Previous Topics 12/22/2003 b4d0m3n: Ultimate Attributes List? Alright, homeboys. This is what I've got it down to:
Killin’ (an’ doin’)
STRength
DEXterity
STAmina
Thunkin’ (an’ clevers)
PERception
INTelligence
WITs
Talkin’ (an’ plottin’, an’ lookin’)
CHARisma
MANipulation
APPearance… In Indie Game Design Participants: b4d0m3n, Valamir, Anthony I, Endoperez, Ben Lehman, failrate, gobi, Nawara, CthulhuPriest, Scourge108, M. J. Young, J B Bell, Autocrat, Shreyas Sampat, Deadboy, Sean, Dav, Ron Edwards, Zoetrope10, artofmagic, WyldKarde.
12/22/2003 Malechi: Katanapunk! Website Hey there,
Some of you may remember a project I started working on called Katanapunk! Its been a while but thanks to my 12 week uni holiday which started a… In The Riddle of Steel Participants: Malechi.
12/22/2003 bcook1971: [TROS] Help! How to promote progress in discovery. Hello. My gaming group is in the middle of a TROS campaign right now. My Seneschal places priority on discovery as a means of progress. I see the following ends… In Actual Play Participants: bcook1971, Jake Norwood, Valamir, Mike Holmes, Ron Edwards, hyphz.
12/22/2003 Gwen: Forum Based Sapce Game A lot my friends have moved away and so we don't get to roleplay like we used to- some have even moved to other parts of the world which makes… In Indie Game Design Participants: Gwen, anonymouse, Dev.
12/21/2003 Jaif: This game reminds me of marvel (old game) One of the major features of the marvel system was the one-size-fits-all mechanic: the FEAT table. Along with a consistant rating system for all abilities, this core mechanic made it… In HeroQuest Participants: Jaif, Ron Edwards, Mike Holmes, Valamir, Michael S. Miller, Deacon Blues, Scripty.
12/21/2003 AdAstraGames: RPGs without Kewl Powerz I'm at a bit of a conundrum here.
I have a setting in development (The Ten Worlds), as the backdrop for Attack Vector: Tactical.
The setting is non-gritty hard science… In Indie Game Design Participants: AdAstraGames, xiombarg, Andrew Martin, M. J. Young, Zathreyel, ethan_greer, Bankuei, Doctor Xero.
12/21/2003 chade0: about Brian's Damage Table Program Brian,
Thanks for this very useful and handy program you've coded! It really makes Senechal's work easier (assuming you have a laptop).
Now, a question and suggestion, have you ever… In The Riddle of Steel Participants: chade0, Wolfen, Brian Leybourne.
12/21/2003 Endoperez: Advice wanted for a Percentile system A long time ago, I found free rpg rules system called Knights of Legend from internet. It is a percentile system, and it has main attributes, attributes counted from them… In RPG Theory Participants: Endoperez, John Kim, Andrew Martin, Anthony I, M. J. Young.
12/21/2003 Silmenume: Shared Imagined Space and Imagination - Split I broke this off from the Why we (I?) roleplay - especially in the Simulationist mode to deal with the topic of the Shared Imagined Space that had arisen. I… In GNS Model Discussion Participants: Silmenume, Jack Spencer Jr, John Kim, lumpley, Alan, Ron Edwards, M. J. Young.
12/21/2003 John Kim: Simulationist Storytelling Systems? So something seems to be missing for me in the picture of how games are classified GNS-wise. Traditional cause-to-effect mechanics tend to be called simulationist, but I think that simulationist… In GNS Model Discussion Participants: John Kim, Valamir, Mike Holmes, Ian Charvill, xiombarg, Ron Edwards.
12/21/2003 Lxndr: Random BW Questions I've poked through here, and I've poked through the forums on your site, as well as looking through the book. Here are questions I couldn't find answered. If they were,… In Burning Wheel Participants: Lxndr, abzu, rafial.
12/21/2003 Nawara: The Perfect Skill List? Hi, my name's Jeff and I'm new to this forum.
Anyway, I need some help designing a versatile skill list for a modern-day, comedy/drama political RPG (think of a cross… In Indie Game Design Participants: Nawara, Jeph, Jack Spencer Jr, Christopher Weeks, Andrew Martin, M. J. Young.
12/20/2003 rafial: [Burning Wheel] Fear and Loathing in Tarshish I used our third session of BW to address the "intimidation" regarding the combat system that several players had expressed in the previous thread.
http://www.indie-rpgs.com/viewtopic.php?t=8985
After framing some opening scenes… In Actual Play Participants: rafial, abzu, Alan, John Harper, Matt Wilson.
