Previous Topics 1/8/2004 Hugin: GM Melee styles I was watching the Brotherhood of the Wolf (again) recently and it got me thinking about the way melees are handled in different genres, and the way this would effect… In The Riddle of Steel Participants: Hugin, Gary_Bingham, Ingenious, Wolfen, Mike Holmes, kenjib, contracycle.
1/8/2004 Hugin: Multiple opponents (what again?) I apologise in advance if this has been addressed elsewhere but I've looked and can't find an answer.
If a character faces off against two protagonists and, dividing his CP,… In The Riddle of Steel Participants: Hugin, Brian Leybourne, Jake Norwood.
1/7/2004 Scripty: [Dysfunctional Play] At the end of my rope... So, I'm really, really frustrated at this moment. That's my qualifier for this entire post. Please take the following with a grain of salt. As the title states, I really… In Actual Play Participants: Scripty, xiombarg, ethan_greer, C. Edwards, Ron Edwards, Calithena, rafial, Bob McNamee, Matt Wilson, Paganini, Lxndr, efindel, Zathreyel, Grex, Mark Johnson, peteramthor, johnmarron, Brand_Robins, Andrew Martin, sirogit, Mike Holmes.
1/7/2004 Tim Alexander: Trollbabe rules questions Hey All,
So, I finally pulled the trigger on getting a copy of Trollbabe and I'm quite happy I did. Lot's of great stuff in there and as usual with… In Adept Press Participants: Tim Alexander, Ron Edwards.
1/7/2004 toli: Cost of Land Mokkurkalfe in another thread brought up the notion of PCs being homless, having spent all their $$ on equipment. This got me thinking about the cost of buying land and… In The Riddle of Steel Participants: toli, kenjib, Prince of Thieves, Ingenious, Half-Baked, Mike Holmes, contracycle, Hugin.
1/7/2004 Smithy: Transhuman Space & Heroquest So I am almost finished reading the HQ rules and I have never been so excited about a system. I've already got plans to use it for a fantasy campaign… In HeroQuest Participants: Smithy, Mark Galeotti, RaconteurX, soru.
1/7/2004 Ian Charvill: The Dream vs Story Now! Over in Writing Style, Detail, and Simulationism
Ian, can you come up with a case where pursuing Story Now might damage the Dream? I can't. Story Now depends on… In GNS Model Discussion Participants: Ian Charvill, lumpley, Mike Holmes, Ron Edwards, cruciel, John Kim, Jack Spencer Jr, Gordon C. Landis, Valamir.
1/7/2004 hatheg-kla: Bit off topic - trying to remember name of game... I came across a game a while back which had some interesting concepts. I was hoping that someone might be able to identify it from the following terse description!
It… In RPG Theory Participants: hatheg-kla, Aknaton, Michael S. Miller.
1/7/2004 timfire: What are some RPG's that use playing cards? I was curious about games that use playing cards instead of dice. I had a thought about a game that would work exactly like a dice-game except players would choose… In RPG Theory Participants: timfire, jdagna, Ron Edwards, Grex, Aknaton, rafial, Adam, Zathreyel, beholdsa, Lxndr, clehrich, xiombarg, Mernya, jhawkins, JamesSterrett, Doctor Xero, apeiron, AlecAustin, M. J. Young, Hereward The Wake, Nuadha.
1/7/2004 steamrunner_13: Free Stikfas/BBI/GIJoe game http://afcqb.netfirms.com http://afcqb.netfirms.com
Free Stikfas/BBI/GIJoe action figure game
I have redone all the cards for the game, and cleaned up the rules a
bit and added some cool new weapons. The site… In Indie Game Design Participants: steamrunner_13.
1/7/2004 Drifter Bob: New Jack Vance based D20 suppliment I hope this is a suitible place to post this, I would like to announce the imminent publication of my book for Pelgrane Press, which you can read about here:… In Publishing Participants: Drifter Bob, xiombarg, Michael Hopcroft, Cynthia Celeste Miller, pete_darby, Ron Edwards.
1/7/2004 Mokkurkalfe: Some maneuver and weapon questions. I got the chance to play a lot during the past week. During this time, I have come up with a few questions.
First, how should evasive attack be handled… In The Riddle of Steel Participants: Mokkurkalfe, Ingenious, Caz, Wolfen, toli, Ashren Va'Hale, Prince of Thieves, Brian Leybourne, Jake Norwood, Mike Holmes, contracycle, kidar.
