The Forge Reference Project: Browse Threads

 

To link to this page: http://indie-rpgs.com/reference/index.php/welcome/browse&fromaround=1140

From Day One


Previous Topics

1/5/2002 erithromycin: Sorcerers of the world
The posts on anime sorcery got me wondering. Now, somewhat of a fan of fair nippon, I sat down and thought about a 'typically japanese' view of sorcery . So,…
In Adept Press
Participants: erithromycin, Bailywolf, J B Bell, greyorm, lumpley, Bankuei.


1/5/2002 Jeffrey Straszheim: For math geeks
Here are some statistics I've worked up for Questing Beast. The first table is the odds per the number of dice rolled. ========================================================== Dice MoV GM MoF 0 0.0…
In Random Order Creations
Participants: Jeffrey Straszheim, James V. West, Blake Hutchins, Ron Edwards, Paul Czege, hardcoremoose.


1/5/2002 Spawn: Actually finishing your RPG
After the game design thread I started (that was VERY helpful thanks guys! :) ) Ive been working on my stuff, the only problem is, that now I have 6…
In Indie Game Design
Participants: Spawn, Jack Spencer Jr, Zak Arntson, Logan, Ben Morgan, unheilig, Ron Edwards, Cynthia Celeste Miller, Paul Czege, hardcoremoose, Mithras.


1/4/2002 Clinton R. Nixon: New forum version
Well, the upgrade's done. I'll be changing the colors and what not over the weekend. Post questions and comments here.
In Site Discussion
Participants: Clinton R. Nixon, Joe Murphy (Broin), Mytholder, Paganini, Zak Arntson, Ranko, Marco, Paul Czege, greyorm, joshua neff, Logan, Tim C Koppang, Ben Morgan, Chris Passeno, Armin D. Sykes.


1/4/2002 Zak Arntson: One-Shot Gaming
I've been thinking about the way our (about to be rekindled) group plays games, and the intent is to play a single indie game for a weekend or two. Thing…
In Indie Game Design
Participants: Zak Arntson, unodiablo, Mike Holmes, Paul Czege, Julian Kelsey, Garbanzo, hardcoremoose, James V. West.


1/4/2002 GreatWolf: Time to Ride the Train
I had a thought bouncing around in my head, which I thought I would share with all of you. This was actually prompted by a comment of Jesse's. That…
In Actual Play
Participants: GreatWolf, jburneko, Mike Holmes.


1/4/2002 Ian Freeman: Burning Legends: of Blood, Romance and the Will of a People
Before I start I just want to thank everyone who gave me comments in the other short little post. I have incorporated pretty much all the recommendations and I think…
In Indie Game Design
Participants: Ian Freeman, Mike Holmes.


1/4/2002 Clinton R. Nixon: Request for comments (and return of the Forge R2)
I noticed yesterday that a new version of the forum software we use here was out. So, I downloaded the forum database, loaded it up at home, and tried out…
In Site Discussion
Participants: Clinton R. Nixon, Zak Arntson, joshua neff, Mike Holmes, Ian O'Rourke, Paul Czege, Joe Murphy (Broin).


1/4/2002 furashgf: Cut-Scenes and Narritivist Technique Inventory
There's a good amount of material on starting up a narritivist centered game on the site and, for example, in Ron's book on starting a narritivist game. SOAP gives you…
In RPG Theory
Participants: furashgf, Ron Edwards.


1/4/2002 Paganini: [Cornerstone] Outline
Today I made a list of all the things I have rules for and made an outline. Here's what I came up with: Definition of Descriptors (GM: Using Descriptors for…
In Indie Game Design
Participants: Paganini.


1/4/2002 Paganini: Eh?
How does one delete a message (such as this one, which is now in the process of being heavily edited :wink: that has been, for example, posted multiple times? font…
In Indie Game Design
Participants: Paganini.


1/3/2002 Ben Morgan: Profiling, Part Two
Okay, here's a good one: What's the most influential game you've ever played? Or the two most? And in what way(s)? What game(s) were (or still are) most Important(tm) to…
In Actual Play
Participants: Ben Morgan, Jared A. Sorensen, James V. West, Ron Edwards, Ian O'Rourke, unodiablo, Mike Holmes, Marco, Laurel, Blake Hutchins.


1/3/2002 Ravnos83: "Little Fears" to be premiere game reviewed by Digital Llama
On February 1st, "Little Fears" will be the first game featured in an online radio show by Digital Llama Productions. "Digital Llama's Player's Guide" will air at http://www.digitalllama.com and will…
In Key 20 Publishing
Participants: Ravnos83, Chicanery.


