Previous Topics 8/23/2004 ethan_greer: Long? So What? I'm noticing lots of people are tacking "long" on the end of their subject lines when they post something that is more than a couple paragraphs.
Personally, I think everyone… In Site Discussion Participants: ethan_greer, Marco, timfire, Joshua Tompkins, Ron Edwards, LordSmerf, Andrew Martin, Vaxalon, Blankshield, Noon, clehrich, M. J. Young, Mike Holmes.
8/23/2004 smokewolf: GenCon thanks Hey, I wanted to say hi to all the great people I met at the Forge Booth this weekend. I felt welcome and felt that the weekend was at least… In Conventions Participants: smokewolf, Tav_Behemoth, Bob Goat, Andy Kitkowski, Ron Edwards, abzu, Matt Wilson, drozdal, Gordon C. Landis, Michael S. Miller, Matt-M-McElroy, Ben Lehman, GaryTP, Paul's Girl, O. Rodriguez, Claymore, Lxndr, jamesdbr, Vaettyr, lumpley, Albert of Feh, jrs, Nev the Deranged, saiene, Jasper the Mimbo, Calder_Johnson, Jürgen Mayer, Mike Holmes, Ed Cha, ErrathofKosh, Valamir.
8/23/2004 Akuma Kyo: [Makyo] System kernel for critique Hi all,
Thought I would present the very barebones of my system in hope for a little inspiration from your input. This is very barebones. I do have other rules… In Indie Game Design Participants: Akuma Kyo, Andrew Martin, Joshua Tompkins, eef.
8/23/2004 Nick Pagnucco: Hero War Question for Sheshnela Hiya,
I love HQ, but seeing how I missed the whole Glorantha boat up until I bought HQ, I get lost in the setting sometimes...
Anyhow, my specific question for… In HeroQuest Participants: Nick Pagnucco, newsalor, Donald, grbosch, Nils Weinander, Invain, Nick Brooke, keithn, Alai.
8/23/2004 Michael Hopcroft: Too good to be true? A convention organizer is so interested in The Kevin & Kell Roleplaying Game that he is giving me a full ride next yhear to his convention. ALL expenses paid --… In Conventions Participants: Michael Hopcroft, Andrew Martin, Dev, Ron Edwards, jdagna.
8/23/2004 jdrakeh: Karma Rough Draft - Critique Needed Karma is an idea that I've been tinkering with for running IRC or PbP games. It's a fairly minimalist affair, but rigidly enforces certain design decisions. Here's the very rough… In Indie Game Design Participants: jdrakeh.
8/22/2004 Supersonic Wind: Need criticisms for further refinement (warning: big post) I've written this system up during my freetime to play with some friends of mine. I posted the skeleton of this system up on this board a few months back.… In Indie Game Design Participants: Supersonic Wind, Andrew Martin.
8/22/2004 plosiguant: [Universalis]They Only Come Out at Night 1 (Very Long) Here is a transcript of the Universalis session I ran on Friday, I will post some of my thoughts about it a bit later, in another post.
Players:
Nenad
Adam… In Actual Play Participants: plosiguant, kwill, Valamir.
8/22/2004 bcook1971: [Traveller] Writing Myself into the Back-Story I just had a euphoric gaming session. This continues from I'm Just Here for the Celery, and what a contrast! People were literally jumping up and down and clapping. Some… In Actual Play Participants: bcook1971, ScottM.
8/22/2004 Scourge108: Aliens I'm looking for information on what RPGs may exist that have aliens as player characters. Most games I can think of that fit that bill are of the general science… In RPG Theory Participants: Scourge108, Andrew Martin, M. J. Young, Mark Woodhouse, peejay, simon_hibbs, Jaik, Vaxalon, Lxndr, contracycle.
8/21/2004 ks13: Use of game design notes By and large I enjoy reading game designer notes. It gives a very nice perspective in terms what the designer was thing, and what they considered to be important when… In Indie Game Design Participants: ks13, Jasper.
8/21/2004 ks13: What makes a solid game demo/playtest session? I am preparing to gather a small group of players to run a playtest of a game I have been designing. Because this will not be a regular gaming group… In Actual Play Participants: ks13, Zathreyel, jdagna, ffilz.
8/21/2004 mindwanders: [FATE] Orcs In Space!!! first session Hi folks, I just thought I'd post up a few comments about the first session of my goblinoid spelljammer game that I'm running with the FATE system.
I was running… In Actual Play Participants: mindwanders, iago, xiombarg.
8/21/2004 LordSmerf: [Capes] Class Struggle So we played Capes again. We had fun, but things went much differently from last time.