12/20/2003 gobi: Off-Balance Resolution: A mechanic looking for a home A mechanic just jumped out at me over breakfast, but I'm having trouble thinking of a setting or genre in which it would be most ideally suited. It's a mechanic… In RPG Theory Participants: gobi, Noon, Bob McNamee, Andrew Martin, Chris Goodwin, Marhault, happyelf, M. J. Young, Shreyas Sampat, Harlequin.
12/20/2003 Simon W: Saving the World in a Groovy Kind of Way I finally got around to running a session of Matt Macell's The Agency last night. We were due to play one of our favourites (Amber Diceless), but one player couldn't… In Actual Play Participants: Simon W, Mike Holmes, Warrior Kal, Ron Edwards, Matt.
12/20/2003 bluegargantua: Killing Christmas Puppies okay,
so, i ran kill puppies for satan tonight.
tonight i was guided by lord lumpley's tarnished rule:
in kpfs, prepping a plot is a complete and total waste of… In Actual Play Participants: bluegargantua, Zathreyel, Rob MacDougall, Ron Edwards, Bryant, lumpley, Meguey.
12/19/2003 Rico: New way of caulculating damage This problem first came up when I was seneschal for a dwarf with a hammer. The dwarf was using the puncture side of his hammer and attacked a guy at… In The Riddle of Steel Participants: Rico, Brian Leybourne, Mike Holmes, demiurgeastaroth, Ashren Va'Hale.
12/19/2003 Matt Wilson: [the Puddle] Crimson Skies Pulp Action I officially dig any game that requires very little preparation from anyone. Enter the Puddle, which we opted for last night in the absence of one player and presence of… In Actual Play Participants: Matt Wilson, John Harper, Mike Holmes, Loki, Cassidy.
10/6/2003 SumDood: Website hosting (split) Being strictly small time, and extremely cheap, I publish my stuff on the server space provided by my ISP.
I think a lot of small time creaters who have a… In Publishing Participants: SumDood, Erick Wujcik, Matt, Valamir, Ron Edwards, Firefly Games, madelf.
12/19/2003 sirogit: Looking for an live-online game of TROS As my plans to gm a face-to-face game in the near future have been derailed, I was thinking that it would be a good expiereince to be a player in… In The Riddle of Steel Participants: sirogit, Half-Baked.
<< more previous topics | | Subsequent Topics 12/22/2003 dunlaing: HeroQuest -> Donjon I realize this may be crazy, but I'm considering converting a HeroQuest campaign into a Donjon campaign.
I was thinking of doing something like this for the Spirit Magic Practitioners… In CRN Games Participants: dunlaing, Clinton R. Nixon, Mike Holmes, Catalyst.
12/22/2003 Stephen: Towards a hypothetical 2nd (3rd?) Edition.... Strictly speaking, the big brown hardback shipped to stores in '02 is the Second Edition, but for most of us it was the first one we saw. So I'm not… In The Riddle of Steel Participants: Stephen, Jaeger, Wolfen, Ashren Va'Hale, Ingenious, Krammer, contracycle, Paka, Poleaxe, Tywin Lannister, Thanaeon, bcook1971, Jake Norwood, kenjib, Deacon Blues.
12/23/2003 Jaeger: Monsters in TROS = UFO's in real world... The way I and an associate have taken to running our games we tend to make human antagonists the main bad guys, with little to no magic in our campaigns.… In The Riddle of Steel Participants: Jaeger, Ashren Va'Hale, Mike Holmes, kenjib, Jake Norwood, Wolfen, Lxndr, Ingenious, contracycle, Crusader, Ian Charvill, Salamander.
12/23/2003 Ashren Va'Hale: new flaw I was thinking Debt would be a cool flaw. Basically a character owes someone some money.
You could vary the amount and to whom with the severity of the flaw.… In The Riddle of Steel Participants: Ashren Va'Hale, Mike Holmes, Jake Norwood, Wolfen, Ingenious, Krammer, Jaif, Paka.
12/23/2003 Alan: Evasion, Attack, and Sorcery Somewhere I got the idea that it was possible to allocate dice to Duck & Weave or Dodge even when you're attacking. Is this true?
Also, can you cast an… In The Riddle of Steel Participants: Alan, Jake Norwood, Ashren Va'Hale, Brian Leybourne.
12/23/2003 Knarf: Game directory sites? I'm a game designer who has posted to these forums and other like it looking for comments on my design. More importantly, I'm looking for playtesters and setting designers for… In Site Discussion Participants: Knarf, ethan_greer, Jeph, lumpley, Matt, Mark Johnson.