1/3/2002 contracycle: Using Kickers & Bangs
Question: do kickers strinctlyn have to occor BEFORE PLAY BEGINS? Is the kicker necessarily the fist instance of play? I would say not. Working on an experimental scenario, I was…
In RPG Theory
Participants: contracycle, Paul Czege, jburneko, Ron Edwards, Ben Morgan, hardcoremoose, Mike Holmes, Daredevil.


1/3/2002 Ryan Ary: Seeking Christian Moore
Hey anybody know how to reach this guy? He was the owner of Last Unicorn Games. Sold it to WoTC. I want to talk to him about a copyright. All…
In Publishing
Participants: Ryan Ary, Le Joueur.


1/2/2002 Ian Freeman: High Fantasy System
Hey everybody, long time no see. I've just slammed out a rather interesting little high fantasy system that is designed specifically to feel like high fantasy. The whole system is…
In Indie Game Design
Participants: Ian Freeman, Skippy, Garbanzo, Thededine.


1/2/2002 Ravnos83: New Review Show Hits the Net February 1st
Digital Llama Productions (www.digitalllama.com) has announced they will begin broadcast of an online radio show to review independant games beginning February 1, 2002. The show will be done much the…
In Review Discussion
Participants: Ravnos83.


1/2/2002 Le Joueur: Part V: Peeling Back the Layers - The Real Deal
January 24th, 2002 - At the behest of my friends here on the Forge, I will present Scattershot at the point I have it. Even though this is a work-in-progress…
In Scattershot
Participants: Le Joueur, contracycle, RobMuadib, Rob.


1/1/2002 James V. West: The Iron Devils Quandary
I’m writing a game based on the Sword and Sorcery sub-genre of fantasy. Its called Iron Devils and its primarily based on the style and atmosphere of stories written by…
In Indie Game Design
Participants: James V. West, Uncle Dark, hardcoremoose, Paganini, Cynthia Celeste Miller, Matt Snyder, Laurel, Bankuei, Blake Hutchins, Paul Czege, greyorm, Jared A. Sorensen.


1/1/2002 Paganini: RPG Layout
For Cindi, a bit, but also I want to present an idea I had for the layout for Cornerstone. :smile: Cindi, and anyone who's interested, I have an RPG Layout…
In Indie Game Design
Participants: Paganini, Cynthia Celeste Miller, Ron Edwards, James V. West, Laurel, Matt Snyder, Jack Spencer Jr, J B Bell, Bailey.


<< more previous topics

 

Subsequent Topics

1/5/2002 Jared A. Sorensen: Sex & Violence: Roleplaying in the Darkest of Places
I'll post the address when it's done. Just a heads up -- Sin City/Andrew Vachss-style crime fiction roleplaying. Uses playing cards. Kinda cool. Have no idea if it works. :)…
In Memento-Mori Theatricks
Participants: Jared A. Sorensen, hardcoremoose, unheilig, Ron Edwards, reptile2k1, Matt Steflik, Ace.


1/5/2002 greyorm: The Road to Narrativism...
I've lately grown disenchanted with my 3E game. Some thought on the issue leaves me with the impression this dissatisfaction arises from not knowing what the players want and thus…
In Indie Game Design
Participants: greyorm, James V. West, Joe Murphy (Broin), Paul Czege, lumpley.


1/7/2002 Paganini: [Cornerstone] Death
I've run into a bit of a problem with my cornerstone mechanics. My current rule is as follows: "A character is out when he runs out of positive descriptors. Out…
In Indie Game Design
Participants: Paganini, Gordon C. Landis, Laurel, efindel.


1/7/2002 James V. West: HOF: an idea for a game (long)
This is an idea I’m working on (and I apologize for the length and the typos in advance): Hof- a game of swords, devils, and family. In a nutshell: Players…
In Indie Game Design
Participants: James V. West, hardcoremoose, Zak Arntson, Paganini, joe_llama, Skippy, Garbanzo.


1/7/2002 greyorm: Page 85
Okay everyone, grab your copies of S&S and flip to page 85. Now reach in and tear that sucker right out of there. Now go frame it and put it…
In Adept Press
Participants: greyorm, Ron Edwards, Jason L Blair, Uncle Dark, Gordon C. Landis, Blake Hutchins.


1/7/2002 Clinton R. Nixon: New forum features: instructions and more
First, the FAQ for the site covers posting and all that jazz. It's quite good, and well worth reading. You'll note it mentions avatars and ranks and smilies. I've cut…
In Site Discussion
Participants: Clinton R. Nixon.


