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1/2/2003 Andy Kitkowski: Indie RPG Awards: Theme Feedback
Around October I proposed the Indie RPG Awards: http://www.indie-rpgs.com/forum/viewtopic.php?t=3774 (please direct any comments or questions on the methodology of awarding people, how the award nomination/giving process will run, etc to that thread) Everything is coming together, and I plan to have the site and process ready to begin with nominations by early/mid February. Thing is, I'm about to embark on…
In Indie Game Design
Participants: Andy Kitkowski, Henry Fitch, J B Bell, Eric J., ethan_greer, Ron Edwards, Paul Czege, Steve Dustin, bluegargantua, GreatWolf, Jason L Blair, Enoch, John Wick, Ian Freeman, Rod Phillips, Mike Holmes, Jared A. Sorensen.


Previous Topics
In Indie Game Design

1/1/2003 Jack Spencer Jr: Truckers
I had recently gotten a weird idea of an RPG based on the folklore of truckers and the CB-era and such. I haven't read up on my road lore, but…
In Indie Game Design
Participants: Jack Spencer Jr, Eric J., Maurice Forrester.


12/30/2002 Shreyas Sampat: Mridangam: The Calligrapher's Sword in another Medium
[url=http://www.indie-rpgs.com/forum/viewtopic.php?t=4584]The Calligrapher's Sword[/url] is a game set in a rather rarefied medium. I thought to condense it into something more concrete. So, we have [b]Mridangam[/b], the game of Vedic superheroes.…
In Indie Game Design
Participants: Shreyas Sampat, Drew Stevens, greyorm, Mike Holmes.


12/30/2002 ejh: There and Back (split)
hmm... both "ohne" and the RPG referred to here by Clinton are no longer apparent on the web... no, wait, Clinton's RPG is still there as "There and Back," just…
In Indie Game Design
Participants: ejh, Ron Edwards.


12/29/2002 Eric J.: 8-Bit theater: Freeform?
I've been toying with this idea for a while. Of my favorite websights, there are three that imediatelley come to mind. The Forge is first, followed by www.reallifecomics.com and the…
In Indie Game Design
Participants: Eric J., Jack Spencer Jr, Ron Edwards, Andrew Martin, szilard, WRPIgeek.


12/27/2002 mark2v: Looking for critisism
Hello: Im new to the forge but not to writing games. I have writen a game titled Light the game is availible for free, in Pdf format on my web…
In Indie Game Design
Participants: mark2v, Jack Spencer Jr, Andrew Martin.


12/26/2002 szilard: Standard Deviants
Okay... I've been mulling around a few thoughts on a potential new game. This is still in the "random bits rolling around in my head" phase. It started with a…
In Indie Game Design
Participants: szilard, lumpley, bluegargantua, Mike Holmes, Shreyas Sampat, ethan_greer, richks, clehrich.


12/26/2002 Drew Stevens: Predeterminism vs Free Will - a random smattering of thought
A bit of theme- Imagine that God has a perfect plan, and it's your job to defend it. That's what you've trained for- you're on of the best of the…
In Indie Game Design
Participants: Drew Stevens, Shreyas Sampat, Michael S. Miller, szilard, Jonathan Walton.


12/25/2002 signoftheserpent: a pair of fantastic ideas
Here are some ideas i am tryting to develop; some feedback would be appreciated. 1. Martian Book fo the Dead - a steampunk horror game. the premise revolves around the…
In Indie Game Design
Participants: signoftheserpent, Andrew Martin, Roy, jrients, Ron Edwards, Shreyas Sampat, Drew Stevens, szilard, ADGConscience, Gordon C. Landis, Bankuei.


12/24/2002 Green: ex-mas (Santa Claus is Coming to Town; he should stay there)
Premise: The players portray the elves of the North Pole in the midsts of a civil war, being either elves loyal to Santa or elves whose allegiance lie with the…
In Indie Game Design
Participants: Green, xiombarg, lumpley, Henry Fitch, Ron Edwards.


12/22/2002 Alan: RPG Proposal: The Outward Urge
Outward Urge - an RPG Proposal *Premise* The Outward Urge explores the tension between pioneers on the expanding edge of human interstellar expansion. Dynamics form between the entrenched core and…
In Indie Game Design
Participants: Alan, Emily Care, Ron Edwards, Matt Wilson, Mike Holmes.


12/21/2002 Shreyas Sampat: Refreshing Rain Combat System
Hey, all. I did some thinking, and this is how the RR combat system might look: The three Ma Jiang suits, Bamboo, Circles, and Characters, represent respectively Attacks, Defences, and…
In Indie Game Design
Participants: Shreyas Sampat, Emily Care, Jonathan Walton.


12/19/2002 Peregrine: Wayfarer's Song: The Duergar kithbook is done and posted...
Hi all, I was hoping to get some feedback on the latest addition to Wayfarer's Song. For those who are not familiar with the game, it is Saxon-Norse, folklorish, magical,…
In Indie Game Design
Participants: Peregrine, Shreyas Sampat.


