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From Day One


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In Indie Game Design

7/9/2003 inthisstyle: Modern supernatural game - implementing powers
I am taking the plunge for a game design posting here for the first time. I will give a brief overview of the game, so everyone can understand what this…
In Indie Game Design
Participants: inthisstyle, Chris Goodwin, Mike Holmes, taalyn, Dr. Velocity, simon_hibbs, WDFlores.


7/6/2003 Kester Pelagius: [Review] - Synergy
[BODY] [FONT SIZE=5]Synergy: Bare Bones v 1.0 [/FONT] [FONT SIZE=4]Review by C. Demetrius Morgan [/FONT] [B][FONT SIZE=4]Synopsis [/B][/FONT] Synergy is a bare bones role-playing system in development created by Roy…
In Indie Game Design
Participants: Kester Pelagius, Roy.


7/6/2003 sirogit: Simplest System possible.
I was wondering what the simplest rpg system possible would be, fufilling most basic expectations of a system, such as: 1. Characters have different capabilities. 2. Descisions on success are…
In Indie Game Design
Participants: sirogit, RobMuadib, Mike Holmes, Knarf, permacultureguerilla.


7/5/2003 sirogit: New Mechanic Idea: Applied Knowledge
I was toying with this idea in my head, and was wondering to what degree it's been used before... As I don't really like how "knowledge" like skills are used…
In Indie Game Design
Participants: sirogit, Jack Spencer Jr, ethan_greer, gobi, Dr. Velocity, Mike Holmes.


7/4/2003 Roy: [Synergy] - Bare Bones v1.0
Hey everyone! I took a little vacation from the hobby, but I'm back and better than ever. I really missed you guys. I started seriously working on my own roleplaying…
In Indie Game Design
Participants: Roy, Jack Spencer Jr, Kester Pelagius.


7/3/2003 masqueradeball: Copyright Information
I have been developing a fantasy world since I was about 14 (now 20) that sprang up from a number of influence but a seemingly nonsensical name seems to have…
In Indie Game Design
Participants: masqueradeball, Kester Pelagius, cruciel, WDFlores.


7/3/2003 WDFlores: Thoughtcrime (formerly Iron City) - concept sketch
Hello. I'm doing some backtracking and much trashing of drafts with my little project (the last post concerning which is here: The Iron City: Secrets and Subversives). I've gone in…
In Indie Game Design
Participants: WDFlores, scobie, Jonathan Walton, Chris Goodwin, Daredevil, Mike Holmes, gobi, Emily Care, komradebob2, inthisstyle, Praetus, Cemendur, Dumirik.


7/2/2003 Eric Kimball: Color based RPG (feedback requested)
My group has just finish work on a RPG that uses colors instead of numbers to define characters. In a nutshell each color is associated with a stat Red: Vigor,…
In Indie Game Design
Participants: Eric Kimball, Mike Holmes, Jared A. Sorensen, taalyn, Thomas Tamblyn, simon_hibbs, permacultureguerilla.


7/1/2003 Tony Irwin: Sim game: Exploring the City
After writing some thoughts and questions about resolution mechanics for sim games in this thread, here's my sketch of a sim game that has a resolution system that focuses on…
In Indie Game Design
Participants: Tony Irwin, scobie, Dave Panchyk, Mike Holmes, Marco.


7/1/2003 ADGBoss: Question of Information
I am working on a RPG related project (A space war game but with RPG tie ins) and there are two Human political states. Indeed there may be multiple political…
In Indie Game Design
Participants: ADGBoss, Jack Aidley, xiombarg, M. J. Young.


7/1/2003 Comte: Dice pools!
I like dice pools, and I like lots of different types of dice. I don't know what it is I just do. So when I set out to kick out…
In Indie Game Design
Participants: Comte, ethan_greer, RobMuadib, M. J. Young.


7/1/2003 gobi: Survey: What kind of were-creature would you play?
I'm starting to work on the lycanthropunk section of PUNK. The problem is that there are a lot of animals on earth and I don't want to write up a…
In Indie Game Design
Participants: gobi, buddha, Bob McNamee, Lxndr, xiombarg, Mike Holmes, Jack Aidley, Little_Rat, cruciel, M. J. Young, Simon W, scobie, taalyn, Dr. Velocity, RobMuadib, Jeph, permacultureguerilla, Ben Lehman, Brian Leybourne.


