Previous Topics 2/26/2002 Michael S. Miller: Wittier than thou Here's my problem:
I'm staring up my first game since discovering the Forge, and I'd like to test drive some Narrativist techniques, keeping in mind Ron's advice to "Give the… In Actual Play Participants: Michael S. Miller, Ron Edwards, Mike Holmes, jburneko, Emily Care, greyorm, xiombarg.
2/26/2002 Paul Czege: several hundred dollars worth of GM Hey everyone,
Ron's fantastic and complex post in the Sorcerer forum about the zones and categories of a character's interests brings up an interesting side issue. The post reveals… In RPG Theory Participants: Paul Czege, Ron Edwards, Mike Holmes, J B Bell, Gordon C. Landis.
2/26/2002 Mario: Secret & Lies Well I decided to take the plunge and create a game of my own. Here are some of the initial ideas.
Setting:
My first thoughts were of a day after… In Indie Game Design Participants: Mario, Valamir, Dav, Ron Edwards, Mike Holmes, unodiablo.
2/26/2002 Kenway: Indie Rpgs faq/guide/timeline? I hope I don't sound too pushy or ignorant here:
Does anyone know of any good faqs/guides to the indie (or otherwise) rpg scene of the past decade?
Lots of… In Site Discussion Participants: Kenway, J B Bell, Clinton R. Nixon.
2/26/2002 Steve Dustin: Narrativist scenario-scene system Thought I'd run this through the collective brain trust here, to see if it's worth a reaction. It's the barebones of a system idea I'm working on now, that is… In Indie Game Design Participants: Steve Dustin.
2/25/2002 Ron Edwards: Relationship map issues Gentlemen, and Gordon in particular,
This post deals with concerns in two current threads, "Soul reviewed" and "Relating Sorcerer's Soul and Sorcerer & Sword."
Consider issues of baseline kinship and… In Adept Press Participants: Ron Edwards, Gordon C. Landis, Christopher Kubasik, contracycle, Valamir, greyorm, Paul Czege, Mike Holmes, Clay, jburneko, lumpley, Fabrice G., Blake Hutchins, AndyGuest.
2/25/2002 erithromycin: Do unto others... This was an idea I had, literally moments ago.
What if the basis for interaction within a game was your initial interaction with the other party?
GM: The room is… In RPG Theory Participants: erithromycin, Jared A. Sorensen, Mike Holmes, Valamir.
2/25/2002 Matt Gwinn: Exploratory D&D Well, I ran my new D&D 3E campaign on saturday night and things didn't go quite like I had hoped.
The main problems was that I wanted the players to… In Actual Play Participants: Matt Gwinn, Valamir, Paul Czege, Ron Edwards, Le Joueur, Mike Holmes, hardcoremoose, contracycle.
2/25/2002 Paul Czege: two WYRD proposals Hey Scott,
I've been thinking a lot about how I might modify the mechanics for WYRD subsequent to our session on Friday. But before I get into that, maybe I… In Indie Game Design Participants: Paul Czege, Valamir, hardcoremoose, Jared A. Sorensen, Matt Gwinn, Mike Holmes, Silent Tamatama.
2/25/2002 Ravnos83: New Digital Llama: Player's Guide hits soon! Digital Llama: Player's Guide hit the Web on February 1 and the responce has been ver favorable. We have recieved over 100 emails outlining what was liked and not liked… In Review Discussion Participants: Ravnos83, joe_llama.
2/25/2002 Zak Arntson: Sorcerer's Soul in Lynnwood, Washington! I saw (and bought) Sorcerer's Soul here in Lynnwood, Washinton. A store called Fantastic Games & Toys. I've been going there since um, 1980-something, and it's had the same owner… In Adept Press Participants: Zak Arntson, AndyGuest, Valamir, Thor Olavsrud, Ron Edwards, Mytholder, Christopher Kubasik, Noble, Robert Leal, jburneko.
2/25/2002 Clinton R. Nixon: [really off topic] Selling a bunch of RPG books I'm selling off all my games I don't play or plan on playing. Here's a list - e-mail me or send me a private message if you're interested in anything:… In Site Discussion Participants: Clinton R. Nixon, Mike Holmes.
2/25/2002 Bailey: No Website I don't know html and I work full time as well as going to school full time. Is there anyway I could get away with something bare bonesed? Is there… In Publishing Participants: Bailey, Clinton R. Nixon.
