi, clehrich, joshua neff, Valamir, Walt Freitag, Ian Charvill, Alan, Ron Edwards, Mike Holmes, Thor Olavsrud.
5/31/2003 zaal: Cinematic Weapons and Narrating Damage Hi all,
I'm working on an action setting, so right now my mind is on emulating high-flying cinematic butt kicking in RPGs. I'm not posting this in the game design… In RPG Theory Participants: zaal, Garbanzo, iago, Shreyas Sampat, fitheach, damion, WhiteRat, Walt Freitag.
5/31/2003 Michael Hopcroft: Delay to Second Edition: Supplement Request for Diceless I dislkie delaying projects. It makes me feel bad and it makes me look bad. Nontheless, if it turns into a better product at the end 9and hopefully anmore salable… In Seraphim Guard Participants: Michael Hopcroft.
5/31/2003 kenjib: Curses as anti-spiritual attributes I was thinking about curses and a handy mechanic came to mind. Curses could be negative spiritual attributes that are forced upon a character. When you are cursed, you acquire… In The Riddle of Steel Participants: kenjib, Ashren Va'Hale, Rattlehead, Prince of Thieves, Morfedel, Bankuei.
5/31/2003 Michael Hopcroft: Open Call for Mecha Artists Seraphim Guard's newest game, the mecha game MechSpace, needs artists familair with the mecha anime genre fro cover and interior art.
Please contact me privately for more infmration. In Connections Participants: Michael Hopcroft.
5/31/2003 Ashton: Duels I apologize in advance if this has been brought up before but:
Duels- a formal agreement to do bodily harm between two parties. May be for judicial or social reasons.… In The Riddle of Steel Participants: Ashton.
5/30/2003 Palaskar: Need critique/playtesters All right, I've finally refined my house system as far as I can readily go alone. What I need now is some players and a GM to playtest it, as… In Indie Game Design Participants: Palaskar, Mike Holmes.
<< more previous topics | | Subsequent Topics 6/1/2003 kenjib: unlanded noble sorcerer A sorcerer is race pick B. Unlanded gentry is also pick B. What do I do when a character's concept is unlanded gentry that dabbles in the arts -- the… In The Riddle of Steel Participants: kenjib, Shreyas Sampat, Jake Norwood, Ashren Va'Hale, Morfedel, Mayhem1979.
6/1/2003 cruciel: Where did delete post go? Where did delete post run off to?
Shouldn't you be able to delete during the time you can edit?
I had major mouse slippage and ended up repeating myself in… In Site Discussion Participants: cruciel, Clinton R. Nixon, Ron Edwards.
6/1/2003 Ashren Va'Hale: weapon grabbing How would you mechanicallyaccount for grabbing a weapon? right now I treat it as grappling to trap but you are grappling the weapon but maybe there are som better ideas… In The Riddle of Steel Participants: Ashren Va'Hale, Ashton, Jake Norwood, MrGeneHa.
6/2/2003 Ryan Wynne: Police RPG using the Action! System I am looking at putting together a police rpg using the Action! system (which is now OGL and I think is a very good system).
Any input/ideas? In Indie Game Design Participants: Ryan Wynne, Dave Panchyk, John Kim, Mike Holmes.
6/2/2003 Mike Holmes: Psyched So I'm watching BBC America as I tend to do on Sunday nights (big Coupling fan), and I slide into watching a show called Faking It. The premise of this… In Errant Knight Games Participants: Mike Holmes, Matt Gwinn, hardcoremoose.
6/2/2003 Jack Aidley: How is D&D magic Karmic? I hope this is the right place for this.
In this article, Ron states that:
AD&D uses Karma for magic and Fortune for combat.
I don't see why D&D… In RPG Theory Participants: Jack Aidley, Shreyas Sampat, Valamir, Jeph, Ron Edwards.
6/2/2003 nylle: Using old RQ material in HeroQuest/Hero Wars Hi,
I used to play RQ quite a long time ago, but unfortunately haven't played it for many years. However, this weekend I picked up Hero Wars on an auction… In HeroQuest Participants: nylle, Ron Edwards, simon_hibbs, Tim Ellis, Ian Cooper.
