Previous Topics In Indie Game Design 1/9/2002 James V. West: Alrighty then, let's smurf! I don't know why I did it, but here it is:
www.geocities.com/randomordercreations/smurf.html
May Peyo forgive me. In Indie Game Design Participants: James V. West, Cynthia Celeste Miller, Uncle Dark, joe_llama, Laurel, Mike Holmes, lumpley, Zak Arntson, Matt Snyder, Mithras.
1/8/2002 joe_llama: Triad - Just another RPG... Hi again,
I know I haven't even passed 10 posts in this forum, so this next message is kind of a bold move on my side.
I just finished reading… In Indie Game Design Participants: joe_llama, Paganini, Laurel, Mike Holmes, James V. West, Logan, Garbanzo, Ron Edwards, Le Joueur, Paul Czege.
1/8/2002 Epoch: Goblin's Liberation Front Okay, time to get some work done on this thing.
Bringing you all up to date:
An as-yet untitled game, set "someplace else," an arcadian locale with no humans and… In Indie Game Design Participants: Epoch.
1/7/2002 Jason L Blair: If I'm crazy, how come I can do _this_? I N S T I T U T I O N E I G H T Y E I G H T
http://www.key20.com/institution88
As always, a work in progress. I88… In Indie Game Design Participants: Jason L Blair, Thededine, Matt, Mike Holmes, Laurel, Clinton R. Nixon.
1/7/2002 James V. West: HOF: an idea for a game (long) This is an idea I’m working on (and I apologize for the length and the typos in advance):
Hof- a game of swords, devils, and family.
In a nutshell: Players… In Indie Game Design Participants: James V. West, hardcoremoose, Zak Arntson, Paganini, joe_llama, Skippy, Garbanzo.
1/7/2002 Paganini: [Cornerstone] Death I've run into a bit of a problem with my cornerstone mechanics. My current rule is as follows:
"A character is out when he runs out of positive descriptors. Out… In Indie Game Design Participants: Paganini, Gordon C. Landis, Laurel, efindel.
1/5/2002 greyorm: The Road to Narrativism... I've lately grown disenchanted with my 3E game. Some thought on the issue leaves me with the impression this dissatisfaction arises from not knowing what the players want and thus… In Indie Game Design Participants: greyorm, James V. West, Joe Murphy (Broin), Paul Czege, lumpley.
1/5/2002 Ferry Bazelmans: SOAP again Hi people,
Mike Holmes was the onlyone to react to my previous attempt at getting input from you guys, so I'm going to be an asshole and post again. :)… In Indie Game Design Participants: Ferry Bazelmans, Ian Freeman.
1/5/2002 Spawn: Actually finishing your RPG After the game design thread I started (that was VERY helpful thanks guys! :) ) Ive been working on my stuff, the only problem is, that now I have 6… In Indie Game Design Participants: Spawn, Jack Spencer Jr, Zak Arntson, Logan, Ben Morgan, unheilig, Ron Edwards, Cynthia Celeste Miller, Paul Czege, hardcoremoose, Mithras.
1/4/2002 Zak Arntson: One-Shot Gaming I've been thinking about the way our (about to be rekindled) group plays games, and the intent is to play a single indie game for a weekend or two.
Thing… In Indie Game Design Participants: Zak Arntson, unodiablo, Mike Holmes, Paul Czege, Julian Kelsey, Garbanzo, hardcoremoose, James V. West.
1/4/2002 Ian Freeman: Burning Legends: of Blood, Romance and the Will of a People Before I start I just want to thank everyone who gave me comments in the other short little post. I have incorporated pretty much all the recommendations and I think… In Indie Game Design Participants: Ian Freeman, Mike Holmes.
1/4/2002 Paganini: [Cornerstone] Outline Today I made a list of all the things I have rules for and made an outline. Here's what I came up with:
Definition of Descriptors (GM: Using Descriptors for… In Indie Game Design Participants: Paganini.
1/4/2002 Paganini: Eh? How does one delete a message (such as this one, which is now in the process of being heavily edited :wink: that has been, for example, posted multiple times?
font… In Indie Game Design Participants: Paganini.
1/2/2002 Ian Freeman: High Fantasy System Hey everybody, long time no see.
I've just slammed out a rather interesting little high fantasy system that is designed specifically to feel like high fantasy. The whole system is… In Indie Game Design Participants: Ian Freeman, Skippy, Garbanzo, Thededine.
