Previous Topics In Indie Game Design 8/7/2003 ghostwolf: [Ruined Lands] First draft, RFC Hi folks, thanks for the attention. I'm looking for comments on this system/setting that has been bugging me for weeks.
Concept-
Players are members of a community that lived underground… In Indie Game Design Participants: ghostwolf, Mike Holmes, Andrew Martin.
8/7/2003 AgentFresh: Etiquette quesiton specific to Indie Game Design Forums I'm not sure if I should post this HERE or in the section about Site Issues. I'm posting it here because it concerns this seciton and I don't know if… In Indie Game Design Participants: AgentFresh, taalyn, Ron Edwards.
8/7/2003 gobi: PUNK - System v. 0.5 feedback request Soooo... I've spent the better part of the last two days finally straightening out the system for PUNK. I ditched the gritty stat-names since they were becoming more of a… In Indie Game Design Participants: gobi.
8/6/2003 Clay: After School: Ready for playtest After more than a year of dithering about with system, and trying to figure out what my game was about, I finally have a playable product that's ready to go.… In Indie Game Design Participants: Clay, Andrew Martin, ghostwolf, Walt Freitag, pete_darby, Little_Rat.
8/5/2003 Matt Gwinn: Purgatory: An RPG About Regret Hey everyone, I finally got off my ass and started work on a new RPG. It was originally titled "4th Edition" and was about D&D style character that sought redemption… In Indie Game Design Participants: Matt Gwinn, iago, kamikaze, jdrakeh.
8/5/2003 Heather Manley: Amazon Ninja Space-Pirate Catgirls: Reward mechanic I'm working on a (theoretically) simple little game about space pirates. Well, Amazon Ninja Space-Pirate Catgirls, to be precise. It's supposed to be a silly, short, fun game where you… In Indie Game Design Participants: Heather Manley, Mike Holmes, ethan_greer, Thomas Tamblyn, iago, ejh, Valamir.
8/5/2003 TheAntiSummit: Hello Everyone Hi everyone. I'm new here and this is my first post. So, hi. Now that I'm done with my little introduction, I'll get on with my question.
I stumbled across… In Indie Game Design Participants: TheAntiSummit, Brian Leybourne, greyorm, iago, Mike Holmes, pete_darby, Ben Morgan, Ron Edwards, abzu.
8/4/2003 Jeffrey Miller: Short scripted games How viable, in your esteemed opinions, is a game that is rather limited in focus, perhaps even so limited in scope as to be scripted?
I had this killer idea… In Indie Game Design Participants: Jeffrey Miller, Mike Holmes, rafael, iago, Julian Kelsey, ethan_greer, Ron Edwards.
8/4/2003 roleplyr4ever: Idea for a new World Ok, I have had this idea that has been bugging me. I really want to paste it together, but its still just a spark. Here it is:
Somehow, The world… In Indie Game Design Participants: roleplyr4ever, simon_hibbs, Ron Edwards, Valamir, M. J. Young.
8/2/2003 Wolfen: ReCoil: Comments and Playtesters Wanted! Well, I've made the deadline I've set for myself; 1 week from getting back from Camp Williams, to be ready with ReCoil's playtest draft. It's still rough, certainly needs quite… In Indie Game Design Participants: Wolfen, Lxndr.
8/1/2003 eruditus: Book Layout Poll I am in the process of developing a world sourcebook for an existing system.
I would like the opinion of a bunch of folks...
Here is the scenario: you are… In Indie Game Design Participants: eruditus, Mike Holmes, Valamir, Hardpoint, Troy_Costisick, gobi, samdowning, simon_hibbs, Jeph.
8/1/2003 pete_darby: Mechanical framework for TV Medical Drama Game Yes, after the vague promises and grand hyperbole, I've spent some time getting together ideas for the mechanics of it, and I've got the bare bones of it here for… In Indie Game Design Participants: pete_darby, Mike Holmes, gobi.
7/31/2003 ryan m rich: THAME futuristic magic fantasy rpg Thundarr the Barbarian rpg In Indie Game Design Participants: ryan m rich.
7/30/2003 permacultureguerilla: The Fae and other realms. (Untitled yet). --------The Fae----------
Some words are indeed like other faerie games, and I want to make certain it feels original.
Some faerie myths I may not take, some are distantly related… In Indie Game Design Participants: permacultureguerilla, Mike Holmes.
