Previous Topics In Indie Game Design 12/28/2004 xenopulse: Action Point System Hi there,
I was wondering if anyone has created a good action point based system yet. I've tried searching through the posts in this forum, but haven't come across anything… In Indie Game Design Participants: xenopulse, anonymouse, jerry, Marco, IagainstI, Autocrat, smokewolf.
12/26/2004 Jason Petrasko: [The Tower of Ice] Gameplay? Well I've got a possibly neat game concept and now I'm stuck somewhat on the 'envision gameplay' part. Here it is:
It is late in the year when the… In Indie Game Design Participants: Jason Petrasko.
12/25/2004 Peregrine: [Danse Macabre] PDF for feedback Hi,
It's been a while since I've posted much hereabouts. Anyway, I have finally put together a text only (i.e. no illustrations) complete pdf version of the medieval horror and… In Indie Game Design Participants: Peregrine, lyebaptism, Blake Hutchins, Jason E Leigh, Wolfen, Kesher, Wyrdwyre, Bill Masek, Abbot of Mirth.
12/21/2004 timfire: [Mountain Witch] Probability and Damage I worked out some math for various dice probabilities for The Mountain Witch. You can check them out .
Basic resolution is pretty predictable. What surprised me was damage. Currently,… In Indie Game Design Participants: timfire, daMoose_Neo.
12/20/2004 d3nial: A boardgame, 2 cardgames & an RPG in one box? Here's an idea (maybe a crazy one) for a package game which includes components for 2 different card games, a boardgame and an RPG in one set with a single… In Indie Game Design Participants: d3nial, Kesher, contracycle.
12/20/2004 Nathan: Santa's Little Helpers [Christmas RPG] Greets,
So, I've tossed up a simple, fun Christmas RPG -- I knew I needed to write one some day. The title is Santa's Little Helpers, and it is based… In Indie Game Design Participants: Nathan, Latigo, jc_madden, Kedamono, daMoose_Neo.
12/20/2004 Gurnard: [Living Darkness] My current project Briefly introducing myself: I've been reading this forum for about a month now, figured it's high time to start posting. I've been into RPG design for about six years now.… In Indie Game Design Participants: Gurnard, arete66, jc_madden, greyorm, timfire, Jason E Leigh.
12/19/2004 Doehring: How do you express your world Currently I have a game world and a rule system that I created to run the world. I have came into problems of how to introduce my game world in… In Indie Game Design Participants: Doehring, Nathan P..
12/18/2004 Selene Tan: [Song of Ethera] Core Mechanics I've come up with a task resolution mechanic, but it needs some fleshing out and I'm stuck at the moment. I'm using a conflict mechanic that lets the players break… In Indie Game Design Participants: Selene Tan, Brendan, FzGhouL.
12/16/2004 Tobias: [Morituri te salutant] Gladiator - based on relationships This is a little idea that's been bubbling in my head. Inspiration comes from talk about (C)CGs, Relationship maps, equal player power, etc., and the 'bag without redraw' concept once… In Indie Game Design Participants: Tobias, jasonm, daMoose_Neo, Walt Freitag, Kedamono.
12/16/2004 Jonathan Walton: [Vesperteen] Creeping to the Finish Line Okay, so design post I had going has slipped off the front page, so, according to Forge etiquette, I'm creating a new thread. The last thread was here:
http://www.indie-rpgs.com/viewtopic.php?t=13549
Thanks… In Indie Game Design Participants: Jonathan Walton, Sydney Freedberg, TonyLB, Emily Care, Eero Tuovinen, inky, LordSmerf, GaryTP.
12/16/2004 mercurian: Game mechanic core (looking for opinions) I "came up" with this game mechanic. It goes as follows:
- Player rolls 1d10 or 2d6 (which ever suites your likes or the theme of play more) + modifiers… In Indie Game Design Participants: mercurian, Trevis Martin.
12/15/2004 jasonm: The Group Deck Hey all,
I was thinking about an effective and low maintenance way to simulate factors that would impact a collective group of player characters, like hunger or illness. This led… In Indie Game Design Participants: jasonm, greedo1379.
12/15/2004 Negilent: Thread of life (early work in progress) I know this is going to sound cheesy but a friend of mine has been hashing out his system and then he came to me.
We've been bouncing some ideas… In Indie Game Design Participants: Negilent, Troy_Costisick.
12/15/2004 Kensan_Oni: How do you come up with your world? Right now, I am in middle of a conundrom.
