Previous Topics 6/9/2004 Pigfrenzy: Advice on implementation to a newbie (longish) Forgive me if I've posted this to the wrong section, I wasn't sure if this section or Actual Play would be more appropriate.
First off, I've been lurking here off… In RPG Theory Participants: Pigfrenzy, Mike Holmes, Trevis Martin.
6/9/2004 oversoul01: First Dice Chucker Playtest!!!!! The playtest went very well! To start with the whole playing session lasted about 3 and half to four hours. I had three willing monkeywrenchers, each with a very diffrent… In Actual Play Participants: oversoul01.
6/8/2004 pilot602: [Big Ole Robots] Quickset rules If you took a look at my MAIS design sheets you may also be interested in looking at the current ruleset in which you get to use those MAIS. Well… In Indie Game Design Participants: pilot602, Mike Holmes.
6/8/2004 pilot602: [Big Ole Robots] Robot design rules, sheet If anyone has a moment and would like to work through designing their own robot (which could be used in the game I'm currently working on) grab a copy of… In Indie Game Design Participants: pilot602, Sydney Freedberg, greedo1379, Mike Holmes, Valamir, nikola, Ravien.
6/8/2004 Mike Holmes: [God Lore] Ambrosia Theft Playtest Scheduling made doing a one shot a good idea last Saturday, so I suggested that we playtest one of the IGC games that I felt needed playtesting. The group agreed,… In Actual Play Participants: Mike Holmes, Asrogoth, joshua neff.
6/8/2004 Prince of Thieves: Building Farrenshire I am in the midst of trying to flesh out Farrenshire for a campaign I've recently started and I'm intrested in advice and opinions. Here are some critical points, but… In The Riddle of Steel Participants: Prince of Thieves, Caz, Jake Norwood, Irmo, Valamir, Emiricol, Tom, Ian.Plumb, Sir Mathodius Black.
6/8/2004 Starshadow: Question about different types of bow We have stats for longbow and the shortbow in the Book, but what about other types, like recurve bows, horseman bows and composite bows?
Are they any different from the… In The Riddle of Steel Participants: Starshadow, Sir Mathodius Black, James Buchanan, Turin, Valamir, deltadave, Hereward The Wake, ulfhiden, Brian Leybourne.
6/8/2004 Andy Kitkowski: [Convention Swap] GIMME SOME RPG STUFF in exchange for ads Hey all, sorry about the ambiguous title. Let me quickly summarize what's going down:
In late July is Trinoc-Con, the area's (Durham/Raleigh/NC) premier game and SF convention. This year, I'm… In Connections Participants: Andy Kitkowski.
6/8/2004 MonkeyWrench: Tweaking with the dice mechanics I've got a question for all the systems tweakers and number crunchers out there - What effect would changing the dice mechanics of TROS have on the game? In my… In The Riddle of Steel Participants: MonkeyWrench, Sir Mathodius Black, Starshadow, nsruf, spunky, Durgil, Jaeger.
6/8/2004 Cynthia Celeste Miller: Room Sharing at Origins I'm in a bit of a bind. I was originally going to be sharing a room with some friends at Origins, but they are now unable to go. Unfortunately, I… In Conventions Participants: Cynthia Celeste Miller, Mike Holmes.
6/8/2004 bluekabuto: cheap web development and design for your game store/company Attn gameshop owners/companies.
As a gamer and small business owner I know how tight money can be sometimes. I also know how frustrating it is to visit a website that… In Connections Participants: bluekabuto.
6/8/2004 Wormwood: Experimental Validation: GNS Congruence This thread is to discuss the experiemental design of a GNS Congruence game. This stems from M.J. Young's post here.
I've already designed a game which, in observing play, manages… In GNS Model Discussion Participants: Wormwood, Mike Holmes, John Kim, Valamir, M. J. Young, Walt Freitag.
6/8/2004 urizenhh: What to do with the unhappy gamer? (long) Hi there!
This place being the most interesting self-help group for frustrated gamers and gms I shall present you with my problen, either to get help or just to share...… In Actual Play Participants: urizenhh, Loki, Clay, Nicolas Crost, Bankuei, jdagna.
6/8/2004 Paka: [Sorcerer] Gun-fu Ghost Story This game is something of a mess. The concept was written up by a buddy of mine, the Thursday Night 7th Sea GM, who hasn't ever played Sorcerer before. The… In Actual Play Participants: Paka, John Harper.
