The Forge Reference Project: Browse Threads

 

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From Day One


Previous Topics

9/12/2004 daMoose_Neo: [Dungeons/Dummies] Experimental Die Mechanics & Rambling
Gawd I love selling cell phones. Get paid for 8 hours of listening to idiots, reading 'Dune' books and chucking dice! 1) Experimental Dice Mechancs - Challenge Resolution This comes…
In Indie Game Design
Participants: daMoose_Neo.


9/7/2004 daMoose_Neo: [Dungeons for Dummies] Notes: Character Creation & Scene
[b]Dungeons for Dummies[/b] [url=http://www.neoproductions.net/files/DfD_Imp.PDF]Imp Character Creation[/url] [url=http://www.neoproductions.net/files/DfD_Scenerios.PDF]Scenerio Ideas[/url] Premise: Instead of playing a stalwart band of intrepid heroes, players take on the role of a Horde of Imps- mildly evil…
In Indie Game Design
Participants: daMoose_Neo, Bob Goat, Tobias, Inner Circle Inc.


8/27/2004 daMoose_Neo: Ever seen d20 when it doesn't need to be d20?
Not really a poll, but I want to gauge peoples observations out of curiosity, especially with discussion of OGL and various lisencing schemes around the net. Has anyone encountered games…
In Publishing
Participants: daMoose_Neo, greedo1379, smokewolf, salkaner, Ron Edwards, madelf, inthisstyle, philreed, Vaxalon, JSDiamond, greyorm.


8/25/2004 daMoose_Neo: Looking for artwork contributions - Final Twilight TCG
Heres the deal: We at Neo Productions published Final Twilight, a trading card game, about two months ago, a little behind schedule. The game itself has opened to rave reviews-…
In Connections
Participants: daMoose_Neo.


8/5/2004 daMoose_Neo: [GenCon 2004] Booth Tour idea? (anyone w/ own booth?)
Had a thought, might be a little late or so to pull it off, but couldn't hurt to toss it out there. How many people will be having a booth…
In Conventions
Participants: daMoose_Neo, Ron Edwards, Bob Goat, smokewolf, AdAstraGames, Matt Snyder, Ben Lehman, Tav_Behemoth, Jason L Blair, Valamir, abzu, Paul Czege, jdagna, GaryTP, jrs, Michael S. Miller.


7/30/2004 daMoose_Neo: Reviews II (split)
And really only at the begininng~ As was said in another post I just read 'people have a fear of trying something new'. Why review D&D, WW, MtG etc products?…
In Publishing
Participants: daMoose_Neo, Ron Edwards.


6/28/2004 daMoose_Neo: Final Twilight TCG release and Forge Discount!
Hey all! Finally, after quite a while of dealing with customs (I learned my lesson- never print overseas when possible!), I finally have my shipment of my card game, Final…
In Connections
Participants: daMoose_Neo.


5/20/2004 daMoose_Neo: Anyone else for "Ad swap"?
Bob Goat had an idea earlier that I really liked and we're working something out between the two of us, but I wanted to extend it to the rest of…
In Connections
Participants: daMoose_Neo, wakingjohn, Bob Goat.


5/20/2004 daMoose_Neo: Distributor questions - quick answer appreciated
I'm working out an arrangement with a distributor and I'm fairly unfamiliar with the actual, inner workings of it. What kind of arrangements have you had now/in the past? What…
In Publishing
Participants: daMoose_Neo, jdagna, smokewolf.


5/15/2004 daMoose_Neo: [FT Divergence]Initial ideas, opinions desired, more to come
I've posted about the CG before, Final Twilight, and my intent to make it an RPG/TCG hybred, and for the most part I think I've done a fair job of…
In Indie Game Design
Participants: daMoose_Neo, Ron Edwards.


4/21/2004 daMoose_Neo: EXCELLENT site for FREE photography! *not spam*
I was doing some googling for some stock art for my card game (wanted free photo's of cities and skylines to use as Location cards) and came across an EXCELLENT…
In Publishing
Participants: daMoose_Neo.


4/11/2004 daMoose_Neo: [Backstage] Job Title/Description vs Actual Skills
[i][url=http://www.indie-rpgs.com/viewtopic.php?t=10213]Original "Backstage" post for reference...[/url][/i] (a diceless, almost statless game). Originally, I was trying going with a Skill system for this, allowing the player to choose a few skills with…
In Indie Game Design
Participants: daMoose_Neo.


4/9/2004 daMoose_Neo: Approaching a distributor- tips? Suggestions? "Do not&q
Okay, I know I said before I was really against a distributor, but after a little bit of looking, it might fly. What I was wondering was what would be…
In Publishing
Participants: daMoose_Neo.