We took for our inspiration this game the Justice League International of the mid… In Actual Play Participants: LordSmerf, Jinx, Sydney Freedberg.
8/21/2004 Frank T: Setting? Character? Explored? The search function didn't really help much on this one, so I'm just going to ask. What theoretical approaches to Setting and Character has the Forge developed up to now?… In RPG Theory Participants: Frank T, Dev, neelk, M. J. Young, ErrathofKosh, simon_hibbs, Ron Edwards, Valamir, nerdnyc.
8/21/2004 Akuma Kyo: [Makyo] light vs heavy Hi all,
I'm just interested in what people around here think about rules-lite vs rules heavy. I have always favoured rules lite-giving the player a lot of power in choice-although… In Indie Game Design Participants: Akuma Kyo, Doug Ruff, sirogit, eef, greyorm.
8/20/2004 StalkingBlue: Turtle player - advice? This quote from one of Ron Edwards's GNS articles made me shiver, it is so precisely a description of one of the players in my DnD Midnight game:
"I have… In Actual Play Participants: StalkingBlue, TonyLB, hix, eef, bcook1971, Walt Freitag, Lee Short, dalek_of_god, Ron Edwards, JamesSterrett, S'mon, Jaik, andy, ffilz, DannyK.
8/20/2004 jphannil: A truly generic rpg Hi !
When developing Chaos & Order, I've stumbled onto meanings of generic rpgs. Usually generic rpgs means generic in a setting-wise, it can be played in different settings. What… In RPG Theory Participants: jphannil, newsalor, jdrakeh, ErrathofKosh.
8/20/2004 Hudson Shock: Getting accurate estimations from players There's a contest for the captain with the slowest boat. Two captains enter. How do you prove who actually has the slowest boat, since either captain can purposely go slower… In RPG Theory Participants: Hudson Shock, Andrew Martin, Marco, mindwanders, neelk, John Kim, aplath, Bankuei, Noon, M. J. Young, Morgan, Sydney Freedberg, simon_hibbs, Doctor Xero.
8/20/2004 Lee Short: Formal vs. Operation Definitions of G,N,S Split off "Myths About Virtualism" -- responding to Mark Woodhouse
I don't think we've actually got any real differences here in how we'd classify the example. But I'll clarify my… In GNS Model Discussion Participants: Lee Short, Caldis, contracycle, Alan.
<< more previous topics | | Subsequent Topics 8/23/2004 StalkingBlue: Write NPCs into a game - tools and techniques wanted I've always liked to get player input in when I GM. I currently run a DnD Midnight game - hence a system that doesn't support plot input from players. This… In Actual Play Participants: StalkingBlue, Bogie_71, DannyK, aplath.
8/23/2004 ErrathofKosh: Motives and Methods, Conflict and Elements First, I'd like to preface this post by noting that I hesitated before coming up with the resolve to present this. This is mixture of ideas that I have been… In GNS Model Discussion Participants: ErrathofKosh, Silmenume.
8/23/2004 Nick Pagnucco: Quarterstaff Question Quick question for the people who know the history of weapons better than I:
Who used quarterstaffs? Just travelers? Was it a dueling weapon? I'm assuming it wasn't seen in… In The Riddle of Steel Participants: Nick Pagnucco, Trevis Martin.
8/23/2004 Bob Goat: [Conspiracy of Shadows] Liars, Swords & Money: Part One Hi,
Before GenCon we played part one of this three Episode story. You can read about the Episodes that came before it here. This one layed the groundwork for the… In Actual Play Participants: Bob Goat.
8/23/2004 Valamir: Forge Booth Triumphant [b][size=18px]GenCon Sales Results and Comparison[/size][/b]
In 2003 we had 287 separate customer transactions
In 2004 we had 360 separate customer transactions
This is an increase of 73 customers or 25.4%… In Conventions Participants: Valamir, abzu, Ron Edwards, Christopher Weeks, smokewolf, Lisa Padol, Bob Goat.
8/23/2004 DannyK: Embarassment of riches? No, just embarassed. Aargh. I screwed up. I was all ready to finally try my hand at running Sorcerer after lots of big ideas, and I throw out a recruiting post in the… In Adept Press Participants: DannyK, Ron Edwards, Sean, Nev the Deranged, sirogit.
8/24/2004 Lee Short: What GNS is about [LONG] [quote="Mark Woodhouse"]
In observing the ongoing attempt to map Virtuality and GDS Dramatism into the Big Model, I?ve hit on (what I think is) a revelation. GDS and GNS aren?t… In GNS Model Discussion Participants: Lee Short, contracycle, Marco, M. J. Young, Valamir, John Kim, ErrathofKosh, Gordon C. Landis, clehrich, Ron Edwards, Caldis, bcook1971.
