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From Day One


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In Indie Game Design

3/30/2004 Jasper: PN: divided, rotating GM powers
Principium Novum is progressing nicely. What I've been working on recently is the potential for dividing the typical GM powers between the players. I still want to retain a central…
In Indie Game Design
Participants: Jasper, Mike Holmes.


3/29/2004 Ravien: Eclipse: Combat Resolution Mechanics
[b]Eclipse: Combat Resolution Mechanics [/b] Combat resolution in Eclipse is fast and intuitive (it is, damn you!). You won’t “miss” someone because of a poor roll, and you won’t score…
In Indie Game Design
Participants: Ravien, Bracken, Valamir, greyorm, charles ferguson, Alf_the_Often_Incorrect.


3/29/2004 Ravien: Eclipse: Social Interaction Mechanics
[b]Eclipse: Social Interaction Mechanics [/b] The social interaction mechanics in Eclipse are fairly complex in theory (in practise they are pretty straightforward), and may or may not be intuitive or…
In Indie Game Design
Participants: Ravien, Autocrat, Spooky Fanboy, Valamir, Mike Holmes, Shreyas Sampat, Andrew Martin, Alf_the_Often_Incorrect, Thor.


3/26/2004 Ben Lehman: Tactics: Antagonist Bidding
Previous Threads on this game: http://www.indie-rpgs.com/viewtopic.php?t=8551 http://www.indie-rpgs.com/viewtopic.php?t=9041 So, after some long agonizing over the virtues of varying levels of "GMless" play, I have decided the following things: 1) If it…
In Indie Game Design
Participants: Ben Lehman, Mike Holmes, Dev.


3/26/2004 LeeRaulin: Direct Me to the Best System
I'll start off on a tangent. Hello everyone. I just found this site and it looks really interesting. It seems there are others who share my absurd fascination with designing…
In Indie Game Design
Participants: LeeRaulin, montag, daMoose_Neo, Alan, Ron Edwards, Steven Bishop, TerroX.


3/25/2004 New Dimension Games: New games for you
Greetings to all! We at New Dimension Games are offering alternatives to d20 in the genres of medieval fantasy, historical piracy, and modern paranoia. Want to rediscover the genres you…
In Indie Game Design
Participants: New Dimension Games, rafial, Valamir, RaconteurX, greyorm, M. J. Young, Ron Edwards, Jack Spencer Jr, John Harper.


3/25/2004 taalyn: Ability Scope problems in Crux
I am having problems figuring something out, so I'm hoping you all can help. First, a basic run through of relevant details (mechanics only, as I've done setting numerous times):…
In Indie Game Design
Participants: taalyn, Shreyas Sampat, jphannil, Mike Holmes.


3/24/2004 Strams: [Navigator] Vehicle construction
Hey all, I need some advice on vehicle construction. The system I have now lets the person designing the vehicle to choose the metric tonnage of the vehicle first. This…
In Indie Game Design
Participants: Strams, Valamir, Runjikol, Dev, Shreyas Sampat.


3/23/2004 Strams: 'Navigator' Generic SCI-FI RPG
First off, I just recently found this board and I am delighted to find that there are this many people into this aspect of RPG. I guess almost all folks…
In Indie Game Design
Participants: Strams, Matt Wilson, Garbanzo, Steve Samson, Shreyas Sampat, Dev, Valamir, Mike Holmes, Juicetyger.


3/23/2004 Rich Stokes: [Danger Dudes] Light hearted narrative based action movies
To mark the first anniversary of me shooting my mouth off about this project, here is the first release of Danger Dudes, my beer and chips narrative betting game. This…
In Indie Game Design
Participants: Rich Stokes.


3/20/2004 Promethius: SF RPG (split and closed)
This game sounds like fun. I like the changes you made to the system. Looks like I've got some competition.
In Indie Game Design
Participants: Promethius, Ron Edwards.


3/21/2004 Promethius: Start to finish game design (split and closed)
I always design a world in which I create the character I wish I could be. Then, I just keep adding things in from there. Most of what I was…
In Indie Game Design
Participants: Promethius, Jack Spencer Jr, Jeph, Ron Edwards.


3/21/2004 madelf: (Angor) Magic & Technology in conlict
I'm about to start playtesting my Tales of Angor game (pseudo-victorian fantasy) and yet I've still got a concept in it that I'm not really entirely happy with mechanically (and…
In Indie Game Design
Participants: madelf, hanschristianandersen, BPetroff93, Garbanzo, The Benj, contracycle, Umberhulk, timfire.


