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From Day One


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In Indie Game Design

7/18/2003 inthisstyle: Action Token System
OK, I am toying around with a strange sort of resolution mechanic and I am interested in the board's feedback on it. This is still firmly in the idea stage,…
In Indie Game Design
Participants: inthisstyle, taalyn, wyrdlyng, xiombarg.


7/18/2003 Harsh Tranquility: Union|Tides of Steel
Hi, I know some of you where here back in Febuary, when my brother (Quentin, Harsh Attack) first posted about our selves and our game, but since it has been…
In Indie Game Design
Participants: Harsh Tranquility, samdowning, Cemendur, greyorm, Harsh Attack, Mike Holmes.


7/17/2003 thereformant: Collaborative Community Game Design
Hi, I just discovered the forge today and have spent 3 hrs reading so far..absolutely great site. As you can tell im new so i apologise if this is off-topic…
In Indie Game Design
Participants: thereformant, Aknaton, simon_hibbs, Paul Czege, M. J. Young, talysman, Bob McNamee, Mike Holmes.


7/16/2003 taalyn: Magic in Crux
Hey folks! So, here are a bunch of our thoughts on magic. We're worried that it's too complex, and still uncertain of how to handle some of the mechanics. These…
In Indie Game Design
Participants: taalyn, MathiasJack, Eric Kimball, Shreyas Sampat.


7/14/2003 JSDiamond: ORBIT now!
As of 12:35 a.m. Sunday July 13, 2003 I have plugged in the last .tif image and Orbit is finished! It's press time (finally) and after much inspiration and thought…
In Indie Game Design
Participants: JSDiamond.


7/14/2003 gobi: Game terminology in PUNK
(I'm not sure if this is the proper forum to ask this question, it might be more appropriate for RPG Theory. If so, I'll be glad to move it.) The…
In Indie Game Design
Participants: gobi, Thomas Tamblyn, Cemendur, kregmosier, WDFlores, Shreyas Sampat, rafael, Lxndr, ross_winn.


7/13/2003 Voidwalker: Planning to Resurrect VoidScape
As one of the original authors of VoidScape (who worked mostly on the background), and having noticed that VoidScape's link no longer works, I have decided to resurrect it using…
In Indie Game Design
Participants: Voidwalker.


7/13/2003 Knarf: Minima - the compact, yet thorough RPG
I have been designing this system for some time, but have only recently gotten it sufficiently assembled for public view. It is designed as a compact, universal game without the…
In Indie Game Design
Participants: Knarf, Mark Johnson, talysman, Mike Holmes, Andrew Martin, brainwipe.


7/12/2003 Dumirik: The Last Bastion RPG - an almost completed draft
For those that have read my other thread (Need feedback on my RPG concepts), and those who haven't, I have been working on an RPG which I have dubbed The…
In Indie Game Design
Participants: Dumirik, rafael, Shreyas Sampat, Mike Holmes, WDFlores, permacultureguerilla.


7/10/2003 DarkKingdoms: Dark Kingdoms RPG
Hello everyone, I just wanted to let you know about an RPG that I have recently self-published entitled Dark Kingdoms. I have also created my own small publishing company that…
In Indie Game Design
Participants: DarkKingdoms, Dave Panchyk.


7/10/2003 redivider: Paper Worlds- long and short versions of concept
Hi, I'm posting short and long versions of a concept for a game framework. (Not a specific game and not a universal system; more of an approach and rules for…
In Indie Game Design
Participants: redivider, WDFlores, Mike Holmes, Hunter Logan, Jeph, talysman, Kester Pelagius.


7/9/2003 taalyn: Conflict in Crux
hey guys and gals and various werebeasts, I'm starting to think about Crux conflict, and have discovered a wall I'm bouncing on. I'm hoping some of you could help me…
In Indie Game Design
Participants: taalyn, Mike Holmes, Paul Czege, Shreyas Sampat, MathiasJack, Thomas Tamblyn, ross_winn, cruciel.


7/9/2003 Wolfen: ReCoil: Player Influence
Hey all, I'm actually coming up on a finished product (sans a few things that I'm going to leave to be hashed out after playtesting) with ReCoil, and I'm overall…
In Indie Game Design
Participants: Wolfen, Thomas Tamblyn.


7/9/2003 Nicolas Crost: Mechanisms for Player Narration
Hi there. This is my first post so… be gentle. :) I have recently started playing Donjon with my group and we really liked the way it worked. Basically it…
In Indie Game Design
Participants: Nicolas Crost, Hunter Logan, Roy, Mike Holmes, WDFlores.