I had been designing a space pirate game, and it was coming along great till I lost the hard drive it… In Indie Game Design Participants: Kensan_Oni, clehrich, Dangerboy, Doehring, jc_madden, Eero Tuovinen.
12/14/2004 twiztidsoul0512: game idea(Demontes) Hello all,
I am working on a game idea and I wanted to throw it out there and get some feedback on it. The premise of the game is that… In Indie Game Design Participants: twiztidsoul0512, Andy Kitkowski, Eero Tuovinen.
12/14/2004 daMoose_Neo: [Hunters] CCG Hyrbid attempt Alrightie-
Work on my Ruxpin game has ALSO yielded a CCG, I really think I'm just stuck in a 'card game meachanics' mode while working on the Twilight expansion.
So,… In Indie Game Design Participants: daMoose_Neo, Troy_Costisick, Stickman, greedo1379, Jeff Boman.
12/13/2004 jc_madden: The inclusion of setting with your mechanic. As you know I'm creating my own RPG for self publishing. I have about three distinct campaigns/stories in my head at the moment that can be fleshed out into complete… In Indie Game Design Participants: jc_madden, Dangerboy, clehrich, komradebob, Valamir, Troy_Costisick, greyorm, daMoose_Neo, inky, Precious Villain, Ron Edwards, JusticeZero, ironick, Doehring.
12/11/2004 Selene Tan: Conflict Mechanic to Encourage Puzzle-Solving This is a mechanic I've been toying with for Song of Ethera. I'd like to encourage puzzle-solving, creative uses of abilities, stuff like that. I fondly remember a session in… In Indie Game Design Participants: Selene Tan, daMoose_Neo.
12/11/2004 Sydney Freedberg: [GroupDesign: Schrodinger's War] Drafting Mechanics [i]A word to newcomers: This thread is part of the ongoing [url=http://www.indie-rpgs.com/viewtopic.php?t=13216]Group Design Project[/url], in particular building on some of the early concepts for mechanics laid out in [url=http://www.indie-rpgs.com/viewtopic.php?t=12821&highlight=groupdesign]Nailing Mechanics[/url]… In Indie Game Design Participants: Sydney Freedberg, Andrew Morris, daMoose_Neo, Tobias, Michael Brazier, Doug Ruff, Spooky Fanboy.
<< more previous topics | | Subsequent Topics In Indie Game Design 12/28/2004 Doehring: Game genre or world I reciently saw a post about creating a world and someone said that most will create there own world if they like the game.
I am woundering when you are… In Indie Game Design Participants: Doehring, Troy_Costisick.
12/28/2004 neko ewen: [Thrash 2.0] Action Points I'm finally seriously working on the new version of my fighting game martial arts RPG; one of the things I was never really happy with for the game was the… In Indie Game Design Participants: neko ewen, mark2v, Ultimate Chicken.
1/1/2005 Jasper: [Loqi] A sysem of competing narrations I've just posted the preliminary version of the rules for a new game system, which I call Loqi.
You can find it here in HTML: http://primevalpress.com/games/loqi/
I'd appreciate general feedback… In Indie Game Design Participants: Jasper, xenopulse.
1/2/2005 daMoose_Neo: [Dungeons/Dummies] Now "Imp Game", New Draft! Lots o' updates for one post and title ^_^
#1 : What was formerly "Dungeons for Dummies", then "Dungeons/Dummies", is now "The Imp Game" (Because thats how its known and… In Indie Game Design Participants: daMoose_Neo, Tobias, xenopulse, GaryTP.
1/2/2005 oversoul01: True Beer and Pretzel Mechanic Hey all I just thought of a great mechanic that would be really fun for a BnP game. The mechanic uses twist off bottle caps and pretzels. You have your… In Indie Game Design Participants: oversoul01, Ron Edwards.
1/3/2005 gesis: Questions on character sheet design I'm currently working on an open system which is cinematic in nature and geared towards the "less is more" style of play. I've reduced almost everything down to a… In Indie Game Design Participants: gesis, Bankuei, Eero Tuovinen, Sydney Freedberg, IagainstI.
1/4/2005 GreedIsGod: Libertarian RPG Alright, I've finally decided to make an RPG out of my political convictions (or rather, convictions against politics). I'm interested in designing an RPG based on individual anarchism, libertarianism, egoism… In Indie Game Design Participants: GreedIsGod, contracycle, Ron Edwards, inky, ivan23, jerry, Eero Tuovinen, Grex, Dev, Peregrine, Vaxalon, Chris Goodwin, Bob the Fighter, btrc.
