The Forge Reference Project: Browse Threads

 

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From Day One


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In First Thoughts

10/21/2010 chronoplasm: Non-Combat 'Roles'
If there's one thing I like about D&D 4E, it is the well defined and transparent roles in combat (defender, striker, leader, controller). They ensure that character has strong niche…
In First Thoughts
Participants: chronoplasm.


10/20/2010 Fungiochi: Reaper: Student Project
Hi! We're a group of students from QUT in Brisbane making a game for UDK, please check it out. All feedback is greatly appreciated. Check out all about the game…
In First Thoughts
Participants: Fungiochi, Ron Edwards.


10/20/2010 mreuther: How to Design an RPG . . . (lol)
Ran across this today and thought it'd be of use to folks. ;) For the fun, a diagram to help . . . Some cliches to avoid, or play on,…
In First Thoughts
Participants: mreuther, BunniRabbi, Ar Kayon, Noon, Ron Edwards.


10/18/2010 BunniRabbi: Wargame developement
    I'm not seeing this answered anywhere so let me just ask: Does this site revolve around RPGs only in a strict sense, or would table-top wargames also be…
In First Thoughts
Participants: BunniRabbi, mreuther.


10/15/2010 Chris Chambers: Game System in the works
Hi I am kind of new, well I was here years, and years ago, and am working on turning our house game system into a full RPG.  I would like…
In First Thoughts
Participants: Chris Chambers, Ar Kayon, Noon, Abkajud, Mike Sugarbaker.


10/13/2010 Kalandri: Yet another Conflict Resolution idea: The Battle Track
The game session is getting boring, the GM is running into a wall, and so he resorts to the old standby: GM: "An army of like thirty ninjas jump out…
In First Thoughts
Participants: Kalandri, Noon, Ar Kayon, Eero Tuovinen, Bloomfield.


10/13/2010 Warrior Monk: Fantasy heartbreaker, version 7
Long time without posting :P ok, after several tests I came up with another ruleset to try on a medieval fantasy game. I'm still using the Anima rpg setting so…
In First Thoughts
Participants: Warrior Monk.


10/10/2010 Trollkin: Alignment system, kind of
Again I was working on my fantasy RPG, and I realised that I don’t have any system, or mechanic for some kind of character alignment. At first my plan was…
In First Thoughts
Participants: Trollkin, Moganhio, Locke, Noon, Ar Kayon, David Artman, Warrior Monk, BunniRabbi.


10/9/2010 sojikai: Systems designed to be opposed to one another -within one game-
I don't believe that the title of this thread does a good job of explaining what this thread is about. Excuse my naming ability. The topic in hand is designing…
In First Thoughts
Participants: sojikai, mreuther, Vulpinoid, Noon, Kalandri, Abkajud.


10/8/2010 sojikai: Samurai RPG
The setting is feudal Japan, or really any place similar, be it historical or made up. I have seen people do simmilar things in the past, though more like samurai…
In First Thoughts
Participants: sojikai, Abkajud, Noon, contracycle, Chris_Chinn, Ron Edwards, dindenver.


10/7/2010 Locke: [Age Past] Steam punk supplement, Technomancy
So i am getting the baseline rules for character building down for the steam punk supplement to my Age Past game.  Everything is coming fine, but I hot a roadblock…
In First Thoughts
Participants: Locke, Magnus Pym.


10/7/2010 Gunnox: What about a mythical RPG?
While playing the strategy game age of mythology the idea about making a mythical war-rpg struck into my head. Ok, here are my ideas: It should be like age of…
In First Thoughts
Participants: Gunnox, Chris_Chinn.


10/7/2010 Trollkin: Doing health
I’m continuing with the design for my fantasy game, but I cannot decide wither to pool hp like in D&D, or to break it into the hit locations like in…
In First Thoughts
Participants: Trollkin, Locke, mreuther, Necromantis, contracycle.


10/7/2010 Kalandri: I dare you to do this better
This is a light game I made with the primary intention of having a story-driven rules-light game with characters that felt different and were easy to make. PRIORITIES --------------------------------------------------------------------------------------------------------------------------------------------------- These…
In First Thoughts
Participants: Kalandri, mreuther, Noon, Chris_Chinn, Necromantis.


10/6/2010 Ar Kayon: Story games. They suck.
But I had a thought when I found myself singing the Butcher Pete song you hear in Fallout 3.  Wouldn't it be cool to play a game set in the…
In First Thoughts
Participants: Ar Kayon, Abkajud, Certified, Adam Dray, Necromantis, Noon, Trollkin, Magnus Pym.