6/30/2003 BenjaminRogers: [Promised Sands] Trinary System: A Critical Look
Greetings, Recently I've had a number of discussions--both online and off--regarding the number of skills we used in the Trinary System as seen in Promised Sands. Many of them are…
In Indie Game Design
Participants: BenjaminRogers, Shreyas Sampat, szilard, Tony Irwin, Marco.


6/28/2003 Silent Entropy: Original Resolution Mechanism? (Specific Feedback Needed!)
Apotheosis is a multi-layered game that takes place in three phases: pre-narrative, narrative, and post-narrative. Each phase allows the player to play a role and facilitates a specific mode of…
In Indie Game Design
Participants: Silent Entropy.


6/28/2003 Dumirik: Need feedback on my RPG concepts
Before I divulge my concepts, being the paranoid type, I want to go through my usual (though pointless) little speech. I would be much abliged if the ideas on here…
In Indie Game Design
Participants: Dumirik, Alan, Matt, Thomas Tamblyn, Shreyas Sampat, M. J. Young, RobMuadib, Mike Holmes, Valamir.


6/27/2003 RobMuadib: TMW:COTEC - Trait/Ability Design System (longish)
Hi all Yes, I am still around, and still whittling away on The Million Worlds. Being that the game is based on the use of a design architecture by all…
In Indie Game Design
Participants: RobMuadib, cruciel, Mike Holmes, Dr. Velocity.


6/27/2003 Zathreyel: Bruise: Sci-fi/ Fantasy in the Far Future (long post)
Heya guys, what’s going? Alright, so I was sitting around yesterday, working on a drawing for my pet project, something I mentioned here quite a while ago. It’s a game…
In Indie Game Design
Participants: Zathreyel, Ben Morgan.


6/27/2003 scobie: Casefile: ZODIAC forged anew
Hi gang After the kind comments of the Forge crew last time I have rewritten Casefile: ZODIAC to hopefully be more consistent and more fun. The pdf for the first…
In Indie Game Design
Participants: scobie, Shreyas Sampat, Spooky Fanboy, Little_Rat, Mike Holmes, Jared A. Sorensen.


6/24/2003 Shreyas Sampat: Refreshing Rain: Mechanical question
So, guys, I have a problem. Badically, there is no (or very little) clear "My kung fu is better" phenomenon in Refreshing Rain, and I want to provide for such…
In Indie Game Design
Participants: Shreyas Sampat, taalyn.


6/24/2003 Jeph: Returning to the Pagoda: Whole bunch of new stuff!
Pagoda, a game of Wuxia martial arts, was originally discussed in this thread. It's been on the back burner for a while, but recently I've come back to it with…
In Indie Game Design
Participants: Jeph, kregmosier, Thomas Tamblyn, Shreyas Sampat.


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Subsequent Topics
In Indie Game Design

7/9/2003 Wolfen: ReCoil: Player Influence
Hey all, I'm actually coming up on a finished product (sans a few things that I'm going to leave to be hashed out after playtesting) with ReCoil, and I'm overall…
In Indie Game Design
Participants: Wolfen, Thomas Tamblyn.


7/9/2003 taalyn: Conflict in Crux
hey guys and gals and various werebeasts, I'm starting to think about Crux conflict, and have discovered a wall I'm bouncing on. I'm hoping some of you could help me…
In Indie Game Design
Participants: taalyn, Mike Holmes, Paul Czege, Shreyas Sampat, MathiasJack, Thomas Tamblyn, ross_winn, cruciel.


7/10/2003 redivider: Paper Worlds- long and short versions of concept
Hi, I'm posting short and long versions of a concept for a game framework. (Not a specific game and not a universal system; more of an approach and rules for…
In Indie Game Design
Participants: redivider, WDFlores, Mike Holmes, Hunter Logan, Jeph, talysman, Kester Pelagius.


7/10/2003 DarkKingdoms: Dark Kingdoms RPG
Hello everyone, I just wanted to let you know about an RPG that I have recently self-published entitled Dark Kingdoms. I have also created my own small publishing company that…
In Indie Game Design
Participants: DarkKingdoms, Dave Panchyk.


7/12/2003 Dumirik: The Last Bastion RPG - an almost completed draft
For those that have read my other thread (Need feedback on my RPG concepts), and those who haven't, I have been working on an RPG which I have dubbed The…
In Indie Game Design
Participants: Dumirik, rafael, Shreyas Sampat, Mike Holmes, WDFlores, permacultureguerilla.