3/30/2004 daMoose_Neo: Looking for Reviewers (or playtesters even) for CCG
Alright! After wandering around Forge here, getting some tips and help with the finishing stages of my card game Final Twilight, I think I have something ready for everyone! I'm…
In Connections
Participants: daMoose_Neo.


3/24/2004 daMoose_Neo: Question on CCG/RPG "combo"?
Hmmkay, title might seem a little bit odd, but heres the deal: I'm preparing some PDF Demo files to send out for reviews of my trading card game, Final Twilight.…
In Publishing
Participants: daMoose_Neo, contracycle, Lxndr, Amadeus, Marhault, Storn, taalyn.


3/20/2004 daMoose_Neo: How much "Stuff" do you generate?
Just a wondering post, if thats all right. I was wondering: Just how much "stuff" does your average writer here generate? I've got a WAY hyper-active mind and wandering around…
In RPG Theory
Participants: daMoose_Neo, M. J. Young, ChefKyle, brainwipe, clehrich, Matt Wilson, orbsmatt.


3/12/2004 daMoose_Neo: [Backstage] Looking for a little opinion...(comedy RP)
Hmmkay, most of my posts have been to the publishing side concerning my CG going out, but with it at the printers I have a little time before I have…
In Indie Game Design
Participants: daMoose_Neo, age_of_dissent, Mike Holmes, Doctor Xero, orbsmatt.


3/5/2004 daMoose_Neo: Tips for catching a shop owners eye?
I'm *very* close to releasing a new card game (prints this weekend actually) and I'm looking at a release the end of April. In between now and then, I want…
In Publishing
Participants: daMoose_Neo, Christopher Weeks, Ron Edwards, abzu, jdagna, coolblade.


1/17/2004 daMoose_Neo: Final Twilight - Modern Fantasy CCG - Need input!
My group, Neo Productions Unlimited, is about to release a new ccg this spring, entitled Final Twilight. As a modern fantasy, its a little bit different from most of the…
In Connections
Participants: daMoose_Neo.


<< more previous topics

 

Subsequent Topics

9/14/2004 daMoose_Neo: RP'ing and Acting
Hmmkay, maybe its late and my mind is working in an odd direction, but something just hit me reading Playing two games. My first thought, reading the second post (specifically…
In RPG Theory
Participants: daMoose_Neo, Doug Ruff, Noon, pete_darby, Person, LordSmerf, Doctor Xero, Ron Edwards, clehrich.


9/17/2004 daMoose_Neo: [Final Twilight] Could someone here review please?
Hmmkay- Kinda feelin a bit odd (bad reviews tend to do this)- just heard back from the editor of Scrye, they had wanted to review Twilight and give it some…
In Publishing
Participants: daMoose_Neo, Ron Edwards, Valamir.


9/23/2004 daMoose_Neo: [Genetisys] "File off Serial Numbers" or originali
While working on the most impish of games (Dungeons for Dummies), I was tossing around some ideas and dice at work when a fellow roleplayer suggested doing 1d6 per level…
In Indie Game Design
Participants: daMoose_Neo.


9/30/2004 daMoose_Neo: [Twilight] New pack concept - "Modular"!
My biggest concern with Twilight has been "With this being a customizable/collectable card game, will I be able to recoup enough costs fast enough to produce the boosters to fuel…
In Publishing
Participants: daMoose_Neo, Valamir, Chris Passeno.


10/1/2004 daMoose_Neo: "Final Twilight - All Hallows Eve" Event Planning!
[url=http://final-twilight.neoproductions.net/news.php?p=10012004]Check the press release/announcement here[/url] Alright! I'm gearing up for our first organized event, slated to take place Halloween weekend (30th or 31st, at shops convience). I'm hitting up shops…
In Conventions
Participants: daMoose_Neo.


10/13/2004 daMoose_Neo: [Heist] Dark comedy of dirty deeds and desperate men
I laughed my azz off while watching Ladykillers last night and went to sleep thinking about all the different ways things went off and woke up this morning with a…
In Indie Game Design
Participants: daMoose_Neo.


10/18/2004 daMoose_Neo: [Magnum Opus] GoO offer...hmm
I brought up the one topic about BESM d20 and here is another: GoO Magnum Opus. I just found about this and am trying to do some digging around on…
In Publishing
Participants: daMoose_Neo, Andy Kitkowski.