1/1/2002 James V. West: The Iron Devils Quandary I’m writing a game based on the Sword and Sorcery sub-genre of fantasy. Its called Iron Devils and its primarily based on the style and atmosphere of stories written by… In Indie Game Design Participants: James V. West, Uncle Dark, hardcoremoose, Paganini, Cynthia Celeste Miller, Matt Snyder, Laurel, Bankuei, Blake Hutchins, Paul Czege, greyorm, Jared A. Sorensen.
1/1/2002 Paganini: RPG Layout For Cindi, a bit, but also I want to present an idea I had for the layout for Cornerstone. :smile:
Cindi, and anyone who's interested, I have an RPG Layout… In Indie Game Design Participants: Paganini, Cynthia Celeste Miller, Ron Edwards, James V. West, Laurel, Matt Snyder, Jack Spencer Jr, J B Bell, Bailey.
12/31/2001 Zak Arntson: Harlekin-Maus monthly: Fungeon I'm officially releasing my GM-less Dungeon Crawling game.
Fungeon
The holidays kicked me upside the head, so I wasn't able to make it super-amazing by the end of the… In Indie Game Design Participants: Zak Arntson, James V. West.
12/31/2001 joe_llama: Greetings and Requests Greetings everyone!
Before I begin, I would like to say that this forum is the best I've seen in a long time. I still ask myself how is it possible… In Indie Game Design Participants: joe_llama, mahoux, Ron Edwards, Laurel.
12/31/2001 Cynthia Celeste Miller: Capturing the Spirit This topic is inspired by the "Playtesting" thread over on the Publishing forum.
I'm all about capturing the mood and spirit of the game setting / genre using any means… In Indie Game Design Participants: Cynthia Celeste Miller, Blake Hutchins, John Wick, JSDiamond, Jack Spencer Jr, James V. West, hardcoremoose, Laurel, Mike Holmes, Spawn.
12/30/2001 Paganini: [Cornerstone] [Genreal Design] Chapter Layout Fang: Thanks for directing me to a useful and interesting thread. One thing not mentioned with respect to layout is:
What if you only have one chapter for everything? That… In Indie Game Design Participants: Paganini, Mike Holmes, Le Joueur, Laurel, Ron Edwards.
<< more previous topics | | Subsequent Topics In Indie Game Design 1/10/2002 hardcoremoose: Man's Worst Friend Hey guys,
It's been a while since I posted anything of my own to this site, but since I'm trying to catch Josh Neff in posts, I figured I'd better… In Indie Game Design Participants: hardcoremoose, Clinton R. Nixon, Mike Holmes, Joe Murphy (Broin), Ron Edwards, James V. West.
1/11/2002 Epoch: Dwayne's Voices Hi, everyone. I'm sick with a cold, and generally unable to focus on anything, so I just figured that I'd sit down and try to write something off-the-wall.
Dwayne's Voices… In Indie Game Design Participants: Epoch, Le Joueur, Paganini, Ron Edwards, Paul Czege.
1/12/2002 Daredevil: Aeon Flux? Heya,
I'm a big fan of the Aeon Flux television series, authored by Peter Chung, and have recently thought about making some mechanics for game based on it. I'm wondering… In Indie Game Design Participants: Daredevil, Joe Murphy (Broin), J B Bell, Le Joueur, FruitSmack!, Mike Holmes, contracycle.
1/12/2002 Paganini: [Cornerstone] Announcement I've got a Cornerstone draft ready to go, compelte with layout, fonts and everything. It's in postscript format, so those of you who are interested and can view postscript (or… In Indie Game Design Participants: Paganini.
1/12/2002 Paganini: Accuracy vs. Precision Fang, and everyone, I thought maybe I was unclear in my last post, so I wanted to clarify.
Here's what I meant to say:
Detail in a system does not… In Indie Game Design Participants: Paganini, Ron Edwards, Joe Murphy (Broin), Logan, hardcoremoose, efindel, Marco, Mike Holmes.
1/14/2002 hyphz: A really silly idea. Could it work? A very ridiculous idea which came to me as a result of a) being a fan of anime gaming and b) having an unexpected surprise exposure to episodes of Digi… In Indie Game Design Participants: hyphz, Jared A. Sorensen, Joe Murphy (Broin), hardcoremoose, Matt, James V. West.
1/13/2002 Jared A. Sorensen: Scattershot and naming games Fang!
Why is your game called Scattershot, anyway?
- J, who always thinks of to-the-death, Rollerball-esque hockey when he hears that name... In Indie Game Design Participants: Jared A. Sorensen, Le Joueur, James V. West, Ron Edwards, Mithras, Jack Spencer Jr.
1/15/2002 James V. West: How much Premise does it take? How much Premise do you need to create an egaging rpg?
