Previous Topics 2/4/2004 tldenmark: Finite RPGs So I've been playing around with some ideas inspired by Universalis, and some of the stuff I learned from designing Dungeoneer. Basically an RPG with a specific win goal.
I… In Indie Game Design Participants: tldenmark, anonymouse, Jasper, clehrich, chadu, Lxndr, Jack Spencer Jr, Valamir, talysman, Shreyas Sampat, Doctor Xero, quozl, smc, contracycle.
2/4/2004 Harlequin: Dungeon-crawl combat system without a home This was inspired by this thread, and if Timfire wants it, it's his. I'm unlikely to ever go anywhere with it, myself, but figured it was neat enough to share.… In Indie Game Design Participants: Harlequin.
2/4/2004 Mike Holmes: The roots of Sim II I can't believe that I'm about to do this at this point.
If Gamism and Narrativism are the modes that are most accessible (am I using the correct terminology now… In GNS Model Discussion Participants: Mike Holmes, Ron Edwards, Walt Freitag, Jack Spencer Jr, Bankuei, james_west, Gordon C. Landis, jdagna, John Kim, clehrich, cruciel, talysman, Caldis, Silmenume, Sean, M. J. Young, Asrogoth.
2/4/2004 Skar: Transitioning GM/Group from Gamist to Narrativist Hi all! I've been reading these boards like crazy since discovering them a couple of weeks ago and want to say a huge THANKS to all posters for taking the… In Actual Play Participants: Skar, Pyske, sirogit, Andrew Norris, clehrich, Loki, Ron Edwards, JamesDJIII, aplath.
2/4/2004 Peter Nordstrand: I cannot stay quiet: One n in canon Hi,
It is impossible for me to shut up any longer. In order not to point my finger at anyone in particular, I made it a new topic.
Folks, when… In HeroQuest Participants: Peter Nordstrand, Brand_Robins, Mac Logo, RaconteurX, pete_darby, soru, Scripty, Ron Edwards, Mike Holmes, Blankshield, simon_hibbs, HMT, Jane.
2/4/2004 Ulmo: Problems with Master So getting the feet wet and played a bit this week and I some questions and worries arise.
Questions :
Is it the intent that the "conflicts" that the minion… In Half Meme Press Participants: Ulmo, Lxndr, cthulahoops, GB Steve, Paul Czege.
2/4/2004 james_west: Ritual Discourse in Role-Playing Games I've just read Lehrich's new article, "Ritual Discourse in Role-Playing Games."
The thesis of the article appears to be that Role-Playing Games are ritual in nature, that their primary social… In RPG Theory Participants: james_west, clehrich, John Kim, Walt Freitag, RDU Neil, contracycle, Emily Care, Gordon C. Landis, M. J. Young, Ron Edwards, chadu, Librisia.
2/4/2004 doubtofbuddha: Planescape HeroQuest It has been discussed in the past, and I know that Ron Edwards ran a game using it, but there has yet to be a true, widely-available conversion of the… In HeroQuest Participants: doubtofbuddha, Mike Holmes, soru, Mac Logo, Scripty, Nicolas Crost, buserian.
2/4/2004 CplFerro: Ferro's General Theory of Roleplaying Updated version available at the link below. Thanks for the help in refining it:
http://www.thelarper.org/issue_summer_2003/manifesto.html In RPG Theory Participants: CplFerro.
2/4/2004 inthisstyle: Religion and the Game [quote="Clinton R. Nixon"]Otherwise, this is pretty easy, but I also come from a religious background, so ideas leap at me. I imagine playing this with my current group would not… In lumpley games Participants: inthisstyle, Clinton R. Nixon, bluegargantua, nikola, Librisia, lumpley.
2/4/2004 inthisstyle: Switching Systems Helps My Game All right. I hope not to offend Luke, here, but this is a post about my experience with Burning Wheel, and what happened after my group switched systems to my… In Actual Play Participants: inthisstyle, abzu, Andrew Martin.
2/4/2004 [MKF]Kapten: New gift: High pain threshold --- And new flaw, disease I have considered adding this ability as a new gift with a major and minor version:
High pain threshold
A person with the major version of this ability can ignore… In The Riddle of Steel Participants: [MKF]Kapten, Mokkurkalfe, Wolfen, Lxndr, Ingenious, Bob Richter, Krammer, gregkcubed, timfire.
2/4/2004 xiombarg: [Unsung] Ricky Goes Apesh*t (Blood Opera?) You might want to freshen up with the previous thread.
http://ivanhoeunbound.com/unsung7_nar.txt
http://ivanhoeunbound.com/unsung7_ooc.txt
As before, the first link is the "narrative" and the second link is a log of our out-of-character… In Actual Play Participants: xiombarg, Mike Holmes, John Kim, Lxndr.