2/25/2002 Valamir: Traits as resistances One of the things we tried to accomplish was to create a game with no real need for "hit points" or other such measures. Yet given the semi competitive nature… In Universalis Participants: Valamir.
2/25/2002 Christopher Kubasik: I Want to Actually Play If this is an inappropriate thread, I apologize ahead of time.
I'm just getting back up to speed as a gamer. Don't have a group, just stocking up on the… In Actual Play Participants: Christopher Kubasik, Valamir, furashgf, Ben Morgan, Bankuei, Ron Edwards, joe_llama, jburneko, Mike Holmes.
2/25/2002 Valamir: Scene Framing Ok, i've been stirring around a few ideas. For awhile now Mike and I haven't really been satisfied with the definition of Facts and the subjective nature of Flavor vs.… In Universalis Participants: Valamir, Mike Holmes, Paul Czege.
2/24/2002 James V. West: The Premise of the Beast I've been tackling one of the sticking points of The Questing Beast: what should a character actually do?
No one has said much about it, but I felt like I… In Random Order Creations Participants: James V. West, Zak Arntson, Paul Czege, Zoetrope10, Gordon C. Landis, Henry Fitch, Mike Holmes.
2/24/2002 mearls: Thoughts on Donjon Krawl Jared spoke to me about Donjon Krawl last Wednesday, and I finally had a chance to read it over last night. Very interesting stuff. Anyway, some thoughts:
* I love… In CRN Games Participants: mearls, Valamir, Ron Edwards, Kenway, Jared A. Sorensen, Clinton R. Nixon.
2/24/2002 joe_llama: "...and they complain and complain and complain..." Hi everyone,
First of all, I'd like to thank Mike and Ralph for making me part of of the Universalis playtesting group. I see a lot of potential in this… In Universalis Participants: joe_llama, Mike Holmes, Valamir.
2/24/2002 Valamir: Flavor and Significance In another thread here, Baileywolf, Bankuei and I have been tossing around thoughts on Flavor and Significance in the game. I thought that the comments were "significant" enough to warrant… In Universalis Participants: Valamir, Mike Holmes.
<< more previous topics | | Subsequent Topics 2/26/2002 Mithras: Simple Magic - Egypt Style As a direct progession of my musings on an Egyptian game, I'd like some impressions of my concept for a number lite magic system. Now, magic has never been my… In Indie Game Design Participants: Mithras, contracycle, Stivven.
2/26/2002 jburneko: More SLA Industries or Jesse Loses a Point of Humanity So, most of you know I have this funny ethic about using the system that comes with a given setting come hell or high water. This stems from a resentment… In Actual Play Participants: jburneko, Jared A. Sorensen, Mytholder, erithromycin, contracycle, Paul Czege, Tim C Koppang.
2/27/2002 greyorm: Announcement: Sorcerer Ts Now you can WEAR your favorite game! (and advertise it, too!)
RavenGear
More "Sorcerer" designs coming shortly, check my homepage for details/updates. In Adept Press Participants: greyorm, jburneko, Ben Morgan, Ron Edwards, Paul Czege, hardcoremoose, joshua neff, Clay, Jared A. Sorensen, jrs.
2/27/2002 GreatWolf: Pseudo-familial relationships on the relationship map I'm posting this in a different thread than the recent relationship map thread because it represents a slight tangent, and besides, the other thread is getting too long. :-)
Whilst… In Adept Press Participants: GreatWolf, Jared A. Sorensen, Gordon C. Landis, Clinton R. Nixon, Ron Edwards.
2/27/2002 Matt Snyder: Dust Devils: Old West RPG This industry’s not big enough for the lot of us, but I’ve saddled up my latest game design attempt anyway. This one’ll be cheaper than a penny ante, but hopefully… In Indie Game Design Participants: Matt Snyder, Bailywolf, Tim Denee, Matt Gwinn, unodiablo, Ron Edwards, Mike Holmes, Valamir.
2/27/2002 joe_llama: Narrativist Catalyst There is something I really think all Narrativists should check out. It's an interesting theory of story called Dramatica, freely available at www.dramatica.com . Using my own words will only… In RPG Theory Participants: joe_llama, lumpley, Seth L. Blumberg, Blake Hutchins, Valamir, Paul Czege, contracycle.
2/27/2002 razar: Donjon criticals Has anyone thought of any good ways to change the critical success/failure system in Donjon? I notice that criticals are much more likely to happen at low numbers of dice,… In CRN Games Participants: razar, Clinton R. Nixon, Valamir, Tim C Koppang, Ron Edwards.
