Previous Topics 11/4/2003 gabby2600: The Most soul Destroying part of Game Gevelopment? Well Just done the first stages of character generation, in a week of so I know it will all turn to crap. I 'm starting Skill descriptions, this is makeing… In Indie Game Design Participants: gabby2600, failrate, Rich Forest, Mike Holmes, Ron Edwards, ZeOtter, scorpio rising, Andrew Martin, Jeph, Paul Czege.
11/4/2003 LizardLips: Dice Mechanic Primer I've been tinkering with rules and homebrewed games for years now, but I think I really want to buckle down and turn one of my nebulous ideas into a real… In Indie Game Design Participants: LizardLips, Andrea Gualano, Mike Holmes, Jeph, dyjoots, ander75it, gobi, Lxndr, Valamir.
11/4/2003 Bevan: Twin Peaks Sorcerer NOTE: This contains a lot of spoilers concerning the Twin Peaks TV show. I have been warned.
As a TV show filled with subtle demons, strange rituals, and hidden secrets,… In Adept Press Participants: Bevan, Ron Edwards, joshua neff, Mike Holmes, fahdiz.
11/4/2003 Bevan: Spirit magic I have a definite preference for magic in roleplaying games revolving around the summoning and mastery of various spirits (demons, ghosts, angels, etc.) as seen in games such as Sorcerer,… In Indie Game Design Participants: Bevan, Mark Thomas, Mike Holmes, gabby2600, roleplyr4ever, greyorm, matthijs, gobi, HOT, M. J. Young, Minx, Harlequin, Ron Edwards, Aman the Rejected.
11/4/2003 Bevan: Metagame and the GNS It seems to me that something that the Narrativist and the Gamist have in common over the Simulationist is a preference to metagame. The Simulationist's main goal is to directly… In GNS Model Discussion Participants: Bevan, jdagna, Ian Charvill, Ben Lehman, Mike Holmes.
11/4/2003 Drifter Bob: That dreaded word realism There is a link to the long awaited part 2 of my realism in RPG's article in the RPG theory forum
http://www.indie-rpgs.com/viewtopic.php?t=8556
DB In Indie Game Design Participants: Drifter Bob.
11/4/2003 Andrea Gualano: A generic system for playing everywhere This is a generic diceless system, designed to play improvised games in any situation where you have some spare time.
Some desing goals:
a) it can be played everywhere: train,… In Indie Game Design Participants: Andrea Gualano, Mike Holmes, apeiron, Lxndr, MachMoth, xiombarg, John Kim.
11/3/2003 Matt Snyder: Daedalus seeks content for 2nd issue! Thanks everyone for the astounding success of Daedalus' inaugural issue. It was well-received and widely read. To date, I have recorded well over 2,200 downloads of the PDF, and a… In Connections Participants: Matt Snyder, Jonathan Walton.
11/3/2003 abzu: [Burning Wheel] Named vs Black Destroyer [quote="Betrayal on a Bright Winter's Night"]Three orcs rode breakneck through the winter woods. Two leading orcs reined their wolves in a non-descript clearing. "Here it is, I've found something." Growled… In Actual Play Participants: abzu, JamesDJIII, Ron Edwards, Mike Holmes, Matt Wilson.
11/3/2003 Comte: The Sandman You know you find the strangest things while reading Frued. Just today I was reading his essay on The Uncanny and I came acrost this description that I think is… In Key 20 Publishing Participants: Comte, zib, Jason L Blair, Jan_Schattling.
10/31/2003 xiombarg: No Press RPG Anthology (II) Is this project still live? I hope so, because I just sent in a submission... In Publishing Participants: xiombarg, gobi, abzu, Ron Edwards, Matt, Jeph, Lxndr, Rich Forest, quozl, Mike Holmes, LordSmerf.
11/3/2003 Bevan: Membership ratio of GNS I'm currently involved in a Changeling larp. I used to be one of the Storytellers running it, but due to stress, time, and general frustration, I stepped down to player… In GNS Model Discussion Participants: Bevan, jdagna, Ron Edwards, Emily Care, Marco, lumpley, Jack Spencer Jr, Mike Holmes, John Kim, Eero Tuovinen.
