The Forge Reference Project: Browse Threads

 

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From Day One


Previous Topics

1/7/2004 Ingenious: The issue of pirates..
Okay, having had a thought or two on skill packets recently... I wondered about different character concepts.. and the skills they should have. For example: a pirate. Granted this would…
In The Riddle of Steel
Participants: Ingenious, toli, Caz, November Kilo, Wolfen, Draigh, Merritt Baggett, Mike Holmes, kenjib.


1/7/2004 Noon: More rules = more roleplay! (or 'Perception overload')
More rules means more roleplay! Ah, I love that title. It's quite wrong, yet it's basically what I'm about to suggest. And by suggest I mean in a 'I'm experimenting…
In RPG Theory
Participants: Noon, Mike Holmes, anonymouse, C. Edwards, montag, Harlequin, jdagna, simon_hibbs, wyrm.


1/6/2004 Rich Stokes: .
What I like about your idea is the neato storytelling shortcut you have right there: Lots of fiction/legends establish Vampires as a force of primal evil and great power. You…
In Indie Game Design
Participants: Rich Stokes, Kilor Di.


1/6/2004 Ian.Plumb: The Circle of Protection
Hi, TRoS doesn't seem to have much detail on the concept of passive defensive magics. In fact the sorcery system doesn't seem to have much detail on defensive magics. The…
In The Riddle of Steel
Participants: Ian.Plumb, Ingenious, ZazielsRephaim, Brian Leybourne, Wolfen, kenjib, Vanguard.


1/6/2004 Prince of Thieves: Got a tRoS game going and have got some RULES questions.
Hey, It's been awhile since I posted but I've finally got a chance to start a RoS campaign. Anyway here are some questions I would like some help with. Armor,…
In The Riddle of Steel
Participants: Prince of Thieves, Jake Norwood, Brian Leybourne, Wolfen.


1/6/2004 DeviantBoi: Combat-Intensive System Sought for Online Game Hobby Project
Here's a little something that I've been playing around with in my head that I want to work on during my free time... I want to create an on-line game…
In Indie Game Design
Participants: DeviantBoi, Calithena, GreatWolf, Dev, Mike Holmes.


1/6/2004 Calithena: Shapeshifting in Sorcerer
OK, here's a problem I've been struggling with for a while. Let's say you have a demon concept which involves a parasite/possessor demon allowing its host to take on any…
In Adept Press
Participants: Calithena, Mike Holmes, Ron Edwards, Tim Alexander, greyorm, erithromycin.


1/6/2004 Calithena: PBeM?
Has anyone tried Burning Wheel for PBeM play? The thing that makes me think it might be a cut above the norm is the 'combat scripting' approach, though I only…
In Burning Wheel
Participants: Calithena, Lxndr.


1/6/2004 jphannil: Chaos & Order, after the playtesting
Hi all (again), especially Mike :) ! I've toyed with the system a bit after initial playtesting. The new version is online at the same address: http://www.cc.jyu.fi/~jphannil/Chao.html The additions are:…
In Indie Game Design
Participants: jphannil.


1/6/2004 ethan_greer: Best Sui Generis RPG of 2003
Ken Hite gives MLwM the nod. And nobody is even slightly surprised. Congrats, Paul! Read all about it here.
In Half Meme Press
Participants: ethan_greer, joshua neff, Paul Czege, Valamir, Matt Snyder, abzu.


1/6/2004 ethan_greer: Best New RPG 2003
Wow, Ken Hite gives Burning Wheel "the nod." Congrats, Luke! Read all about it here.
In Burning Wheel
Participants: ethan_greer, abzu, Lxndr, Mike Holmes.


1/6/2004 Balbinus: Spending or saving Hero Points
Hi all, I ran HeroQuest for the first time last night (of which more later) and one specific problem arose, one I very much doubt is unique. The characters started…
In HeroQuest
Participants: Balbinus, Brand_Robins, Nick Brooke, Ron Edwards, Mike Holmes, buserian, simon_hibbs, lightcastle.


1/6/2004 Mark Johnson: [MUGS] - Need Help With Augmentation Rules
[b]MUGS - Marginally Useful Game System[/b] Mugs is a marginally useful role playing game. One character takes the role of GM, all the rest of the players play one or…
In Indie Game Design
Participants: Mark Johnson, Dev, Harlequin.


1/6/2004 Sigurth: Harn and Riddle of Steel
We are actually working on a hybrid of HMx (2 or G) and TROS. In playtest it worked really well. CPs derived from skills...initiative using the TROS red/white die. Spiritual…
In The Riddle of Steel
Participants: Sigurth, Brian Leybourne, Lxndr, Spartan.