6/8/2004 Alf_the_Often_Incorrect: Massive- rules patch for handling huge battles (CARPS). For those of you who do not know my RPG (that would be most of you) this post will be rather uninformative; therefore, I suggest visting my site:
http://w00tism27.tripod.com/carps
Anyway,… In Indie Game Design Participants: Alf_the_Often_Incorrect.
6/8/2004 Michael Hopcroft: What does DTRPG Mean for the indies? What does the launch of DriveThruRPG.com, the new ePublishing venture backed by at least ten of the major companies, mean for the indpeendent publishers in this field who are locked… In Publishing Participants: Michael Hopcroft, ethan_greer, Clinton R. Nixon, Adam, Roy, Jack Aidley, btrc, pete_darby, Paul Watson, jrs, Clay, greyorm, C. Edwards, Peter Hollinghurst, Rich Stokes, Moah, urbwar.
6/7/2004 greyorm: The Riddle of the Fading Suns I just recieved my TROS books (thanks Jake!) and besides indulgence in a sudden and growing addiction to Dungeon Siege that I blame on my gaming friends, I've been pawing… In The Riddle of Steel Participants: greyorm, Matt Wilson, montag, Caz, jeffd.
6/7/2004 humis: [Snow Day!] another actual play report Seeing the other actual play report about Snow Day! got me to post this report:
Last thursday, me and my three friends played a session of Fort Joey Must Fall!… In Actual Play Participants: humis, hanschristianandersen, Bob McNamee, Mike Holmes.
6/7/2004 ethan_greer: Chamber playtest open Hello,
My latest project, Chamber, is now available for playtest. If you are interested, email me and I'll make sure you get a copy of the rules.
Be warned, however:… In SimplePhrase Press Participants: ethan_greer, Victor Gijsbers.
6/7/2004 Poleaxe: questions, armor penalties, and mass weapons questions, armor penalties, and mass weapons
First, on the footman's pick: Where is the rule for picks getting stuck? I see the reference in the damage chart, but can't find… In The Riddle of Steel Participants: Poleaxe, Malechi, Ashren Va'Hale, James Buchanan, Andrew Mure.
<< more previous topics | | Subsequent Topics 6/9/2004 urizenhh: Styles/Motivations (does this belong here or gns theory?) Hi there!
Because of my groups problems I want to create a questionaire (sp?) for my players to figure out what they/we really want from playing.
I was thinking about… In RPG Theory Participants: urizenhh, Rob Carriere, Valamir, Bankuei, John Kim.
6/9/2004 beingfrank: Downtime, or skipping time I'm wondering what purposes people see being served by dowtime, or skipped time in a game. By that I mean deciding 'we're going to advance the game world by 6… In RPG Theory Participants: beingfrank, Doctor Xero, Ron Edwards, ethan_greer, Mike Holmes, M. J. Young.
6/9/2004 xiombarg: Adventure Trade Organization [url]http://www.rpgnews.com/article.php?sid=3291[/url]
[url]http://www.rpgnews.com/article.php?sid=3294[/url]
[url]http://www.adventuretrade.org/[/url]
So, does anyone know anything about this? In particular, the man behind it, and how useful it's likely to be in actuality? I'm thinking if any of… In Publishing Participants: xiombarg, Shardmaster.
6/9/2004 Old_Scratch: [Charnel Gods] Questions and Musings I'm looking forward to breaking my players into Sorcerer, but before playing with the Mythic Past/Haunted Present setting, I'm going to start them off with the Charnel Gods setting, which… In Adept Press Participants: Old_Scratch, hardcoremoose, DannyK, greyorm, Paka, Nev the Deranged, Bryant, Secondlaw.
6/10/2004 Halzebier: I have no words but I must communicate Our D&D group had a brainstorming session for our next campaign tonight.
I found it an exercise in frustration, as I was unable to get my ideas across. The others… In RPG Theory Participants: Halzebier, ethan_greer, Noon, xiombarg, Ron Edwards, trechriron, bcook1971, M. J. Young, Trevis Martin, Tobias, Matt Snyder, Emily Care, Henri, Caldis.
6/10/2004 nicklalone: So I was sitting around So I was sitting around playing final Fantasy 11 (summer off of school's pastime 2004 entertainment) and I was messaged by an old Internet RPG person by the name of… In Indie Game Design Participants: nicklalone, xiombarg.