This is me asking because I’ve suddenly become very aware of Premise or lack of it in my ideas.… In Indie Game Design Participants: James V. West, Zak Arntson, hardcoremoose, Gordon C. Landis, contracycle, Paul Czege, Paganini, Ron Edwards, Mike Holmes, Marco.
1/15/2002 Paganini: Sharing Power Since I don't know how to split threads (being much more skilled at splitting hairs!) here at the forge, I'm just posting the reply from the Triad thread in… In Indie Game Design Participants: Paganini, Ron Edwards, Jared A. Sorensen, Laurel, Paul Czege, Le Joueur, Logan.
1/16/2002 Jared A. Sorensen: Danger Patrol http://www.dangerpatrol.com/dangerpatrol/files/dp_player_brief_150.pdf
The website (http://www.dangerpatrol.com) looks cool. Sparse right now, but nice art-deco design.
Character creation looks interesting (the pick two words part) and I like the Danger Meter. That chart… In Indie Game Design Participants: Jared A. Sorensen, Joe Murphy (Broin).
1/16/2002 Jared A. Sorensen: Page Layout Okay, Adobe Acrobat is mine.
But what program (if any) should I get for layout? I'm thinking of just doing it in HTML first ('cause I know it and I… In Indie Game Design Participants: Jared A. Sorensen, Logan, Adam, Chris Passeno, mahoux, Matt Snyder, Nathan, Marco, Gordon C. Landis, Tim Gray, efindel.
1/16/2002 Zak Arntson: Harlekin-Maus monthly: Cubes Roleplaying at the office.
Cubes
Game design notes:
This game came in a flash. I was really sick of work, so I wrote a quickie on Cubes (you can… In Indie Game Design Participants: Zak Arntson, contracycle.
1/16/2002 jburneko: Healing System Needed Hello All,
So, I've finally gotten around to working on my game Isolation, again. The previous thread on this project can be found here. Briefly, the game is designed to… In Indie Game Design Participants: jburneko, Paul Czege, Ron Edwards, hardcoremoose, Jared A. Sorensen, Mike Holmes, Marco, Jack Spencer Jr, Zak Arntson, Bill_White, Garbanzo, Joe Murphy (Broin), Paganini, Skippy.
1/17/2002 sdemory: Take a swing, please Hey there, all,
I've been pounding on this horse for well nigh two months now, and I think it's dead. I'm not sure, though...
If any of you would be… In Indie Game Design Participants: sdemory, Mike Holmes, Laurel, gizem, joshua neff, Paul Czege, Tim Denee.
1/17/2002 Matt Gwinn: I'd look at Chicks in The Shower!! Over the years Moose and I have had numerous conversations about what the world would really be like if people had super powers. One of our conclusions was that the… In Indie Game Design Participants: Matt Gwinn, Paganini, Skippy, Mike Holmes, Laurel, efindel, Cynthia Celeste Miller.
1/18/2002 Laurel: Devils Cay Skill System http://www.geocities.com/devilscay/System1.html is what I've been working on and would love feedback. I'll beg and bake cookies for good feedback.
There's a couple of caveats. I'm making this game under highly… In Indie Game Design Participants: Laurel, Gordon C. Landis.
1/18/2002 Matt Snyder: I'm a plagiarizing bastard Ok, I'm asking for it ...
I've been working on creating a full-fledged book based on the BRP system. So, to do that, I have literally rewritten, in my own… In Indie Game Design Participants: Matt Snyder, Ron Edwards, Paganini, Cynthia Celeste Miller, John Wick.
1/18/2002 Paganini: Game Balance Game balance, as a meta-game concept, is important, IMO. If one player is somehow more valuable, important, or effective than other players, then the gaming experience will be less enjoyable… In Indie Game Design Participants: Paganini, Ron Edwards, Jack Spencer Jr, Laurel, Skippy, contracycle, Gordon C. Landis, Le Joueur, Logan, Epoch, joshua neff.
1/20/2002 James V. West: Imp I’ve loved the work of Vaughn Bode for a long time, as well as Simon Bisley, the Pinis, Bill Willingham, and a slew of others. Years ago I saw an… In Indie Game Design Participants: James V. West, hardcoremoose, Ron Edwards.
1/20/2002 Paul Czege: bring out the imp Hey,
On the "Imp" thread, James wrote:
If I shy away from doing games similar to his, then I’ll never do games again.
I didn't want to derail… In Indie Game Design Participants: Paul Czege, Logan, Joe Murphy (Broin), James V. West, contracycle, Ron Edwards, Zak Arntson.
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