7/30/2003 Shreyas Sampat: Exquisite: Highlander Kills Nobilis & Takes Its Stuff Also brought to you by Tree's Heart Dynasty, The Shadow of Yesterday, and d20Diceless.
This is the result of my Dice & Diceless thread, and a previous thread on Exquisite,… In Indie Game Design Participants: Shreyas Sampat, Ben Lehman, Spooky Fanboy, permacultureguerilla, Jonathan Walton, Mike Holmes, MathiasJack.
7/29/2003 Andy Kitkowski: KYUSEISHA: Gunning for System Feedback Hey all- If you know me well, which very few here do, you may have heard me mention this "Kyuseisha" project here and there (usually on the Adept Press forums).… In Indie Game Design Participants: Andy Kitkowski, Dumirik, ethan_greer, Palaskar, Ron Edwards, Mike Holmes.
7/28/2003 Hardpoint: Realms of Wonder from Action Studios I'm mainly looking for feedback on the game information provided on the site. I am still working on the game, but the info on the site gives you a taste… In Indie Game Design Participants: Hardpoint, Mike Holmes, ethan_greer, John Harper, Ben Lehman, Matt, Trevis Martin, Valamir, Daeglan, Jeffrey Miller, Shazear.
7/28/2003 Chris_Chambers: New Guy Hey, I am one of the guys that was down at GenCon. I was wondering, because sometimes especially with little sleep, I am very bad with names. If I could… In Indie Game Design Participants: Chris_Chambers, Mike Holmes.
7/28/2003 Dev: ChronoStat: a stopwatch based game mechanic This started out with the realization that one could use a chronometer as a d100 randomizer; then I had more thoughts (inspired by bits of action movies and Wushu)... So… In Indie Game Design Participants: Dev, contracycle, Mike Holmes, Brian Leybourne.
7/27/2003 roleplyr4ever: PLAY TESTERS WANTED Hello. I am in need of a few playtesters. www.geocities.com/grsgames/Index
I am more interested in getting Faerie Fire up and running, but I would also like to see GRS developed.… In Indie Game Design Participants: roleplyr4ever, Andrew Martin.
<< more previous topics | | Subsequent Topics In Indie Game Design 8/8/2003 octobernight: Illusions of the Mind: Basic Character Sheet Hi all,
I've been thinking about creating a PnP for a while, but haven't had the time to start one until summer semester when I took very boring classes. I… In Indie Game Design Participants: octobernight, Mike Holmes.
8/8/2003 ghostwolf: [Ruined Lands] Take-2 Questions to consider while reading this:
1: Does the character generation method allow enough lee-way? Does it encourage specialization?
2: LUCK...good meta-stat? Well explained?
3: Is the combat resolution/dice tests… In Indie Game Design Participants: ghostwolf, Mike Holmes.
8/8/2003 Silent Entropy: Elegance and Wonder: Shadows of Eternity Shadows of Eternity is a game about myths. It's about creating myths, playing through myths, and even destroying them.
Narrative Layers
During each game a narrative is constructed.
Each narrative… In Indie Game Design Participants: Silent Entropy, Dev.
8/9/2003 Alan: Hardboiled - RPG Proposal A short rules summary can be found at
http://www.seanet.com/~alanb/Hardboiledv01.html
I'm hoping to create a detective RPG with a narrative Premise like "What is justice?" Every PC… In Indie Game Design Participants: Alan, iago, Paul Czege, Matt Wilson, lumpley, Valamir, Ron Edwards, WDFlores, Julian Kelsey.
8/9/2003 Alan: Blackfire v0.2 - for further development? Hi guys,
I did some development on Ron's Blackfire, the example of gamist design from his essay on Gamism.
What I've done has languished for a month or two, so… In Indie Game Design Participants: Alan, Ron Edwards.
8/10/2003 jdrakeh: Quick & Painless Roleplay (Final Draft) After processing feedback, playtesting, and finally getting off my duff to type the thing up proper, I've cobbled together a set of generic roleplaying rules in minimalist fashion. You can… In Indie Game Design Participants: jdrakeh, Jack Spencer Jr, ethan_greer, Mike Holmes.
8/11/2003 sirogit: Duality: Formulative stage I've been working on this RPG concept, I'll call it Duality in this post for convience even if I haven't really decided on the name.