11/3/2003 ross_winn: design and resolution In my experience there are three major areas of player satisfaction in game design. Shiny stuff is the flashy art and conceptual pieces people like. Soft stuff is the interpersonal… In RPG Theory Participants: ross_winn, Ron Edwards, Valamir, Marco, M. J. Young, Ben Lehman, Mike Holmes.
11/3/2003 MachMoth: Saeculum Adstructum - A shameless plug in the making. Boy, oh how many places has my direction with this one. What started as an old D&D campaign, has turned into something that has little, or no relation to that… In Indie Game Design Participants: MachMoth, Mike Holmes.
11/3/2003 Lxndr: Fastlane Playtesters Wanted I'm looking for a group who'd be willing to do at least a one-shot playtest of the rules, to see how well they work in a group that doesn't have… In Connections Participants: Lxndr.
11/3/2003 Loki: Declaring CP? Running 2v1 combat? Movement during combat? When you run a combat, do you make the participants reveal how many CPs they have in total at the beginning? Knowing that your opponent is throwing 6 dice in… In The Riddle of Steel Participants: Loki, Valamir, Wolfen, gregkcubed, Brian Leybourne, Mulciber.
11/3/2003 Drifter Bob: Using Realism in RPG's, part 2 Hello Forgers (that has a criminal connotation to it, Forgites? Forgees?) you may remember me from my earlier much reviled mechaics of melee article. Part 2 has been more or… In RPG Theory Participants: Drifter Bob, Jack Aidley, Ian Charvill, Marco, Mike Holmes, John Kim, Devlinhugh, M. J. Young, Tomas HVM.
11/3/2003 eyebeams: Non-gamers say the darnest things Hey there. I saw a thread on non-gamers "challenging assumptions" and whatnot. It made me think of some recent experiences, but the ansuing discussion was pretty "meta" compared to what… In RPG Theory Participants: eyebeams, Ron Edwards, Marco, jdagna, Walt Freitag, Lxndr, Valamir, Paul Czege, Jack Aidley, Jay Turner, Mike Holmes, John Kim, M. J. Young.
11/3/2003 Jay Turner: [D&D] Actual Play pt. 2: Running off with the game We played the second game in our D&D campaign, which is featured in this thread.
I had this whole adventure planned in which the PCs would travel from the slavers'… In Actual Play Participants: Jay Turner, PL3, Ron Edwards.
11/3/2003 aghori: Diceless Binary Randomizer This comes from a post reply I made at another forum. Take four different sized coins, from smallest to biggest their values will be 1, 2, 4, 8. These are… In Indie Game Design Participants: aghori, Dev, M. J. Young.
<< more previous topics | | Subsequent Topics 11/4/2003 julien: Firearms rules Hi,
Has somebody written cool firearms rules for TROS ?
I am planning a game set in Elizabethean London at the turn of the 17 century and firearms are likely… In The Riddle of Steel Participants: julien, Mike Holmes, Brian Leybourne, Sneaky Git, Caz, Salamander.
11/4/2003 PL3: Why cant I play rpg games now that I signed in? I came to this site to play games not to read questions and hear about play I want to play! In Actual Play Participants: PL3, Valamir, Lxndr.
11/4/2003 brainwipe: [Icar] Scavenger Setting I thought I'd contribute a few snippets of game from the long-term Icar campaign I am running. Icar is of my own design and as such, many things occur to… In Actual Play Participants: brainwipe, Mike Holmes.
11/4/2003 Lxndr: [Shangri-la] Dice Mechanics and Related Foo [b]Shangri-La[/b] is meant to be the 2nd major project of [color=blue]Twisted Confessions[/color]. It was originally a hacked-out FUDGE variant that I used in a pbem/chat combination game, but that game… In Twisted Confessions Participants: Lxndr, Walt Freitag.
11/4/2003 eruditus: One or Two Day Conventions What do you think is more successful?
One day Game Days or Two Day conventions?
Why?
What are the conditions by which you attend conventions?
How would a Game Day… In Conventions Participants: eruditus, Mike Holmes.
11/4/2003 Loki: TROS w/out armor? Hey all,
I'm waiting for my friend's copy of TROS to come in (I'm short on funds) but can't help thinking about playing again! So I was wondering, in the… In The Riddle of Steel Participants: Loki, Caz, Brian Leybourne, Wolfen, Sneaky Git.
