Previous Topics 12/31/2001 Zak Arntson: Harlekin-Maus monthly: Fungeon I'm officially releasing my GM-less Dungeon Crawling game.
Fungeon
The holidays kicked me upside the head, so I wasn't able to make it super-amazing by the end of the… In Indie Game Design Participants: Zak Arntson, James V. West.
12/31/2001 Cynthia Celeste Miller: The Whole Website Ordeal Okay, I now have a website created, but it's not on my own domain yet. The designer just put it on his account until I can get my own.
Now,… In Publishing Participants: Cynthia Celeste Miller, greyorm, Tim Gray, Ian O'Rourke, J B Bell, Matt, Clay.
12/31/2001 Cynthia Celeste Miller: Editing Once Cartoon Action Hour has had all the final revisions, I'll need to have it edited for typos, grammar and consistency.
Now, I admit to being a perfectionist. So, naturally,… In Publishing Participants: Cynthia Celeste Miller, Jack Spencer Jr, Bailey.
12/31/2001 joe_llama: Greetings and Requests Greetings everyone!
Before I begin, I would like to say that this forum is the best I've seen in a long time. I still ask myself how is it possible… In Indie Game Design Participants: joe_llama, mahoux, Ron Edwards, Laurel.
12/31/2001 Cynthia Celeste Miller: Capturing the Spirit This topic is inspired by the "Playtesting" thread over on the Publishing forum.
I'm all about capturing the mood and spirit of the game setting / genre using any means… In Indie Game Design Participants: Cynthia Celeste Miller, Blake Hutchins, John Wick, JSDiamond, Jack Spencer Jr, James V. West, hardcoremoose, Laurel, Mike Holmes, Spawn.
12/31/2001 Knight: A systems discussion: the sword and the axe One thing I'm not really comfortable with about the GNS model is it's application to game systems. So, this is an example of how three hypothetical systems of a medieval… In GNS Model Discussion Participants: Knight, lumpley, Ron Edwards, Logan, Marco, Mike Holmes, Paul Czege.
12/31/2001 Jason L Blair: And the Outie goes to.... Congratulations, Ron, on picking up a coveted (I'm not sure by whom) Outie award doled out every year by Ken "Sassy" Hite. Ron picked it up this year for "Most… In Adept Press Participants: Jason L Blair, joshua neff, Ron Edwards, Paul Czege.
12/31/2001 Paul Czege: WYRD questions Hey Scott,
I've been reading the WYRD ashcan, and I have a few questions related to a paragraph on page 16, in the "Contested Runecastings" section. It says:
"When multiple… In Wicked Press Participants: Paul Czege, hardcoremoose.
12/31/2001 J B Bell: Sorcerer dice-rolling tool in Python Here's a little dice utility for Sorcerer rolls written in Python, & therefore useable on Unix or Windows (and possibly Mac, not sure if there's python for it or not).… In Adept Press Participants: J B Bell, Ron Edwards, Bailywolf.
12/30/2001 contracycle: using R-maps Hey, I just had a thought about a way to possibly use relationship maps. I'm sitting here with a copy of the L5R GM's survival guide, which includes a breakdown… In RPG Theory Participants: contracycle, Ben Morgan, Ron Edwards, Gordon C. Landis.
12/30/2001 Paganini: [Cornerstone] [Genreal Design] Chapter Layout Fang: Thanks for directing me to a useful and interesting thread. One thing not mentioned with respect to layout is:
What if you only have one chapter for everything? That… In Indie Game Design Participants: Paganini, Mike Holmes, Le Joueur, Laurel, Ron Edwards.
12/30/2001 Ian O'Rourke: Aaarrgggh, but great Am I the only one who read Hero Wars and felt that, just beyond their perception that it was something great, but just could not pull it all together due… In HeroQuest Participants: Ian O'Rourke, Uncle Dark, Bankuei.
12/30/2001 Paganini: [Cornerstone] Poll: Organizational Writing What, in your opinion is the best way to approach layout and writing in an RPG? This is not a general question... I want specific information form individuals about what… In Indie Game Design Participants: Paganini, Le Joueur, Mike Holmes, Cynthia Celeste Miller, Mithras.
12/30/2001 Paganini: [Cornerstone] Content Supposing you picked up the latest $5-$10 self-published indie-RPG. You take it home and read it, and, regardless of what kind of setting information it contains, as far as rules… In Indie Game Design Participants: Paganini, James V. West, Cynthia Celeste Miller.