6/10/2004 Tobias: Your Gods are Dead: Introduction Hello All,
A quick introduction first: Tobias op den Brouw, 28, from Deventer, the Netherlands, co-owner of a consultancy, engineer, single, interests include reading, ninjutsu, climbing, motorcycling, cooking, etc.
And,… In Indie Game Design Participants: Tobias, xiombarg, Ben Lehman.
6/10/2004 Dregg: [Chapter 13 Press] Spookybeans! The Gothic Comic RPG I'm posting the rules for this free RPG i'm working on to get some feed back. It's going to be a simple 10 page RPG based on the comics by… In Indie Game Design Participants: Dregg, ethan_greer, Juicetyger, sirogit.
6/10/2004 bcook1971: [Sorcerer] Effects of Perception Had some questions related to my Actual Play thread that seemed better devoted to this forum.
My first thought on doing surprise (which I take to be synonymous with what… In Adept Press Participants: bcook1971, Ron Edwards.
6/10/2004 ReverendCuster187: Spear & Shield Proficiency Simple request really: Does anyone have a spear and shield proficiency they would be able to post for me?
Thanks! In The Riddle of Steel Participants: ReverendCuster187, Sir Mathodius Black, nsruf, ZenDog, Fleinhoy, Ashren Va'Hale, Starshadow, aaronharmon.
6/10/2004 pfischer: [Sorcerer] Thanks for the kick I got a copy of Sorcerer last week, read it, and boy, that was a kick in the head. It brought my belief that roleplaying isn't a waste of time… In Adept Press Participants: pfischer, Ron Edwards.
6/11/2004 greyorm: Intended Usage of SAs Clear? Over in New (very negative) review of THE RIDDLE OF STEEL, Chris made the following observation:
When I find these reviews, I usually put up a short post about how… In The Riddle of Steel Participants: greyorm, Bankuei, bcook1971, Ian.Plumb, Ben Lehman, nsruf, Jake Norwood, Stephen.
6/11/2004 MarktheAnimator: Fantasy Imperium - Looking for Playtesters Hello,
I'm looking for playtesters for my game, Fantasy Imperium.
What the game is about:
- Historical Fantasy Role Playing in Medieval Europe.
- Complex combat system that is meant… In Connections Participants: MarktheAnimator, LoreTG.
6/11/2004 Tobias: Your Gods are Dead: Your Character As introduced here, I present chapter three of my design effort.
Comments greatly appreciated. The text is a bit more rushed than last time, since I'm more interested in getting… In Indie Game Design Participants: Tobias.
6/11/2004 Silmenume: I have a question OK - so everyone must be getting tired about me going on and on about conflict/situation - but here we go again.
Basically put, the way in which a Gamist… In GNS Model Discussion Participants: Silmenume, Alan, Ron Edwards, MarktheAnimator, timfire, M. J. Young, Mark D. Eddy, Walt Freitag.
6/11/2004 JamesDJIII: We Can Laugh About It Now Last night I GM'd for our gaming group. We were doin' Fantasy Hero.
At one point, the players realized that the game had deviated from a predetermined path (in this… In Actual Play Participants: JamesDJIII, ethan_greer, DannyK.
6/11/2004 Ben Lehman: Polaris: Player Roles So my rpg, Polaris is about to go into playtesting and needs a little help.
One of the big "things" about Polaris is that it doesn't have a normal… In Indie Game Design Participants: Ben Lehman, Tobias, Emily Care, Mike Holmes.
6/11/2004 Jürgen Mayer: New Universalis review at rpg.net [url]http://www.rpg.net/reviews/archive/10/10384.phtml[/url] In Universalis Participants: Jürgen Mayer, Mike Holmes.
6/11/2004 MarktheAnimator: Sex in RPGs Hello,
Sex in RPGs is possible. Just don't let it take over the game.
I think it all comes down to a significant part of storytelling.
Love stories have always… In GNS Model Discussion Participants: MarktheAnimator.
6/11/2004 timfire: Why isn't Gam & Nar compatible? Reading the "Experimental Validation: GNS Congruence" thread got me thinking about trying to make Gam & Nar work together, or more specifcally, why its so hard to get them to… In GNS Model Discussion Participants: timfire.
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