The Forge Reference Project: Browse Threads

 

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From Day One


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6/29/2003 Cynthia Celeste Miller: Compilation of Ready-to-Run Series
Is this something you'd be interested in? If so, how many series would you want in the book?
In Cartoon Action Hour
Participants: Cynthia Celeste Miller, Norbert.


6/29/2003 Ben Lehman: Mind Control Demons
The threads about mind control got me thinking and, against my better judgement, I put together a perfectly good "mind-controlling" demon with the base Sorcerer rules. Whether or not you…
In Adept Press
Participants: Ben Lehman, Ron Edwards, Bailywolf.


6/29/2003 Sir Mathodius Black: Hey Everyone!
Hey all, I just registered here so you have one more ROS player among your ranks now. Ive been playing ROS since the demo versions and since it came out…
In The Riddle of Steel
Participants: Sir Mathodius Black, Spartan, Nick Pagnucco, arxhon.


6/29/2003 Jaeger: Riddle of Steel Players wanted
I'm moving back to Hayward Califonia (Bay Area)this week from Orem Utah and I'm looking for 3-4 players for The Riddle of Steel... I'll Gm the first campaign but if…
In The Riddle of Steel
Participants: Jaeger, Mayhem1979, Morfedel, Wolfen, Lxndr, prophet118.


6/28/2003 Bryant: Wushu Run
I ran Wushu for our monthly quasi-indie one-shot gaming group last night; here are some unorganized thoughts about how it went. Setting The setting was a grimmish near future. The…
In Actual Play
Participants: Bryant, Jeph, Brand_Robins.


6/28/2003 Silent Entropy: Original Resolution Mechanism? (Specific Feedback Needed!)
Apotheosis is a multi-layered game that takes place in three phases: pre-narrative, narrative, and post-narrative. Each phase allows the player to play a role and facilitates a specific mode of…
In Indie Game Design
Participants: Silent Entropy.


6/28/2003 Dumirik: Need feedback on my RPG concepts
Before I divulge my concepts, being the paranoid type, I want to go through my usual (though pointless) little speech. I would be much abliged if the ideas on here…
In Indie Game Design
Participants: Dumirik, Alan, Matt, Thomas Tamblyn, Shreyas Sampat, M. J. Young, RobMuadib, Mike Holmes, Valamir.


6/28/2003 Michael Hopcroft: HeartQuest in Indie-Netgaming
Paganini is running HeartQuest on the indie-Netgaming chat forum and has run at least one session in the Sendai Academy shoujo campaign. I'm sure he could use more players, and…
In Actual Play
Participants: Michael Hopcroft, Paganini, Bob McNamee, C. Edwards, James V. West.


6/28/2003 Michael Hopcroft: Looking for an Origins report
I'm looking for people on the Forge who went to origins this weekend to report in when they get back and tell us: 1. How was the convention? 2. Did…
In Publishing
Participants: Michael Hopcroft, Paul Czege, rpghost, jdagna, Pramas.


6/28/2003 Christopher Kubasik: Glorantha: I'm Confused...
... but not the way you think. Hi everyone. In preperation for the release of HeroQuest I've been digging into Glorantha background material -- both online and in Hero Wars…
In HeroQuest
Participants: Christopher Kubasik, Nick Brooke, Mark Galeotti, joshua neff, simon_hibbs, Alai, Bracken, Mike Holmes, AnyaTheBlue, Ron Edwards.


6/27/2003 RobMuadib: TMW:COTEC - Trait/Ability Design System (longish)
Hi all Yes, I am still around, and still whittling away on The Million Worlds. Being that the game is based on the use of a design architecture by all…
In Indie Game Design
Participants: RobMuadib, cruciel, Mike Holmes, Dr. Velocity.


6/27/2003 DaGreatJL: Dormant Spells
First off, wonderful game, I love it. Now, I was wondering about the use of Dormant spells. First of all, how long to they take to 'release'? Is it the…
In The Riddle of Steel
Participants: DaGreatJL, Mayhem1979.


6/27/2003 lemmiwinks: Stopping short?
It sais the defender's TN is 7 plus the number of dice the attacker spent using the maneuver. What's to stop the attacker from using 3+ dice raising the TN…
In The Riddle of Steel
Participants: lemmiwinks, DaGreatJL, Ben Lehman.