10/5/2010 Abkajud: [general reflection] Why dungeons?
I have a question: does anybody have a notion as to why Arneson, Gygax, and the rest chose to set their game in underground labyrinths? I'm primarily interested in actual,…
In First Thoughts
Participants: Abkajud, VAgentZero, Trollkin, Ron Edwards, epweissengruber.


10/5/2010 Kalandri: Are these character creation options balanced?
I'm going to need a statistics nerd to help me out here; I'm wondering if these traits are mathmatically balanced or not. In particular if Strong is balanced against Fast,…
In First Thoughts
Participants: Kalandri, Jason Pitre, Ar Kayon, Locke.


10/3/2010 chronoplasm: Timing and Pacing
This thread got me thinking about pacing in games and mechanics for keeping track of the passage of time. http://www.odd74.proboards.com/index.cgi?board=general&action=display&thread=4783&page=1 I'm interested in simple, abstract game mechanics for keeping track…
In First Thoughts
Participants: chronoplasm, Locke, VAgentZero, Adam Dray, Moganhio.


10/2/2010 Ar Kayon: Grids. They suck.
This is where the line between realism and speed really split me in two.  As a designer, I've conquered this mountain many times before - devising mechanics that are both…
In First Thoughts
Participants: Ar Kayon, Noon, Eero Tuovinen, Ron Edwards, Locke, contracycle, arithine, Necromantis, dindenver, Mike Sugarbaker, Kalandri.


10/1/2010 Noon: Idea : Say No or Roll
I had this idea while discussing in a design thread on RPG.net. Basically I looked at the common method that if someone thinks you have a chance of failure, you…
In First Thoughts
Participants: Noon, Vulpinoid, Abkajud, Locke, Ar Kayon, masqueradeball, stefoid, luminos, P1NBACK, Kalandri, mreuther.


<< more previous topics

 

Subsequent Topics
In First Thoughts

10/21/2010 mreuther: Validity of Cliche in Game Design
[url=http://www.indie-rpgs.com/forge/index.php?topic=30589.0]Reference[/url] Re-phrasing: To what extent are cliches viable in our designs? As was discussed in the last thread which got closed, some good gaming moments have been had in various…
In First Thoughts
Participants: mreuther, chronoplasm, Ar Kayon, Ron Edwards, Necromantis, Chris_Chinn, Mike Sugarbaker.


10/22/2010 Warrior Monk: What's in a fighter? without using
I like to play characters that go straight into the battle, but often find them in disadvantage against mages or simply boring to play in combat since combat options are…
In First Thoughts
Participants: Warrior Monk, Chris_Chinn, BunniRabbi, dindenver.


10/23/2010 Moganhio: Is Gumshoe simulationist?
Is Gumshoe (Trail of Cthulhu) simulationist or gamist? this question comes from a debate in a spanish forum where no agreement was reached. I felt curious about what would pop…
In First Thoughts
Participants: Moganhio, Ar Kayon, Necromantis, Chris_Chinn, mreuther, Ron Edwards, davidberg, Bloomfield.


10/24/2010 BunniRabbi: Attribute question
This is a very specific question about a larger project; I'm creating a superhero narrative RPG, and am currently going over the attribute spread.  In most games there is "Strength"…
In First Thoughts
Participants: BunniRabbi, Necromantis, Locke, VAgentZero, Jason Pitre, Noon, Bloomfield, Roan, dataweaver, Certified.


10/25/2010 davidberg: Pass the Ball, Tick the Clock
I wonder how much fun it would be to play a game where no one must (or can) invent setting features.  You play your characters and choose what they encounter…
In First Thoughts
Participants: davidberg, chronoplasm, Noon, Bloomfield, stefoid.


10/25/2010 chronoplasm: Humans in Dwarf
I'm designing a game called Dwarf: The Old World of Dwarfiness. It's what it says on the tin; it's a game about the lives and the adventures of fantasy dwarfs.…
In First Thoughts
Participants: chronoplasm.


10/28/2010 Bloomfield: Mechanic for creating connections between characters, and secrets
Hi all, I'd appreciate some feedback on this idea I'd like to use for a homebrew cyberpunkish SF game. The style of the game will be open-ended with stuff happening…
In First Thoughts
Participants: Bloomfield, mreuther, chronoplasm.


10/28/2010 sinrabies: first ever game created, feedback appreciated.
im a newcomer to both this website, tabletop game design, as well as tabletop gaming in general. first of all, i have never played an official game, only ever homebrew…
In First Thoughts
Participants: sinrabies, mreuther, Noon.