3/20/2004 Mr. Sluagh: Setting Idea to Build Upon
[brainfart]The stars are right. The Old Gods rise. A reckoning is at hand. No, not the those Old Gods. That would be too cliché. I'm talking about the actual, mythological,…
In Indie Game Design
Participants: Mr. Sluagh, Walt Freitag, orbsmatt, Umberhulk, Ravien, Rich Stokes.


3/19/2004 hanschristianandersen: [Musketeers!] Who gets to do the scene framing?
This is my first earnest attempt at RPG design, and it's pretty close to the point where I start rounding up folks for playtesting. However, I'm stumped on a core…
In Indie Game Design
Participants: hanschristianandersen, RaconteurX, Rexfelis, quozl, Jonathan Walton, clehrich, Bluesboy.


3/19/2004 johnzo: [fistful] Dogfighting
I've added a section on cinematic dogfighting to the Fistful rules. http://www.johnzo.com/fistful Philosophy: * use fistful die-allocation mechanic to let players manage their risk. * meaningful decisions for players: when…
In Indie Game Design
Participants: johnzo.


3/18/2004 Lara: Opinions on Screen Shots
Been working on screen shots for our game. Its a 2D MMORPG and the images are sans lighting and shadows at this time. Hence they are brighter then they will…
In Indie Game Design
Participants: Lara, Zathreyel, contracycle, Ron Edwards, Jack Aidley, Christopher Weeks, daMoose_Neo, Alex Johnson, anonymouse, Walt Freitag.


3/17/2004 jphannil: Chaos & Order, the next step
Hi all Forgers ! I've modified and updated Chaos & Order and it can be now found in pdf-format from: http://www.cc.jyu.fi/~jphannil/chaos_order.pdf Playtesting is also in-progress with hyborian mini-campaign and it's…
In Indie Game Design
Participants: jphannil, Ville Takanen.


3/17/2004 Sparky: oh no. Not another thread about hit points.
Hi all. I'll come clean. I don't mean Hit Points, per se. What I mean is options for forcing character retirement based on injuries AND/OR more narrative/storyline concerns. Specifically, I…
In Indie Game Design
Participants: Sparky, Jack Spencer Jr, Ole, Zoetrope10, Eric J., Lara, Zathreyel, komradebob, The Immortal MOOSE!, Jonathan Walton, orbsmatt, Umberhulk.


3/16/2004 Rexfelis: Combat in "Dominion" (Do I have a Heartbraker?)
Previous threads on "Dominion": Abilities in “Dominion”: http://www.indie-rpgs.com/viewtopic.php?t=10069 Dominion: Jihad: http://www.indie-rpgs.com/viewtopic.php?t=9651&highlight= Note: technically "Dominion" is now just one setting for the game system I'm working on. The game is about…
In Indie Game Design
Participants: Rexfelis, Mike Holmes, Valamir, daMoose_Neo, Jeph.


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Subsequent Topics
In Indie Game Design

3/30/2004 Kilor Di: [Terrae Novae] Tables
www.geocities.com/greginkelaar/projects.html and then click on Terrae Novae. I'm having troubles with the table-work in the game (experience tables, gold/credit tables, etc.) Any suggestions on how to create such tables would…
In Indie Game Design
Participants: Kilor Di, Jasper, orbsmatt.


3/31/2004 Survivor: Help needed for unique RPG system
Hey, I'm new here, and I need some help (as if the title didn't give it away). I'm undertaking a very improbable, highly specialized task: Making an RPG based on…
In Indie Game Design
Participants: Survivor, xiombarg, erithromycin, Palaskar.


3/31/2004 Malechi: [Cabal] intro mechanics
Hi there, So there we were, digesting the last session of InSpectres with a nice glass of Pinot when we struck upon the idea for a new game. Its got…
In Indie Game Design
Participants: Malechi.


3/31/2004 rafial: Rules suggestions for NDG Pirates
This thread is continuation of the game design issues brought up in a previous thread which is now closed. Since I am responding to a question regarding future directions of…
In Indie Game Design
Participants: rafial.


3/31/2004 timfire: [E.rpg] Worked out some kinks, and developed a new focus.
Well, I feel I've worked out the major kinks in my reworked heartbreaker, E.rpg. Here are the basics of the system. I still have to finish writing everything out, but…
In Indie Game Design
Participants: timfire.


3/31/2004 xiombarg: Unsung Overhall
So, okay, Alexander sent me an email with several suggestions about changing Unsung as a post mortem to the campaign we just ended. Other people are welcome to chime in.…
In Indie Game Design
Participants: xiombarg, Lxndr.