12/30/2001 Epoch: Random Thought (No, for the record, I haven't abandoned the fae wargame thing -- just thinking about it).
Anyhow, I was pondering descriptor-based systems after Paganini's recent topic, and I had an… In Indie Game Design Participants: Epoch, Joe Murphy (Broin), Paganini, Jared A. Sorensen, Bankuei, Cynthia Celeste Miller.
12/29/2001 Paganini: Outcomes as Plot Devices I just read Raven's thread on cinematic results where failure results in a success plus a complication. I agree that *always* succeeding removes real tension from the game. No matter… In RPG Theory Participants: Paganini.
12/29/2001 Paganini: [Cornerstone] Introduction Greetings! I'm a new user on the forge (check out my profile if you're interested), but I'd bet that I know a lot of you from other RPG-related lists around… In Indie Game Design Participants: Paganini, hardcoremoose, Mike Holmes, Cynthia Celeste Miller, contracycle, joshua neff.
12/29/2001 James V. West: Animal Forms
Thededine wrote:
"I've got two questions/suggestions for you:
a) Is this a 'sample' and not necessarily definitive, list? State either way in the text.
b) -Why- did you chose these… In Random Order Creations Participants: James V. West.
12/29/2001 Cynthia Celeste Miller: Playtesting We're pretty far into the playtesting process for Cartoon Action Hour, but I'm a total perfectionist.
I want to make sure the playtesters are hitting all the right nooks and… In Publishing Participants: Cynthia Celeste Miller, hardcoremoose, Jack Spencer Jr, Ron Edwards.
12/29/2001 hardcoremoose: The Road Goes Ever On... Hey guys,
I'm sure everyone's aware of the phenomenon in which a random gathering of casual gamers occurs, and with little to no planning, they decide to play a game.… In RPG Theory Participants: hardcoremoose, James V. West, Joe Murphy (Broin), Jared A. Sorensen, Laurel, Ron Edwards.
<< more previous topics | | Subsequent Topics 1/1/2002 James V. West: The Iron Devils Quandary I’m writing a game based on the Sword and Sorcery sub-genre of fantasy. Its called Iron Devils and its primarily based on the style and atmosphere of stories written by… In Indie Game Design Participants: James V. West, Uncle Dark, hardcoremoose, Paganini, Cynthia Celeste Miller, Matt Snyder, Laurel, Bankuei, Blake Hutchins, Paul Czege, greyorm, Jared A. Sorensen.
1/2/2002 Le Joueur: Part V: Peeling Back the Layers - The Real Deal January 24th, 2002 -
At the behest of my friends here on the Forge, I will present Scattershot at the point I have it. Even though this is a work-in-progress… In Scattershot Participants: Le Joueur, contracycle, RobMuadib, Rob.
1/2/2002 Ravnos83: New Review Show Hits the Net February 1st Digital Llama Productions (www.digitalllama.com) has announced they will begin broadcast of an online radio show to review independant games beginning February 1, 2002. The show will be done much the… In Review Discussion Participants: Ravnos83.
1/2/2002 Ian Freeman: High Fantasy System Hey everybody, long time no see.
I've just slammed out a rather interesting little high fantasy system that is designed specifically to feel like high fantasy. The whole system is… In Indie Game Design Participants: Ian Freeman, Skippy, Garbanzo, Thededine.
1/3/2002 Ryan Ary: Seeking Christian Moore Hey anybody know how to reach this guy? He was the owner of Last Unicorn Games. Sold it to WoTC. I want to talk to him about a copyright. All… In Publishing Participants: Ryan Ary, Le Joueur.
1/3/2002 contracycle: Using Kickers & Bangs Question: do kickers strinctlyn have to occor BEFORE PLAY BEGINS? Is the kicker necessarily the fist instance of play?
I would say not. Working on an experimental scenario, I was… In RPG Theory Participants: contracycle, Paul Czege, jburneko, Ron Edwards, Ben Morgan, hardcoremoose, Mike Holmes, Daredevil.
1/3/2002 Ravnos83: "Little Fears" to be premiere game reviewed by Digital Llama On February 1st, "Little Fears" will be the first game featured in an online radio show by Digital Llama Productions. "Digital Llama's Player's Guide" will air at http://www.digitalllama.com and will… In Key 20 Publishing Participants: Ravnos83, Chicanery.