2/27/2002 Alex: Play by E-mail Sorcerer It strikes me that Sorcerer is the kind of game that would be really great if run through e-mail. Not only does the GM have more time to put into… In Adept Press Participants: Alex, Seth L. Blumberg, J B Bell, Valamir, Christopher Kubasik, Ferry Bazelmans, Ron Edwards, Ben Morgan, furashgf, Gordon C. Landis.
2/27/2002 Bailywolf: Donjon Characters & Monsters Hey, everyone who has had a chance to play Donjon, please post some characters in this thread. I haven't played it, but would love to see what others have done.… In CRN Games Participants: Bailywolf, Tim Denee, Mike Holmes, Clinton R. Nixon, James V. West.
2/27/2002 Galfraxas: I just thought I'd share with the peoples... Hey Forge Citizens,
I just thought I'd share with everybody my little announcement. Two of my games, The Blackest Sea and The Fifth Trait, are now available on my website… In Indie Game Design Participants: Galfraxas, Zak Arntson.
2/27/2002 xiombarg: Wuthering Heights Hey, all. I ran Wuthering Heights last night, and I thought y'all might be interested how it went.
It was a spontaneous thing. Two of the people I game with… In Actual Play Participants: xiombarg, jburneko, joe_llama, Paul Czege, Mike Holmes, Ron Edwards, Seth L. Blumberg, Christopher Kubasik, Philippe Tromeur.
2/27/2002 Matt Snyder: Dust Devils PDF download Hey, folks, I got motivated today and put together a nice playtest version of the Dust Devil rules I posted below.
Please visit my website to download the file. Sorry… In Indie Game Design Participants: Matt Snyder, Zak Arntson.
2/28/2002 Bankuei: Diceless Complications On the note of dice pools vs. diceless... I've kinda had that sitting on the back burner, just because I could see this game working great as a travel game(stuck… In Universalis Participants: Bankuei, Valamir, Mike Holmes.
2/28/2002 Tim Denee: OctaNe Muzak Hey Jared, you checked out the Bambi Molesters? They're a Croatian surf-rock band. Heard 'em live today; it reminded me of the Red Elvises, which reminded me of Six String… In Memento-Mori Theatricks Participants: Tim Denee, Jared A. Sorensen, xiombarg, Jürgen Mayer.
2/28/2002 Tim Denee: Modern WYRD Anyone thought about running a modern game with the WYRD rules?
I have an image of a norwegian punk band in some sort of peril in the city of Midgard.… In Actual Play Participants: Tim Denee, hardcoremoose, lumpley, Paul Czege, Blake Hutchins, Valamir.
2/28/2002 Tim Denee: Old jack dungeon A redundant topic, I know, but I just felt like saying...
Applying this to the Burke series of novels, here's the character breakdown (using some of the more prevalent characters):… In Memento-Mori Theatricks Participants: Tim Denee, Jared A. Sorensen.
2/28/2002 Emily Care: Common Sense Guidelines for Group-Concensus Exploration... Common Sense Guidelines to Group-Consensus Based Exploration of World, Setting, Character, System and Story
First, find some folks with whom you are capable of having an enjoyable and productive conversation,… In RPG Theory Participants: Emily Care, xiombarg, Ron Edwards, lumpley, jburneko, Paul Czege.
2/28/2002 Matt Snyder: Dust Devils "revised" PDF download Hey, folks, just wanted to let everyone know that I've uploaded a revised version of the Dust Devils playtest PDF. It now includes rules for Stakes, damage recovery and also… In Indie Game Design Participants: Matt Snyder, Bailywolf, furashgf, Balbinus, Andrew Martin.
2/28/2002 Ayrizale: Looking for some advice... Hello,
I had a revalation today. I am the gamer that Ron describes in the opening paragraph to his GNS theory article. I've actually known this since the first day… In Actual Play Participants: Ayrizale, Christopher Kubasik, joshua neff, Eric.Brennan, xiombarg, J B Bell, Thor Olavsrud, Tim C Koppang, Emily Care, Mike Holmes.
2/28/2002 Tim Denee: The poker mechanic Mike suggested in another thread using the actual game of poker as a mechanic. I myself have been thinking about this a lot lately.
The way I see it, it… In Indie Game Design Participants: Tim Denee.
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