6/27/2003 Ron Edwards: At last, Puppetman
Hello, Finally, here's my followup to Alexander's questions in Mind Control Redux and Another "How would you ..." thread Everyone's input is appreciated. You've mentioned in the past (in that…
In Adept Press
Participants: Ron Edwards, jburneko, Spooky Fanboy, Eric J-D, Lxndr.


6/27/2003 Jason Kottler: Drinking in The Riddle of Steel
Last night was a great session. For the first time, the PCs actually entered a tavern. One of the PCs was unhappy. She'd just killed someone, and for the first…
In The Riddle of Steel
Participants: Jason Kottler, Bankuei.


6/27/2003 rafial: Burning Wheel: von Goten Redeux
I reran the BW demo adventure (von Goten's Predicament) for a different audience last night. Again, I had two players (James and Matt), this time they selected the Dwarf and…
In Actual Play
Participants: rafial, Matt Wilson, abzu, drozdal.


6/27/2003 Zathreyel: Bruise: Sci-fi/ Fantasy in the Far Future (long post)
Heya guys, what’s going? Alright, so I was sitting around yesterday, working on a drawing for my pet project, something I mentioned here quite a while ago. It’s a game…
In Indie Game Design
Participants: Zathreyel, Ben Morgan.


6/27/2003 abzu: The Web of Great Spiders
Hello! Great Spiders, Chapter 2 of the Burning Wheel Monster Burning, has been released. The chapter is available for free for download here The chapter describes how to play a…
In Burning Wheel
Participants: abzu, Claymore, taepoong, Lxndr.


6/27/2003 Malechi: First TROS "Session" - Actual Play and Comments
Hey there guys, Just thought I'd reflect on my first session of TROS the other day. It was more of an introduction to the game for two of my prospective…
In The Riddle of Steel
Participants: Malechi, Overdrive, Morfedel, prophet118.


6/27/2003 lemmiwinks: Shield bash?
As I passed over the combat section I failed to notice any manuevers regarding a shield bash or push. Are there any rules that I missed that regard this issue?
In The Riddle of Steel
Participants: lemmiwinks, Malechi, Salamander.


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Subsequent Topics

6/30/2003 xiombarg: I finally got to play Universalis!
Moderator post to note that he deleted Kirt's message accidentally (I am an idiot). Look below to make more sense of the responses. Thanks, Mike
In Universalis
Participants: xiombarg, Mike Holmes, Bob McNamee, Valamir.


6/30/2003 kwill: Not A Harry Potter Book Review (bit long)
Following is a report on me running a demo game (JK Rowling & the Pyramid of Puzzles) at a bookstore for non-gamers (kids), something that has been discussed at the…
In Actual Play
Participants: kwill, Clay, John Kim, Marco.


6/30/2003 Ron Edwards: GENCON 2003 - FINAL ORGANIZATION
Hello, It's Forge GenCon Booth update time. From the top ... The three primary companies funding the booth are Adept Press, Arc Dream Publishing, and Driftwood Publishing. The people from…
In Publishing
Participants: Ron Edwards, Paul Czege, Matt Snyder, Matt Wilson, jdagna, Matt Gwinn, Michael Hopcroft, lumpley, Nathan, greyorm, Jared A. Sorensen, Jürgen Mayer, ross_winn, abzu, btrc, Paul's Girl, Mike Holmes, Mario.


6/30/2003 Jeffrey Straszheim: Hot Trollbabe Action!
We played this over the weekend. Things went pretty well. We continued for about two hours before stopping. Here are some details. Cast Me: The GM. Bridget (my wife): Player…
In Actual Play
Participants: Jeffrey Straszheim, Bob McNamee.


6/30/2003 BenjaminRogers: [Promised Sands] Trinary System: A Critical Look
Greetings, Recently I've had a number of discussions--both online and off--regarding the number of skills we used in the Trinary System as seen in Promised Sands. Many of them are…
In Indie Game Design
Participants: BenjaminRogers, Shreyas Sampat, szilard, Tony Irwin, Marco.


6/30/2003 rpghost: RPGMall at Origins
I was asked how Origins went and I thought I'd copy what I wrote in email here as you people might be interested... First of all, Origins had record attendence…
In Publishing
Participants: rpghost.