7/9/2003 inthisstyle: Modern supernatural game - implementing powers
I am taking the plunge for a game design posting here for the first time. I will give a brief overview of the game, so everyone can understand what this…
In Indie Game Design
Participants: inthisstyle, Chris Goodwin, Mike Holmes, taalyn, Dr. Velocity, simon_hibbs, WDFlores.


7/6/2003 Kester Pelagius: [Review] - Synergy
[BODY] [FONT SIZE=5]Synergy: Bare Bones v 1.0 [/FONT] [FONT SIZE=4]Review by C. Demetrius Morgan [/FONT] [B][FONT SIZE=4]Synopsis [/B][/FONT] Synergy is a bare bones role-playing system in development created by Roy…
In Indie Game Design
Participants: Kester Pelagius, Roy.


7/6/2003 sirogit: Simplest System possible.
I was wondering what the simplest rpg system possible would be, fufilling most basic expectations of a system, such as: 1. Characters have different capabilities. 2. Descisions on success are…
In Indie Game Design
Participants: sirogit, RobMuadib, Mike Holmes, Knarf, permacultureguerilla.


7/5/2003 sirogit: New Mechanic Idea: Applied Knowledge
I was toying with this idea in my head, and was wondering to what degree it's been used before... As I don't really like how "knowledge" like skills are used…
In Indie Game Design
Participants: sirogit, Jack Spencer Jr, ethan_greer, gobi, Dr. Velocity, Mike Holmes.


7/4/2003 Roy: [Synergy] - Bare Bones v1.0
Hey everyone! I took a little vacation from the hobby, but I'm back and better than ever. I really missed you guys. I started seriously working on my own roleplaying…
In Indie Game Design
Participants: Roy, Jack Spencer Jr, Kester Pelagius.


7/3/2003 masqueradeball: Copyright Information
I have been developing a fantasy world since I was about 14 (now 20) that sprang up from a number of influence but a seemingly nonsensical name seems to have…
In Indie Game Design
Participants: masqueradeball, Kester Pelagius, cruciel, WDFlores.


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Subsequent Topics
In Indie Game Design

7/19/2003 BenjaminRogers: [Promised Sands] Playtesting Review posted at RPGnet
[url=http://www.rpg.net/reviews/archive/9/9531.phtml]Playtesting Review of Promised Sands[/url] Several people have asked what it is like to play [b]Promised Sands[/b] and so I offer this as a non-biased opinion. Sure, [i]I[/i] can tell…
In Indie Game Design
Participants: BenjaminRogers.


7/19/2003 permacultureguerilla: Okay. Long and complicated.
Well first off, I've been hoping to find a board like this for some time, and must have just not been looking right. I am going nuts here. I feel…
In Indie Game Design
Participants: permacultureguerilla, Dumirik, Alan, greyorm.


7/19/2003 permacultureguerilla: What I call the "8."
This is probably more appropriate for this section than my last topic. Here goes . . . I'm hoping you don't mind me just posting this text. If it's too…
In Indie Game Design
Participants: permacultureguerilla, Jared A. Sorensen, Jack Spencer Jr, Shreyas Sampat.


7/20/2003 skittle32: Love-Inn|Rpg
I need members for my rpg,Love-Inn.It's new. If you wanna check it out go here pub35.ezboard.com/bloveinn
In Indie Game Design
Participants: skittle32.


7/20/2003 permacultureguerilla: The colour triangle
I don't speak from experience, hopefully a week or two on the forge will help that. If not already done, I'm asking of a system template I call the colour…
In Indie Game Design
Participants: permacultureguerilla, taalyn.


7/21/2003 ADGBoss: Seraphim: Candlebright Design Part 1 (Long)
This is going to be the first in a series of sort of Developer Journals as I put all the elements of Seraphim together and get it playtested and hopefully…
In Indie Game Design
Participants: ADGBoss.


7/22/2003 iago: Using Poker Dice
I'm in the process of cleaning up the Evil Hat following a move to another machine, and I've been digging up a few gems here and there. One favorite of…
In Indie Game Design
Participants: iago, Lxndr, xiombarg, Brian Leybourne.


