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From Day One


Previous Topics

5/28/2004 sirogit: Group social dynamics similarity to sexual social dynamics?
It's been floating around in my head for awhile that many of the game groups, paticularly ones which emphasis social basis rather than creative, operate in social dynamics similar to…
In RPG Theory
Participants: sirogit, lumpley, Noon, Ravien, Bankuei, Doctor Xero.


5/24/2004 sirogit: (Sorcerer) Alchemist
Before my Demon Cops game this fall, A friend and I wanted to get together for a game over a month or so, and something I definately want to run…
In Adept Press
Participants: sirogit, Paka, b_bankhead, Nev the Deranged, Solomon.


5/18/2004 sirogit: Another new Demon Ability
I came up with the idea for this ability while watching B:TAS's Two-Face episode. It breaks alot of the fundamental rules of the game so I'm not sure how disruptive…
In Adept Press
Participants: sirogit, Ron Edwards, Nev the Deranged, DannyK.


5/15/2004 sirogit: Hunter Logan: "Dice-driven railroading"?
In that Bleeding Edge thread, Hunter Logan said Parts of it are flat-out fucking brilliant. But other parts are not quite so brilliant, and it seems to me that…
In RPG Theory
Participants: sirogit, Hunter Logan, greyorm, Ian Charvill, Trevis Martin, Ron Edwards.


5/15/2004 sirogit: 100% Blood and Sex... Relationship Maps.
Is a relationship map in which ALL of the characterss are connected through blood or sex ties more, less, or not conducive to play? It sounds implausible on paper, but…
In Adept Press
Participants: sirogit, Paka, Mike Holmes, Michael S. Miller.


5/10/2004 sirogit: Walk-by Sorcerer
Me and my brother were going on a 4 hour walk for some Real-Estate deal, we were bored and thought, what they hey, why don't we try to run an…
In Adept Press
Participants: sirogit, Doyce, b_bankhead, Mike Holmes.


5/6/2004 sirogit: For Ron: How would you do Sorcerer differently?
Ron, I've read a smattering a posts where you poisited minor design flaws with Sorcerer. This seems very curious to me as I find Sorcerer the epitome of an advanced…
In Adept Press
Participants: sirogit, Ron Edwards.


4/23/2004 sirogit: The end of my campaign and Armor/Blood Loss tokens
My Riddle of Steel campaign is coming to an end after next session. It was a satisfying if bumpy ride. The parts where the game faltered I learned alot about…
In The Riddle of Steel
Participants: sirogit, Kcasar, Tash, Emiricol.


4/19/2004 sirogit: A few random rules questions.
1. Is there any point to group-banishing? The way I read it, in order for the group to confer bonuses to the main sorcerer, they would have to make the…
In Adept Press
Participants: sirogit, Ron Edwards.


4/19/2004 sirogit: Humanity gain for summoning demons?
I'm abit conflicted over the answer to this question: 1. If someone summons a demon for the purposes of performing a task that equals Humanity Gain, could they get a…
In Adept Press
Participants: sirogit, Lxndr, Ron Edwards, Mike Holmes.


4/17/2004 sirogit: Kinship/Sex as ideal relationships for Story purposes.
At first when I read Ron's insistance for story-important relationships to based on Kinship/Sex to be rather limiting. But just now I realize a great reason for the distinction. Alligince,…
In Adept Press
Participants: sirogit, Eero Tuovinen, Ron Edwards.


4/16/2004 sirogit: Steps to addressing premise?
What do you do in your Narrativist games to encourage the addressing of a specific premise? I'm being abit critical of my own attempts to brainstorm premise-addressing techniques as to…
In GNS Model Discussion
Participants: sirogit, Ben Lehman, BPetroff93.


4/14/2004 sirogit: Episodic, Nonepisodic, or combination plots?
For my Demon Cops game, I'm not quite sure how to treat the plot. Initially, I'm quite attracted to the idea of Episodic self-contained stories per session, as is recommended…
In Adept Press
Participants: sirogit, Mike Holmes, xiombarg.


4/12/2004 sirogit: What does and doesn't constituite "Force"
I'd like to include the paragraphs in which Force is discussed in Ron Edward's Narrativist Essay as a basic definition. Force: the final authority that any person who is…
In RPG Theory
Participants: sirogit, Andrew Martin, Henri, Ron Edwards, clehrich.


