The Forge Reference Project: Browse Threads

 

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From Day One


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5/17/2004 abzu: [Burning Wheel] The City is on Fire
I've been running a Burning Wheel campaign that began in February. Characters are all four or five lifepaths and were all destined to be part of a rebel insurgent cell…
In Actual Play
Participants: abzu, AndyAction, Negilent, taepoong.


5/17/2004 bergh: Stats how many and which?
Hi Guys im making a new system for my future Warhammer 40.000 RPG campaign, and i really want characters with lots of stats, i hate that in some games some…
In Indie Game Design
Participants: bergh, Olibarro, Andrew Martin, Shreyas Sampat, Mike Holmes, Andrew Morris, Dauntless, Alex Johnson, Henri, Ron Edwards.


5/17/2004 Sir Mathodius Black: TROS is Greece
After seeing the movie Troy (which, by the way, I thought was excellent), it got me thinking about the possibility of a ROS campaign set in a world similar to…
In The Riddle of Steel
Participants: Sir Mathodius Black, bergh, Valthalion, Tash, Caz, Edge, Valamir, Irmo, Jake Norwood, ZenDog, Andrew Mure, contracycle, tetsujin28, Turin, toli.


5/17/2004 Michael Hopcroft: Looking for layout advice
Gentles, Since it appears I'm going to be doing my own layout on my new venture, I was wondering if any of the veteeran layout gurus could advice me on…
In Connections
Participants: Michael Hopcroft, Andy Kitkowski, talysman, Jack Aidley, inthisstyle, timfire, MarktheAnimator, 16CBH, Garbanzo, Bob Goat.


5/17/2004 Valthalion: Backhand Forehand
This is a question for you real sword fighters out there. If you are right handed is it more difficult to slash to the offhand side. (where the shield isn't).…
In The Riddle of Steel
Participants: Valthalion, Tash, Overdrive, Ashren Va'Hale, Caz, Jake Norwood, Andrew Mure, aaronharmon.


5/17/2004 RobMuadib: [M:COTEC]- Building The Design Architecture
Hi all Work is still progressing on Megamyrian: Chronicles of the Eternal Cycle TM (M:COTEC for short). (snails pace is the rate it occurs, sigh:() However, one part that has…
In Indie Game Design
Participants: RobMuadib, lumpley, Andrew Norris.


5/16/2004 Michael Hopcroft: Transportation issue for GenCon
I have a question for the experienced bus travelkrs on the list concerning GenCon? How long does it usually take Greyhound to get a person from portland, oregon to indianapolis?…
In Conventions
Participants: Michael Hopcroft, Lxndr, Andy Kitkowski, Ron Edwards.


5/16/2004 Michael Hopcroft: Striking Out On My Won -- Again
Well, I've been in a corproate publishing envrionemnt for about four months now since others have taken over Seraphim Guard and there have been a lot of phiolosphical differences betweem…
In Publishing
Participants: Michael Hopcroft, Simon W, talysman, Ron Edwards, madelf, daMoose_Neo, Bob Goat.


5/16/2004 Walt Freitag: The Big Model: Unchallenged?
In Perceptions of Civility at the Forge, Chris Lerich wrote: D. I would like to see certain blocks of theory relentlessly challenged. If they're good, they should withstand it and…
In GNS Model Discussion
Participants: Walt Freitag, clehrich, cruciel, M. J. Young, Cadriel, DannyK, Ian Charvill, Ron Edwards, Sean, Mike Holmes, John Kim, Storn, Henri, C. Edwards, contracycle, talysman, Hunter Logan.


5/16/2004 RobMuadib: [M:COTEC]- Attribute silliness
Hi All Yes, I am still working on my game. Work gets done by leaps and bounds, snail like leaps and bounds, endangered snail-like leaps and bounds. more on work…
In Indie Game Design
Participants: RobMuadib, Mike Holmes.


5/16/2004 Jeph: A Followup To How I Got Into Role-Playing...
Some of you may remember this thread from a while back. In it, I describe how I started in on the role-playing hobby, and talk a bit about the psuedo-D&D…
In Indie Game Design
Participants: Jeph, Argetlamh, Pagrin.


5/16/2004 Doyce: [Sorcerer] A 'new' demon ability
Hey all, While digging through the archives looking for something to put into the Wiki regarding Daze (Some Demon abilities just never seemed to raise that many questions.), I ran…
In Adept Press
Participants: Doyce, Nev the Deranged, Ron Edwards.


5/16/2004 RobbieTaylor: Finally did it - a time-jumping session!
I've always wanted to do a time-jumping session, where the players move back and forth between their own future and past, complete with changes in their abilities. I knew that…
In Actual Play
Participants: RobbieTaylor, Simon W.