The game is built to… In Indie Game Design Participants: sirogit, Ron Edwards.
8/11/2003 Matt Snyder: Seeking Nine Worlds critiques Currently, there are 348 downloads of the Nine Worlds playtest. (get yours here: http://www.chimera.info/nineworlds/nineworlds_playtest.pdf )
Forty-five people downloaded the character sheet*.
That rocks. On toast.
So far, 6 people responded… In Indie Game Design Participants: Matt Snyder, Spooky Fanboy, Kester Pelagius, J. Backman.
8/12/2003 AgentFresh: Monsters&Mustard Gas: Narrowing it down (The Monsters and Mustard Gas {High Fantasy/World War I} "saga" began in this thread.)
OK. I'm about ready to settle on a setting direction, which I hope is the… In Indie Game Design Participants: AgentFresh, iago, Ron Edwards, simon_hibbs, Dumirik, Lxndr, Mike Holmes, Thierry Michel, ross_winn.
8/12/2003 C. Edwards: Tiki God PDF Hey folks,
The free PDF of Tiki God, my entry in the last Iron Game Chef competition, is now available. Just follow the link.
http://www.primitiveminds.com
Enjoy,
Chris In Indie Game Design Participants: C. Edwards, Jonathan Walton, Emily Care.
8/12/2003 gobi: PUNK: Lycanthropunk - What should PCs do? A while ago I posted a survey asking what were-animals folks would want to be in a lycanthropunk setting. Since then, I've I've chatted with people in several different circles… In Indie Game Design Participants: gobi, Emote Control, Little_Rat.
8/12/2003 RobMuadib: TMW:COTEC - More Trait/Ability Design Stuff Hey All
So I have blown the dust of my Trait Design System notes and am
working on the system again. As of this moment, I have the following
Ability… In Indie Game Design Participants: RobMuadib, cruciel, Mike Holmes.
8/13/2003 Mad-Eye Moody: Horror RPG - protagonist focus and the fear of the unknown I've begun the preliminary work on a project I've been meaning to do for quite some time. I'm putting together a rpg in pdf format. I'm quite aware that everyone… In Indie Game Design Participants: Mad-Eye Moody, Ron Edwards, Julian Kelsey, Clay, jdrakeh.
8/13/2003 Simon W: It's a dog's life Ok guys, I'm looking for more inspiration here.
My free rpg It's a dog's life is basically playable as it stands, but I want to at least double it's size… In Indie Game Design Participants: Simon W, Alan, English.
8/13/2003 simon_hibbs: Born of the Blood playtest PDF available I've been working on Born of the Blood for a while now. I've discussed some elements of the game system on The Forge, but this is the first time the… In Indie Game Design Participants: simon_hibbs, Spooky Fanboy, Lxndr, Andrew Martin.
8/13/2003 sirogit: Duality: Action Resolution Plan -----
Action Resolution is done in Scenes, after the GM describes the situation, players decide what they want their characters to do and the GM decides what other characters do.… In Indie Game Design Participants: sirogit, Mike Holmes.
8/14/2003 Eric Kimball: Multiplicative vs Additive damage Well the combat system of our little color game is broken. The whole vitality bar thing is far to complicated for the relatively simple game. So we are redoing it… In Indie Game Design Participants: Eric Kimball, Mike Holmes, Lxndr, Thomas Tamblyn, Jeph, chikoppi, M. J. Young.
8/15/2003 gobi: WTF? - A Game of Competitive Storytelling Inspired by the FLCL thread in RPG Theory. Here's a link to the game as it stands: A very brief rough sketch.
The way it's turning out is sort of… In Indie Game Design Participants: gobi, Mike Holmes, anonymouse.
8/15/2003 Shreyas Sampat: Torchbearer: Help simplify conflict resolution? For those of you that are not aware, Torchbearer is my game of mythic fantasy, in a world where symbols and themes are obvious, tangible, and powerful. Three threads most… In Indie Game Design Participants: Shreyas Sampat, talysman, Mike Holmes, Jonathan Walton.
8/16/2003 ejh: Solitaire "RPGs" e.g. "Oraculum" I'd like to start a new thread to talk about some things Mark Johnson and I brought up in this thread. (Hmm... BBCode seems to be totally failing for… In Indie Game Design Participants: ejh, Mark Johnson.
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