1/7/2004 pete_darby: [HQ] Applying the defib paddles to a HQ campaign (long) Well, given the problems with my Serenwyn campaign, I decided to post the following to my players, whcih I thought could be an interesting case study for re-negotiating a social… In Actual Play Participants: pete_darby.
1/7/2004 Calithena: Resolution Mechanic Query After some initial experimentation I really like the method of opposed dice pool resolution in Sorcerer and Donjon. One thing I like about it is that I don't know exactly… In RPG Theory Participants: Calithena, Mike Holmes.
1/7/2004 Sammael99: Interrogations Hi all !
Following Burning Wheel's nomination for an outie, I have become interested in this system, and I had a few questions :
- I've read various reviews, but… In Burning Wheel Participants: Sammael99, abzu, xiombarg, Lxndr, rafial, taepoong.
1/7/2004 hatheg-kla: Mechanic for weak characters to surmount the odds -comments? Hi there.
I'm still juggling with rules and reward systems for a light-weight quasi-simulationist game set in Middle Earth. (I'm tentatively calling it Tales Of Middle Earth at the moment.)… In RPG Theory Participants: hatheg-kla, Valamir, timfire, xiombarg, buserian, Noon, M. J. Young, Loki, greyorm, Grex, Marhault, Lorenzo Rubbo-Ferraro, Ron Edwards, Shreyas Sampat, montag, Ben Lehman.
1/7/2004 Dregg: [Basic System] Basic Pulp Well since I have enjoyed DGBG's Basic system so much, I tweeked it for Pulp style play. Basic Pulp is a Basic system modification that adds a bit of the… In Indie Game Design Participants: Dregg, Mike Holmes, Dilly Green Bean Games.
1/7/2004 rafial: [Burning Wheel] Ill Met in Tarshish The fourth session of our Tarshish campaign was possibly the most productive, as it brought Darius and "that damn Dwarf" Kvardo togther, and saw the beginning of Cpt Jessup's spy… In Actual Play Participants: rafial, Matt Wilson, abzu, taepoong, johnzo, Valamir.
1/7/2004 Kilor Di: GNS? I'm kind of new to these forum boards (having only signed on some time last month). That being said, what is a GNS? In GNS Model Discussion Participants: Kilor Di, quozl, M. J. Young, Ron Edwards.
1/7/2004 Kilor Di: Lycanthropy in PnP I've been wondering about whether or not to try use Lycanthropy in the game I'm making. If I decide to use it, here's the method I was thinking of using:… In Indie Game Design Participants: Kilor Di, Andrew Martin, failrate, Rich Stokes, Deadboy.
<< more previous topics | | Subsequent Topics 1/8/2004 Sparky: Prince Valiant mechanic help? I'd like to explore this as an opposed roll mechanic, but I need a formula for figuring out the percentages (if it can be had.)
I hand wrote a result… In RPG Theory Participants: Sparky, Ian Charvill, Eero Tuovinen.
1/8/2004 Jake Norwood: Jake is gearing up for sorcerer Okay, this is a pretty preliminary post, but we're wrapping up an OTE campaign and I want to finally run some serious sorcerer. I'll be posting humanity ideas, etc. here… In Adept Press Participants: Jake Norwood, Ron Edwards, Tim Alexander, cruciel, Mike Holmes.
1/8/2004 Michael Hopcroft: Any Action! experts? Are there any Action! experts on the forge who would be able to do some quick M&M-to-Action! conversions on relatively short notice?
I don't know when I'll need the services… In Connections Participants: Michael Hopcroft.
1/8/2004 Michael Hopcroft: Finding ways to promote a new license I have a license deal to annoucne for Seraphim guard and I'm looking for the proper place to do so. I'm going to be doing it next week to concide… In Publishing Participants: Michael Hopcroft.
1/8/2004 kwill: uni larp creation *and* play I obviously have LARP synergy on the brain, anyway, here's an idea for a
creation-then-play framework for LARPing...
the LARP players get together for a game of uni with the… In Universalis Participants: kwill, Mike Holmes.
1/8/2004 sirogit: The different stages of preperation when running a game? This is an attempt to create a model of the "phases" one would use for preperation while running a game. The main reason for doing so is that I've been… In RPG Theory Participants: sirogit, Noon.
1/8/2004 Jack Aidley: [Great Ork Gods] Actual Play (and what play!) Those of you who follow the Indie Game Design forums may remember this thread from last year in which I outlined my early thoughts on a game I’ve been working… In Actual Play Participants: Jack Aidley, Valamir, Loki, ks13, failrate.