7/22/2003 Pelinderian: Eldritch Legends : 2 questions....
Ok, just so all of you know, I am new to the Forge ( at least to posting here), and also sort of new to the whole design thing. I…
In Indie Game Design
Participants: Pelinderian, Dave Panchyk, Tony Irwin, Mike Holmes.


7/23/2003 Daytek69: New Free MMORPG Game Server "Terra World"
Ever played Final Fantasy 5? Did you like Zelda? Try our new First Star Online server Terraworld! It's a completely free MMORPG in open betatest fase and it aims to…
In Indie Game Design
Participants: Daytek69, Clinton R. Nixon.


7/25/2003 gobi: PUNK: Psipunk - A Rough Timeline of Universal Telepathy
(A word of warning, this is kind of a long read.) This is a rough timeline of events I've written up for the psipunk setting tentatively titled Mindcrash. My goal…
In Indie Game Design
Participants: gobi, Ben Lehman, Brian Leybourne, Shreyas Sampat, Little_Rat, efindel.


7/25/2003 Dev: My own space setting: which fork do I take?
Hi! I'm very new here, but I'm trying to build a space setting, in particular for use with Active Exploits (but I feel like the system is rules-light enough that…
In Indie Game Design
Participants: Dev, Knarf, Shreyas Sampat, Caldis, Dirigible, Mike Holmes, iago, Troy_Costisick, samdowning, gobi.


7/25/2003 permacultureguerilla: Funny, damn it
There. Hopefully I did this link right. This is a completed humour game. "It's Funny, Damn It!!!" I could certainly work with it more but somehow it felt complete right…
In Indie Game Design
Participants: permacultureguerilla, ejh, taalyn, Dr. Velocity.


7/27/2003 Jonathan Walton: Ever-After: Back on the Front Burner
Been working on the playtest version of Argonauts, but Ever-After keeps jumping to my frontal lobes and demanding attention. If you want info on the project's development so far check…
In Indie Game Design
Participants: Jonathan Walton, permacultureguerilla, Mike Holmes, Shreyas Sampat, MathiasJack.


7/27/2003 roleplyr4ever: PLAY TESTERS WANTED
Hello. I am in need of a few playtesters. www.geocities.com/grsgames/Index I am more interested in getting Faerie Fire up and running, but I would also like to see GRS developed.…
In Indie Game Design
Participants: roleplyr4ever, Andrew Martin.


7/28/2003 Dev: ChronoStat: a stopwatch based game mechanic
This started out with the realization that one could use a chronometer as a d100 randomizer; then I had more thoughts (inspired by bits of action movies and Wushu)... So…
In Indie Game Design
Participants: Dev, contracycle, Mike Holmes, Brian Leybourne.


7/28/2003 Chris_Chambers: New Guy
Hey, I am one of the guys that was down at GenCon. I was wondering, because sometimes especially with little sleep, I am very bad with names. If I could…
In Indie Game Design
Participants: Chris_Chambers, Mike Holmes.


7/28/2003 Hardpoint: Realms of Wonder from Action Studios
I'm mainly looking for feedback on the game information provided on the site. I am still working on the game, but the info on the site gives you a taste…
In Indie Game Design
Participants: Hardpoint, Mike Holmes, ethan_greer, John Harper, Ben Lehman, Matt, Trevis Martin, Valamir, Daeglan, Jeffrey Miller, Shazear.


7/29/2003 Andy Kitkowski: KYUSEISHA: Gunning for System Feedback
Hey all- If you know me well, which very few here do, you may have heard me mention this "Kyuseisha" project here and there (usually on the Adept Press forums).…
In Indie Game Design
Participants: Andy Kitkowski, Dumirik, ethan_greer, Palaskar, Ron Edwards, Mike Holmes.


7/30/2003 Shreyas Sampat: Exquisite: Highlander Kills Nobilis & Takes Its Stuff
Also brought to you by Tree's Heart Dynasty, The Shadow of Yesterday, and d20Diceless. This is the result of my Dice & Diceless thread, and a previous thread on Exquisite,…
In Indie Game Design
Participants: Shreyas Sampat, Ben Lehman, Spooky Fanboy, permacultureguerilla, Jonathan Walton, Mike Holmes, MathiasJack.


7/30/2003 permacultureguerilla: The Fae and other realms. (Untitled yet).
--------The Fae---------- Some words are indeed like other faerie games, and I want to make certain it feels original. Some faerie myths I may not take, some are distantly related…
In Indie Game Design
Participants: permacultureguerilla, Mike Holmes.


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