11/4/2003 sirogit: Order of customizing terms in one sheets for Sorcerer? Based off of what Mike Holmes said in Charactaer Conversaion, I was wondering what are the suggested method for writing a one-sheet in sorcerer was in terms of order of… In Adept Press Participants: sirogit, Ron Edwards.
11/4/2003 PL3: I got 2 cool rpg websites u can visit it is a multiplayer If u want to know sent me private messages and tell me your username In Actual Play Participants: PL3, greyorm.
11/4/2003 Michael Hopcroft: Sourcebook, game and pricing One of ym writers wants to reduce the bulk of his Magnum Opus project in response to guaridans of order's impending publucation of a "Stingy Gamer's Edition" of BESM d20.… In Publishing Participants: Michael Hopcroft, LordSmerf, Ron Edwards, Jack Aidley, Lxndr, jdagna, HinterWelt.
11/4/2003 Chris Barrett: Man vs. Nature I'm new here so forgive me if this has been discussed before. I didn't find it with a search.
The conflict in RPGs is primarily man vs. man/supernatural.
Does anyone… In RPG Theory Participants: Chris Barrett, jdagna, Ian Charvill, Mike Holmes, b_bankhead, M. J. Young, John Kim, Walt Freitag, Gordon C. Landis.
11/4/2003 Mike Holmes: Shadow World Keywords - Races? OK, I have a dumb question. Well, I hope it's not dumb, anyhow.
Looking at my work on creating Keywords for the races in Shadow World, I note that one… In HeroQuest Participants: Mike Holmes, Ron Edwards, dunlaing.
11/5/2003 Christopher Weeks: Fizzled online play (split from Year of the Rat) If anyone's keeping track, this game appears to be officially dead. It's my second attempt to play in an online Sorcerer game that went through the character creation process and… In Adept Press Participants: Christopher Weeks, Tim Alexander, sirogit, Ron Edwards, Lxndr, Mike Holmes, Calithena.
11/5/2003 Syranos: The Why and how Come The main reason why is to test myself. I have been a roleplayer for years and a D.M./Storyteller for a long time about 14 years. I wasn't quiet happy with… In Indie Game Design Participants: Syranos, Mike Holmes.
11/5/2003 slocum: New Tekumel / EPT rules Yes, indeed, there is a new Tekumel: The Empire of the Petal Throne rule set coming out from Guardians of Order. It is based on the Tri-Stat system, though modified… In Actual Play Participants: slocum, Ron Edwards, Calithena.
11/5/2003 eruditus: ubercon and beyond And lets not forget Philcon the weekend of December 12th :)
Ubercon was great. Luke and I have found that stuff sell by playing. All you have to do if… In Conventions Participants: eruditus, Ron Edwards.
11/5/2003 Ron Edwards: Bartender! Hi there,
I want an official mixed drink for Sorcerer, and I want it to be a new and original thing.
Yes, I know: we already have the Fallen Angel,… In Adept Press Participants: Ron Edwards, Clinton R. Nixon, Mike Holmes, Brian Leybourne, ethan_greer, Christopher Weeks, greyorm, Tod Olson, jburneko, Rod Anderson, Walt Freitag, erithromycin, Mulciber, Dev, Bob McNamee, jrs, Paul Czege, Calithena, Clay, Lxndr.
11/5/2003 eruditus: Sales and Demos - Selling your game no problem. consider it continued :)
...as it turns out, Luke and I actually had a conversation very recently about you. Yes! This is true. So it's good… In Conventions Participants: eruditus, abzu, M. J. Young.
11/6/2003 John Kim: Mission Selection and Player Authorship OK, I'm starting a new thread on this, because I think it doesn't really have to do with observations of new gamers. I'm discussing a style which Walt Freitag describes… In RPG Theory Participants: John Kim, jdagna, Walt Freitag, Jeph, Noon.
11/6/2003 ScottM: MLwM: Irish Mines (game setup, Long) We managed to coordinate a creation session for My Life with Master. It didn't go exactly as I'd imagined, but it worked out well. It 'stuck' in places; some things… In Actual Play Participants: ScottM, Paul Czege.
11/6/2003 M. J. Young: Simple to Complex Combat in Multiverser Over in design and resolutionI suspect I'd like Multiverser.
The simple-to-complex issue (did I read you right? Up to 12 steps?) is a great assist in play. I also… In RPG Theory Participants: M. J. Young.
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