7/13/2003 Knarf: Minima - the compact, yet thorough RPG
I have been designing this system for some time, but have only recently gotten it sufficiently assembled for public view. It is designed as a compact, universal game without the…
In Indie Game Design
Participants: Knarf, Mark Johnson, talysman, Mike Holmes, Andrew Martin, brainwipe.


7/13/2003 Voidwalker: Planning to Resurrect VoidScape
As one of the original authors of VoidScape (who worked mostly on the background), and having noticed that VoidScape's link no longer works, I have decided to resurrect it using…
In Indie Game Design
Participants: Voidwalker.


7/14/2003 gobi: Game terminology in PUNK
(I'm not sure if this is the proper forum to ask this question, it might be more appropriate for RPG Theory. If so, I'll be glad to move it.) The…
In Indie Game Design
Participants: gobi, Thomas Tamblyn, Cemendur, kregmosier, WDFlores, Shreyas Sampat, rafael, Lxndr, ross_winn.


7/14/2003 JSDiamond: ORBIT now!
As of 12:35 a.m. Sunday July 13, 2003 I have plugged in the last .tif image and Orbit is finished! It's press time (finally) and after much inspiration and thought…
In Indie Game Design
Participants: JSDiamond.


7/16/2003 taalyn: Magic in Crux
Hey folks! So, here are a bunch of our thoughts on magic. We're worried that it's too complex, and still uncertain of how to handle some of the mechanics. These…
In Indie Game Design
Participants: taalyn, MathiasJack, Eric Kimball, Shreyas Sampat.


7/17/2003 thereformant: Collaborative Community Game Design
Hi, I just discovered the forge today and have spent 3 hrs reading so far..absolutely great site. As you can tell im new so i apologise if this is off-topic…
In Indie Game Design
Participants: thereformant, Aknaton, simon_hibbs, Paul Czege, M. J. Young, talysman, Bob McNamee, Mike Holmes.


7/18/2003 Harsh Tranquility: Union|Tides of Steel
Hi, I know some of you where here back in Febuary, when my brother (Quentin, Harsh Attack) first posted about our selves and our game, but since it has been…
In Indie Game Design
Participants: Harsh Tranquility, samdowning, Cemendur, greyorm, Harsh Attack, Mike Holmes.


7/18/2003 inthisstyle: Action Token System
OK, I am toying around with a strange sort of resolution mechanic and I am interested in the board's feedback on it. This is still firmly in the idea stage,…
In Indie Game Design
Participants: inthisstyle, taalyn, wyrdlyng, xiombarg.


7/19/2003 Cadriel: Phantom - thumbnail sketch
This is an idea for a game I've been hashing out in my head all day; I think I've got it distilled to the point where I can communicate the…
In Indie Game Design
Participants: Cadriel, Mike Holmes, roleplyr4ever.


7/19/2003 BenjaminRogers: [Promised Sands] Playtesting Review posted at RPGnet
[url=http://www.rpg.net/reviews/archive/9/9531.phtml]Playtesting Review of Promised Sands[/url] Several people have asked what it is like to play [b]Promised Sands[/b] and so I offer this as a non-biased opinion. Sure, [i]I[/i] can tell…
In Indie Game Design
Participants: BenjaminRogers.


7/19/2003 permacultureguerilla: Okay. Long and complicated.
Well first off, I've been hoping to find a board like this for some time, and must have just not been looking right. I am going nuts here. I feel…
In Indie Game Design
Participants: permacultureguerilla, Dumirik, Alan, greyorm.


7/19/2003 permacultureguerilla: What I call the "8."
This is probably more appropriate for this section than my last topic. Here goes . . . I'm hoping you don't mind me just posting this text. If it's too…
In Indie Game Design
Participants: permacultureguerilla, Jared A. Sorensen, Jack Spencer Jr, Shreyas Sampat.


7/20/2003 skittle32: Love-Inn|Rpg
I need members for my rpg,Love-Inn.It's new. If you wanna check it out go here pub35.ezboard.com/bloveinn
In Indie Game Design
Participants: skittle32.


7/20/2003 permacultureguerilla: The colour triangle
I don't speak from experience, hopefully a week or two on the forge will help that. If not already done, I'm asking of a system template I call the colour…
In Indie Game Design
Participants: permacultureguerilla, taalyn.


7/21/2003 ADGBoss: Seraphim: Candlebright Design Part 1 (Long)
This is going to be the first in a series of sort of Developer Journals as I put all the elements of Seraphim together and get it playtested and hopefully…
In Indie Game Design
Participants: ADGBoss.


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