2/4/2004 ross_winn: Motivations... In my own little theory of how RPGs work the motivations of the characters are critically important. Important to the dynamics of the play group and to the dynamics of… In RPG Theory Participants: ross_winn, Zoetrope10, Alan, Lxndr, jhawkins, Doctor Xero, joshua neff, M. J. Young, RDU Neil, Bankuei, Valamir, clehrich, Gordon C. Landis, Christopher Kubasik, greyorm, Jonathan Walton, contracycle, Ron Edwards, Rich Forest.
2/4/2004 coxcomb: Setting, Metaplot, and Context I have noticed some disdain for setting-heavy games here at the forge, and have been wrestling with the topic for quite a while now myself. In this post, I would… In RPG Theory Participants: coxcomb, Rob Carriere, Technocrat13, Ron Edwards, M. J. Young, Doctor Xero, RDU Neil, Gordon C. Landis.
2/4/2004 Scourge108: Universal and established systems I wanted to know what the general consensus is on designing games for universal and established systems. I usually design things using an existing system already to known to my… In RPG Theory Participants: Scourge108, coxcomb, Trevis Martin, Autocrat, Andrew Martin, M. J. Young.
2/3/2004 GB Steve: [MLwM] My Life with Headmaster - a short convention game. It was SteveCon VII last weekend and in the first four hour slot we played Carry on up the Ring, which is something only thirty-something Brits would really appreciate. We… In Actual Play Participants: GB Steve, Dave Panchyk, clehrich, Bob McNamee.
2/3/2004 timfire: Basic concept for Gamist dungon-crawl... Taking a short break from my larger project, I thought about experimenting and trying to design a simple overtly-gamist fantasy dungeon-crawl. My goal would be to create a purely combat-focused… In Indie Game Design Participants: timfire, Shreyas Sampat, anonymouse, Zak Arntson, Harlequin.
2/3/2004 coxcomb: Looking for folks in the Seattle Area Are there any Seattle-area dwellers who would be interested in getting together to (for lack of a better term) Forgify?
What I would like is a group to:
1.) Play… In Connections Participants: coxcomb, Scourge108.
2/3/2004 lumpley: A Gigantic Favor Anybody who has a few free minutes, would you do me a gigantic favor? Check out the scenario creation procedure and make a town? As though you were going to… In lumpley games Participants: lumpley, Clinton R. Nixon, bluegargantua, nikola, ScottM, inthisstyle.
<< more previous topics | | Subsequent Topics 2/5/2004 hermes: List of Indie Superhero RPGs? It's been a while since I posted anything (though rest assured that I have been lurking in the background) so I feel compelled to contribute something. Sadly, I have nothing… In RPG Theory Participants: hermes, Zak Arntson, Clinton R. Nixon, Anthony I, Jeph, Michael S. Miller, Bob McNamee, hardcoremoose, gobi, HMT, M. J. Young, Ian Charvill, xiombarg, Grex.
2/5/2004 Ingenious: Munchkinism Well, I initially started this topic in order to seek an answer as to this question:
Do you think it is munchkinish to have a character with a TO of… In The Riddle of Steel Participants: Ingenious, Alan, The big blue ape, Lxndr, Morfedel, Bob Richter, Poleaxe, Silvermane, Anthony I, Jake Norwood, Jaeger, kenjib, bcook1971, Brian Leybourne, Wolfen, b_bankhead, Mantis.
2/5/2004 Kao Nashi: HQ Resolution on PBEM There may not be an answer to this question, and it is more an issue of logistics than play, but has anyone found a good way to streamline contest resolution… In HeroQuest Participants: Kao Nashi, contracycle, simon_hibbs, Mike Holmes, Jane.
2/5/2004 M. J. Young: Help with Summaries? Seth had some excellent advice over in the Ubercon Demo thread,In that case, you're going to want to have some brief summaries of setting elements on hand, plus… In Dark Omen Games Participants: M. J. Young, Mark D. Eddy, hix, GreatWolf, Mike Holmes, Shreyas Sampat.
2/5/2004 MarkAdri: Rinliddi Campaign in Edasus (Opening Notes) OK
I've been wittering on about doing a campaign set in the Lunar Empire specifically in the town of Edasus in the Satrapy of First Blessed.
Well I've managed to… In HeroQuest Participants: MarkAdri, doubtofbuddha, joshua neff, RaconteurX.
2/5/2004 Rexfelis: Dominion: Jihad Tens of thousands of years in the future, mankind has developed a thriving civilization which sprawls across space. This civilization is almost entirely consumed by an event known as the… In Indie Game Design Participants: Rexfelis, Jasper, Jeph, Jonathan Walton.