8/24/2004 Tav_Behemoth: Open Licenses and Indie Games Ron asked me to expand on some stuff I was saying at Gen Con about open licenses. In doing so I'm going to try to navigate between the Scylla of… In Publishing Participants: Tav_Behemoth, Clinton R. Nixon, Bob Goat, Michael Hopcroft, Dev, Jack Aidley, Ron Edwards, salkaner.
8/24/2004 Darcy Burgess: Campaign Seed -- is this the place to post? I'm working up a campaign for a Star Wars game (using The Riddle of Steel as a mechanic). I've posted over at the new RoS forum, but traffic is very… In Actual Play Participants: Darcy Burgess, Ron Edwards.
8/24/2004 smokewolf: Eat Pussies for the Gods Ha, beat ya to it Bob.
New Game Concept
Type: Card game
Premise: Prove your devotion to the gods by showing them how far you will go to debase yourself… In Indie Game Design Participants: smokewolf, Andrew Martin, jdrakeh, Bob Goat, Gamskee, btrc, JamesSterrett.
8/24/2004 Don D.: Gencon...from a customer The Forge area at Gencon was very cool, and I plopped down my hard earned cash for TROS and the Monster Burner (would have spent more if credit cards had… In Conventions Participants: Don D., bigsimon, rickr, jrs, Andy Kitkowski, Valamir, Vaettyr.
8/24/2004 Eric J.: How to spice up combat- The less rhetorical question As some sortof recent threads in Actual play may or may not have said, I'm currently in my best campaign yet, Star Wars: Sins of the Father. I'm using classic… In RPG Theory Participants: Eric J., Thor, Andrew Martin, Doctor Xero.
8/24/2004 Tav_Behemoth: Is Indieness a Property of People, Games, Books, or Lines? I'm splitting this off from the Open Licenses and Indie Games thread:
From my perspective., the question I got when i saw the topic is whether someone who uses… In Publishing Participants: Tav_Behemoth, Ron Edwards, abzu, Bob Goat, eyebeams.
8/24/2004 Gavinthorne: Grifter, First Draft... Please review this system! OK guys, lay it bare and tear it apart! http://GriftersWorld.homestead.com is where you will find the system. I do want to clarify that a character's Grifts can be as specific… In Indie Game Design Participants: Gavinthorne, statisticaltomfoolery, Hudson Shock, Mark D. Eddy.
8/24/2004 Mr Darran Sims: Continuum 2006 Some good news for those of you that like to plan well in advance.
Loz Wrote:
On behalf of Continuum Central, I'm delighted to announce that Continuum 2006 will be… In HeroQuest Participants: Mr Darran Sims.
8/24/2004 Bob Goat: Eat Kittens for Khrist Hi,
So this is my tribute to Vincent's wonderful game, Kill Puppies for Satan. You you want to know the whole back story that led to this little exercise check… In Indie Game Design Participants: Bob Goat, smokewolf.
8/24/2004 Aman the Rejected: [D&D 3.5e] Changing GM styles met with resistance [url=http://www.indie-rpgs.com/viewtopic.php?t=10095&highlight=]My group[/url] is a fairly gamist group. I recently began a second setting with them because I was tired of what I will call 'bad decision baggage'.
Briefly, to describe,… In Actual Play Participants: Aman the Rejected, Valamir, Ron Edwards, Bob Goat, StalkingBlue, ADGBoss, Russell Impagliazzo, DannyK, Scripty, dalek_of_god.
8/24/2004 Alan: [Sorcerer] Combat & Next Roll Penalties Hi Ron et al.,
I need clarification about handling next roll penalties.
Here's an example situation: two characters declare they're attacking each other. Both roll, leaving dice on the table.… In Adept Press Participants: Alan, Ron Edwards.
8/24/2004 Alan: [Sorcerer] Mundane Armor & Shields I'm preparing a Sorcerer and Sword one-sheet and have been thinking about non-demon armor and shields.
In the core rules, Ron says that mundane armor functions in general just as… In Adept Press Participants: Alan, Valamir, Ron Edwards.
8/24/2004 Don D.: Burning Wheel Middle Earth Has anyone came up with special rules/ character creation modifiers for using Burning Wheel in Middle Earth? It seems like a perfect fit other than some added material for races… In Burning Wheel Participants: Don D., Paka, abzu.
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