1/8/2004 dunlaing: Shapechanging in Donjon I have a player that wants the Supporting Ability "Shapechange Self." He wants it to work in such a way that if he rolls it and gets successes, he can… In CRN Games Participants: dunlaing, Valamir, Mike Holmes, Catalyst, jdagna, Christopher Weeks.
1/8/2004 jeffd: Relationship Map Suggestions? Hey all,
I'm gearing up to run Sorcerer. I need something to base a map off of. I don't have much experience in the suggested genre (mystery) so I'd appreciate… In Adept Press Participants: jeffd, Ron Edwards, Mike Holmes, 6inTruder, Trevis Martin.
1/8/2004 Calithena: Device for Gamism This is just an aside to Mike's Standard Rant #7.
I noticed Drifter Bob there talking about a hypothetical spell 'Goodnight', which is basically a device allowing the party to… In GNS Model Discussion Participants: Calithena, Mike Holmes, contracycle, Umberhulk, M. J. Young.
1/9/2004 Starshadow: Arrows and armor Greetings.
Have a question about archery and armors here.
I'm wondering if AV is the same for melee and ranged attacks?
Wouldn't an arrow pierce chain easier than a sword… In The Riddle of Steel Participants: Starshadow, Ingenious, Salamander, toli, Caz, Hereward The Wake.
1/9/2004 Sigurth: Riposting a mounted charge This came up in game tonight:
Knight (pc) charges down a footman with lance at the front. I declare that the footman performs a riposte. The footman wins and steals… In The Riddle of Steel Participants: Sigurth, Ingenious, Overdrive, Brian Leybourne, Lxndr, Bob Richter.
1/9/2004 Balbinus: Incompetent starting characters One of the things I've found a little frustrating in HQ is how often it seems that truly innovative mechanics are married to remarkably traditional roleplaying assumptions.
One such assumption… In HeroQuest Participants: Balbinus, Ian Cooper, Der_Renegat, simon_hibbs, soru, Paul Watson, Mike Holmes, Donald.
1/9/2004 Rich Stokes: Group looking for pointers on what to try out. Sorry if this post is innapropriate, I couldn't see anywhere better to post this. Maybe it ought to be in the Connections forum?
My current gaming group has hit a… In Actual Play Participants: Rich Stokes, ethan_greer, Michael S. Miller, C. Edwards, Ron Edwards, GreatWolf, Lxndr, Shreyas Sampat.
1/9/2004 Bryant: Burning Wheel Top Seller in Boston Luke noted Pandemonium's indie book selection earlier this year. The gaming guy over there just posted their 2003 top sellers, and hey! There's Burning Wheel in a tie for… In Burning Wheel Participants: Bryant, abzu, Mike Holmes.
1/9/2004 Kaare Berg: [Burning Wheel] Silent Forest - Restless Dead I have created a group of misogenists.
This is how it played out:
The cast
Sir Tengel - a pious knight seeking redemtion for crimes unspeified.
Calem - a… In Actual Play Participants: Kaare Berg, Valamir, abzu, Ron Edwards, Loki, Wallatu.
1/9/2004 abzu: What to do with the Minor Successes? Hi All,
I'm looking for advice. I'm looking for advisement from folks who've had the same experience, suggestions from companies/folks who've "made it", and even a little wishful thinking from… In Publishing Participants: abzu, Jeph, Matt Wilson, Ron Edwards, ryand, Lxndr, Mulciber, ADGBoss.
1/9/2004 lumpley: More Adventures in Shared Character Vision We're talking about the three Old Men of Tremere - my Lucere, Em's Unamo and Meg's Lachesis Mutus - and I'm whiny.
"...like I mean," I'm saying, "you all just… In Actual Play Participants: lumpley, Ron Edwards, C. Edwards, Emily Care, Ian Charvill, cruciel, Meguey.
1/9/2004 Steve Dustin: Madness Dossier one sheet Thought I'd share the one-sheet I'm taking to my next gaming session to hook my players into a Sorcerer game. Any thoughts, tips would rock.
David Icke's line of… In Adept Press Participants: Steve Dustin, Valamir, Mike Holmes, Ron Edwards.
1/9/2004 RobNJ: Action vs. Danger vs. Character complexity Be it resolved that:
1. Role Playing Games are almost always action stories, involving fighting and bodily peril.
2. You want a sword to be able to kill someone. Anyone.… In RPG Theory Participants: RobNJ, Valamir, C. Edwards, Lxndr, Gordon C. Landis, kalyptein, Christopher Kubasik, M. J. Young, Mark Johnson, John Kim, cruciel, Noon, Shreyas Sampat, Paka.
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