4/11/2004 sirogit: Scenario for my Demon Cops game: Better to Burn Out
This is a scenario I'd like to include in my Demon Cops game, though It still has a few rough edges. ---- Calista Stocker was one of the most successfull…
In Adept Press
Participants: sirogit, Ron Edwards.


4/10/2004 sirogit: Creating characters as relationships
I'm considering using this technique during my next character creation session. Give players the details of what is expected of their individual characters(Combat readiness, likability, protagonist-material), but tell them to…
In RPG Theory
Participants: sirogit, Shreyas Sampat, Ron Edwards, neelk.


4/10/2004 sirogit: Using teamwork as carried over bonuses.
When I run Demon cops, I'd like to encourage people to make ample use of the ability to give bonuses to another person's action through your own. An obvious example…
In Adept Press
Participants: sirogit, Ron Edwards.


4/7/2004 sirogit: [Demon Cops]Decorated the handout.
With a few pictures I grabbed from Elfwood and a few other places... you can see a intentionial resemblance more towards modern anime than the source material. So, I was…
In Adept Press
Participants: sirogit.


4/4/2004 sirogit: [Demon Cops]Great lil' book, a few questions.
Just received it and I have to say I'm quite pleased. Right now I'm planning on my next campaign to be based on it. A few questions I have: I'm…
In Adept Press
Participants: sirogit, Ron Edwards, DannyK, Valamir.


3/30/2004 sirogit: Perception narration: Authorship & Honesty
In TroS game, I've noticed myself accidently using the phrases "You see..." "You feel..." "You know..." etc. as a result of, say, an inspection of an object or a character…
In RPG Theory
Participants: sirogit, Valamir, Blankshield, clehrich, WDFlores, Rich Forest, M. J. Young.


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Subsequent Topics

6/1/2004 sirogit: Elfs would do a Slayers game incredibly well.
(As much as I hate to admit it, as I hate slayers and find Elfs much funnier. But I could be coerced to run it like that as I know…
In Adept Press
Participants: sirogit, Ron Edwards, xiombarg.


6/13/2004 sirogit: Thoughts on poor taste.
I've been thinking over an idea in my head and wondering if it is's good taste. Not that it's offensive, because I am most sure that it would offend somebody.…
In RPG Theory
Participants: sirogit, Eero Tuovinen, Henri, ethan_greer, Tomas HVM, Andrew Morris, MarktheAnimator, lumpley, Doctor Xero, M. J. Young.


6/15/2004 sirogit: Highschool Automatons.
I just came up with this today so it's kind've sketchy. It's more or less a weird, arty one-shot game that I thought would have a neat aesthetic. It's one…
In Indie Game Design
Participants: sirogit, Doctor Xero, Jasper, Tobias, sergeant_x.


6/25/2004 sirogit: Hooray[Sex&Sorcery]
Yay! I just got this in the mail. I'm at a loss for words. That Death/Madness/Sex thing just blows my mind, I'll have to give it some serious thought on…
In Adept Press
Participants: sirogit, Ron Edwards, Ben Lehman, DannyK, Henri, Christopher Weeks.


6/25/2004 sirogit: the Seas of Let's Fiddle.(Very weird.)
I'm working on something that's a chimera of a parody of Furry characters and a game with the premise of What Would You do For Love? It's nearly complete. right…
In Indie Game Design
Participants: sirogit, deidzoeb.


6/30/2004 sirogit: Community-circle based Descriptors.
I'd really like to try out this idea for descriptors based on the different circles of communitys listed in Sex&Sorcery(Such as family, self, community etc etc.) Here's a rough model…
In Adept Press
Participants: sirogit, Ron Edwards.


7/12/2004 sirogit: Moral differences around the table?
In a group for sorcerer that I'm assembling, something has crept into my mind as a concern: Since the game is about stories with moral judgement(Not preachy stories, but good…
In Adept Press
Participants: sirogit, Christopher Weeks, Mike Holmes, Ron Edwards, greyorm.