10/28/2010 Noon: Musing on true solo games and writers block
I was on another forum, actually in terms of browser game design, and I decided to write a post that pitched a sort of situation and I asked what people…
In First Thoughts
Participants: Noon, mreuther, FetusCommander, masqueradeball.


10/28/2010 Leovaunt: [Legacy of Heroes] Introduction/Class and Class Point Mechanic
This is my introductory post on my Legacy of Heroes role-playing game. Legacy of Heroes is a fantasy setting about exploration, warfare, political intrigue, the corruption of absolute power, fierce…
In First Thoughts
Participants: Leovaunt, Adam Dray, mreuther.


10/28/2010 Necromantis: [A Time of Steel & Staves] Critical strikes/fails issues
So first I suppose I should start out by outlining my system's conflict resolution mechanics. Everything (or as near to it as I can) that a character decides or attempts…
In First Thoughts
Participants: Necromantis, Bloomfield, Ar Kayon, Chris_Chinn, Ron Edwards.


10/28/2010 Leovaunt: [Legacy of Heroes] Tests and Attack Rolls
Introduction/ Class Mechanic Thread: http://www.indie-rpgs.com/forge/index.php?topic=30612.0 In the Legacy of Heroes role-playing game, all checks (combat or out of combat) are done by making a d100 test. Most checks are made…
In First Thoughts
Participants: Leovaunt, Adam Dray, Ar Kayon, mreuther, Paka.


10/28/2010 Leovaunt: [Legacy of Heroes] Wounds and Fatigue System
Attacking and Check Mechanic Thread Note: This the Wounds and Fatigue System and Attack and Check Mechanic Threads are closesly linked http://www.indie-rpgs.com/forge/index.php?topic=30614.0 Introduction/ Class Mechanic Thread: http://www.indie-rpgs.com/forge/index.php?topic=30612.0 As part of…
In First Thoughts
Participants: Leovaunt, Adam Dray, mreuther, Necromantis, dataweaver, Ar Kayon.


10/30/2010 Roan: My Game (Obis)
I have been creating the idea of a RPG for almost 10 years now and recently (within the last year) begun my 7th version of it. The former versions were…
In First Thoughts
Participants: Roan, Noon, Chris_Chinn.


10/31/2010 dataweaver: Power and Finesse
I'm experimenting with a game mechanic that's built around the idea that the core attributes come in Power/Finesse pairs, where the Power stat determines how much you can do while…
In First Thoughts
Participants: dataweaver, Necromantis.


11/2/2010 Vulpinoid: [FUBAR/WALKABOUT] An optional rule to reflect attitude/alignment
I've just written, and rewritten, this optional game rule a half dozen times. I've gotten to that point where I know what the words are meant to convey, but I've…
In First Thoughts
Participants: Vulpinoid, Noon, mreuther, stefoid.


11/4/2010 Hour11: At the intersection of P&P RPG and mini Wargaming.
  So me and a couple of guys (Calling ourselves Hour11 Games) have been working on a game for a little over a year and I was wondering what people's…
In First Thoughts
Participants: Hour11, Noon, Vulpinoid.


11/7/2010 sproket: Goldchest
Hi everyone, I've been a lurker for a while - I decided to be brave enough to post now. :) I've been working for about a year on a new…
In First Thoughts
Participants: sproket, Ron Edwards.


11/8/2010 Leovaunt: [Legacy of Heroes] Corruption
Attacking and Check Mechanic Thread http://www.indie-rpgs.com/forge/index.php?topic=30614.0 Introduction/ Class Mechanic Thread: http://www.indie-rpgs.com/forge/index.php?topic=30612.0 Wounds and Hit Point Mechanic Thread http://www.indie-rpgs.com/forge/index.php?topic=30615.0 I have the basics on the corruption mechanic for my roleplaying game.…
In First Thoughts
Participants: Leovaunt, Ar Kayon, davidberg.


11/8/2010 Leovaunt: [Legacy of Heroes] Spell Casting Systems
Attacking and Check Mechanic Thread http://www.indie-rpgs.com/forge/index.php?topic=30614.0 Introduction/ Class Mechanic Thread: http://www.indie-rpgs.com/forge/index.php?topic=30612.0 Wounds and Hit Point Mechanic Thread http://www.indie-rpgs.com/forge/index.php?topic=30615.0 Corruption System Note: This has some relation to this thread http://www.indie-rpgs.com/forge/index.php?topic=30657.0 Keshan…
In First Thoughts
Participants: Leovaunt, Ar Kayon.


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