5/16/2004 oversoul01: Dice Chucker- A new system begging for criticism
Greetings! My name is Bobby Wallen. I have been following the forums here for awhile but this is my first post. I love creating games! I have created several and…
In Indie Game Design
Participants: oversoul01, smokewolf, Dev, ethan_greer, Christopher Weeks, kenan, DevolutionaryCyberSpud.


5/16/2004 Simon W: OK, I've published, now how do I sell?
I've published It's a Dog's Life (which I was hoping to get into the NPA, but I was a bit late - hopefully the NPA2) and it's available at RPGNOW.…
In Publishing
Participants: Simon W, Ron Edwards, semprebon, chadu, Malcolm.


5/16/2004 Ian Charvill: Drama and Narrativism
Following various gubbins over on Sean's fourth mode thread and the glossary thread this could maybe do with the thread of its own. My position here can be summed up…
In GNS Model Discussion
Participants: Ian Charvill, Jack Spencer Jr, Sean.


5/16/2004 jeffd: Shooting Stars 5/14/04 - Dysfunction, Dysfunction
See Shooting Stars 5/1/04 for my last play summary and slice, as well as character breakdown and all. Play tonight was characterized by not one but two instances of pretty…
In Actual Play
Participants: jeffd, TonyLB, Dev.


5/16/2004 Pagrin: A new game i'm working on...
Hello. This being my first posting to this site....please be gentle if I'm not posting in the right area. I'm working on a somewhat large game at the moment which…
In Indie Game Design
Participants: Pagrin, Dumirik, Andy Kitkowski, Ravien, fruitbatinshades, greyorm, contracycle, Mike Holmes, ethan_greer.


5/16/2004 Moah: mark of destiny ability: a call for ideas
Hi, One of my players took an ability named "mark of destiny" (or some such). It's actually a birthmark, and he tells me it would allow people who know of…
In HeroQuest
Participants: Moah, Donald, keithn, KingOfFarPoint, simon_hibbs, Mike Holmes.


5/16/2004 Moah: A Eurmali Myth
This is being a little quiet, so i'm quickly (and probably badly) translating a myth i've written for a recent game. “Eurmal was exhausted from having supported his best friends's…
In HeroQuest
Participants: Moah, Mike Holmes.


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Subsequent Topics

5/17/2004 JamesDJIII: When You Can See the Rails
I played last Thursday in a Star Trek RPG, run by one of our rotating GMs. I must admit, the game had a lot going against it (from my perspective).…
In Actual Play
Participants: JamesDJIII, Ron Edwards, TonyLB, Bankuei, Eric J., coxcomb, DannyK, neelk.


5/17/2004 Autocrat: Setting...insight....
OK, OK.......people have tossed this one back and forth, too and fro since the dawn of RPG's........ right then, as far as I have been reading it... there are those…
In RPG Theory
Participants: Autocrat, fruitbatinshades, Matt, Ravien, M. J. Young, hanschristianandersen, wicked_knight, Zak Arntson, clehrich, lumpley, timfire, Henri, simon_hibbs, Mike Holmes, Tomas HVM, Tobias.


5/17/2004 matthijs: Playtesters wanted for card-based GM-less RPG
"Will the Emperor Fall?" is a story-telling role-playing game for 2-5 players with no game master. More information about it can be found here. I'm looking for playtesters who are…
In Connections
Participants: matthijs.


5/17/2004 Asrogoth: Hephestus Speaks for the 9,000th time...
Just a cool milestone.... Sometime today, maybe while I'm writing this message, Ron (who is at 8,999 posts) should reach the 9,000 post mark. What does this mean for the…
In Site Discussion
Participants: Asrogoth, Rob Carriere.


5/17/2004 Paka: Critique of Desires and/or Needs
Ron mentioned a problem with my Demon's Desires. Any critique or ideas on how they might effect my game in a negative way would be appreciated. Demon Hasan is a…
In Adept Press
Participants: Paka, DannyK, greyorm, sirogit, Ron Edwards, kwill.


5/17/2004 DannyK: Setting vs. Situation (long)
OK, after reading lots of Sorcerer and thinking about setting up a game of my own, it occurred to me that there's a tricky distinction between Setting and Situation that…
In RPG Theory
Participants: DannyK, Hunter Logan, List, simon_hibbs, M. J. Young.


5/17/2004 [MKF]Kapten: Just out of curiousity
What SAs would you think that these characters from movies or litterature would have? Assign the usual 7 points and 5 cathegories. *Conan the barbarian *Elric of Melniboné *Mouser (by…
In The Riddle of Steel
Participants: [MKF]Kapten, Brian Leybourne.