1/6/2004 kenjib: What if magic only effect to the extent that one believes...
The perception of magic being an overpowering, one-solution-fits-all, kind of delimma led me to this idea. What would magic be like if it existed in some kind of quasi-space between…
In The Riddle of Steel
Participants: kenjib, Ingenious, Ashren Va'Hale.


1/6/2004 halohand: Horror Game
I'm working on a horror game and would like all of your input. The game will mainly be a narrative but with some rolling. The game is meant to a…
In Indie Game Design
Participants: halohand, failrate, Mike Holmes, Marhault, Lxndr.


1/6/2004 Brian Leybourne: Spot Poll
Hey guys, I just need a quick "show of hands" from those of you who have used the Character Generator. Was I particularly insulting to Americans? I just had an…
In The Riddle of Steel
Participants: Brian Leybourne, Lxndr, Wolfen, kenjib, deltadave, toli, Salamander, Half-Baked, Mike Holmes, StahlMeister, Ingenious, Valthalion, Valamir.


1/6/2004 Paka: TROS Sorcery - Praise and Tinkering
We've played a few games with TROS's wonderful Sorcery system. It makes the players dynamic powerhouses, with the ability to really move mountains. Wow. I love the choice it gives…
In Actual Play
Participants: Paka.


1/6/2004 toli: war hammer vs bastard sword...?
OK So I died, but I have enough insight to create a new character with AABBCD for priorities. I intend to make a Stahlnish landless knight (B) with A for…
In The Riddle of Steel
Participants: toli, Wolfen, Draigh, Ingenious, Salamander, Brian Leybourne, Ashren Va'Hale, Jake Norwood.


1/6/2004 Overdrive: [MLWM] The Asylum
Phew, we just finished (well, almost) master/minion creation and are to play tomorrow. Wanted to ask for quick last minute tips and share some of the stuff, for if the…
In Actual Play
Participants: Overdrive, ScottM, GB Steve, Ron Edwards, joshua neff, jrs.


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Subsequent Topics

1/7/2004 Kilor Di: GNS?
I'm kind of new to these forum boards (having only signed on some time last month). That being said, what is a GNS?
In GNS Model Discussion
Participants: Kilor Di, quozl, M. J. Young, Ron Edwards.


1/7/2004 rafial: [Burning Wheel] Ill Met in Tarshish
The fourth session of our Tarshish campaign was possibly the most productive, as it brought Darius and "that damn Dwarf" Kvardo togther, and saw the beginning of Cpt Jessup's spy…
In Actual Play
Participants: rafial, Matt Wilson, abzu, taepoong, johnzo, Valamir.


1/7/2004 Dregg: [Basic System] Basic Pulp
Well since I have enjoyed DGBG's Basic system so much, I tweeked it for Pulp style play. Basic Pulp is a Basic system modification that adds a bit of the…
In Indie Game Design
Participants: Dregg, Mike Holmes, Dilly Green Bean Games.


1/7/2004 hatheg-kla: Mechanic for weak characters to surmount the odds -comments?
Hi there. I'm still juggling with rules and reward systems for a light-weight quasi-simulationist game set in Middle Earth. (I'm tentatively calling it Tales Of Middle Earth at the moment.)…
In RPG Theory
Participants: hatheg-kla, Valamir, timfire, xiombarg, buserian, Noon, M. J. Young, Loki, greyorm, Grex, Marhault, Lorenzo Rubbo-Ferraro, Ron Edwards, Shreyas Sampat, montag, Ben Lehman.


1/7/2004 Sammael99: Interrogations
Hi all ! Following Burning Wheel's nomination for an outie, I have become interested in this system, and I had a few questions : - I've read various reviews, but…
In Burning Wheel
Participants: Sammael99, abzu, xiombarg, Lxndr, rafial, taepoong.


1/7/2004 Calithena: Resolution Mechanic Query
After some initial experimentation I really like the method of opposed dice pool resolution in Sorcerer and Donjon. One thing I like about it is that I don't know exactly…
In RPG Theory
Participants: Calithena, Mike Holmes.


1/7/2004 pete_darby: [HQ] Applying the defib paddles to a HQ campaign (long)
Well, given the problems with my Serenwyn campaign, I decided to post the following to my players, whcih I thought could be an interesting case study for re-negotiating a social…
In Actual Play
Participants: pete_darby.


1/7/2004 Mokkurkalfe: Some maneuver and weapon questions.
I got the chance to play a lot during the past week. During this time, I have come up with a few questions. First, how should evasive attack be handled…
In The Riddle of Steel
Participants: Mokkurkalfe, Ingenious, Caz, Wolfen, toli, Ashren Va'Hale, Prince of Thieves, Brian Leybourne, Jake Norwood, Mike Holmes, contracycle, kidar.