2/5/2004 Jason L Blair: Last Post Here As Key 20 Publishing moves further and further away from being "indie" and more into being, well, "not indie" I realize that we don't really have a place here at… In Key 20 Publishing Participants: Jason L Blair.
2/5/2004 Pytorb: Bastard sword and shield If my character has their bastard sword in one hand and their shield in the other which dice pool (Ref + greatsword or sword&shiled) do they use when attacking or… In The Riddle of Steel Participants: Pytorb, Brian Leybourne, Jake Norwood, Valamir, Bob Richter, Ingenious, Mokkurkalfe, Muggins, Wolfen, Poleaxe, Drifter Bob, Hereward The Wake, toli, [MKF]Kapten, bottleneck.
2/5/2004 Andy Kitkowski: Sorcerer: Back to Basics Questions Hey all- I'm going to be running another Sorcerer game starting next month. Rereading the Sorcerer collection is a blast, but I realized that I had some questions about a… In Adept Press Participants: Andy Kitkowski, Ron Edwards.
2/5/2004 Jake Norwood: Where I can help... Hi all.
I don't know if I'm the only practicing Mormon on the board (I get that suspicion), but as I was reading the game some things really struck me.… In lumpley games Participants: Jake Norwood, inthisstyle, lumpley.
2/6/2004 jeffd: "This Manuever is available at proficiency level....&qu Several manuevers have a bit of text indicating what proficiency level they become available at. Others do not.
For the ones that do not - are they default manuevers? I… In The Riddle of Steel Participants: jeffd, Jake Norwood.
2/6/2004 Luke de Sade: Wrestling RPG Hi, guys. First time poster, not-long time lurker (as a matter of fact, I have lurked like 2 days or something :) ) I am doing a wrestling RPG, with… In Indie Game Design Participants: Luke de Sade, Matt Gwinn, hardcoremoose, Jack Aidley, Bogie_71, Spooky Fanboy.
2/6/2004 james_west: Game prep for Trollbabe It seems implied by the descriptions of play and by the rules that this meant to be a low prep time game (for instance, the Trollbabe picking out where she… In Adept Press Participants: james_west, Clinton R. Nixon, Ron Edwards.
2/6/2004 gobi: [PUNK: Boo York City] Initial Sketch of ectopunk supplement Hey folks. Things have been crazy busy up in this joint with senior year hitting full throttle and the professors whipping us into shape. I did have a few minutes… In Indie Game Design Participants: gobi, Doctor Xero, Dev, Spooky Fanboy.
2/6/2004 HinterWelt: GTS Survey - Input? Hey everyone,
I am putting together an electronic/paper survey(targeted at retailers) that will be on our laptop at the booth at GTS. At the end of GTS we will be… In Publishing Participants: HinterWelt.
2/6/2004 Peter Nordstrand: Relationship maps There has been a lot of talk about relationship maps here on the HeroQuest forum lately. The purpose of this thread is to help narrators to make relationship maps that… In HeroQuest Participants: Peter Nordstrand, Brand_Robins, RaconteurX.
2/6/2004 motherlessgoose: Narrativism in HQ I recently got the HQ rulebook, along with intro to Glorantha and Gloranthan Visions. So far I think the setting is awesome. It is what I have been looking for… In HeroQuest Participants: motherlessgoose, Peter Nordstrand, Bankuei, Mike Holmes, Sean, Deacon Blues, simon_hibbs.
2/6/2004 timfire: Idea for card-based combat mechanic. I don't know if this is the best place for this post, but oh well, here goes.
I've decided to design a hack-n-slash dungeon-crawl with a card-based resolution system. You… In RPG Theory Participants: timfire, Pelinderian, Harlequin, Scripty, M. J. Young, Hereward The Wake, Lxndr, Ulmus, clehrich.
2/6/2004 Clinton R. Nixon: Lulu and me A few days ago, I was looking over Jerry Stratton's Gods and Monsters, a game I pimp whenever possible, when I noticed a new link on his page. "Book versions… In Publishing Participants: Clinton R. Nixon, inthisstyle, james_west, HinterWelt, Lxndr, Matt Wilson, talysman, Christopher Weeks, madelf, Mike Holmes, jasonhead, Wolfen, xiombarg, Tony Irwin, Sylus Thane, Paul Czege, chadu, Matt Snyder, rafial.
2/6/2004 Paganini: Technique and setting It's a given that Setting is fundamental. The existence of Characters depends on Setting; so does Situation, since Situation is an interraction between Character and Setting.
The core of Narrativist… In RPG Theory Participants: Paganini, Bankuei, Valamir, coxcomb, M. J. Young, Ron Edwards.
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