10/19/2004 daMoose_Neo: [Genetisys] Monster combat- work for genre?
[url=http://www.indie-rpgs.com/viewtopic.php?t=12831&start=0&postdays=0&postorder=asc&highlight=][Genetisys]"File off Serial Numbers" or originality?[/url] First post up there. Run Down: Monster Battling, just like all of the sickeningly sweet Pikachu anime out there, but with a little more…
In Indie Game Design
Participants: daMoose_Neo, Shreyas Sampat.


10/23/2004 daMoose_Neo: [Final Twilight] Print Test
Performing a little experiment here with my Final Twilight custom CG and RPGNow.com. I'm reformatting the cards from 2.5x3.5 to 2x3.5 Business Card size, in sheets of 10, so that…
In Connections
Participants: daMoose_Neo, Trevis Martin, Chris Passeno.


10/24/2004 daMoose_Neo: [Dungeons/Dummies] Mechanic brainstorm
Let me run this through: 1) Read this thread last night: The Try/Fail Sequence as a Mechanic 2) Went to bed right afterword, part of it sticking in my brain.…
In Indie Game Design
Participants: daMoose_Neo, jerry.


11/2/2004 daMoose_Neo: [Dunegons/Dummies]Rough Draft 1: The Imps
After playing around with some mechanics, I think I have the D/D basics down! Players roll 2d6 less than a Target Number, which starts for ALL challenges at 2. By…
In Indie Game Design
Participants: daMoose_Neo, KeithBVaughn, Tobias.


11/6/2004 daMoose_Neo: [GenCon SoCal] Anyone want to pimp Twilight?
I checked in with Clinton about possibly having my customizable card game, Final Twilight, at the SoCal booth, but I want to make sure I have someone there who can…
In Conventions
Participants: daMoose_Neo.


11/6/2004 daMoose_Neo: [Dungeons/Dummies] Dungeon Design 101
[url=http://www.indie-rpgs.com/viewtopic.php?t=13280][Dunegons/Dummies]Rough Draft 1: The Imps[/url] Fairly comfortable with the way the Imps and basic play as them are handled, tis time to turn attention to one of the other core…
In Indie Game Design
Participants: daMoose_Neo, Nathan P., Walt Freitag, Tobias.


11/9/2004 daMoose_Neo: [Dungeons/Dummies] Monsters & Adventurers
Dungeons/Dummies Threads: Dungeon Design 101 Rough Draft 1: The Imps Cruising along with the design of D/D and actually preparing for some playtesting tonight, I'm running headlong into Adventurers…
In Indie Game Design
Participants: daMoose_Neo, Tobias.


11/11/2004 daMoose_Neo: [Dungeons/Dummies]So much fun its illegal!
[url=http://www.indie-rpgs.com/viewtopic.php?t=13336][Dungeons/Dummies] Monsters & Adventurers[/url] - Current D/D Development thread Okay, so that was my lisence plates (expired and forgotten about, pulled over on the way home from playing, lol). First,…
In Actual Play
Participants: daMoose_Neo, Tobias, Dumirik, Nathan P..


11/11/2004 daMoose_Neo: [Dungeons/Dummies] Draft 3 - The Assembled!
Current threads: So much fun its illegal! - Actual play notes Monsters and Adventurers Dungeon Design 101 Rough Draft 1 - The Imps This thread is…
In Indie Game Design
Participants: daMoose_Neo.


11/12/2004 daMoose_Neo: [Dungeons/Dummies] System as promo?
[url=http://www.indie-rpgs.com/viewtopic.php?t=13352][Dungeons/Dummies] Draft 3 - The Assembled![/url] I was doing some planning for the upcoming cons when I started thinking about how I might promote my Dungeons/Dummies game. At the rate…
In Publishing
Participants: daMoose_Neo, LordSmerf, Ron Edwards.


11/23/2004 daMoose_Neo: Kids, lisences, and RPGs
Hmmkay, I'm very excited about a new prospect. Tomorrow I'm going to be speaking with someone about giving an older property near and dear to my heart a game treatment,…
In Publishing
Participants: daMoose_Neo, clehrich, Jonathan Walton, madelf, Andy Kitkowski, Mike Holmes, mindwanders.


11/27/2004 daMoose_Neo: Non-random yet challenging resolutions...
Ahkay, I posted earlier about a project I might be undertaking and am working up some notes on it. To get it a little closer aligned with the property, I'm…
In RPG Theory
Participants: daMoose_Neo, TonyLB, Shreyas Sampat, Ben Lehman.


11/30/2004 daMoose_Neo: [Dungeons/Dummies] Ranking a Dungeon-still needs work :P
In my previous threads dealing with Monsters & Adventurers and Dungeon Design, the one factor I kept stumbling over is how to rank a dungeon. I was digging around the…
In Indie Game Design
Participants: daMoose_Neo, Tobias.


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