12/23/2003 Caynreth: Reducing or restoring importance? After my first game of Universalis I have one question regarding Importance.
On p. 30 (grey box: actions you can do only on your turn) one option is to 'reduce… In Universalis Participants: Caynreth, Valamir, Lxndr, Christopher Weeks, Mike Holmes.
12/23/2003 matthijs: GNS and game success (split) I'm not sure if this point has been made elsewhere, but it seems to me that one of the reasons that early D&D and Vampire were so successful, is their… In GNS Model Discussion Participants: matthijs, Ron Edwards, The GM, xiombarg, Christopher Kubasik, Marhault.
12/23/2003 Dilly Green Bean Games: The Basic System, thoughts and why Recently our company put to use a set of rules that originally was just supposed to be a gag. But we are finding people are taking to it. It was… In Indie Game Design Participants: Dilly Green Bean Games, Mike Holmes, Andrew Martin, Dregg, Spooky Fanboy, jeffjones, steelcaress, Jasper, Jack Aidley.
12/23/2003 Buddha Nature: Snowball query (with a touch of Puddle) This is mostly for anyone who has GM'd snowball...
When you GM Snowball, using 1's and 6's as the only throws that get the players monologues, how often do you… In Random Order Creations Participants: Buddha Nature, Lxndr, James V. West, Cassidy.
12/23/2003 AnyaTheBlue: Magic fiddling Okay.
I know the lightspeed rock has come up before, so I'm not going to go back over that again. Suffice it to say that this post is in a… In The Riddle of Steel Participants: AnyaTheBlue, kenjib, Jake Norwood, Wolfen, Deacon Blues.
12/23/2003 Noon: Okay, I just touch you and...you explode. Just idling through the TROS book recently and thinking about something which I think is usually off kilter in most 'more successes equals more damage'.
And that is that even… In The Riddle of Steel Participants: Noon, Ashren Va'Hale, Mike Holmes, Valamir, Jaif, Deacon Blues, Ingenious, spacedragon, failrate, kenjib, Anthony I, Wolfen.
12/24/2003 Caz: Firearms stuff Hey everybody, I've gotten some things accomplished.
I've compiled and organized my designs for rules and stats for firearms and other ranged weapons.
I've got the rules, a basic list… In The Riddle of Steel Participants: Caz, Jake Norwood.
12/24/2003 sirogit: The Riddle of Death; The development of my rules on Spirits Here's what I have currently developed as rules for ghosts and other unattached spirits. I'd like to thank everyone in the previous thread for shaping my ideas to a degree.… In The Riddle of Steel Participants: sirogit, Ingenious, Balbinus, Wolfen, Clinton R. Nixon.
12/24/2003 Brian Leybourne: Wayyy OT Merry Christmas all. I hope you have a great, and safe holiday.
No, I'm not early. It's Christmas here. You're all just behind the times :-)
Brian. In The Riddle of Steel Participants: Brian Leybourne, Ingenious, Wolfen, Krammer.
12/24/2003 GreatWolf: Merry Christmas! The people who walk in darkness
Will see a great light;
Those who live in a dark land,
The light will shine on them.
For a child will be born… In Dark Omen Games Participants: GreatWolf.
12/25/2003 b_bankhead: Ship and the Stars: Sol's Children ,a small ship series To show that Ship and the Stars can deal with different space westerns I have developed this series background for a concept I develped long ago, a sciene fiction game… In Indie Game Design Participants: b_bankhead.
12/25/2003 b_bankhead: Ship and the Stars pt2 Worlds and Adventures The Ship and the Stars part 2. Worlds and adventures
In a space-western what is the reason for a world? The reason for a world is to be a place… In Indie Game Design Participants: b_bankhead, Matt Wilson, Zathreyel, Doctor Xero.
12/25/2003 b4d0m3n: Percentile Mechanic - Proposal and Questions I was wondering if you could help me with a percentile system. I need something snappy... simple which will not get in the way of anything. It's kind of like… In Indie Game Design Participants: b4d0m3n, Andrew Martin, Valamir.
12/25/2003 matthijs: What is your goal as a game designer? There seem to be all these different definitions of success floating around (compiled from several threads):
- Total amount of sales from company to distributors
- Total amount of sales… In Publishing Participants: matthijs, Valamir, Jack Spencer Jr, gobi, Lxndr, Heather Manley, Andrew Martin, M. J. Young, Zathreyel, Troy_Costisick, AdAstraGames, Comte, steelcaress, adaen, sacrosanct, Ron Edwards, ADGBoss.
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