12/19/2002 Green: kathanaksaya (a story-based rpg)
Since my last attempt at posting the initial steps of designing my own rpg was in violation of the rules for this forum, I went back to the drawing board…
In Indie Game Design
Participants: Green, Jonathan Walton, Shreyas Sampat, Tony Irwin.


12/18/2002 Matt Wilson: Peregrine character story arc
I've been batting around this idea for a while now, and it's starting to make some sense to me. The motivation for it is a desire to formalize what I…
In Indie Game Design
Participants: Matt Wilson, Henry Fitch, Peregrine, Emily Care.


12/17/2002 Mark Johnson: Tarot Card Based Game
Hello all, I just typed "tarot" into the search here at the Forge and it shot out over 50 threads with the occurance of the word. Obviously, the idea of…
In Indie Game Design
Participants: Mark Johnson, Jack Spencer Jr, Paul Czege, Michael S. Miller, Bob McNamee, Shreyas Sampat, clehrich, Unsane.


12/16/2002 Green: Neverending Story RPG
It may be a silly move, but I've been inspired by a book I finished reading recently called The Neverending Story byMichael Ende. The themes, plot, and setting call to…
In Indie Game Design
Participants: Green, Shreyas Sampat, Clinton R. Nixon.


12/15/2002 Michael S. Miller: Incarnadine: Shakespearean RPG: 1st look (long)
Okay, I’m working on a new game (who isn’t) and I’d love some feedback. The game is called Incarnadine: Role-Playing in a Shakespearean Style and, as you might gather, is…
In Indie Game Design
Participants: Michael S. Miller, Mark Johnson, Paul Czege, Shreyas Sampat, Andrew Martin.


12/15/2002 Nathan: a WILD topic : the WILD rpg
Hallo, An unexpected surprise! I was working on my home network today, and I plugged in an old hard drive into an old Powermac 7200 to setup as a internet…
In Indie Game Design
Participants: Nathan, Shreyas Sampat.


12/15/2002 Shreyas Sampat: The Calligrapher's Sword
Today, I present you with a fresh plate of sacred steak - internal consistency. The Calligrapher's Sword is a game about people in a dreamworld, something like a combination of…
In Indie Game Design
Participants: Shreyas Sampat, Wormwood, Henry Fitch, Jonathan Walton, Peregrine, Ted E. Childers, kaworuiskool.


12/14/2002 Clinton R. Nixon: Topic for dissection: How do you design a game?
Up-front, I want to state this is a different type of thread. Anyone is free to contribute, of course, but I'm going to ask that only people who have actually…
In Indie Game Design
Participants: Clinton R. Nixon, DaR, Jack Spencer Jr, M. J. Young, Nathan, ethan_greer, Shreyas Sampat, gentrification, Wormwood, kamikaze, Michael S. Miller, GreatWolf, Peregrine, Andrew Martin, Eddy Fate, Mike Holmes.


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Subsequent Topics
In Indie Game Design

1/3/2003 Jonathan Walton: Vespertine: Sin & Teenagers
Originally, this game concept was called "Vesperteen," a pun on the word "vespertine" (meaning "having to do with night"). However, I soon discovered that very few people were familiar with…
In Indie Game Design
Participants: Jonathan Walton, szilard, Paul Czege, ethan_greer, Andrew Martin, Drew Stevens, talysman, Shreyas Sampat.


1/4/2003 Drew Stevens: A mechanic idea for dealing with potential
So, I idly mentioned that I really liked the idea of characters not all being equal, even with unlimited experience. And then, a fairly simply means of creating such a…
In Indie Game Design
Participants: Drew Stevens, Andrew Martin, ethan_greer, M. J. Young, contracycle, Jamie, James V. West, Michael S. Miller, Ron Edwards, Valamir, Paganini.


1/5/2003 greyorm: Who Gets Narrative Power?
In designing Orx I hadn't given much thought to the idea of who narrated being important; however, during the playtest sessions I ran, I found that who had the rights…
In Indie Game Design
Participants: greyorm, Jack Spencer Jr, Ron Edwards, Paganini, Le Joueur, Bob McNamee.


1/5/2003 contracycle: micro-system: initiative
Another little sub-system, one which might conceivebaly be used for some extant games in place of their initiative mechanics. Everybody gets a card, one per combatant or bystander or Other…
In Indie Game Design
Participants: contracycle, Henry Fitch, Rich Forest.


1/5/2003 signoftheserpent: Pulp SF system ideas
For the past several months i have accumulated 50 odd pages of background for a cliffhanger style pulp (a word in danger of being overused) SF setting in the mould…
In Indie Game Design
Participants: signoftheserpent.


1/6/2003 Tony Irwin: Theme-Chaser: PDF
ohmigod its finally here!!!! I've provided a link to the PDF version of the extremely sketchy/preview/drawing-board file for the Theme-Chaser game I've been working on. I've been stuffing this down…
In Indie Game Design
Participants: Tony Irwin, Drew Stevens, Shreyas Sampat.