4/2/2004 Valamir: [Robots & Rapiers] Contacts, Favors, and Influence
I'm busily at work getting R&R ready for the next round of testing and thought I'd throw out a concept I'm pretty excited about. Contacts. Contacts are all of the…
In Indie Game Design
Participants: Valamir, montag, Jack Aidley, Michael S. Miller, Ron Edwards.


4/2/2004 Mourglin: Using a survey.
Hello all, This is my first visit to the Forge and my very first post. I am pleased with the volume of discussions going on here and was referred by…
In Indie Game Design
Participants: Mourglin, Argetlamh, M. J. Young, Bluve Oak, Ron Edwards.


4/2/2004 Jere: [Shadows in the Fog] Age of Paranoia
I'll be adapting clehrich's excellent Shadows in the Fog to an espionage game, heavily borrowing from John Le Carré's Cold War espionage novels, that I'm calling Age of…
In Indie Game Design
Participants: Jere.


4/3/2004 Spooky Fanboy: Entry-Level Dieties: a roleplaying game in progress
Okay, I started this game being fed up with games like Lost Gods, Black and White, the Last Exodus, Nobilis, etc. for various reasons. My goal, in creating this game,…
In Indie Game Design
Participants: Spooky Fanboy, gobi, taalyn, RaconteurX, Matt, Marhault.


4/4/2004 Morrius: Damage mechanic
Whenever I'm trying to develop a system in my head, the one part that always stymies me is the damage mechanic. I'm currently working on a systems that uses an…
In Indie Game Design
Participants: Morrius, Jasper, Knarf, Matt.


4/5/2004 Mourglin: Skyfall
My goals for this thread are two fold. First I wish to answer two inter-related questions I have been wrestling with for weeks. In order to present these questions to…
In Indie Game Design
Participants: Mourglin, Kryyst, Shreyas Sampat, Castellanus, Alex Johnson, ghostwolf.


4/5/2004 Shreyas Sampat: For Ben: The heaven game.
This is a Forge Birthday (and Special Events) game; if it isn't finished by the time the Birthday Forum closes for the year, I will hold off on it until…
In Indie Game Design
Participants: Shreyas Sampat, Jonathan Walton, DannyK, quozl, Ben Lehman, Ravien, Eero Tuovinen, Valamir, FredGarber.


4/6/2004 Crackerjacker: Freeform, Diceless, "System" experiment-test 1.&qu
As has been said before, the preferred "system" for my preference of play is pretty much freeform. It's certainly not the gaming mainstream, but it can work, and is a…
In Indie Game Design
Participants: Crackerjacker, Mike Holmes, Ron Edwards.


4/6/2004 Morrius: Worldbuilding and ecology
I think one of the most important parts of designing a setting is to have a stable ecology. All the different parts of an environment contribute to the development of…
In Indie Game Design
Participants: Morrius, Henri, coxcomb, M. J. Young, WDFlores, FredGarber, contracycle, Ravien.


4/6/2004 talysman: my "house rules" die mechanic
as I've mentioned, I'm developing a set of core or "house" rules that I will adapt to specific games in which the setting is the primary focus, sort of the…
In Indie Game Design
Participants: talysman, Emily Care, Mike Holmes, Ravien, clehrich, anonymouse.


4/6/2004 Bret Gillan: My Game: Pundits & Pollsters
Hey folks. Cranked out a mini-game of sorts on my website - Pundits & Pollsters. Nothing special. It basically came about after some pondering on my part about whether a…
In Indie Game Design
Participants: Bret Gillan, Jasper, quozl.


4/7/2004 Domhnall: Systems with Worlds?
I have (what I assume to be) ~92% of my system ideas hashed out, and ~70% of the footwork complete. But, I am wondering if systems are more well received…
In Indie Game Design
Participants: Domhnall, Jasper, Andrew Martin.


4/7/2004 taalyn: [Crux] conflict/task resolution method
Having been inspired by Lumpley ramblings here, I've got half of a conflict/task resolution method figured out. I have the system, but could use help with the method. The idea:…
In Indie Game Design
Participants: taalyn, coxcomb, cruciel.


4/7/2004 clehrich: For Eero: My Life With Levi-Strauss
So after Eero, Jonathan, and Ralph said all that postiive stuff, I just want to let you know I'm actually starting to work on Levi-Strauss in Amazonia, though I'm not…
In Indie Game Design
Participants: clehrich, Andrew Martin, Jonathan Walton, Piers Brown, Eero Tuovinen.


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