6/2/2003 Wolfen: ReCoil: Layout Well, I'm finally beginning to get ReCoil into something resembling a finished format, but I'm having my doubts with layout. I think it looks alright, but perhaps a little... drab.… In Indie Game Design Participants: Wolfen, Jack Spencer Jr, Matt Snyder, Matt Wilson, Shreyas Sampat, gobi.
6/2/2003 Michael Hopcroft: Public Domain Can anyone provide a link or reference that can help me find out whether a given work is in the public domain? In Publishing Participants: Michael Hopcroft, talysman, Michael S. Miller, Jason E. Roberts.
6/2/2003 lumpley: Fidelity vs. Integrity Here's an attempt to break apart and clarify this newfangled "fidelity" word.
Characters, Settings, Systems, and probably the other two have integrity. Integrity is something you either uphold or compromise… In GNS Model Discussion Participants: lumpley, C. Edwards, John Kim, cruciel, Mike Holmes, M. J. Young, Walt Freitag, Emily Care, Cassidy.
6/2/2003 TheGameBoy: Exile a few months ago, at my first shot at Indie RPG creation, I made a RPG version of the Computer RPG: Exile. It is a simple game, and fairly straightforward.… In Indie Game Design Participants: TheGameBoy, greyorm, Emmett.
6/2/2003 Emote Control: Using a website I've been doing some thinking about how RPG companies use their websites, and looked at a number of them. The main purposes of the websites are:
1-A place to buy… In RPG Theory Participants: Emote Control, M. J. Young, Mike Holmes, John Kim.
6/3/2003 Wormwood: Proof of Concept Game Design: Where to post? That's most of the question. But to flesh it out nonetheless:
Let's say I'm designing a game which is intended to be a hypotest of some theory, possibly GNS, possible… In Site Discussion Participants: Wormwood, J B Bell, Jack Spencer Jr, Clinton R. Nixon.
6/3/2003 Comte: minor blunder deleat me Originaly this started as a question about what you wanted when someone posted thier ideas for a game up here. This is because I didn't notice the sticky. It would… In Indie Game Design Participants: Comte, Mark Johnson.
6/3/2003 Morfedel: My RPG Review Ok, my review is up on RPG.NET.
It wasn't overly positive, and in one area I may have been a bit too harsh, but don't flame me, because overall I… In The Riddle of Steel Participants: Morfedel, Brian Leybourne, Claymore, Noon, prophet118, arxhon.
6/3/2003 Jeffrey Straszheim: Love, Demons, and a Desparate Cry for Help Howdy,
I'm starting up a Sorcerer game with my wife. We've done it before, but I'm having a sad case of creative block this time around. Anyhow, I'm going to… In Adept Press Participants: Jeffrey Straszheim, Ron Edwards, Valamir, Mike Holmes, Nev the Deranged.
6/3/2003 Matt Wilson: I played Elfs; I feel dirty *wink* Last night was a disturbingly fun game of Elfs run by Clinton at our Monday night gathering.
I played a plain mean Elf named Wype, with (of course) an anal… In Actual Play Participants: Matt Wilson, Ron Edwards, Clinton R. Nixon.
6/3/2003 Matt Wilson: A design and layout question Okay, since this forum says it's also for discussing design and layout, I've got a question in that department.
I'm aiming for something that's going to be downloadable, so I… In Chimera Creative Participants: Matt Wilson, Matt Snyder.
6/3/2003 Michael Hopcroft: How to advise someone from a Different Industry I got an e-mail over the weekend from a very famous computer game maker. I will not give his name here out of respect for his privacy. Anyway, he was… In Publishing Participants: Michael Hopcroft, Clay, Ron Edwards.
6/3/2003 Tor Erickson: call to Bay Area players Hi all,
I'm about to move down to the East Bay in mid-June and was hoping to make some indie role-playing connections. Anybody in the Oakland/Berkeley area want to get… In Actual Play Participants: Tor Erickson, John Kim, Gordon C. Landis, talysman, James Holloway, Jay Turner, Scratchware, Ron Edwards.
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