6/30/2003 Ben Lehman: Humanity as Moral Gauge?
Hey-- I am playing around with the sorcerer rules, as I just got them. One of the things that immediately struck me is that the Humanity gauge seems primarily designed…
In Adept Press
Participants: Ben Lehman, jburneko, Lxndr, hardcoremoose, Trevis Martin, Christopher Kubasik, Valamir, ethan_greer, erithromycin, Ben Morgan, Ron Edwards, Michael S. Miller, greyorm, Jake Norwood, Akos Szederjei, Mike Holmes.


7/1/2003 gobi: Survey: What kind of were-creature would you play?
I'm starting to work on the lycanthropunk section of PUNK. The problem is that there are a lot of animals on earth and I don't want to write up a…
In Indie Game Design
Participants: gobi, buddha, Bob McNamee, Lxndr, xiombarg, Mike Holmes, Jack Aidley, Little_Rat, cruciel, M. J. Young, Simon W, scobie, taalyn, Dr. Velocity, RobMuadib, Jeph, permacultureguerilla, Ben Lehman, Brian Leybourne.


7/1/2003 Clinton R. Nixon: New article up, and tiny State o' the Forge
Everyone, I've been gone and busy for the last few weeks, and for that, I apologize. Finally relocated, and with a new job, I should be online quite a bit…
In Site Discussion
Participants: Clinton R. Nixon, Shreyas Sampat, adaen, xiombarg, kregmosier.


7/1/2003 jdagna: Game Designer Wives Support Group
My wife came up with the idea for a support group for the wives of game designers during Origins and managed to get about half a dozen eager women together…
In Connections
Participants: jdagna, permacultureguerilla.


7/1/2003 Comte: Dice pools!
I like dice pools, and I like lots of different types of dice. I don't know what it is I just do. So when I set out to kick out…
In Indie Game Design
Participants: Comte, ethan_greer, RobMuadib, M. J. Young.


7/1/2003 Janne Halmetoja: Ordering Burning Wheel
Luke, I would like to ask you couple of questions. Do you send books to Europe? How much is the shipping fee then? I don't own credit card but I…
In Burning Wheel
Participants: Janne Halmetoja, Claymore, abzu.


7/1/2003 lumpley: Forge-like Forum, but for non-RPGs?
So I've designed a couplea non-RPG games, board and card games and whatnot, and I wonder, does anybody know of a good online forum for discussing such things? Something indie…
In Connections
Participants: lumpley, xiombarg, Kester Pelagius.


7/1/2003 Urandal: People from prtugal contact me (Rpg gathering)
olá, se chegaste aqui então é porque és português e estás interessado na divulgação de rpgs em portugal. Ao contrário do que se tem visto em outros paises o rpg…
In Connections
Participants: Urandal.


7/1/2003 ADGBoss: Question of Information
I am working on a RPG related project (A space war game but with RPG tie ins) and there are two Human political states. Indeed there may be multiple political…
In Indie Game Design
Participants: ADGBoss, Jack Aidley, xiombarg, M. J. Young.


7/1/2003 Tony Irwin: Resolution in sim games
I really enjoyed M J Young's article and have been thinking a lot about how sim games work/could work. I got some great respones in this thread when I was…
In GNS Model Discussion
Participants: Tony Irwin, M. J. Young, jdagna, RobMuadib.


7/1/2003 xiombarg: Nomic and Universalis
Are either of you, Mike or Ralph, familiar with Nomic? Were you familiar with it when you designed Universalis? What about anyone else who's played Univeralis -- any of you…
In Universalis
Participants: xiombarg, Valamir, Mike Holmes, Tony Irwin.


7/1/2003 Aknaton: Issues with repetition
After reading Christopher Kubasik's The Interactive Toolkit I've been thinking a bit. :-) I now think that one of my biggest issues with traditional (and here I'll leave the…
In RPG Theory
Participants: Aknaton, Bankuei, xiombarg, Christopher Kubasik, Marco, M. J. Young, Ron Edwards, Paul Czege, Thomas Tamblyn, John Kim.


7/1/2003 ADGBoss: Why We Fight! (long)
A lil patriotic flare for those of you who know of or have seen the Why We Fight series on video or DVD (or possibly in person if you’re a…
In RPG Theory
Participants: ADGBoss, contracycle, simon_hibbs, WDFlores, Mike Holmes.


7/1/2003 Tony Irwin: Sim game: Exploring the City
After writing some thoughts and questions about resolution mechanics for sim games in this thread, here's my sketch of a sim game that has a resolution system that focuses on…
In Indie Game Design
Participants: Tony Irwin, scobie, Dave Panchyk, Mike Holmes, Marco.


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