1/4/2005 Dantai: [PoD] gamism meets narritivism - you can still kill stuff ;) Hi all
Well talk about serendipity, I've literally just finished writing up the first playable version of my RPG and had no idea what to do with it until I… In Indie Game Design Participants: Dantai, xenopulse, Bankuei.
1/4/2005 daMoose_Neo: ["Hunters"] Distress Signal - first set/adventure [i]For the [url=http://indie-rpgs.com/viewtopic.php?t=13683]CCRPG Hunters[/url][/i]
[b]Scenario[/b] Alone in deep space, your shuttle picks up a distress signal from a nearby station orbiting an unexplored planet. Reaching the station you find it… In Indie Game Design Participants: daMoose_Neo, Stickman.
1/5/2005 motherlessgoose: Token variant This is my first design posting...
I would like to come up with a variant (or perhaps expansion) of Andrew Martin's _Token_. I would like to merge ideas from Ed… In Indie Game Design Participants: motherlessgoose.
1/5/2005 GreedIsGod: I have an official setting. Here is the setting/scenario I have decided upon, as well as a name:
Freewar is a modern era (early 21st Century) military role playing game that focuses on a world-wide… In Indie Game Design Participants: GreedIsGod, Ron Edwards, contracycle, Sydney Freedberg, Alan, Roger, Bob the Fighter.
1/5/2005 Dev: Active Karma - a LARP system This is part of my development of the aforementioned Firefly LARP, although the system should be applicable in a variety of conditions. (If I'm doing my job right, it could… In Indie Game Design Participants: Dev, Andrew Morris, daMoose_Neo, Tim Alexander, Bill Masek, MrSalt, HereticalFaction.
1/10/2005 Inner Circle Inc: [Strife] Character Sheet for review I've finished with the second edition of the character sheet for Strife. There are probably going to be more, as I'm in no way a professional at this. Any comments/critiques… In Indie Game Design Participants: Inner Circle Inc, TonyLB, daMoose_Neo, Selene Tan.
1/11/2005 kaikatsu: Armour Mechanism Hello all,
I am looking for ideas regarding an armour mechanic. This is the system as it stands so far.
* The "to hit" roll is similar to d20, except… In Indie Game Design Participants: kaikatsu, Dangerboy, GaryTP, Vaxalon, xenopulse, Valamir, ffilz, FzGhouL, btrc, HereticalFaction, Sydney Freedberg, Autocrat, phookadude, Uccisore.
1/12/2005 Sydney Freedberg: [GroupDesign: Schrodinger's War] Feel of Play [i]Preface: This is the latest thread in the GroupDesign project, tentatively titled "Schrodinger's War," a collaboratively designed game about incorporeal "Archivists" who jump through time and space, possessing human hosts… In Indie Game Design Participants: Sydney Freedberg, ADGBoss, Spooky Fanboy, Andrew Morris, Tobias.
1/12/2005 HereticalFaction: Weapon skills II (split) For a universal RPG where advancement is based on usage, I would recomend a multiple tiered system like so:
---- General Combat Experiance
Whether the charachter is a saddle-maker or… In Indie Game Design Participants: HereticalFaction, FzGhouL, Hereward The Wake.
1/13/2005 daMoose_Neo: ["Hunters"]Combat - to (use) die or not to (use) d [url=http://indie-rpgs.com/viewtopic.php?t=13858] [Hunters] Distress Signal[/url] - First set, rules, and link to initial concept.
Progress: Coming along nicely actually. Working up some light graphics for it even, a nice little card… In Indie Game Design Participants: daMoose_Neo.
1/13/2005 Bill_White: [Ganakagok] Draft for Dreamation Demo In what was perhaps a fit of overweening confidence (or maybe just weening overconfidence), I said I would run a demo of my Ganakagok game at Dreamation 2005 in… In Indie Game Design Participants: Bill_White, TonyLB, Andrew Morris, daMoose_Neo.
1/13/2005 Moonshadow: "Action Point" Combat System i've been toying with the idea of an action point-based tactical combat system for a martial arts/action rpg for a while now, but i've never really come up with something… In Indie Game Design Participants: Moonshadow, FzGhouL, tymotzues, HereticalFaction, Hereward The Wake, Autocrat, J. Campbell.
1/13/2005 matthijs: [A trip to the moon] Bedtime story game for review Here's a little game I wrote up for a Norwegian contest. I liked it so much I decided to translate it. I'm thinking of putting it up as a cheap… In Indie Game Design Participants: matthijs, Bill Masek, Bill_White, Doctor Xero, daMoose_Neo, Bergjylt.
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