1/8/2003 xiombarg: Unsung and Jared
Okay, in preparation to actually running it in a couple of weeks, I've re-organized and updated Unsung: http://ivanhoeunbound.com/unsung.html I've moved some of the sections around so they make more sense,…
In Indie Game Design
Participants: xiombarg, Jared A. Sorensen.


1/8/2003 Brian Leybourne: My game: Invasion (working title): Dice Mechanics (long)
Hi all. I could do with some help regarding a game I've been working on, on and off for several years now, but have recently been encouraged to get back…
In Indie Game Design
Participants: Brian Leybourne, Drew Stevens, Andrew Martin, Eric J., Paganini, Jake Norwood, Henry Fitch, Steve Dustin, contracycle, clehrich, szilard, Spooky Fanboy.


1/9/2003 Paganini: [Cornerstone] - Theory Results
Okay, so Cornerstone is back, kind of. The name is, anyway, and just a little bit of the content. If you saw the old game, you might recognize a few…
In Indie Game Design
Participants: Paganini, ethan_greer, Bob McNamee, Ron Edwards.


1/10/2003 Morrius: My insanity: OtherWorlds
Hello, Over the last year or so I've been working on a project which I call "OtherWorlds", an urban fantasy game. The original idea for this game came to me…
In Indie Game Design
Participants: Morrius, Dev.


1/11/2003 Alan: Spiritual Attributes for Traveller
[color=darkblue]Spiritual Attributes for Traveller[/color] I've been considering different approaches to designing narrativist-favoring mechanics for a hard SF RPG about stellar exploration and trade. Here's some past ideas I've posted: [url=http://www.indie-rpgs.com/forum/viewtopic.php?t=4661]RPG…
In Indie Game Design
Participants: Alan, simon_hibbs, Paul Czege, Mike Holmes, Ron Edwards, Dave Panchyk, Blake Hutchins.


1/13/2003 ace pilot: satirizing the government
Hey all, I am writing a sci-fi RPG and one of the governments is a facist, totalitarian regime that has been run over the decades by guys named Bush, Reagan,…
In Indie Game Design
Participants: ace pilot, Jack Spencer Jr, Valamir, contracycle, bluegargantua, Ron Edwards, Johannes.


1/13/2003 Jeph: Hell's Rising: the beginnings of a system
Hi all! Anyway, I'm in the beginning stages of designing a game about the secret, epic battle for control of the earth between the Divine and the Damned, and how…
In Indie Game Design
Participants: Jeph, Paganini, Gwen, Drew Stevens, Ashlin_Evenstar, Ron Edwards.


1/14/2003 Enoch: Unworthy - A Working Mechanic?
A long long time ago, I posted woes over coming up with a rule mechanic. Settings are freaking easy. Rules are hard. Anyway, I don't have a cohesive mechanic right…
In Indie Game Design
Participants: Enoch, Ron Edwards.


1/15/2003 RHJunior: Hello. Total Newbie here...
I am a freelance illustrator/cartoonist with three online webcomics. Two are just basic gag-a-day strips... but one is an ongoing fantasy comic book. As of late, I have been toying…
In Indie Game Design
Participants: RHJunior, Eric J., Gwen, Andrew Martin, Michael S. Miller, Paul Czege, szilard, Jack Spencer Jr, Paganini, quozl, Ron Edwards, Henry Fitch, Shadeling, Jasper.


1/16/2003 Shreyas Sampat: The Calligrapher's Sword: Formalizing Conflict
I've been thinking about conflict in a malleable world for a while; it's the backbone of my game The Calligrapher's Sword. TCS uses a formalization to state conflicts in three…
In Indie Game Design
Participants: Shreyas Sampat.


1/17/2003 Matt Wilson: help on mechanic
I've been trying to figure out a mechanic that resolves the potential for multiple actions in a given round/scene rather than a more common "roll for every single conflict." I've…
In Indie Game Design
Participants: Matt Wilson, clehrich, szilard, Matt, M. J. Young.


1/19/2003 Jonathan Walton: The GM is Dead: Scripted Roleplaying
Okay, I'm going to try to come at this concept from a completely new direction. The plan is to make a game that combines Clue, Diplomacy, traditional roleplaying, freeform improvization,…
In Indie Game Design
Participants: Jonathan Walton, jllama, ADGBoss, RN3G8 4E.


1/20/2003 richks: Urban Mythos: Lock, Stock and 2 Smoking Wands of +2 Fireball
Hi, I've just joined this forum, and I've had a read through some of the older posts and I'm posting some of the notes on my current project. The setting's…
In Indie Game Design
Participants: richks, Shreyas Sampat, Mike Holmes, Spooky Fanboy.


1/22/2003 talysman: [Court of 9 Chambers] Flashback Rolls/Conflict Resolution
hi, all. I have run into a potential problem with the Court of 9 Chambers game mechanics; when I described a new feature which I considered innovative and exciting to…
In Indie Game Design
Participants: talysman, clehrich, Tony Irwin, Michael S. Miller, ethan_greer, Shreyas Sampat, Dave Panchyk.


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