1/7/2002 Laurel: Elements of a Great Cover
This goes along with a game design thread. I've always felt like the most important piece of art an RPG book can have is the cover. Unless I'm looking for…
In Publishing
Participants: Laurel, Jason L Blair, Tim C Koppang, mahoux, Ron Edwards, Joe Murphy (Broin), Matt Snyder, Jack Spencer Jr, Matt, Bankuei, Bailey, James V. West, rafael, Clinton R. Nixon, Jared A. Sorensen, Valamir.


1/7/2002 Tim C Koppang: Stroking Ron's Ego
So I was in the game store the other day and I saw a copy of Sword on the shelves and I thought to myself, "Hmmm... that sounds familiar." So…
In Adept Press
Participants: Tim C Koppang, Ron Edwards, Jason L Blair.


1/7/2002 efindel: A Simulationist Thinks About Narrativism
Reading the recent threads about Simulationism and Narrativism, and also reading over my copies of Sorcerer and Sorcerer and Sword that I just got last week, it seems to me…
In GNS Model Discussion
Participants: efindel, Tim C Koppang, Ron Edwards, Gordon C. Landis, jburneko, Marco, contracycle, Daredevil, Mike Holmes.


1/7/2002 Jason L Blair: If I'm crazy, how come I can do _this_?
I N S T I T U T I O N E I G H T Y E I G H T http://www.key20.com/institution88 As always, a work in progress. I88…
In Indie Game Design
Participants: Jason L Blair, Thededine, Matt, Mike Holmes, Laurel, Clinton R. Nixon.


1/8/2002 Epoch: Goblin's Liberation Front
Okay, time to get some work done on this thing. Bringing you all up to date: An as-yet untitled game, set "someplace else," an arcadian locale with no humans and…
In Indie Game Design
Participants: Epoch.


1/8/2002 Uncle Dark: S&S Literary Sources
One of the things that (finally!) recieving &Sword did for me was get me reading Conan again. I decided to revisit the stories that Ron picked as the best Conan…
In Adept Press
Participants: Uncle Dark, hardcoremoose, Ron Edwards, joshua neff, Gordon C. Landis, Mike Holmes.


1/8/2002 joe_llama: Triad - Just another RPG...
Hi again, I know I haven't even passed 10 posts in this forum, so this next message is kind of a bold move on my side. I just finished reading…
In Indie Game Design
Participants: joe_llama, Paganini, Laurel, Mike Holmes, James V. West, Logan, Garbanzo, Ron Edwards, Le Joueur, Paul Czege.


1/8/2002 Jared A. Sorensen: InSpectres v2.0
Hi, folks. Well, version 2.0 is finally available...you should all have a copy. So except for stuff like submitting questions for a FAQ/errata download, this forum is now dedicated to…
In Memento-Mori Theatricks
Participants: Jared A. Sorensen.


1/8/2002 J B Bell: Examples of Fortune-in-the-Middle?
Hello all, I've had one character-making session with my players for our spanking-new Sorcerer game, and it went really swimmingly. The players surprised me with their innovativeness, not to mention…
In Actual Play
Participants: J B Bell, Jared A. Sorensen, GreatWolf, Mike Holmes, Clinton R. Nixon, Ron Edwards, jburneko, Paul Czege, Le Joueur, contracycle.


1/9/2002 furashgf: Defining "Pulp"
Both Sorcerer and Sword and Sorcerer have (or can be played with) a "pulp" feel. What the heck is "pulp" (in a setting/mood sense)? Gary Furash
In Adept Press
Participants: furashgf, Clinton R. Nixon, hardcoremoose, Uncle Dark.


1/9/2002 James V. West: Alrighty then, let's smurf!
I don't know why I did it, but here it is: www.geocities.com/randomordercreations/smurf.html May Peyo forgive me.
In Indie Game Design
Participants: James V. West, Cynthia Celeste Miller, Uncle Dark, joe_llama, Laurel, Mike Holmes, lumpley, Zak Arntson, Matt Snyder, Mithras.


1/9/2002 Zak Arntson: www.harlekin-maus.com
Okay, the only way I can justify posting basically an ad ... is that I'm taking down my old site and putting it up (with some revamping) at www.harlekin-maus.com…
In Indie Game Design
Participants: Zak Arntson.


1/9/2002 Paul Czege: how we played Chalk Outlines
Hey Vincent, everyone The title is how we played Chalk Outlines because I want to allow the possibility that we did a disservice to the game, by playing the whole…
In Actual Play
Participants: Paul Czege, Mike Holmes, Ron Edwards, Matt Gwinn, hardcoremoose, lumpley, contracycle.


1/9/2002 Skippy: Where have all the articles gone?
(Sung to the tune of "Where have all the flowers gone?") Admittedly, I'm not a bright man, but I can't find the articles that used to be on El Forge-o.…
In Site Discussion
Participants: Skippy, hardcoremoose.


more subsequent topics >>