5/17/2004 ReverendCuster187: Example Combats
I'm hoping to run my first game of TRoS quite soon, but i'm still finding it difficult to wrap my head around how combat actually plays out - any example…
In The Riddle of Steel
Participants: ReverendCuster187, Tash.


5/18/2004 RexGator: Campaign prep help request
To All Been thinking about starting up a TROS campaign to while away the summer doldrums. Anyway I am leaning towards a "historical setting" of the 1400s (just started reading…
In The Riddle of Steel
Participants: RexGator, Mike Holmes, Valamir, Andrew Mure, Tash, Ian.Plumb, [MKF]Kapten.


5/18/2004 Nev the Deranged: &Sword Price/Goal Trading
I was thinking about the Goal/Price trading mechanic in &Sword, and wondering how others have handled it in play. Frex, if a character were to swear an oath of vengeance…
In Adept Press
Participants: Nev the Deranged, sirogit, Ron Edwards.


5/18/2004 Dauntless: Martial Arts setting without technique based martial arts
I'm trying to create a system which enhances a more realistically based martial arts setting. One of my design goals is to get across more the philosophy and mental aspects…
In Indie Game Design
Participants: Dauntless, frictorious, Bankuei, Garbanzo, dragongrace, Andrew Norris, Cemendur, WyldKarde.


5/18/2004 abzu: The Price was Right (Come on...er... Up?)
My aim for this thread is to chronicle some interesting developments in the "product" that is Burning Wheel. Not the game, but the thing sold from websites and stores. The…
In Publishing
Participants: abzu, Trevis Martin, Dev, Jack Aidley, Michael S. Miller, Matt, Valamir, ethan_greer, quozl, Sean, Andrew Morris, taepoong, Bankuei, jdagna, LordSmerf, John Burdick, ryand, greyorm, Zak Arntson, Jack Spencer Jr, madelf, Christopher Weeks, Rorimack, MarktheAnimator, Ron Edwards.


5/18/2004 Paka: Intrigue in Mu's Bed II - Fleshing Out the NPC's and Bangs
[u][b]Interactions with the NPC's of the R-Map[/b][/u] [b]The Witch King [/b] Overlord of Stygia, Master of Lemuria, High Warlock of Mu’s Bed [i]Father of The Prince and Lovers with Lady…
In Adept Press
Participants: Paka.


5/18/2004 sirogit: Another new Demon Ability
I came up with the idea for this ability while watching B:TAS's Two-Face episode. It breaks alot of the fundamental rules of the game so I'm not sure how disruptive…
In Adept Press
Participants: sirogit, Ron Edwards, Nev the Deranged, DannyK.


5/18/2004 hawklord2112: ... i couldn't resist
http://www.deviantart.com/deviation/7370305/ i'm a Visio Junkie. and a character Sheet junkie. and being at work, i have no 3x5 cards. :(
In Actual Play
Participants: hawklord2112, Ron Edwards, lumpley.


5/18/2004 Michael Hopcroft: Pricing PDF product (split)
Since we're on the subject of prince, I'm looking at a 24-30 page PDF for my new company in the near ftuture. Would $5 be too much to charge? Also,…
In Publishing
Participants: Michael Hopcroft, Ron Edwards, Jack Aidley, Roy.


5/18/2004 Andrew Morris: Speed vs. Realism ... revisited
Okay, a while back, I posted a thread (http://www.indie-rpgs.com/viewtopic.php?t=10474&highlight=) asking for opinions on the idea of single-roll combats. There were may great comments and discussions on this (most notably, that…
In Indie Game Design
Participants: Andrew Morris, Andrew Norris, Ravien, frictorious, Garbanzo, Noon, lumpley.


5/18/2004 Malechi: Katanapunk: Zanshin and the Armour question
Hey guys, We've been having some discussions regarding Katanapunk and in particular the issue regarding armour. As Katanapunk is set in an era where armour was quite rare we've tried…
In The Riddle of Steel
Participants: Malechi, Ashren Va'Hale, Tash, Ashton.


5/18/2004 xiombarg: [Unsung] Retirement System (and more)
Well, I'm working on the for-pay version of my RPG, Unsung, and I'm looking for comments. At this point, the game is technically playable: Introduction (mainly aimed at new roleplayers)…
In Indie Game Design
Participants: xiombarg, Mike Holmes.


5/18/2004 xiombarg: The Castle: A TRoS Mini-Setting
I came up with a little mini-setting for TROS that might interest some of y'all: http://www.livejournal.com/users/xiombarg/530091.html Obviously, chargen would have to be modified somehow to match this, perhaps by eliminating…
In The Riddle of Steel
Participants: xiombarg.


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