1/7/2004 Drifter Bob: New Jack Vance based D20 suppliment
I hope this is a suitible place to post this, I would like to announce the imminent publication of my book for Pelgrane Press, which you can read about here:…
In Publishing
Participants: Drifter Bob, xiombarg, Michael Hopcroft, Cynthia Celeste Miller, pete_darby, Ron Edwards.


1/7/2004 steamrunner_13: Free Stikfas/BBI/GIJoe game http://afcqb.netfirms.com
http://afcqb.netfirms.com Free Stikfas/BBI/GIJoe action figure game I have redone all the cards for the game, and cleaned up the rules a bit and added some cool new weapons. The site…
In Indie Game Design
Participants: steamrunner_13.


1/7/2004 timfire: What are some RPG's that use playing cards?
I was curious about games that use playing cards instead of dice. I had a thought about a game that would work exactly like a dice-game except players would choose…
In RPG Theory
Participants: timfire, jdagna, Ron Edwards, Grex, Aknaton, rafial, Adam, Zathreyel, beholdsa, Lxndr, clehrich, xiombarg, Mernya, jhawkins, JamesSterrett, Doctor Xero, apeiron, AlecAustin, M. J. Young, Hereward The Wake, Nuadha.


1/7/2004 hatheg-kla: Bit off topic - trying to remember name of game...
I came across a game a while back which had some interesting concepts. I was hoping that someone might be able to identify it from the following terse description! It…
In RPG Theory
Participants: hatheg-kla, Aknaton, Michael S. Miller.


1/7/2004 Ian Charvill: The Dream vs Story Now!
Over in Writing Style, Detail, and Simulationism Ian, can you come up with a case where pursuing Story Now might damage the Dream? I can't. Story Now depends on…
In GNS Model Discussion
Participants: Ian Charvill, lumpley, Mike Holmes, Ron Edwards, cruciel, John Kim, Jack Spencer Jr, Gordon C. Landis, Valamir.


1/7/2004 Smithy: Transhuman Space & Heroquest
So I am almost finished reading the HQ rules and I have never been so excited about a system. I've already got plans to use it for a fantasy campaign…
In HeroQuest
Participants: Smithy, Mark Galeotti, RaconteurX, soru.


1/7/2004 toli: Cost of Land
Mokkurkalfe in another thread brought up the notion of PCs being homless, having spent all their $$ on equipment. This got me thinking about the cost of buying land and…
In The Riddle of Steel
Participants: toli, kenjib, Prince of Thieves, Ingenious, Half-Baked, Mike Holmes, contracycle, Hugin.


1/7/2004 Tim Alexander: Trollbabe rules questions
Hey All, So, I finally pulled the trigger on getting a copy of Trollbabe and I'm quite happy I did. Lot's of great stuff in there and as usual with…
In Adept Press
Participants: Tim Alexander, Ron Edwards.


1/7/2004 Scripty: [Dysfunctional Play] At the end of my rope...
So, I'm really, really frustrated at this moment. That's my qualifier for this entire post. Please take the following with a grain of salt. As the title states, I really…
In Actual Play
Participants: Scripty, xiombarg, ethan_greer, C. Edwards, Ron Edwards, Calithena, rafial, Bob McNamee, Matt Wilson, Paganini, Lxndr, efindel, Zathreyel, Grex, Mark Johnson, peteramthor, johnmarron, Brand_Robins, Andrew Martin, sirogit, Mike Holmes.


1/8/2004 Hugin: Multiple opponents (what again?)
I apologise in advance if this has been addressed elsewhere but I've looked and can't find an answer. If a character faces off against two protagonists and, dividing his CP,…
In The Riddle of Steel
Participants: Hugin, Brian Leybourne, Jake Norwood.


1/8/2004 Hugin: GM Melee styles
I was watching the Brotherhood of the Wolf (again) recently and it got me thinking about the way melees are handled in different genres, and the way this would effect…
In The Riddle of Steel
Participants: Hugin, Gary_Bingham, Ingenious, Wolfen, Mike Holmes, kenjib, contracycle.


1/8/2004 Dev: GM wanted to demo HQ at Con (Vericon, Boston, MA)
ALong with my friends, I run a convention - VeriCon - that takes place Jan 30 - Feb 1st, 2004, and is lots of affordably kickassed fun. There will be…
In HeroQuest
Participants: Dev, RaconteurX, Deacon Blues, buserian.


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