8/2/2004 sirogit: Customized Sorcerer Character Sheets
Usual warnings blah blah using possibly copywrited images, for personal use only, blah blah blah, mostly taken from the rasputina website, blah blah, geocities goes down alot. http://www.geocities.com/judasvisc/Smallcharactersheet.JPG http://www.geocities.com/judasvisc/diagrambw.JPG
In Adept Press
Participants: sirogit, Ron Edwards, ScottM.


8/4/2004 sirogit: Getting bonus dice but not wanting them?
What are the ramifications in Sorcerer if a player is purposefully setting their characters up to lose in a conflict? Specifficly, I was thinking about bonus dice. What if a…
In Adept Press
Participants: sirogit, Bankuei, Ron Edwards, Peter Nordstrand, joshua neff, greyorm, Mike Holmes.


8/6/2004 sirogit: Success with RPGs under an hour?
I've always wanted to run a game at the same speed as a tv show. In my expierince, gaming was always very slow. Too much looking up rules, arguements, over-elaborations,…
In RPG Theory
Participants: sirogit, Dev, Mike Holmes, Ravien.


8/13/2004 sirogit: Three settings that show the breadth of Sorcerer's options?
If you could choose three settings of Sorcerer to show the breadth of the possibilities behind customizing the concepts, what would they be?
In Adept Press
Participants: sirogit, Ben Morgan, Ron Edwards, Doyce, DannyK, Paka.


9/1/2004 sirogit: Sex & Robots
Idiom: Reproduction-based stories, speicially with themes of technological invasion. Settting: Ultra-modern, extremely familiar world save for the inclusion of advanced robots. There's a focus on the urgent and the downtrodden,…
In Adept Press
Participants: sirogit, Ron Edwards, Ben Lehman, Andrew Martin, neelk.


9/7/2004 sirogit: What have you done with incoherent games?
Its a fairly common claim to say that incoherent games are popular because of their incoherency, that it allows the game to be whatever the players of it desire. I…
In Actual Play
Participants: sirogit, Mark D. Eddy, Frank T, Marco, Ron Edwards, contracycle.


9/29/2004 sirogit: The Art of Dramatic Writing and Sorcerer
Hey Ron I began reading this and has some very intereasting ideas I'd like to use in roleplaying. I'm wondering how much it influenced Sorcerer, and how much you think…
In Adept Press
Participants: sirogit, Ron Edwards.


10/1/2004 sirogit: Current State of Ghost Light
A long time ago, I looked at the review of Ghost Light, and found it extremely intereasting. I was considerably distraught that it was no longer available. I found the…
In Site Discussion
Participants: sirogit, Andrew Martin, Ron Edwards, Clinton R. Nixon.


10/2/2004 sirogit: References for people who don't think they get Sorcerer
Play these games: Inspctres My Life with Master Universalis Read these books: Medea Elric of Melninbone Hellblazer Read…
In Adept Press
Participants: sirogit, bcook1971, Ron Edwards, Matt Wilson.


10/13/2004 sirogit: Luminaires(Tentative title)
I wasn't quite sure if this is 100% fit for Game Design, as the game is by and large, a specific mechanic, but anywho... The game's principlly about a different…
In Indie Game Design
Participants: sirogit, Shreyas Sampat, Mike Holmes.


10/17/2004 sirogit: (One-sheet)Psychic Residue
Setting: A curious mix of an outside view of America with a certain vacant, hokey pleasantness, and an inside view of supernatural intrigue with a flavor of traditional horror stories,…
In Adept Press
Participants: sirogit, Mike Holmes, Ron Edwards.


11/8/2004 sirogit: (Sorcerer)Psychic Residue - Actual Play
This saturday was the character-generation session for my Psychic Residue Sorcerer game http://www.indie-rpgs.com/viewtopic.php?t=13099 Here's the Characters I got Name: Carter Jenkins Player Name: Chris H Appearance: Handomse, naive, well…
In Actual Play
Participants: sirogit, Ron Edwards, Ben Morgan.


11/26/2004 sirogit: &Sword setting - Last Rites of the Dark Gods
Sword & Sorcery setting I'm shooting for running after my current Sorcerer game, out of the fact that one of the current players is a major S&S fan and it'd…
In Adept Press
Participants: sirogit.


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