1/3/2002 Ben Morgan: Profiling, Part Two Okay, here's a good one: What's the most influential game you've ever played? Or the two most? And in what way(s)? What game(s) were (or still are) most Important(tm) to… In Actual Play Participants: Ben Morgan, Jared A. Sorensen, James V. West, Ron Edwards, Ian O'Rourke, unodiablo, Mike Holmes, Marco, Laurel, Blake Hutchins.
1/4/2002 Paganini: Eh? How does one delete a message (such as this one, which is now in the process of being heavily edited :wink: that has been, for example, posted multiple times?
font… In Indie Game Design Participants: Paganini.
1/4/2002 Paganini: [Cornerstone] Outline Today I made a list of all the things I have rules for and made an outline. Here's what I came up with:
Definition of Descriptors (GM: Using Descriptors for… In Indie Game Design Participants: Paganini.
1/4/2002 furashgf: Cut-Scenes and Narritivist Technique Inventory There's a good amount of material on starting up a narritivist centered game on the site and, for example, in Ron's book on starting a narritivist game. SOAP gives you… In RPG Theory Participants: furashgf, Ron Edwards.
1/4/2002 Clinton R. Nixon: Request for comments (and return of the Forge R2) I noticed yesterday that a new version of the forum software we use here was out. So, I downloaded the forum database, loaded it up at home, and tried out… In Site Discussion Participants: Clinton R. Nixon, Zak Arntson, joshua neff, Mike Holmes, Ian O'Rourke, Paul Czege, Joe Murphy (Broin).
1/4/2002 Ian Freeman: Burning Legends: of Blood, Romance and the Will of a People Before I start I just want to thank everyone who gave me comments in the other short little post. I have incorporated pretty much all the recommendations and I think… In Indie Game Design Participants: Ian Freeman, Mike Holmes.
1/4/2002 GreatWolf: Time to Ride the Train I had a thought bouncing around in my head, which I thought I would share with all of you.
This was actually prompted by a comment of Jesse's.
That… In Actual Play Participants: GreatWolf, jburneko, Mike Holmes.
1/4/2002 Zak Arntson: One-Shot Gaming I've been thinking about the way our (about to be rekindled) group plays games, and the intent is to play a single indie game for a weekend or two.
Thing… In Indie Game Design Participants: Zak Arntson, unodiablo, Mike Holmes, Paul Czege, Julian Kelsey, Garbanzo, hardcoremoose, James V. West.
1/4/2002 Clinton R. Nixon: New forum version Well, the upgrade's done. I'll be changing the colors and what not over the weekend. Post questions and comments here. In Site Discussion Participants: Clinton R. Nixon, Joe Murphy (Broin), Mytholder, Paganini, Zak Arntson, Ranko, Marco, Paul Czege, greyorm, joshua neff, Logan, Tim C Koppang, Ben Morgan, Chris Passeno, Armin D. Sykes.
1/5/2002 Spawn: Actually finishing your RPG After the game design thread I started (that was VERY helpful thanks guys! :) ) Ive been working on my stuff, the only problem is, that now I have 6… In Indie Game Design Participants: Spawn, Jack Spencer Jr, Zak Arntson, Logan, Ben Morgan, unheilig, Ron Edwards, Cynthia Celeste Miller, Paul Czege, hardcoremoose, Mithras.
1/5/2002 Jeffrey Straszheim: For math geeks Here are some statistics I've worked up for Questing Beast. The first table is the odds per the number of dice rolled.
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Dice MoV GM MoF
0 0.0… In Random Order Creations Participants: Jeffrey Straszheim, James V. West, Blake Hutchins, Ron Edwards, Paul Czege, hardcoremoose.
1/5/2002 erithromycin: Sorcerers of the world The posts on anime sorcery got me wondering. Now, somewhat of a fan of fair nippon, I sat down and thought about a 'typically japanese' view of sorcery .
So,… In Adept Press Participants: erithromycin, Bailywolf, J B Bell, greyorm, lumpley, Bankuei.
1/5/2002 Ferry Bazelmans: SOAP again Hi people,
Mike Holmes was the onlyone to react to my previous attempt at getting input from you guys, so I'm going to be an asshole and post again. :)… In Indie Game Design Participants: Ferry Bazelmans, Ian Freeman.
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